超神的冰凉 升级了 PowerNukkitX 高性能、富原版特性、高拓展性的独立服务端核心 的新版本:
master-7a30868ab
阅读此次升级的详细信息...
master-7a30868ab
修复1.19.50中地图不显示问题 (#889)
* 修复地图不显示
* Stuff
阅读此次升级的详细信息...
修复1.19.50中地图不显示问题 (#889)
* 修复地图不显示
* Stuff
修复Item与Tag无法双向查找的bug (#900)
清理滥用的lombok注解 (#899)
* 清理滥用的lombok注解
* 去除重复判断&格式化代码
初步完成鞘翅飞行伤害计算 (#897)
* Changes
- 初步完成鞘翅飞行伤害计算
* Changes
- 使用更优计算方案
Co-authored-by: Hanmo5888 <letsgo@88.com>
删除重复的传送门检查 (#908)
Fix EntityCanAttack ArrayIndexOutOfBoundsException (#911)
* - Fix EntityCanAttack ArrayIndexOutOfBoundsException
- Mobs now cannot live if server is in peace difficulty
* 清理import
Co-authored-by: LT_Name <572413378@qq.com>
实体接口组件化 (#912)
* 实体接口组件化
* Add EntityComponentGroup::hasComponent
* Cache the constructor
* Using Map::computeIfAbsent
Fix diff hand damage array out of bound again (#917)
* Fix diff hand damage array out of bound again
* 修复伤害数值始终为0的问题
Fix candle cake related bug (#919)
* 修复蛋糕bug
* Add missing code
Try to fix crafting grid sync. (#916)
* Try to fix crafting grid sync.
* 避免对本机的合成操作重播
* 先避免重播操作打断拖动
* patch (#921)
* patch
* patch2
* finished
Co-authored-by: CoolLoong <1542536763@qq.com>
fix smithingRecipe register (#923)
* fix smithingRecipe register
* fix
修复自定义方块摩擦系数问题 (#925)
fix a bug in respawn teleport (#927)
Fix Player.setGamemode() compatibility with WaterDog (#932)
兼容WaterDog
Fix the useBreakOn method will be called twice. (#934)
Fix the creation mode break block,the useBreakOn method will be called twice.
add part javadoc (#936)
* add JavaDoc to Server.java
* add Server.java 2
* change format
* add Player.java
* add Player.java
* add Player.java javadoc part 3
* add Player.java javadoc part 4
* add Player.java javadoc part 5
* add Player.java javadoc part 6
* item javadoc 完善一部分
* item javadoc 完善一部分
* 完善item部分javadoc (#773)
* add javadoc
* item javadoc
* 修改一些描述错误
* 提交一些方法的描述
* change some javadoc
* merge master
Co-authored-by: CivicXFB <61540722+CivicXFB@users.noreply.github.com>
Add an expiry check to login chain verification (#940)
* chain expiry check
* fix test
Co-authored-by: CoolLoong <1542536763@qq.com>
Entity AI improvement (#942)
* 取消强制刹车
* 优化debug开关
* 修复3d路径平滑
* Change javadoc
* Using EnumSet in EntityAI.java
* Using .getTickCachedBlock() in route finders
* 重新加入刹车(主观上感觉没啥区别)
* Wolf & Cat cannot sit down if it is touching water
* 优化wolf的攻击目标刷新
* - 优化热带鱼逻辑
- 优化水生生物运动计算
* 优化飞行/水生生物物理计算
* 重构物理计算
* 重新设计计算流程
* 修复手误
* fix
* pnx diff
* 调参+优化
* - 修复水&岩浆阻力
- 添加升力控制器
- 继续优化物理计算
* - 改名升力控制器为 LiftController.java
- 增加 DiveController.java
- 整理代码
* 删除无用motion重置
* make hasWater() as public method
* 继续优化...
允许使用自定义方块/物品作为燃料 (#944)