|Minecraft 基岩版是指运行在移动平台(Android、iOS)、Windows 10/11、主机(Xbox One、Switch、PlayStation 4/5)上,使用「基岩引擎」(C++语言)开发的 Minecraft 版本。
|正式版是 Minecraft 基岩版经过一段时间的测试版测试之后得到的稳定版本,也是众多纹理、附加包和 Realms 会逐渐跟进的版本。与此同时 Google Play、Microsoft Store 等官方软件商店也会推送此次更新。
|本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址。
NEWS
Brrrr! Did the temperature just drop? Something drop related is going on, namely the addition of some experimental features from the upcoming game drop! Dive into the ice caves to check out the new icicles, ice crystals, and frostbites - if you dare! I don't know if I will, the thought of those frozen foes makes my stomach drop. Don't worry, haven't dropped the ball on our other areas of responsibility! This update also improves the gameplay experience with more than 600+ bug fixes, 89 of which were found thanks to you, the community, dropping us a line about them! Was that intro too drop-focused? No? Yes? Fine, I'll drop it.
噗噜噜噜!(冷得直打颤)温度变“小”了吗?确实有什么“小”东西来了,说的就是来自下次游戏小更新的附加实验性内容!深入冰封洞穴,发现新的冰锥、冰晶,和冻尸——前提你得够勇!我是不知道自己会不会去,因为一想到这些冷冰冰的敌人就让我“胆子变小”了。别担心,我们绝对没“小觑”其他的职责!本次更新修复了600+漏洞以改进游戏体验,其中89条是根据社区的“小小”建议发现的,感谢有你!这段引入是不是提了太多次“小”了?没有吧?有吗?好吧,那就“小憩”一下吧。
And as always, we're keen to get your feedback on these new features at feedback.minecraft.net, and you can report any bugs you find at bugs.mojang.com .
还有,我们一如既往地希望从feedback.minecraft.net收取你们关于这些新特性的反馈,你也可以在bugs.mojang.com报告发现的任何漏洞。
EXPERIMENTAL GAME DROPS FEATURES
实验性游戏小更新内容
DROP 4 OF 2026
2026年第4次小更新
BIOMES
生物群系
BLOCKS
方块
FREEZING MOB EFFECT
冰冻状态效果
FROSTBITE
冻尸
ICE BALL
冰球
SOUNDS
音效
FEATURES AND BUG FIXES
特性和漏洞修复
ABANDONED CAMP
废弃营地
ACCESSIBILITY FEATURES
辅助功能
ACCOUNTS
账户
BIOMES
生物群系
BLOCKS
方块
CUSHION
坐垫
STRAW BED
麦秆床
COMMANDS
命令
CUSHION
坐垫
EFFECTS
状态效果
GAMEPLAY
玩法
GENERAL
通用
GRAPHICAL
图像
INPUT
用户输入
ITEMS
物品
MARKETPLACE
市场
ADD-ONS
附加包
CHARACTER CREATOR
角色创建器
MOBS
生物
REALMS
REALMS
REALMS HUB
REALMS大厅
USER INTERFACE
用户界面
SOUNDS
音效
STABILITY AND PERFORMANCE
性能与稳定性
TECHNICAL UPDATES
技术性更新
AI COMPONENTS
AI组件
AI GOALS
AI意向
API
API
DDUI
数据驱动用户界面
JIGSAW STRUCTURES
拼图结构
PACK SETTINGS
包体设置
SOUNDINSTANCE
SoundInstance类
WIDGETCOMPONENTGIZMO
WidgetComponentGizmo类
WORLDSOUNDOPTIONS
WorldSoundOptions类
BLOCKS
方块
... needs to be transformed into this format:
——需要转化为如下格式:
BLOCK COMPONENTS
方块组件
CHORUS PLANT
紫颂植株
FIRE
火
REDSTONE DUST
红石粉
COMMANDS
命令
DEBUGGER
调试器
DEDICATED SERVER
基岩版专用服务器
EDITOR
基岩版编辑器
BLOCK PICKER
方块选取器
JIGSAW
拼图
LOGGING
日志
MOBS
生物
ENTITY COMPONENTS
实体组件
FEATURES
地物
GAMEPLAY
玩法
ITEMS
物品
ITEM COMPONENTS
物品组件
MINECRAFT:DURABILITY_SENSOR
MINECRAFT:DURABILITY_SENSOR
MINECRAFT:SWING_SOUNDS
MINECRAFT:SWING_SOUNDS
MINECRAFT:USE_MODIFIERS
MINECRAFT:USE_MODIFIERS
.MCSTRUCTURE FILES
.mcstructure文件
MOBS
生物
STABILITY AND PERFORMANCE
性能与稳定性
USER INTERFACE
用户界面
EXPERIMENTAL TECHNICAL UPDATES
实验性技术性更新
API
API
DDUI
数据驱动用户界面
SERVER-UI
SERVER-UI
BLOCKS
方块
... needs to be transformed into this format:
——需要转化为如下格式:
COORDINATE SYSTEM DIFFERENCES
坐标系差异
| | Origin/Size | Min/Max | | --- | --- | --- | | Reference point [0, 0, 0] | Bottom-middle on the front of the block | Bottom-left corner on the front of the block | | X and Z coordinate range | -8 to 8 | 0 to 16 | | Y coordinate range | 0 to 24 | 0 to 24 | | X-axis direction | Mirrored, follows geometry system | Not mirrored, follows voxel shape system |
[md]| | 原点及尺寸 | 最大最小值 | | --- | --- | --- | | 引用点[bgcolor=#f1edec][color=#7824c5][font=Unifont][0,0,0][/font][/color][/bgcolor] | 方块前的底部中点 | 方块前的底部左侧 | | XZ坐标区间 | [bgcolor=#f1edec][color=#7824c5][font=Unifont]-8[/font][/color][/bgcolor]至[bgcolor=#f1edec][color=#7824c5][font=Unifont]8[/font][/color][/bgcolor] | [bgcolor=#f1edec][color=#7824c5][font=Unifont]0[/font][/color][/bgcolor]至[bgcolor=#f1edec][color=#7824c5][font=Unifont]16[/font][/color][/bgcolor] | | Y坐标区间 | [bgcolor=#f1edec][color=#7824c5][font=Unifont]0[/font][/color][/bgcolor]至[bgcolor=#f1edec][color=#7824c5][font=Unifont]24[/font][/color][/bgcolor] | [bgcolor=#f1edec][color=#7824c5][font=Unifont]0[/font][/color][/bgcolor]至[bgcolor=#f1edec][color=#7824c5][font=Unifont]24[/font][/color][/bgcolor] | | X轴方向 | 遵循模型系统,反转 | 遵循体素形状系统,不反转 |[/md]
MANUAL CONVERSION
手动调整
To verify the conversion, check that subtracting min from max equals the absolute value of the original size on each axis.
为了验证调整后的内容,检查各轴上的max减去min是否等于初始的size的绝对值。
COMMANDS
命令
CUSTOM DIMENSIONS
自定义维度
【冥王大大 译自Jay Wells 2026 年 10 月 27 日发布的 Minecraft: Bedrock Edition 26.60 Changelog】
【本文排版借助了:SPXXMB 用户脚本 v3.2.8】
|想了解更多游戏资讯?
|正式版是 Minecraft 基岩版经过一段时间的测试版测试之后得到的稳定版本,也是众多纹理、附加包和 Realms 会逐渐跟进的版本。与此同时 Google Play、Microsoft Store 等官方软件商店也会推送此次更新。
|本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址。
NEWS
Minecraft: Bedrock Edition 26.60 Changelog
《我的世界:基岩版》26.60更新日志
26.60 is out now in Minecraft!
《我的世界》现已推出26.60!
Brrrr! Did the temperature just drop? Something drop related is going on, namely the addition of some experimental features from the upcoming game drop! Dive into the ice caves to check out the new icicles, ice crystals, and frostbites - if you dare! I don't know if I will, the thought of those frozen foes makes my stomach drop. Don't worry, haven't dropped the ball on our other areas of responsibility! This update also improves the gameplay experience with more than 600+ bug fixes, 89 of which were found thanks to you, the community, dropping us a line about them! Was that intro too drop-focused? No? Yes? Fine, I'll drop it.
噗噜噜噜!(冷得直打颤)温度变“小”了吗?确实有什么“小”东西来了,说的就是来自下次游戏小更新的附加实验性内容!深入冰封洞穴,发现新的冰锥、冰晶,和冻尸——前提你得够勇!我是不知道自己会不会去,因为一想到这些冷冰冰的敌人就让我“胆子变小”了。别担心,我们绝对没“小觑”其他的职责!本次更新修复了600+漏洞以改进游戏体验,其中89条是根据社区的“小小”建议发现的,感谢有你!这段引入是不是提了太多次“小”了?没有吧?有吗?好吧,那就“小憩”一下吧。
And as always, we're keen to get your feedback on these new features at feedback.minecraft.net, and you can report any bugs you find at bugs.mojang.com .
还有,我们一如既往地希望从feedback.minecraft.net收取你们关于这些新特性的反馈,你也可以在bugs.mojang.com报告发现的任何漏洞。
EXPERIMENTAL GAME DROPS FEATURES
实验性游戏小更新内容
DROP 4 OF 2026
2026年第4次小更新
BIOMES
生物群系
- The Ice Cave is a new cave biome that generates under the colder biomes in the Overworld. It consists mainly of Packed Ice and Calcite
- 冰封洞穴是生成于主世界的寒冷生物群系下的新洞穴生物群系。主要由浮冰和方解石构成
- Features terrain composed primarily of Packed Ice and Calcite
- 地形主要由浮冰和方解石组成
- Icicles generate hanging from the ceiling
- 顶部生成悬挂的冰锥
- Large icicles made of Packed Ice generate on the ground and hanging from the ceiling
- 顶部和底部会生成由浮冰组成的大型冰锥
- Patches of Snow occasionally generates on the ground
- 底部偶尔生成雪斑块
- Ores generate embedded in pockets of Stone and Deepslate
- 矿物生成于石头或深板岩包裹的团块中
- Dirt and Granite do not generate in this biome
- 该生物群系不会生成泥土或花岗岩
- Glow Lichen does not generate in this biome
- 该生物群系不会生成发光地衣
- In addition to the mobs that normally spawn in caves, Strays and Frostbites can also spawn here
- 这里除了正常生成于洞穴的生物外,也会生成流浪者和冻尸
- Ice Crystals occasionally generate on the ground
- 底部偶尔生成冰晶
- Ice Caves appear under biomes with low temperature
- 冰封洞穴位于低温生物群系下方
BLOCKS
方块
- Ice Crystals are the only light source found in Ice Caves, as there is no Glow Lichen there. They can generate naturally on top of Packed Ice blocks
- 冰晶是出现在冰封洞穴中的惟一光源,因为这里没有发光地衣。自然生成于浮冰方块顶部
- A new crystal-like block similar to Amethyst Clusters
- 与紫水晶簇相似的新的类晶方块
- Breaks if the support block is removed
- 移除支撑方块时破碎
- It emits light and can be placed in any direction
- 可以任意方向放置且发光
- Known issue: Ice Crystals are currently smaller than intended
- 已知问题:目前冰晶比期望的要小
- Icicles can be found all over the ceiling of ice caves. They generate under blocks of packed ice. If light levels are high enough, there is a chance they will drop and cause damage to anyone or anything unlucky enough to be hit by it
- 冰锥遍及冰封洞穴的顶部。生成于几个浮冰方块的下方。如有足够的光照等级,它们有概率掉落并对击中的任何倒霉蛋造成伤害
- A new speleothem-like block similar to Dripstone and Sulfur Spikes
- 与滴水石锥和硫黄尖锥相似的新的类洞穴沉积物方块
- Can naturally grow up to 5 blocks long when pointing downward
- 可自然朝下生长至多5个方块
- Only grows in areas without nearby light sources and outside the Nether
- 仅在附近无光源且位于下界外时生长
- Damages entities when it falls and deals extra damage to entities that land on it
- 坠落时对实体造成伤害,且对着陆于其上的实体造成额外伤害
- Breaks when exposed to nearby light sources or while in the Nether, except for its base block
- 除了连接基座之外的冰锥方块在被附近的光源照射或位于下界时会破碎
FREEZING MOB EFFECT
冰冻状态效果
- The Freezing Effect will cause players to shake, reduce their jump height, and eventually deal damage
- 冰冻效果将令玩家战栗,削弱跳跃高度,并最终造成伤害
- Causes those affected to slowly become frozen as if in Powdered Snow for its duration
- 具有该状态的实体将和位于细雪中一样依时长缓慢冰冻
- Leather Armor will keep them from becoming freezing, just like with Powder Snow, but will not keep the effect from being applied and will not remove the effect
- 皮革盔甲可以像应对细雪一样使你免疫冰冻,但既不能阻止冰冻效果的施加,也不能移除该效果
- Mobs will take additional damage from Freezing while they are affected by the mob effect
- 具有该状态效果的生物会受到额外的冰冻伤害
- Mobs that are vulnerable to freezing have a five times multiplier to the damage taken
- 对冰冻易伤的生物将受到五倍伤害
- Lingering Potion, Splashing Potion, and Potion of Freezing can be brewed using Ice Balls
- 使用冰球酿造滞留型、喷溅型,以及常规冰冻药水
- Arrow of Freezing can be crafted by dipping Arrows into a Cauldron filled with Potion of Freezing
- 可通过用箭交互盛满冰冻药水的炼药锅合成冰冻之箭
FROSTBITE
冻尸
- The Frostbite is a zombie variant that can throw ice balls. However, what they really like is to get close to you and use melee attacks that cause the Freezing Effect
- 冻尸是可掷出冰球的僵尸变种。不过,它们真正像做的是靠近并对你使用附加冰冻效果的近战攻击
- A new Zombie variant
- 是新的僵尸变种
- Spawns in cold/icy biomes
- 生成于寒冷(冰冻)生物群系
- Switches between melee and ranged combat based on target distance and whether they have Ice Balls; melee attacks apply Freezing, while ranged attacks throw Ice Balls
- 基于目标距离和是否持有冰球切换近战或远程攻击;近战攻击施加冰冻效果,而远程攻击掷出冰球
- Uses Zombie-style melee animations and dedicated Ice Ball throwing animations for both adult and baby variants
- 成年和幼年变种都使用僵尸风格的近战动画及专有的冰球抛掷动画
- Transforms into a Zombie when underwater for long enough
- 处于水下足够时长会转变为僵尸
- Drops Rotten Flesh and Ice Balls
- 掉落腐肉和冰球
- It can stand on top of Powder Snow
- 可站立细雪之上
- It is immune to freezing and does not get slowed by the Freezing effect or Powder Snow
- 免疫冰冻且不会被冰冻效果或细雪减速
- Zombies and Husks now transform into Frostbites when inside Powder Snow
- 现在处于细雪中的僵尸和尸壳会转变为冻尸
ICE BALL
冰球
- Ice balls are the projectile weapon of choice for the Frostbite. They deal a small amount of damage and have knockback
- 冰球是由冻尸甄选的弹射物武器。造成少量伤害和击退
- A new projectile that can be thrown by the Frostbite
- 由冻尸掷出的新的弹射物
- Deals 4 damage to entities it hits, scaling down with velocity
- 击中实体时造成4点伤害,可依自身速度减弱
- Breaks on impact with blocks or entities, creating a particle effect and sound
- 作用于方块或实体时破碎,并产生粒子效果和播放音效
SOUNDS
音效
- Added custom sounds for Ice block
- 加入了冰方块的自定义音效
FEATURES AND BUG FIXES
特性和漏洞修复
ABANDONED CAMP
废弃营地
- Camps in the Swamp no longer contain a Mycelium block
- 沼泽的废弃营地不再包含菌丝体方块
- The Abandoned Camp no longer contains singular Coarse Dirt blocks
- 废弃营地不再包含突兀的砂土方块
ACCESSIBILITY FEATURES
辅助功能
- Screen narration now correctly announces the position of navigation controls in the Realms Timeline tab
- 现在屏幕旁白会正确描述Realm时间线选项卡中导航控件的位置
- Fixed closed captions for baby turtles and baby polar bears so they display "Baby Turtle" and "Baby Polar Bear" instead of the adult subtitle
- 修复了幼年海龟和幼年北极熊的隐藏字幕(声音字幕)的问题,以显示“幼年海龟”和“幼年北极熊”,而不是成年变种的标题文本
- Fixed multiple narration enumeration problems within modals
- 修复了模态框内的多重复述枚举问题
- Updated order and descriptions of text background opacity options in Accessibility tab
- 更新了可访问性选项卡下文本背景透明度选项的排序和描述
- Fixing enumeration problems with controller on various modals on Realms
- 修复了Realms的各种模态框上与控制器相关的枚举问题
- Fixing Realm rate limit modal not being enumerated
- 修复了枚举未列出Realm帧率限制模态框的问题
- Fixing close X button on moderation feed options modal not being enumerated
- 修复了枚举未列出审核动态模态框上的叉号关闭按钮的问题
- Screen narration now pauses between each bullet point in Realms Plan Picker details
- 现在屏幕旁白会在Realms计划选取器详细信息中的每个项目符号之间停顿
- Progress bars now meet the minimum 3:1 non-text contrast ratio against the default menu background
- 现在进度条与默认菜单背景的非文本对比度至少为3:1
- Fixing border focus issues on medium sized Realm Stories
- 修复了中型大小Realm故事的边界焦点问题
- Fixing text blocks below What are Realms? section on Realms PDP not being enumerated
- 修复了枚举未列出Realms产品详情页面的“什么是Realms?”下的文本框的问题
- Extra Large UI now returns to the default GUI scale when disabled
- 现在禁用超大的新UI时将回退为默认GUI大小
- Fixed a bug on Android where the Disclosure pop-up couldn't be interacted with.
- 修复了Android平台上无法与披露式弹窗交互的漏洞。
ACCOUNTS
账户
- Fixed silent Xbox Live sign-in hanging indefinitely by adding a timeout that surfaces a network error
- 通过加入显现网络错误的超时,修复了无提示的Xbox账户登录会无限挂起的问题
BIOMES
生物群系
- Lush Caves now generate instead of Dripstone Caves or Sulfur Caves in very humid regions
- 现在繁茂洞穴在特别湿润的区域替换溶洞和硫黄洞穴生成
BLOCKS
方块
- Snow now produces vibrations when placed (MCPE-115444)
- 现在放置雪时会产生振动(MCPE-115444)
- Updating Shelf Mushroom textures to match Java, removes hidden faces from texture
- 更新了层孔菇的纹理以与Java版趋同,移除了隐藏面的纹理
- Wool and Concrete blocks now correctly produce instrument sounds when used with Note blocks (MCPE-241748) (MCPE-241749)
- 现在音符盒配合羊毛和混凝土使用时会正确产生乐器音效(MCPE-241748)(MCPE-241749)
- When placing blocks at the height limit the game no longer spams error messages
- 在高度限制处放置方块时不再频繁发送错误消息
- Fixed Redstone not visually connecting properly to custom blocks with a Redstone producer component (MCPE-242204)
- 修复了红石在视觉上没有正确连接带有红石供能器组件的自定义方块的问题(MCPE-242204)
- Red and Brown Mushrooms now require central block support
- 现在红色和棕色蘑菇需要中心方块支撑
- Fixed Redstone dust not rendering the climb up the side of a block when the same wire also steps down to another wire on the opposite side
- 修复了红石粉在同一条线在搭上对面的另一条线时不渲染为攀附在方块侧面的问题
CUSHION
坐垫
- Cushions in unloaded chunks no longer disappear when the chunk reloads (MCPE-241970)
- 重载卸载的区块时,其中的坐垫不再消失(MCPE-241970)
STRAW BED
麦秆床
- Straw Beds can no longer be placed on blocks occupied by an entity
- 不再能于实体占用的方块上放置麦秆床
- Fixed the Straw Bed block reporting missing geometry content errors and rendering incorrectly in worlds and templates using a base game version older than 1.26.50
- 修复了基础游戏版本早于1.26.50的世界和模板中的麦秆床报出模型丢失内容错误并不能正确渲染的问题
COMMANDS
命令
- Fixed an issue where players are kicked when using a command with 'no entity' selectors into the message. (MCPE-241436) Sample commands fixed:
- 修复了在使用消息中带有“不存在实体”选择器的命令踢出玩家时的问题。(MCPE-241436)以下是本次已修复命令的例子:
- /kick <ClientNickname> @a [name=nonexistent_player]
- /kick <ClientNickname(客户端玩家代称)> @a [name=根本没有这个玩家]
- /tell <ClientNickname> @a [tag=nonexistent_tag]
- /tell <ClientNickname> @a [tag=根本没有这个标签]
- Fixed an issue where some blocks did not have correct Redstone functionality after being replaced by /fill or /setblock (MCPE-240207)
- 修复了某些方块在由/fill或/setblock替换时拥有不正确红石功能的问题(MCPE-240207)
- Fixed an issue where a Piston's arm could get stuck in the neighbouring block when replaced by /fill or /setblock
- 修复了活塞臂由/fill或/setblock替换时可能卡在相邻方块中的问题
- Fixed an issue where an extended Piston was missing from the results of /clone when its arm was outside the cloned area, and where a piston cloned without its arm would destroy itself
- 修复了当活塞臂位于复制区域外,由 /clone 导致复制后的伸展的活塞因缺少活塞臂自毁而丢失的问题
- /time command now prevents setting a negative time value. When adding time or setting time to the next day results in a value larger than the maximum time amount, it will evaluate to the equivalent time from the first day
- 现在/time命令会拒绝设置负的时间值。当添加时间或设置时间到第二天,造成大于最大时间的值时,将解析为与当天一致的时间
- Running /time add <time> in worlds currently with a negative time will be fixed up to add the result from the first day
- 目前在世界中使用负的时间值运行/time add <time>被修复为从第一天起增加结果值
CUSHION
坐垫
- Moved down the player by two pixels when sitting on a Cushion (MCPE-240499)
- 将坐在坐垫上的玩家下移了两个像素点(MCPE-240499)
EFFECTS
状态效果
- Regeneration from Axolotls can no longer be stacked infinitely (MCPE-183841)
- 美西螈的生命恢复效果不再能无限叠加(MCPE-183841)
GAMEPLAY
玩法
- Minecraft is now available on Nintendo Switch™ 2, with support for Vibrant Visuals. Find out more at minecraft.net .
- 现在可以在Nintendo Switch™ 2上玩支持灵动视效的《我的世界》了。更多内容请关注minecraft.net。
- Large fireball no longer ignites targets on hit (MCPE-186607)
- 大火球命中时不再点燃目标(MCPE-186607)
- Bonus Chests now generate correctly in Water World and Snowy Kingdom flat world presets (MCPE-223639) (MCPE-224162)
- 现在水世界和冰雪王国超平坦世界预设会正确生成奖励箱(MCPE-223639)(MCPE-224162)
- When placing a Bundle in a Double Chest, the contents will no longer randomly disappear (MCPE-188043)
- 放入大箱子中的收纳袋不再随机丢失内容物(MCPE-188043)
- Grown up baby Horses can no longer pass through two blocks high and one block wide corridors (MCPE-238139)
- 成熟的幼年马不再能穿过两格高一格宽的过道(MCPE-238139)
- Players now take fall damage when landing on a solid block at the boundary of a water block
- 现在着陆于水方块边界的固体方块的玩家会正确受到摔落伤害
- Villagers no longer become unresponsive when player interacts with them while opening the inventory menu (MCPE-138181)
- 村民不再于玩家交互时打开物品栏菜单后无法交互(MCPE-138181)
- Reduced the lag spike that could happen when opening an Abandoned Camp chest for the first time (MCPE-310693)
- 缓解了首次打开废弃营地中的箱子时可能发生的延迟尖峰(MCPE-310693)
- The following Explorer Maps have been renamed to have more consistent naming
- 重命名了以下探险家地图,以统一命名风格
- Ocean Explorer Map -> Ocean Monument Map
- 海洋探险家地图改为海底神殿地图
- Swamp Explorer Map -> Swamp Hut Map
- 沼泽探险家地图改为沼泽小屋地图
- Trial Explorer Map -> Buried Trial Chambers Map
- 试炼探险家地图改为埋藏的试炼密室地图
- Woodland Explorer Map -> Woodland Mansion Map
- 林地探险家地图改为林地府邸地图
- Jungle Explorer Map -> Jungle Pyramid Map
- 丛林探险家地图改为丛林神庙地图
- Blocks pushed by Pistons now push or damage entities based on whether the entity can be pushed by blocks, matching the behavior of Pistons themselves
- 现在活塞推动的方块会视其推动或伤害的实体是否可由活塞推动而实施,以匹配活塞自身的行为
- Shulkers are now pushed by Pistons and by blocks that Pistons move, matching Java Edition
- 现在潜影贝可由活塞或其推动的方块移动,以与Java版趋同
- A Wind Burst enchanted Mace no longer launches the player up in the air when hitting non-living entities such as Boats, Minecarts, and Cushions
- 玩家不再能通过使用附魔了风暴的重锤击中船、矿车,和坐垫之类的非生物在空中抬升
- Untipped Arrows no longer bounce off entities when their damage is fully absorbed or mitigated (MCPE-241191)
- 普通的箭不再于其伤害被完全吸收或减免时从实体身上弹开(MCPE-241191)
- Fixed a bug where a Zombie trying to simultaneously equip multiple items on the ground could lead to some of those items disappearing instead (MCPE-238979)
- 修复了僵尸尝试同时装备地上的多个物品时导致其中某些物品消失的漏洞(MCPE-238979)
- Effects that are weaker but have longer duration now correctly resume after a stronger but shorter duration effect of the same type expires (MCPE-74059)
- 现在更弱但时效更长的状态效果在更强但时效更短的同类型状态效果失效之后会正确恢复(MCPE-74059)
- Trapdoors now have snappable placement: holding the place block control while a Trapdoor is selected will only place Trapdoors in a fixed direction until the control is released
- 现在活板门具有对齐放置机制:现在选择活板门时按住放置方块控件,只会在固定方向上放置活板门,直到释放控件为止
- Snappable placement de-activates interaction with blocks until the placement interaction is completed.
- 对齐放置会禁用与方块的交互,直至完成放置。
- Players no longer stop sneaking when touching water (MCPE-167218)
- 玩家不再于接触水时停止潜行(MCPE-167218)
- Red and Brown Mushrooms can now be placed on any block with a top solid face regardless of lighting conditions
- 现在红色和棕色蘑菇科无视光照条件放置于任意固体方块顶部
- They still cannot spread unless the brightness at the new growth is less than 13, or its support block overrides light requirements like Mycelium
- 除非新的生长区域亮度低于13,或支撑方块像菌丝体一样覆写了亮度需求,否则仍然无法扩散
- Fixed camera height when sleeping in a Straw Bed (MCPE-240511)
- 修复了睡在麦秆床上时相机高度的问题(MCPE-240511)
- The HUD now correctly shows an effect when a weaker but longer duration effect resumes after a stronger but shorter effect of the same type expires (MCPE-242400)
- 现在HUD会在更强但时效更短的同类型状态效果失效之后正确显示恢复的更弱但时效更长的状态效果(MCPE-242400)
- When dismounting a Strider the passenger will be dismounted onto a block in the location where the passenger is looking on a block that is not Lava and one block away (MCPE-175573)
- 取消骑乘炽足兽时,乘客会落在目视的一格远且不是熔岩的方块上方(MCPE-175573)
- Added dedicated server settings to observe or enforce entity attack request compatibility and targeted-actor range
- 加入了用于观测或强制实体攻击需求兼容性和锁定行为体距离的专用服务器设置
GENERAL
通用
- Fix untranslated text while importing worlds on PlayStation (MCPE-237739)
- 修复了PlayStation上的导入世界存在未翻译文本的问题(MCPE-237739)
GRAPHICAL
图像
- Fixed the block selection outline not appearing when aiming at a block with a mob standing on top of it (MCPE-172630)
- 修复了有生物站立其上的方块不显示方块选择轮廓的问题(MCPE-172630)
- Fixed a bug which caused aliasing artifacts on Beds and Signs when colored block lighting is enabled.
- 修复了启用彩色方块光照时,床和告示牌会出现混叠伪影的漏洞。
- Fixed instability when Block Light Quality is set to Volumetric Lights on PS4 and Android
- 修复了PS4和Android上将方块光质量设置为体积光时的不稳定问题
- Added warning for going above the 'visual' graphics level render distance for Vibrant Visuals
- 灵动视效下加入了超出“视觉”图形层级渲染距离的警告
- Shulkers no longer have comfort dithering applied as they are a stationary (block-like) mob
- 潜影贝不再适用淡化效果,因为其是静止的(类方块)生物
- Fixed a crash when adjusting render resolution on PlayStation with high settings in Vibrant Visuals
- 修复了PlayStation平台,高参数灵动视效下调节渲染分辨率造成的崩溃
- Fix resource packs and fog command not affecting fog start and end distance when the dragon is dead or far away. The fog start and end are still overridden when the dragon is alive and nearby. (MCPE-239959)
- 修复了资源包和fog命令不能在末影龙死亡或离开时控制雾的起始和终止距离的问题。仍可在末影龙存活或位于附近时覆写雾的起始和终止距离。(MCPE-239959)
- Fade in sky when night vision and blindness are both active
- 现在同时拥有失明和夜视效果时,天空会逐渐淡入
- Fix texture of minecarts with hopppers in ray traced graphics mode(MCPE-240625)
- 修复了光线追踪下漏斗矿车的纹理问题(MCPE-240625)
- Fixed Character Creator items and custom skin layers, such as outerwear, footwear, leggings, socks, and belts, not being hidden underneath equipped armor
- 修复了如外套、足饰、裤子、袜子和腰带之类的角色创建者项目和自定义皮肤层部件不会隐藏在装备的盔甲下的问题
- Corrected detection of cube-map array texture support on older Windows graphics hardware
- 修正了较旧Windows图形硬件上立方体贴图阵列纹理支持的检测
- Character Creator skins now consistently use the matching level-of-detail texture after changing profiles
- 现在更改主页后,角色创建器皮肤会始终使用匹配的细节层级纹理
- The size of The End flash in Fancy graphics mode now more closely matches Java Edition.
- 现在花式图形模式下的末地天空闪光的尺寸更加趋近于Java版。
- Fixed UI elements appearing in world preview images when using Vibrant Visuals on Nintendo Switch 2 (MCPE-241596)
- 修复了Nintendo Switch 2上使用灵动视效时世界预览图像中出现UI元素的问题(MCPE-241596)
- Fixed some inventory items appearing invisible with non-default Display Brightness and anti-aliasing set to 1 (MCPE-241108)
- 修复了某些物品栏中的物品在非默认显示亮度同时抗锯齿设为1的情况下不可见的问题(MCPE-241108)
- Fixed bug where distance fog was overly bright when rendered in front of a water surface.
- 修复了在水面前渲染的距离雾过亮的漏洞。
- Automatic upscaling now uses the closest supported resolution rounded down when switching to the Custom graphics settings, and Custom mode displays a notice that automatic resolution is only valid for presets
- 现在切换至自定义图形设置时,自动升级会使用最接近、受支持且向下舍入的分辨率,并且自定义模式会显示自动分辨率仅对预设有效的通知
INPUT
用户输入
- Fixed instances of first inputs not appearing in chat window textbox on Android devices (MCPE-241422)
- 修复了Android设备上的聊天窗口文本框不显示首次输入的实例的问题(MCPE-241422)
- Fixed an issue for Switch where wireless controllers would not be usable on the world selection screen after leaving a world (MCPE-241768)
- 修复了Switch上离开世界后不能在世界选择界面使用无线控制器的问题(MCPE-241768)
- Improved cursor movement while scrolling
- 改进了滚动界面时光标的位移
ITEMS
物品
- Fixed issue where ice bombs (Education Feature) did not produce ice when thrown on water
- 修复了扔到水上的冰弹(教育版内容)不产生冰的问题
MARKETPLACE
市场
- Fixed marketplace updates not completing and progress screen not closing automatically
- 修复了市场更新未完成且进程界面不会自动关闭的问题
- Imported custom skins are no longer reset to a default skin after relaunching the game (MCPE-241720)
- 重新启动游戏后,导入的自定义皮肤不再重置为默认皮肤(MCPE-241720)
- Fixed a bug where declining to purchase a missing Marketplace pack could leave players stuck in an error loop
- 修复了拒绝购买缺失的市场包时玩家会卡在错误循环中的漏洞
- Improved frame time of subcategory piece screens
- 改进了子类别小界面的帧时间
ADD-ONS
附加包
- Worlds that had achievements incorrectly disabled due to add-on use will have them re-enabled on first play (MCPE-242586)
- 首次游玩由于使用了附加包错误禁用成就的世界会再次启用成就(MCPE-242586)
CHARACTER CREATOR
角色创建器
- Skin info panel now displays on unpurchased skins
- 现在未购买的皮肤上会显示皮肤详情面板
MOBS
生物
- The Drowned model now more closely matches Java Edition
- 现在溺尸的模型更趋近于Java版
- Helmets equipped by Drowned are now visible (MCPE-153500)
- 现在可以看到溺尸装备的头盔(MCPE-153500)
- Fix a rare issue where a healing a mob could result in its death
- 修复了治疗生物可能令其死亡的罕见问题
- Armor Stands now correctly reject invalid equipment swaps and swap equipped items directly with items held by players
- 现在盔甲架会正确拒绝无效的装备替换,并以装备的物品直接交换玩家手持的物品
- Fixed an issue where Sheep would get stuck in their grazing animation
- 修复了绵羊会卡在吃草动画的问题
- Fixed a bug where split Slimes would have their parent's properties
- 修复了分裂的史莱姆会继承母体属性的漏洞
REALMS
REALMS
- Free trial is now available on Nintendo Switch!
- 现在Nintendo Switch上可以免费试玩!
- World upload & download - Major improvements have been made to speed and reliability! (REALMS-474) (REALMS-419)
- 世界上传和下载:在速度和可靠性上有了很大改进!(REALMS-474)(REALMS-419)
- Added support for opening a specific Realm from a Realms Play deep link
- 加入了对从Realms游戏深层链接打开Realm的支持
- Updated Realms purchase terms to include required automatic renewal notice
- 更新了Realms购买条款,加入了必须的自动续订通知
REALMS HUB
REALMS大厅
- Realm Member screens have been updated to OreUI with improved functionality.
- Realm成员界面已更新为功能改进的OreUI。
- It's now faster to add members with search from the Members screen. You can now invite players to your Realm without the extra step of making them an Xbox friend.
- 现在可以通过成员界面的搜索更快地添加成员了。现在你可以邀请玩家加入你的Realm而不需要额外将其加为Xbox好友。
- The Members screen now shows 'Recommended' friends.
- 现在成员界面会显示“推荐”好友。
- Added applied packs list to Realms hub world tab.
- 向Realms大厅世界选项卡加入了应用的包列表。
- New 'Learn more' subtab in Settings tab has a new help guide for Realm owners and admins
- 为Realm拥有者和管理员向设置选项卡的新的“了解更多”次级选项卡加入了新的帮助向导
- Hardcore worlds are now identified correctly in Realm world slots
- 现在Realm世界栏位会正确识别极限世界
- The correct active world size is now displayed consistently in the Realms Hub World tab
- 现在Realms大厅世界选项卡会一致显示正确的已激活世界尺寸
- Fixed Realm world name wrapping too much on member-view worlds tab
- 修复了成员侧的世界选项卡上Realm世界名称过分省略的问题
USER INTERFACE
用户界面
- Updated Poplar Hanging sign's GUI to match Java and other hanging signs
- 更新了悬挂式杨木告示牌的GUI,以匹配Java版和其他悬挂式告示牌
- Focus now follows a pack to its new position when it is reordered, instead of moving somewhere unrelated
- 现在焦点会跟随重新排列的包到新位置,而不是移动到无关的地方
- Added extended Latin, Cyrillic and Greek characters to the bitmap font. Character size increased to 8x12px. Languages that use these characters will no longer be displayed in a mix of fonts in the menus.
- 向位图Mojangles字体加入了扩展拉丁字母、西里尔字母和希腊字母字符。将字符大小增大至8x12像素。使用这些字符的语言不再会以混合字体的形式显示在菜单中。
- Fixed an issue where a friend's world could appear more than once in the Play menu when the friend was signed in to multiple online services
- 修复了游戏菜单中,一位好友登录了多个在线服务器时,会显示一次以上他游玩的世界的问题
- Fixed button icons in the player profile menu briefly flash when entering the screen or switching tabs
- 修复了进入界面或切换选项卡时,玩家主页菜单中的按钮图标短暂闪烁的问题
- Price information on Marketplace offers will still be visible on items temporarily owned through Marketplace pass
- 通过市场通行证临时拥有的市场内容仍会显示价格标签
- Old Worlds synchronization can now be accessed using a gamepad in Ore UI Storage Settings
- 现在可以通过手柄访问Ore UI存储设置中的旧世界同步
- Vibrant Visuals content is no longer shown in the Marketplace Pass tab on unsupported devices
- 不支持的设备上的市场通行证选项卡不再显示灵动视效内容
- The side panel of the report player screen is now scrollable, so the mute player option is no longer cut off on short screens or at large UI scales
- 现在可以滚动举报玩家屏幕的侧边面板,因此静音玩家选项不再会在较短的屏幕上或较大的UI缩放下截断
- The pack list now scrolls while an active pack is being carried, so packs can be reordered past the visible area (MCPE-160072)
- 现在包列表会在拖动激活的包时滚动,以跨越可见区域重排包(MCPE-160072)
- Fixed a bug that caused an active pack being reordered with a controller to jump to the wrong position when the pack list was scrolled mid-drag
- 修复了导致在控制器拖动重排激活的包的过程中滚动包列表时跳转至错误位置的漏洞
- Fixed issue where disabled buttons would appear clickable when narration is on
- 修复了启用旁白时禁用的按钮显示为可点击的问题
- Improved error messaging when joining Featured Experiences and Creator Experiences to make it more clear why a connection failed
- 改进了加入精选体验和创作者体验时的错误消息,以更清晰地说明连接失败的原因
- Subscription plan picker buttons now show when a free trial is available
- 现在可用免费试用时会显示订阅计划选取按钮
- Removed the Change User button from the main menu on Xbox consoles
- 移除了Xbox控制台上主菜单的更改用户按钮
- Improve initial loading time for Ore UI screens in Betas and Previews (MCPE-180677)
- 改进了测试版和预览版的Ore UI界面初始加载时间(MCPE-180677)
- Added an informational message explaining when Improved Input Response is unavailable (MCPE-230699)
- 加入了阐释改进的输入响应不可用情况的信息提示(MCPE-230699)
- Improved the alignment and line wrapping of Chinese, Japanese, and Korean text in chat, books, and signs
- 改进了聊天、书、告示牌中的中日韩文本的对齐和换行
- The Command Block screen no longer censors partially typed words while the command is being edited (MCPE-238739)
- 编辑命令方块界面中的命令时不再部分删剪打出的文字(MCPE-238739)
- Large worlds can now be duplicated on Switch when sufficient storage is available.
- 现在有足够存储空间的情况下可以复制Switch上的大型世界。
- Fixed Android back button not working in Ore UI
- 修复了Android平台的Ore UI返回按钮无效的问题
- Fixed issue where accordion component was not narrating expanded hint
- 修复了未复述折页窗组件的拓展提示的问题
- Updated how received party invites are shown and interacted with in the Social Drawer
- 更新了社交抽屉式菜单中关于组队邀请的显示和交互方式的介绍
- Improves screen reader context readout when exiting text fields
- 改进了退出文本框时屏幕文本转语音的上下文读取
- Fixed missing label narration for toggles, sliders, input binding and button panels in Settings
- 修复了设置中开关、滑块、输入绑定和按钮面板缺失的标签复述
- Tag Panel in PDP Description now enabled even for items that don't have Subgenre or PlayerCount (Addons, Skins, Textures)
- 现在也会启用没有子类型或玩家数量的(附加包、皮肤、纹理)产品详情页面描述的标签面板
- Graphics mode buttons remain responsive after switching to Vibrant Visuals and adjusting brightness
- 切换至灵动视效并调节亮度时,图形模式按钮也可响应
- Fixed Arcana glyphs not appearing in Enchanting Table slots
- 修复了附魔台槽位不显示符文的问题
- The Gift button no longer appears for free, unobtainable, or default content (MCPE-242293)
- 免费、不可获取,或默认内容不再显示赠予按钮(MCPE-242293)
- Fixed unreadable text in resource packs using legacy custom bitmap fonts, including The Ultimate Survival World (MCPE-242277)
- 修复了终极生存世界在内的使用旧版自定义位图字体的资源包文本不可读的问题(MCPE-242277)
- The Inbox now finishes loading when categories arrive after the page opens
- 现在收件箱在页面打开后出现类别时结束加载
- Vietnamese and Lao combining marks now render without extra spacing or unwanted dotted circles
- 现在渲染越南语和老挝语的合成标记时可以不带额外间距或不必要的虚线圆圈
- Fixed Show More Button in Classic Skins "Get More" and "Marketplace Pass" lists not hiding after loading all offer list
- 修复了经典皮肤的“获取更多”和“市场通行证”列表已加载整个列表时,显示更多按钮未隐藏的问题
- Fixed a bug where profile stats loaded indefinitely on the achievements page when accessed through the in-game pause menu (MCPE-239946)
- 修复了通过游戏内暂停菜单打开成就页面的统计数据无休止加载的漏洞(MCPE-239946)
- Returning from a failed server join now preserves navigation back to the Servers tab instead of skipping to the main menu (MCPE-242417)
- 现在从服务器加入失败中返回将导航至服务器选项卡,而不是直接跳转到主菜单(MCPE-242417)
- Added reusable responsive pagination utilities for Marketplace layouts
- 为市场布局加入了可重复使用的响应式分页工具
- Improved Wishlist pagination and alignment across different screen widths
- 改进了不同屏幕宽度下收藏夹的分页和对齐
- Improve initial loading time for out-of-game Ore UI screens (MCPE-180677)
- 改进了游戏外Ore UI界面的首次加载时间(MCPE-180677)
- The Marketplace Wishlist now updates immediately after items are added, removed, or purchased, instead of showing the previous contents until the game is restarted
- 现在市场收藏夹在加入、移出,或购买时即刻更新,而不是在重启游戏前一直显示之前的内容
- Fixed "unkown" typos in error message strings with "unknown" (MCPE-242276)
- 将错误消息字符串中的“unkown”语误修正为“unknown”(MCPE-242276)
- First-use onboarding now starts the selected multiplayer world while the player's Persona appearance is still loading
- 现在玩家自定义外观仍处于加载中时,新手指引也能启动选中的多人游戏世界
- Adds 'Marketplace Storage' bar to the storage menu on devices with separate World and Marketplace storage directories , 1656224
- 拥有独立世界和市场存储目录的设备上加入了存储菜单的“市场存储”栏,1656224(可能是某个编号?)
- Added missing and fixed incorrect closed captions
- 加入了缺失的,并且修复了错误的隐藏字幕
- Cod, Pufferfish, Salmon, and Tropical Fish have the correct closed caption when killed
- 修正了击杀鳕鱼、河豚、鲑鱼和热带鱼时的隐藏字幕
- Pufferfish, Salmon, Tropical Fish, and Elder Guardians have the correct closed caption when hurt
- 修正了河豚、鲑鱼、热带鱼,和远古守卫者受伤时的隐藏字幕
- Pufferfish, Salmon, Tropical Fish, Tadpole, and Elder Guardian have the correct closed caption when flopping
- 修正了河豚、鲑鱼、热带鱼、蝌蚪,和远古守卫者扑腾时的隐藏字幕
- Elder Guardian has the correct closed caption when flapping on land
- 修正了远古守卫者在陆地上扑腾的隐藏字幕
- Comparators, Tripwires, and Dispensers now have the correct closed captions when emitting their clicking sounds
- 现在红石比较器、绊线,和发射器在发出咔哒声时会显示正确的隐藏字幕
- Dispensers now have the correct closed captions when failing to dispense an item
- 现在发射器未能成功发射物品时会显示正确的隐藏字幕
- Slime mobs now have the correct closed caption when killed and summoned
- 现在击杀和召唤史莱姆类群(史莱姆、岩浆怪和硫方怪)生物时会显示正确的隐藏字幕
- Eggs, Eyes of Ender, Ender Pearls, Fishing hooks, potions, Snowballs, and other throwables now have the correct closed captions when thrown
- 现在掷出鸡蛋、末影之眼、末影珍珠、浮漂、药水、雪球,及其他可抛掷物品时会显示正确的隐藏字幕
- Creeper now has the correct closed caption when primed
- 现在点燃的苦力怕会显示正确的隐藏字幕
- Support for new Audio category in Marketplace
- 支持市场中新的音效分类
- Adding new icon for Creators navigation button in Marketplace
- 向市场的创作者导航按钮加入了新图标
- Fix visual stuttering with touch controls (MCPE-243048)
- 修复了触摸控制下视觉上的卡顿(MCPE-243048)
SOUNDS
音效
- Fixed an issue where sounds could become out of sync after the game was paused and resumed
- 修复了暂停后回到游戏的音效不同步问题
STABILITY AND PERFORMANCE
性能与稳定性
- Dedicated servers now exit cleanly when incompatible allow-list and online-mode settings are configured
- 现在可以完全退出配置了不兼容的allow-list和online-mode设置的专用服务器
- Reduced stutter associated with mobs and items across multiple play sessions (MCPE-241707)
- 缓解了多个游戏会话中与生物和物品有关的卡顿(MCPE-241707)
- Fixed a crash that could occur when loading a world containing large, densely connected structures of blocks such as fences, glass panes, iron bars, or walls (MCPE-242312)
- 修复了加载存在大面积、密集的相连方块(如栅栏、玻璃板、铁栏杆,或墙)组成结构的世界时遇到的崩溃(MCPE-242312)
- Improved stability for Nintendo Switch devices connected to a network
- 改进了连接到网络的Nintendo Switch设备的稳定性
- Fixed a crash that could occur when loading malformed resource archives
- 修复了加载格式错误资源档案时可能发生的崩溃
- Fixed a crash when trying to render too many hearts on the HUD
- 修复了尝试在HUD渲染过量的心时的崩溃
- Players no longer become stuck on the "Generating World" loading screen when attempting to pause during dimension transfer
- 玩家不再于尝试在穿越维度期间暂停时卡在“生成世界中”加载界面
- Fix crash when holding an invalid photo
- 修复了手持无效照片时的崩溃
- Fixed an issue where joining a friend's world while already in a world could incorrectly load newer Vanilla resources when the friend's world used an older template
- 修复了当从已进入的世界加入好友的世界且其使用了更旧的模板时错误加载更新的原版资源的问题
- Fixed issue with infinitely growing string values in level data.
- 修复了存档数据中字符串值无限增长的问题。
TECHNICAL UPDATES
技术性更新
AI COMPONENTS
AI组件
- Made schemas for the following components stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.60 and newer.
- 以下组件的方案在解析时将更加严格,并且将无法加载应用了1.26.60及以上格式版本、包含无效数据的实体JSON。
- minecraft:movement.basic
- minecraft:movement.basic
- minecraft:movement.sway
- minecraft:movement.sway
- minecraft:movement.skip
- minecraft:movement.skip
- minecraft:movement.generic
- minecraft:movement.generic
- minecraft:movement.amphibious
- minecraft:movement.amphibious
- minecraft:movement.fly
- minecraft:movement.fly
- minecraft:movement.hover
- minecraft:movement.hover
- minecraft:movement.dolphin
- minecraft:movement.dolphin
- minecraft:movement.glide
- minecraft:movement.glide
- minecraft:pushable_by_block Made schema for the minecraft:movement.jump stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.60 and newer. Float Range field jump_delay now only accepts an object with min and max values. Other formats will fail to parse
- minecraft:pushable_by_block
- 令minecraft:movement.jump的方案在解析时更加严格,并且将无法加载应用了1.26.60及以上格式版本、包含无效数据的实体JSON。现在jump_delay浮点阈值字段仅接受带有min和max属性值的对象。无法解析其他格式
- Made schemas for minecraft:rideable stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.60 and newer.
- 令minecraft:rideable的方案在解析时更加严格,并且将无法加载应用了1.26.60及以上格式版本、包含无效数据的实体JSON。
- seats field has changed to only accept an array format
- 将seats字段改为仅接受数组格式
- Made schemas for the following components stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.60 and newer.
- 以下组件的方案在解析时将更加严格,并且将无法加载应用了1.26.60及以上格式版本、包含无效数据的实体JSON。
- minecraft:dash_action
- minecraft:dash_action
- minecraft:rail_movement
- minecraft:rail_movement
- minecraft:scale_by_age
- minecraft:scale_by_age
AI GOALS
AI意向
- Made the schema for minecraft:behavior.float_tempt stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.60 and newer
- 令minecraft:behavior.float_tempt的方案在解析时更加严格,现在将无法加载应用了1.26.60及以上格式版本、包含无效数据的实体JSON
- Made the schema for minecraft:behavior.tempt stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.60 and newer
- 令minecraft:behavior.tempt的方案在解析时更加严格,现在将无法加载应用了1.26.60及以上格式版本、包含无效数据的实体JSON
- Made the schema for minecraft:behavior.send_event stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.60 and newer
- 令minecraft:behavior.send_event的方案在解析时更加严格,现在将无法加载应用了1.26.60及以上格式版本、包含无效数据的实体JSON
- Made schema for the minecraft:behavior.panic component stricter when parsing so that it will fail to load an entity json that has invalid data in versions 1.26.60 and newer
- 令minecraft:behavior.panic组件的方案在解析时更加严格,因此将无法加载应用了1.26.60及以上格式版本、包含无效数据的实体JSON
- Changed minecraft:behavior.panic to not stop and start every tick when the mob is stuck
- 更改了minecraft:behavior.panic,以在生物卡住的每刻重新开始
API
API
- Released @minecraft/server version 2.11.0
- 发布了@minecraft/server的2.11.0版本
- Added @minecraft/server version 2.12.0-beta
- 加入了@minecraft/server的2.12.0-beta版本
- Releasing TextPrimitive.lineGapHeight from beta to 2.11.0.
- 将TextPrimitive.lineGapHeight从测试版发布至2.11.0。
- Released Dimension.spawnXp from beta to scripts version 2.11.0
- 将Dimension.spawnXp从测试版发布至脚本2.11.0版本
- Released SoundInstance.setVolume, SoundInstance.setPitch, SoundInstance.fade, SoundInstance.seekTo, SoundInstance.pause, and SoundInstance.resume from beta to scripts version 2.11.0
- 将SoundInstance.setVolume、SoundInstance.setPitch、SoundInstance.fade、SoundInstance.seekTo、SoundInstance.pause,和SoundInstance.resume从测试版发布至脚本2.11.0版本
- Released the loopCount option on PlayerSoundOptions and WorldSoundOptions from beta to scripts version 2.11.0
- 将PlayerSoundOptions和WorldSoundOptions的loopCount选项从测试版发布至脚本2.11.0版本
- Infinitely-looping sounds (loopCount: -1) stop automatically when the last SoundInstance reference is dropped; retain the handle to keep the sound playing
- 无限循环音效(loopCount定义为-1的)将在删除上一个SoundInstance引用时自动停止;保留句柄以继续播放音效
- Released server sound definitions from beta with format version 1.26.60
- 将服务端声音定义从测试版发布为1.26.60格式版本
- The field trunk_width in mega_trunk now accepts int ranges, making it possible to configure trees to have varying thicknesses. Old configurations are still supported and will give the same behavior as previously
- 现在mega_trunk的trunk_width字段接受整数阈值以实现渐变树密度的配置。仍支持旧版配置并保有一如既往的行为
- Examples: "trunk_width": [2, 3], "trunk_width" : { "range_min": 2, "range_max": 3}
- 例如:"trunk_width": [2, 3],"trunk_width" : { "range_min": 2, "range_max": 3}
- Fixed issue where onBreak API event would not trigger when a custom block with a filter component loses support and breaks (MCPE-240755)
- 修复了带有过滤器组件的自定义方块在失去支撑破碎时不会触发onBreak API事件的问题(MCPE-240755)
- Released EntityIsTamedComponent.tamedToPlayer and EntityIsTamedComponent.tamedToPlayerId from beta to stable in @minecraft/server v2.11.0
- 将EntityIsTamedComponent.tamedToPlayer和EntityIsTamedComponent.tamedToPlayerId从测试版发布至@minecraft/server2.11.0版本的稳定版
- Shulker Box items now return a valid ItemInventoryComponent .
- 现在潜影盒物品会返回有效的ItemInventoryComponent。(实际并没有?)
- Renamed PoiBlockType.has to PoiBlockType.hasTag in beta
- 将测试版的PoiBlockType.has重命名为PoiBlockType.hasTag
- Being shown a player-scoped TextPrimitive or a CustomForm no longer corrupts a locator bar on next player joins
- 显示玩家范围的TextPrimitive或CustomForm不再会在下一玩家加入时损坏定位栏
- Released WorldClockRegistry from beta to v2.11.0 in @minecraft/server
- 将WorldClockRegistry从测试版发布至@minecraft/server的2.11.0版本
- Released WorldClock from beta to v2.11.0 in @minecraft/server
- 将WorldClock从测试版发布至@minecraft/server的2.11.0版本
- Released TimeMarker from beta to v2.11.0 in @minecraft/server
- 将TimeMarker从测试版发布至@minecraft/server的2.11.0版本
- Released WorldClockRegistrationOptions from beta to v2.11.0 in @minecraft/server
- 将WorldClockRegistrationOptions从测试版发布至@minecraft/server的2.11.0版本
- Released TimeMarkerOptions from beta to v2.11.0 in @minecraft/server
- 将TimeMarkerOptions从测试版发布至@minecraft/server的2.11.0版本
- Released WorldClockOnTimeModifiedAfterEvent from beta to v2.11.0 in @minecraft/server
- 将WorldClockOnTimeModifiedAfterEvent从测试版发布至@minecraft/server的2.11.0版本
- Released WorldClockOnTimeModifiedAfterEventSignal from beta to v2.11.0 in @minecraft/server
- 将WorldClockOnTimeModifiedAfterEventSignal从测试版发布至@minecraft/server的2.11.0版本
- Released WorldClockOnPausedAfterEvent from beta to v2.11.0 in @minecraft/server
- 将WorldClockOnPausedAfterEvent从测试版发布至@minecraft/server的2.11.0版本
- Released WorldClockOnPausedAfterEventSignal from beta to v2.11.0 in @minecraft/server
- 将WorldClockOnPausedAfterEventSignal从测试版发布至@minecraft/server的2.11.0版本
- Released WorldClockOnResumedAfterEvent from beta to v2.11.0 in @minecraft/server
- 将WorldClockOnResumedAfterEvent从测试版发布至@minecraft/server的2.11.0版本
- Released WorldClockOnResumedAfterEventSignal from beta to v2.11.0 in @minecraft/server
- 将WorldClockOnResumedAfterEventSignal从测试版发布至@minecraft/server的2.11.0版本
- Released WorldClockOnTimeMarkerAfterEvent from beta to v2.11.0 in @minecraft/server
- 将WorldClockOnTimeMarkerAfterEvent从测试版发布至@minecraft/server的2.11.0版本
- Released WorldClockOnTimeMarkerAfterEventSignal from beta to v2.11.0 in @minecraft/server
- 将WorldClockOnTimeMarkerAfterEventSignal从测试版发布至@minecraft/server的2.11.0版本
- Released WorldClockOnRestartBeforeEvent from beta to v2.11.0 in @minecraft/server
- 将WorldClockOnRestartBeforeEvent从测试版发布至@minecraft/server的2.11.0版本
- Released WorldClockOnRestartBeforeEventSignal from beta to v2.11.0 in @minecraft/server
- 将WorldClockOnRestartBeforeEventSignal从测试版发布至@minecraft/server的2.11.0版本
- Released WorldClockEventOptions from beta to v2.11.0 in @minecraft/server
- 将WorldClockEventOptions从测试版发布至@minecraft/server的2.11.0版本
- Released WorldClockTimeMarkerEventOptions from beta to v2.11.0 in @minecraft/server
- 将WorldClockTimeMarkerEventOptions从测试版发布至@minecraft/server的2.11.0版本
- Released WorldClockRegistrationError from beta to v2.11.0 in @minecraft/server
- 将WorldClockRegistrationError从测试版发布至@minecraft/server的2.11.0版本
- Released WorldClockReloadNewWorldClockError from beta to v2.11.0 in @minecraft/server
- 将WorldClockReloadNewWorldClockError从测试版发布至@minecraft/server的2.11.0版本
- Released WorldClockReloadTimeMarkerError from beta to v2.11.0 in @minecraft/server
- 将WorldClockReloadTimeMarkerError从测试版发布至@minecraft/server的2.11.0版本
- Released WorldClockInvalidRegistryError from beta to v2.11.0 in @minecraft/server
- 将WorldClockInvalidRegistryError从测试版发布至@minecraft/server的2.11.0版本
- Released WorldClockNotFoundError from beta to v2.11.0 in @minecraft/server
- 将WorldClockNotFoundError从测试版发布至@minecraft/server的2.11.0版本
- Released WorldClockTimeMarkerNotFoundError from beta to v2.11.0 in @minecraft/server
- 将WorldClockTimeMarkerNotFoundError从测试版发布至@minecraft/server的2.11.0版本
- Released WorldClockAddTimeMarkerError from beta to v2.11.0 in @minecraft/server
- 将WorldClockAddTimeMarkerError从测试版发布至@minecraft/server的2.11.0版本
- Released WorldClockRemoveMinecraftTimeMarkerError from beta to v2.11.0 in @minecraft/server
- 将WorldClockRemoveMinecraftTimeMarkerError从测试版发布至@minecraft/server的2.11.0版本
- Released WorldClockInvalidTimeMarkerError from beta to v2.11.0 in @minecraft/server
- 将WorldClockInvalidTimeMarkerError从测试版发布至@minecraft/server的2.11.0版本
- Released WorldClockRewindError from beta to v2.11.0 in @minecraft/server
- 将WorldClockRewindError从测试版发布至@minecraft/server的2.11.0版本
- Released StartupEvent.worldClockRegistry from beta to v2.11.0 in @minecraft/server
- 将StartupEvent.worldClockRegistry从测试版发布至@minecraft/server的2.11.0版本
- Released World.getClock from beta to v2.11.0 in @minecraft/server
- 将World.getClock从测试版发布至@minecraft/server的2.11.0版本
DDUI
数据驱动用户界面
- Released tooltip support at DDUI custom forms at @minecraft/server-ui v2.3.0
- 向@minecraft/server-ui的2.3.0版本发布了对数据驱动用户界面自定义表单小贴士的支持
- Interface DropdownOptions added field tooltip?: ObservableString | ObservableUIRawMessage | string | UIRawMessage; .
- 加入了DropdownOptions接口的tooltip(可选):ObservableString类 或 ObservableUIRawMessage类 或 字符串 或 原始文本(无计分板);字段。
- Interface SliderOptions added field tooltip?: ObservableString | ObservableUIRawMessage | string | UIRawMessage; .
- 加入了SliderOptions接口的tooltip(可选):ObservableString类 或 ObservableUIRawMessage类 或 字符串 或 原始文本(无计分板);字段。
- Interface TextFieldOptions added field tooltip?: ObservableString | ObservableUIRawMessage | string | UIRawMessage; .
- 加入了TextFieldOptions接口的tooltip(可选):ObservableString类 或 ObservableUIRawMessage类 或 字符串 或 原始文本(无计分板);字段。
- Interface TextOptions added field tooltip?: ObservableString | ObservableUIRawMessage | string | UIRawMessage; .
- 加入了TextOptions接口的tooltip(可选):ObservableString类 或 ObservableUIRawMessage类 或 字符串 或 原始文本(无计分板);字段。
- Interface ToggleOptions added field tooltip?: ObservableString | ObservableUIRawMessage | string | UIRawMessage; .
- 加入了ToggleOptions接口的tooltip(可选):ObservableString类 或 ObservableUIRawMessage类 或 字符串 或 原始文本(无计分板);字段。
- Released button icon support to @minecraft/server-ui v2.3.0, including ButtonOptions.imageDetails, ImageDetails, MessageBoxButtonOptions, MessageBox.button1WithOptions, and MessageBox.button2WithOptions .
- 向@minecraft/server-ui的2.3.0版本发布了包括ButtonOptions.imageDetails、ImageDetails、MessageBoxButtonOptions、MessageBox.button1WithOptions,和MessageBox.button2WithOptions的按钮图标支持。
JIGSAW STRUCTURES
拼图结构
- Added the optional on_placed property to Jigsaw Structure definitions for specifying a callback to run after the structure is placed in the world (A creator exposed interface is still indevelopment)
- 向拼图结构定义加入了on_placed可选属性,以指定结构放置于世界后运行的回调(仍在开发公开面向创作者的接口)
PACK SETTINGS
包体设置
- Multiselect pack settings now render their name above the dropdown selection UI element. The dropdown selection now shows the currently selected elements of the multiselect setting
- 现在会在下拉列表选区UI元素的上方渲染多选包设置的名称。现在下拉列表选区会显示当前选中多选设置的元素
- The multiselect pack settings type now can take an optional field "selection_text" which when set will display the text in the selection dropdown of the multiselect in the pack settings UI. When not set, the currently selected items will be shown instead.
- 现在多选包设置类型可接受包设置UI中为多选在选择下拉列表显示所设文本的“selection_text”可选字段。若未设置,则显示当前选中的项目。
SOUNDINSTANCE
SoundInstance类
- setVolume and fade treat volume as a multiplier of the sound definition's volume rather than replacing it
- setVolume和fade将音量参数处理为声音定义中音量的乘数,而不是直接取代它
- Fixed fade not fading in from silence unless the volume was also set after the call
- 修复了fade不在调用后同时设置音量就无法从无声状态渐入的问题
- Fixed setVolume and fade being ignored when called before the sound finished loading
- 修复了在音效完成加载前调用setVolume和fade会被跳过的问题
- Fixed fade jumping to the previous target volume when called again before an earlier fade finished
- 修复了在前一个渐入/渐出结束前再次调用fade会跳跃至之前的目标音量的问题
WIDGETCOMPONENTGIZMO
WidgetComponentGizmo类
- Added WidgetComponentGizmo.rotation, which exposes the gizmo's rotation rings as a WidgetGizmoRotation
- 加入了将小工具旋转环公开为WidgetGizmoRotation的WidgetComponentGizmo.rotation
- Added rotation configuration on WidgetGizmoRotation: the enabled rotation axes, the rotation origin offset, a preferred ring radius, and a visual-only step
- 加入了WidgetGizmoRotation的旋转配置:启用的旋转轴、旋转原点偏移、首选环半径和仅视觉上的步进
- Added rotation lifecycle events through WidgetGizmoRotation.setStateChangeEvent, which report grabbed, moved, released, and cancelled rotations in degrees with their source widget and component
- 通过WidgetGizmoRotation.setStateChangeEvent加入了旋转生命周期事件,以报告使用其源小部件和组件来抓取、移动、释放和取消的以度为单位的旋转
WORLDSOUNDOPTIONS
WorldSoundOptions类
- Released the isBroadcast property to the stable API. When true, Dimension.playSound plays the sound as a server-managed broadcast that stays synchronized across listening players within the boradcast range
- 将isBroadcast属性发布至稳定版API。设为true时,Dimension.playSound将声音作为服务器管理的、保持在广播范围内的听众同步的广播播放
BLOCKS
方块
- minecraft:collision_box will no longer accept single box objects from v1.26.60 onwards in favor of only using arrays. For example, this component...
- 1.26.60版本及以后的minecraft:collision_box仅支持使用数组,不再接受单个箱体对象。例如此组件——
代码:
{
"format_version": "1.26.20",
"minecraft:block": {
"description": {
"identifier": "test:block_v1_26_20",
},
"components": {
"minecraft:collision_box": {
"origin": [ 0, 0, 0 ],
"size": [16, 24, 16]
}
}
}
}
... needs to be transformed into this format:
——需要转化为如下格式:
代码:
{
"format_version": "1.26.60",
"minecraft:block": {
"description": {
"identifier": "test:block_v1_26_60",
},
"components": {
"minecraft:collision_box": [
{
"origin": [ 0, 0, 0 ],
"size": [16, 24, 16]
}
]
}
}
}
- n_way_visual_rotation states now properly synchronize from host to client in multiplayer worlds
- 现在多人游戏世界中,n_way_visual_rotation方块状态将正确于服务端客户端同步
- Restore support for boolean bone visibility fields in geometry component (MCPE-238524)
- 恢复了模型组件的骨骼可见性字段对布尔值的支持(MCPE-238524)
BLOCK COMPONENTS
方块组件
CHORUS PLANT
紫颂植株
- Chorus plant blocks now expose the minecraft:connection_north, minecraft:connection_east, minecraft:connection_south, minecraft:connection_west, minecraft:connection_up, and minecraft:connection_down block states reflecting which adjacent chorus plants and chorus flowers they connect to
- 现在紫颂植株公开了反映连接的是哪个相邻紫颂植株和紫颂花的minecraft:connection_north、minecraft:connection_east、minecraft:connection_south、minecraft:connection_west、minecraft:connection_up,和minecraft:connection_down方块状态
FIRE
火
- Fire blocks now expose the minecraft:connection_north, minecraft:connection_east, minecraft:connection_south, minecraft:connection_west, and minecraft:connection_up block states reflecting the flammable blocks around them
- 现在火方块公开了反映周围可燃方块的minecraft:connection_north、minecraft:connection_east、minecraft:connection_south、minecraft:connection_west,和minecraft:connection_up方块状态
REDSTONE DUST
红石粉
- Redstone dust blocks now expose the redstone_north, redstone_east, redstone_south, and redstone_west block states (none, side, up) reflecting how the dust connects to its neighbors
- 现在红石粉方块公开了反映其与相邻方块连接方式的redstone_north、redstone_east、redstone_south,和redstone_west方块状态(值为none、side、up)
- Redstone dust placed with a command or the Script API now keeps the redstone_north, redstone_east, redstone_south, and redstone_west states it was given, until a block update recalculates them from its surroundings (MCPE-242340)
- 现在通过命令或脚本API放置的红石粉将在周围发生方块更新而重新计算之前,保留给定的redstone_north、redstone_east、redstone_south,和redstone_west方块状态(MCPE-242340)
COMMANDS
命令
- Fixed listd command sometimes reporting one way ping, it now reports round trip ping time.
- 修复了listd命令有时会报告单向网络测速的问题,现在会报告往返测速时间。
- Removed the Creator World Clocks Features experiment
- 移除了创作者世界时钟功能实验子选项
- /time of commands no longer require the Creator World Clocks Features experiment
- /time of命令不再依赖创作者世界时钟功能实验子选项
- New /time commands no longer require the Creator World Clocks Features experiment
- 新的/time命令不再依赖创作者世界时钟功能实验子选项
- /time set <TimeMarker> (next|previous|stay)
- /time set <TimeMarker(时间标记)> (next|previous|stay)(表示接受这三个字符串之一作为参数)
- /time pause
- /time pause
- /time resume
- /time resume
- /time query time
- /time query time
- Add new /time of sub-command for modifying world clocks
- 加入了新的/time of子命令,以修改世界时钟
- /time of <clock> add <time> - Adds time to the clock. Cannot result in a negative time
- /time of <clock> add <time>:给时钟加上的时间值。不能导致时间为负数
- /time of <clock> set <time> - Sets the clock to the specified time. Cannot be set to negative.
- /time of <clock> set <time>:将时钟设为指定时间值。不能设为负值。
- /time of <clock> set <timemarker> (next|previous|stay) - Sets the clock to the occurrence of the time marker. Cannot result in a negative time
- /time of <clock> set <timemarker> (next|previous|stay):将时钟对齐至时间标记。不能导致时间为负数
- /time of <clock> pause - Pauses the clock
- /time of <clock> pause:暂停时钟
- /time of <clock> resume - Resumes the clock
- /time of <clock> resume:恢复暂停的时钟
- /time of <clock> query time - Outputs the clock's current time
- /time of <clock> query time:输出时钟当前的时间值
- Added new overloads to the /time command for more control of the Overworld clock
- 向/time命令加入了新的重载,以提供更多对主世界时钟的控制
- /time pause - Pauses the Overworld clock
- /time pause:暂停主世界时钟
- /time resume - Resumes the Overworld clock
- /time resume:恢复暂停的主世界时钟
- /time query time - Outputs the Overworld clock's current time
- /time query time:输出主世界时钟当前的时间值
- Replaced /time set <TimeSpec> with /time set <TimeMarker> (next|previous|stay)
- 将/time set <TimeSpec>替换为/time set <TimeMarker> (next|previous|stay)
- Sets the Overworld clock to the occurrence of the time marker. By default this is next and works the same as the old TimeSpec variation
- 将主世界时钟对齐至时间标记。默认使用与旧版TimeSpec变种有相同运行方式的next
DEBUGGER
调试器
- Fixing live diagnostics display for 'ticking' chunks not being gathered correctly.
- 修复了动态诊断显示没有正确收集常加载区块的问题。
DEDICATED SERVER
基岩版专用服务器
- Updated the warning that suggests trying NetherNet to instead be an error when users are not using NetherNet, as RakNet is deprecated
- 将用户未使用下界网时建议尝试下界网的警告更新为错误,因为已弃用RakNet
EDITOR
基岩版编辑器
- Fixed a bug in the Vibrant Visuals Color Grading pane where the Midtones, Highlights, Shadows, and Temperature tooltips showed the parent Color Grading description instead of their own
- 修复了灵动视效颜色窗格中的中间影调、高亮、阴影和色温提示框会显示父级颜色分级描述,而不是它们自己的描述的问题
- Jigsaw Collections are no longer silently lost when their files cannot be written to disk, and a warning is now shown when a Jigsaw Collection cannot be fully saved or loaded
- 拼图集合的文件无法写入磁盘时,拼图集合不再会静默丢失,并且现在拼图集合无法完全保存或加载时会显示警告
- A Jigsaw Collection that failed to load completely is no longer saved back over the complete files on disk
- 无法完全保存的拼图集合不再会保存回磁盘上的完整文件
- Fixed a crash in the Editor Jigsaw pane when loading template pool files that contain JSON comments or trailing commas
- 修复了在编辑器拼图窗格中加载包含JSON注释或尾随逗号的模板池文件时发生的崩溃
- Fixed a crash that could occur when pressing Preview Jigsaw in the Jigsaw tool
- 修复了在拼图工具中按下预览拼图时可能发生的崩溃
- Fixed an Assert caused by the Mouse and a Grabbed Gizmo becoming disconnected
- 修复了鼠标和抓取小工具断开连接导致的断言问题
- Added support for Shift = (+) and - shortcuts to add and remove nodes in Vibrant Visuals graphs
- 加入了上档键混输的=(对应+)和-快捷方式的支持,以在灵动视效图表中添加和移除结点
- Fixed two potential crashes when an Editor Player enters an End Portal
- 修复了编辑器玩家进入末地传送门时发生的两个潜在崩溃
- Fixed a bug that selected chunks are not reflecting biome data assignments without reloading the game.
- 修复了选择的区块不会在不重载游戏的情况下反映生物群系数据分配的漏洞。
- Fixed a bug that caused flickering after clicking the button of assign biome data.
- 修复了点击分配生物群系数据的按钮后会导致闪烁的漏洞。
- Fixed the Uniform Length slider for Cuboid primitives to stop at the maximum placeable size
- 修复了长方体图元的统一长度滑块,以使其在最大可放置大小处停止
- Fixed a bug that cause UI navigation and narration to not work for scripted panels
- 修复了UI导航和复述不适用于脚本化面板的漏洞
- Added a rotation ring to Paste Preview Compose mode, which rotates the preview in 90 degree steps
- 为粘贴预览组合模式加入了旋转环,用于以90度为步长旋转预览
- Recentered Paste Preview when entering Compose mode and moved Position controls into Placement Settings
- 重新居中处理了进入组合模式时的粘贴预览,并将位置控件移动至放置设置中
- Added a rotation ring to Selection Move mode, which rotates the selection contents in 90 degree steps
- 为选区移动模式加入了旋转环,用于以90度为步长旋转选区内容
- Added rotation rings to the Custom Mesh and Shape tools, which rotate the preview freely on the X, Y and Z axes
- 为自定义网格和形状工具加入了旋转环,用于按X、Y和Z 轴来旋转预览
- Adding the first keyframe in the Cinematic tool now creates a whole camera seeded with four keyframes, and deleting keyframes that would leave fewer than four now offers to delete the camera instead
- 现在在电影化工具中添加首个关键帧时会创建一个插有四个关键帧的整体相机,而删除会使数量少于四个的关键帧时会主动提议删除相机
- Duplicated keyframes now land on the nearest free timestamp instead of stacking on the source keyframe's time
- 现在重复的关键帧会落在最近的空闲时间戳上,而不是在源关键帧的时间上堆叠
- Fixed keyframe widgets and spline preview dots being placed outside the world height limits
- 修复了关键帧小部件和样条预览点能放置在世界高度限制之外的问题
- Selecting a keyframe in the timeline now highlights the matching keyframe in the world, and the selection is kept when the widgets are rebuilt
- 现在在时间轴中选择关键帧时会高亮显示世界中匹配的关键帧,并且会在重构小部件时保留选区
- Fixed a performance issue where adding markers to the minimap caused the frame rate to drop
- 修复了为小地图添加标记会导致帧率下降的性能问题
- Fixed an issue where creating an Editor project with cheats enabled would disable cheats upon loading into the world (and wouldn't persist between sessions when manually re-enabled)
- 修复了创建启用作弊的编辑器项目后会在加载进世界时禁用作弊(并且在手动重新启用时不会跨会话保留)的问题
- Added the ability to skip any Tutorial step
- 加入了跳过任意教程步骤的功能
- Fixed a bug that caused a lag spike when changing the mouse cursor icon
- 修复了更改鼠标光标图标时会导致延迟尖峰的漏洞
- Editor location pointers, map markers, and ruler markers no longer take damage, flash red, or get knocked back when attacked
- 编辑器位置指针、地图标记和标尺标记被攻击时不再会受到伤害、闪烁红色或被击退
- Added a Delete Flood Widget button to the Flood tool panel
- 向洪水工具面板加入了删除洪水小部件按钮
- The Clear Content Badges and Restore New Content Badges buttons now announce their labels when UI text-to-speech is enabled
- 现在清除内容标识和恢复性的内容标识按钮会在启用UI文本转语音时描述其标签
- Fixed block icons turning pink and the editor becoming stuck on "Refreshing graphics, please wait..." after changing the graphics mode, such as toggling Vibrant Visuals
- 修复了更改图像形模式(如切换灵动视效)后方块图标会变为粉红色,并且编辑器会在卡在“正在刷新图形,请稍候…”的问题
- Fixed sign blocks in the block palette showing a plank texture instead of the sign, which made every wood type look alike
- 修复了方块调色板中的告示牌会显示木板纹理而非告示牌纹理,进而使得每种木质类型看起来相似的问题
- Fixed icons for custom blocks with slashes in their identifiers
- 修复了标识符中带有斜杠的自定义方块的图标问题
- Editor block icons rendered through GeometryAtlas now display animated block textures
- 现在通过GeometryAtlas渲染的方块图标会显示动画化方块纹理
- Fixed Vibrant Visuals biome controls not refreshing after a graphics mode change
- 修复了灵动视效生物群系控制不会在更改图形模式后刷新的问题
- Fixed block picker color swatches and color matching not updating when block color capture finishes after Editor initialization
- 修复了方块颜色捕获在编辑器初始化后完成时不会更新方块选取器色板和颜色匹配的问题
- Fixed a bug that caused Block Picker list items to be misaligned
- 修复了方块选取器列表项目不会对齐的漏洞
- Text will no longer change the mouse cursor to a pointer on hover
- 文本不再会将鼠标光标更改为悬停时的指针
- Removed ExportManager and PlaytestManager APIs, same functionality will be part of core editor UI
- 移除了ExportManager和PlaytestManagerAPI,现在相同的功能包含在核心编辑器UI
BLOCK PICKER
方块选取器
- Fixed Double Slab blocks displaying the same name as their single slab variants, making them indistinguishable from each other and impossible to find by name
- 修复了双层台阶显示与它们单层台阶变种一样的名称,导致不能通过名称查找并无法区分单双层台阶的问题
JIGSAW
拼图
- Fixed empty Jigsaw Collections being deleted when leaving and rejoining a Project
- 修复了退出重进项目时,空的拼图集合会被删除的问题
- Fixed deleted Jigsaw Collections re-appearing after leaving and rejoining a Project
- 修复了已删除的拼图集合在退出重进项目后重新出现的问题
- Fixed the Structure assigned to a Jigsaw Piece not being saved until another action was taken, causing it to be lost when switching Collections
- 修复了分配给拼图片段的结构不会在执行另一操作之前保存,进而导致其在切换集合时丢失的问题
LOGGING
日志
- Added an optional alert flag to LogProperties which overrides whether a message raises the Editor error state, flashing the viewport and opening the log panel. When unset the default applies, which is to raise it for errors only
- 向LogProperties加入了用于覆盖消息是否会引发编辑器错误状态,以使视口闪烁和打开记录面板的alert可选旗标。未设置时则应用仅于发生错误时发起的默认设置
- Added a matching alert flag to IPlayerLoggerProperties so Editor extensions using session.log can reach it
- 向IPlayerLoggerProperties加入了配对的alert旗标,编辑器拓展可使用session.log来获取
MOBS
生物
- Added missing animations riding.body and baby_zombie_attack_bare_hand to the legacy minecraft:zombie_villager entity
- 向旧版minecraft:zombie_villager实体加入了缺失的riding.body和baby_zombie_attack_bare_hand动画
- Fixed a bug where changing the Custom Time value causes the sky to flicker between Day and the custom time.
- 修复了在白日和自定义时间之间切换自定义时间值造成天空闪烁的漏洞。(应属于世界时钟)
ENTITY COMPONENTS
实体组件
- Made schemas for the following components stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.60 and newer.
- 以下组件的方案在解析时将更加严格,并且将无法加载应用了1.26.60及以上格式版本、包含无效数据的实体JSON。
- minecraft:strength
- minecraft:strength
- minecraft:teleport Made schema for the minecraft:economy_trade_table component stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.60 and newer. Int Range fields cured_discount and max_cured_discount now only accept an object with min and max values. Other formats will fail to parse.
- minecraft:teleport
- 令minecraft:economy_trade_table组件的方案在解析时更加严格,并且将无法加载应用了1.26.60及以上格式版本、包含无效数据的实体JSON。现在cured_discount和max_cured_discount整数阈值字段仅接受带有min和max属性值的对象。无法解析其他格式。
- Made schema for the minecraft:buoyant component stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.60 and newer.
- 令minecraft:buoyant组件的方案在解析时更加严格,并且将无法加载应用了1.26.60及以上格式版本、包含无效数据的实体JSON。
- movement_type now only accepts none, waves, or bobbing; other values are invalid
- 现在movement_type仅接受none、waves,或bobbing;其他值无效
- liquid_blocks entries must be non-empty block identifiers or valid block descriptor objects; invalid descriptor combinations are rejected
- liquid_blocks条目必须为非空方块标识符或有效方块描述符对象;将拒绝无效的描述符组合
- Made schema for the minecraft:healable component stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.60 and newer.
- 令minecraft:healable组件的方案在解析时更加严格,并且将无法加载应用了1.26.60及以上格式版本、包含无效数据的实体JSON。
- items entries must now be objects; item identifier strings are no longer valid entries
- 现在items条目必须为对象;定义为物品标识符的条目不再有效
- effects within an items entry must now be an array of effect objects; a single effect object is no longer valid
- 现在items条目中的effects必须是效果对象数组;不再支持单个效果对象
- Made schema for minecraft:timer stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.50 and newer.
- 令minecraft:timer的方案在解析时更加严格,并且将无法加载应用了1.26.50及以上格式版本、包含无效数据的实体JSON。
- time field now takes an object with min and max fields
- 现在time字段接受带有min和max字段的对象
- Bred Sheep now expose the minecraft:color entity component
- 现在开放了绵羊的minecraft:color实体组件
- Made schema for the minecraft:annotation.break_door component stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.60 and newer.
- 令minecraft:annotation.break_door组件的方案在解析时更加严格,并且将无法加载应用了1.26.60及以上格式版本、包含无效数据的实体JSON。
- Made schema for the minecraft:attack component stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.60 and newer.
- 令minecraft:attack组件的方案在解析时更加严格,并且将无法加载应用了1.26.60及以上格式版本、包含无效数据的实体JSON。
- damage now only accepts a scalar or an object with min and max values. Array values are no longer valid.
- 现在damage仅接受标量或带有min和max值的对象。不再支持赋值为数组。
- Made schema for the minecraft:inventory component stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.60 and newer.
- 令minecraft:inventory组件的方案在解析时更加严格,并且将无法加载应用了1.26.60及以上格式版本、包含无效数据的实体JSON。
- Made schema for the minecraft:spell_effects component stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.60 and newer.
- 令minecraft:spell_effects组件的方案在解析时更加严格,并且将无法加载应用了1.26.60及以上格式版本、包含无效数据的实体JSON。
- Made schema for minecraft:transformation stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.60 and newer.
- 令minecraft:transformation的方案在解析时更加严格,并且将无法加载应用了1.26.60及以上格式版本、包含无效数据的实体JSON。
- value, block_radius, and block_max fields under delay now reject negative values
- 现在delay下的value、block_radius,和block_max字段将拒绝负值
- block_assist_chance and block_chance fields under delay now take floats in the range 0.0 to 1.0
- 现在delay下的block_assist_chance和block_chance字段接受0.0到1.0之间的浮点数
- delay no longer accepts a bare number shorthand in versions 1.26.60 and newer; use the object form { "value": <seconds> } instead
- 1.26.60及以上版本的delay不再接受直接数字简写;改用{ "value": <秒数> }格式的对象
- begin_transform_sound and transformation_sound no longer accept a single string shorthand in versions 1.26.60 and newer; use an array of sound names instead
- 1.26.60及以上版本的begin_transform_sound和transformation_sound不再接受单个字符串简写;改用音效名称数组
- Tamed baby mobs can now be healed by feeding them food when they are damaged (MCPE-239455)
- 现在可通过喂食治疗受伤的驯服的幼年生物(MCPE-239455)
- Made schema for minecraft:shareables stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.60 and newer
- 令minecraft:shareables的方案在解析时更加严格,并且将无法加载应用了1.26.60及以上格式版本、包含无效数据的实体JSON
- items now only accepts an array format
- 现在items仅接受数组格式
- Made the schema for the minecraft:trail component stricter when parsing; entity JSON with invalid data will fail to load in versions 1.26.60 and newer
- 令minecraft:trail组件的方案在解析时更加严格;将无法加载应用了1.26.60及以上格式版本、包含无效数据的实体JSON
- Added new fields to the minecraft:trail component in versions 1.26.60 and newer:
- 向1.26.60及以上版本的minecraft:trail组件加入了新字段:
- replaceable_blocks: A list of block descriptors for blocks that the trail can replace. Defaults to only replacing air when omitted.
- replaceable_blocks:轨迹可替换方块的方块描述符列表。省略则默认仅替换空气。
- radius: The radius of the horizontal square of blocks placed by the trail, centered on spawn_offset . Accepts values from -1 to 16; -1 uses the legacy four-corner placement behavior.
- radius:以spawn_offset为中心,轨迹放置的方块的水平方形半径。接受从-1到16的数值;设为-1以使用旧版四角放置行为。
- force_replace_matched_blocks: When true, replaces blocks matching replaceable_blocks even when normal block placement rules would prevent placement. Defaults to false .
- force_replace_matched_blocks:值为true时,无视普通方块放置规则的阻止替换匹配replaceable_blocks的方块。默认为false。
FEATURES
地物
- Added dedicated server properties for configuring persistent and transient ticking area limits, including unlimited settings
- 加入了用于配置常加载和临时强制加载区域限制的专用服务器属性,包括不受限的设置
- Replacement rules on Ore Features no longer get silently skipped if the may_replace field is omitted.
- 矿物地物中不再静默跳过省略了may_replace字段的放置规则。
GAMEPLAY
玩法
- Added dismount mode "look_direction" that dismounts in the looking direction of the passenger to a neighboring block that is not Lava
- 加入了取消骑乘时将乘客放至其朝向内非熔岩的临近方块的“look_direction”取消骑乘模式
- Added new server authoritative system "ExitVehicleLookDirectionSystem" to handle the dismount_mode "look_direction"
- 加入了用于处理“look_direction”取消骑乘模式的新的“ExitVehicleLookDirectionSystem”服务器授权系统
- The minecraft:clouds component in custom dimension JSON now accepts any cloud height across the full -512 to 512 dimension band, instead of being limited to the default Overworld range of -64 to 320 (MCPE-242282)
- 现在自定义维度JSON中的minecraft:clouds组件接受整个-512到512的任意云层高度,而不是受限于-64到320的默认主世界区间(MCPE-242282)
- Loading a custom dimension JSON file no longer logs a spurious content warning claiming format_version is not present in the schema
- 加载自定义维度的JSON文件不再会记录声称方案中不存在format_version的虚假内容警告
ITEMS
物品
- Starting with version 1.26.60, loot tables using "format_version": "1.26.60" or later will continue applying loot functions after an item's count is set to 0. Subsequent functions, including set_count, can restore the count, while the item's identity and data are preserved. (MCPE-238796)
- 从1.26.60版本开始,使用"format_version": "1.26.60"及以上的战利品表将在物品的数量设为0后继续应用战利品函数。后续的函数若包含set_count在内的函数,可继续按物品的标识符和数据值增补数量(MCPE-238796)
- Loot tables can opt into this behavior with:
代码:
{ "format_version": "1.26.60", "pools": [] }
- 战利品表可使用以下形式调整为该行为:
代码:
{ "format_version": "1.26.60", "pools": [] }
- Loot tables can opt into this behavior with:
ITEM COMPONENTS
物品组件
MINECRAFT:DURABILITY_SENSOR
MINECRAFT:DURABILITY_SENSOR
- sound_event now accepts the name of any sound event defined in sound_definitions.json, in addition to the built-in sound event names, starting with format version 1.26.50 and no longer requires the Upcoming Creator Features experiment
- 现在从格式版本1.26.50起,sound_event接受任何定义在sound_definitions.json声音事件、以及内置声音事件的名称,且不再需要即将到来的创作者功能实验子选项的支持
MINECRAFT:SWING_SOUNDS
MINECRAFT:SWING_SOUNDS
- attack_miss, attack_hit, and attack_critical_hit now accept the name of any sound event defined in sound_definitions.json, in addition to the built-in sound event names, starting with format version 1.26.50 and no longer requires the Upcoming Creator Features experiment
- 现在从格式版本1.26.50起,attack_miss、attack_hit,和attack_critical_hit接受任何定义在sound_definitions.json声音事件、以及内置声音事件的名称,且不再需要即将到来的创作者功能实验子选项的支持
MINECRAFT:USE_MODIFIERS
MINECRAFT:USE_MODIFIERS
- start_sound now accepts the name of any sound event defined in sound_definitions.json, in addition to the built-in sound event names, starting with format version 1.26.50 and no longer requires the Upcoming Creator Features experiment
- 现在从格式版本1.26.50起,start_sound接受任何定义在sound_definitions.json声音事件、以及内置声音事件的名称,且不再需要即将到来的创作者功能实验子选项的支持
.MCSTRUCTURE FILES
.mcstructure文件
- Version 2 structure (.mcstructure) files can now use zlib compression to reduce file size
- 现在版本2结构(.mcstructure)文件可使用zlib压缩来缩小文件尺寸
- Added a root-level NBT integer tag, compression, with 0 for no compression and 1 for zlib compression; existing files without this tag continue to load as uncompressed structures
- 加入了compression根层级NBT整值标签,为0表示不压缩,为1表示zlib压缩;不存在该标签的现有文件继续按未压缩结构加载
- When compression is 1, the entire structure compound is serialized as NBT and stored as a zlib-compressed NBT byte array; other root-level metadata remains uncompressed
- 当compression为1,将整个structure组序列化为NBT,并存储为zlib压缩的NBT字节数组;其他根层级的元数据保持原样
- Structures exported from the game will now use this compression.
- 现在游戏导出的结构会使用该压缩方式。
MOBS
生物
- Many mob properties are no longer saved if their values are the default
- 许多生物的属性不再于其为默认值时保存
STABILITY AND PERFORMANCE
性能与稳定性
- Changed approach to measuring memory consumption on Android. The new method captures additional graphics and code memory. As a result it may display higher values in Preview builds; actual memory usage is unchanged.
- 更改了Android上的内存消耗测量方法。新方法捕获了额外的图形和代码内存。因此,预览版本中可能会显示更高的数值;实际内存使用量保持不变。
- Memory measurement on Switch now includes code memory, which will cause higher values to be displayed in preview builds. Actual memory usage is unaffected.
- 现在Switch上的内存测量包含代码内存,这将导致预览版本中显示更高的值。不影响实际内存占用。
- Performance improvements for memory allocation on GDK platforms, particularly Xbox One
- 优化了GDK平台,尤其是Xbox One上内存分配的性能
- Fixed a crash that could occur when leaving or losing connection to a world as the loading screen finished
- 修复了在加载界面结束时离开或失去连接可能遇到的崩溃
- Improve performance of split screen on Switch 2
- 改进了Switch 2上的分屏性能
- Hardened JSON parsing across resource loading and processing with iterative parsing and a maximum document size of 128 MB.
- 在资源加载与处理过程中采用迭代解析技术,对JSON解析进行强化,最大文档尺寸限制为128MB。
USER INTERFACE
用户界面
- Development resource and behavior packs are now refreshed when managing packs for a world, and take precedence over other copies when their version is equal or newer
- 现在管理世界的包时会刷新开发资源包和行为包,并当其为其他副本的相同或更新版本时优先生效
- Bitmap fonts can now configure ASCII glyph cell height and vertical offset in an optional JSON file beside their first ASCII atlas, using ascii_character_height and ascii_character_y_offset
- 现在位图字体可以使用ascii_character_height和ascii_character_y_offset在其第一个ASCII图集旁边的可选JSON文件中配置ASCII字形单元格高度和垂直偏移量
- Setting ascii_extended to true in the atlas metadata selects extended character mapping and defaults the glyph height to 12 and vertical offset to -3; explicit height and offset values override these defaults
- 在图集元数据中将ascii_extended设为true将选择扩展字符映射,并默认字形高度为12,垂直偏移为-3;显式高度和偏移值会覆盖这些默认值
- Bitmap font textures without layout metadata in the same resource pack retain their legacy glyph layout and character mapping instead of inheriting vanilla's extended font metadata (MCPE-242277)
- 同一资源包中没有布局元数据的位图字体纹理将保留旧版字形布局和字符映射,而不是继承原版扩展字体元数据(MCPE-242277)
- Added messages that explain why matchmaking queues are canceled
- 加入了解释为何取消配对队列的消息
EXPERIMENTAL TECHNICAL UPDATES
实验性技术性更新
API
API
- Custom restart time set in WorldClockOnRestartBeforeEvent now properly overrides Overworld clock
- 现在WorldClockOnRestartBeforeEvent设置的自定义重新开始时间会正确覆写主世界时钟
- Changes LevelStorage.saveHold() to return a Promise<void> which resolves when the hold has finished processing in @minecraft/server-admin in beta
- 将测试版的@minecraft/server-admin中的LevelStorage.saveHold()改为完成保留处理后解析并返回Promise<void>(承诺,不返回任何东西)
- Changes LevelStorage.saveQuery() to return a Promise<LevelStorageQuerySnapshotFile[]> which resolves when the query has finished processing in @minecraft/server-admin in beta
- 将测试版的@minecraft/server-admin中的LevelStorage.saveQuery()改为完成查询处理后解析并返回Promise<LevelStorageQuerySnapshotFile[]>(承诺,返回LevelStorageQuerySnapshotFile类数组)
- Changes LevelStorage.saveResume() to return a Promise<void> which resolves when the resume has finished processing in @minecraft/server-admin in beta
- 将测试版的@minecraft/server-admin中的LevelStorage.saveResume()改为完成恢复处理后解析并返回Promise<void>
- Added class PlayerCraftRecipeAfterEvent to beta
- 向测试版加入了PlayerCraftRecipeAfterEvent类
- Added class PlayerCraftRecipeAfterEventSignal to beta
- 向测试版加入了PlayerCraftRecipeAfterEventSignal类
- Added interface PlayerCraftRecipeEventOptions to beta
- 向测试版加入了PlayerCraftRecipeEventOptions接口
- Added property WorldAfterEvents.playerCraftRecipe to beta
- 向测试版加入了WorldAfterEvents.playerCraftRecipe属性
- Added class BlockRecipeCraftingComponent to beta for accessing the slots/recipe relating to player crafting UIs (currently only minecraft:stonecutter_block)
- 向测试版加入了BlockRecipeCraftingComponent类,以访问有关玩家合成UI的槽位或配方(目前仅供minecraft:stonecutter_block使用)
- Added class RecipeCraftingContext to beta
- 向测试版加入了RecipeCraftingContext类
- Added class InvalidRecipeError to beta
- 向测试版加入了InvalidRecipeError类
- Added property hiddenFrom to DebugShape and PrimitiveShape .
- 向DebugShape和PrimitiveShape加入了 hiddenFrom属性。
- Added property defaultVisibleToAll to DebugShape and PrimitiveShape .
- 向DebugShape和PrimitiveShape加入了defaultVisibleToAll属性。
- Added the minecraft:entity_storage block component behind beta
- 向测试版加入了minecraft:entity_storage方块组件
- It is only present on blocks defined with a minecraft:block_entity component with entity_storage set to true
- 只存在于定义了带有设为true的entity_storage的minecraft:block_entity组件的方块
- It provides the methods store, transfer, release, getEntities and size
- 提供了store、transfer, release、getEntities和size方法
- Up to 4 entities can be stored in a single block
- 一个方块至多存储4个实体
- Storage and API is compartmentalized per content pack, but the 4 entities limit applies globally
- 存储和API按内容包划分,但4个实体的限制适用于全局
- Added the world.beforeEvents.playerItemAttackEntity event in beta to let scripts cancel an attack initiated through a player item interaction before it causes authoritative attack effects
- 在测试版加入了world.beforeEvents.playerItemAttackEntity事件,以使脚本在引发授权攻击效果之前取消通过玩家物品交互发起的攻击
- Added class BlockRecipeProcessingComponent to beta for accessing recipe processing inputs and output (initially supporting the crafter block)
- 向测试版加入了BlockRecipeProcessingComponent类,以访问配方处理的输入和输出(初始支持合成器方块)
- Added beta Script API access to the minecraft:vibration_properties block component, including methods to read whether vibrations can be dampened or occluded
- 向minecraft:vibration_properties方块组件加入了包括读取可否削减或吸收振动的测试版脚本API通道
- Added class PlayerCursorItemGrabAfterEventSignal to beta
- 向测试版加入了PlayerCursorItemGrabAfterEventSignal类
- Added class PlayerCursorItemGrabAfterEvent to beta
- 向测试版加入了PlayerCursorItemGrabAfterEvent类
- Added class PlayerCursorItemReleaseAfterEventSignal to beta
- 向测试版加入了PlayerCursorItemReleaseAfterEventSignal类
- Added class PlayerCursorItemReleaseAfterEvent to beta
- 向测试版加入了PlayerCursorItemReleaseAfterEvent类
- Added property WorldAfterEvents.playerCursorItemGrab to beta
- 向测试版加入了WorldAfterEvents.playerCursorItemGrab属性
- Added property WorldAfterEvents.playerCursorItemRelease to beta
- 向测试版加入了WorldAfterEvents.playerCursorItemRelease属性
DDUI
数据驱动用户界面
- Fixed labels removing all whitespace adjacent to formatting codes.
- 修复了标签会移除格式化代码相邻的所有空白字符的问题。
- Added support for multi button row at custom forms in beta.
- 在测试版加入了对自定义表单多按钮列的支持
- New interface ButtonData .
- 新的ButtonData接口。
- Field label: ObservableString | ObservableUIRawMessage | string | UIRawMessage . Text to display.
- 含有label:ObservableString类 或 ObservableUIRawMessage类 或 字符串 或 原始文本(无计分板) 字段。显示的文本。
- Field onClick: () => void . Action to execute when button is pressed.
- onClick:回调,不返回任何东西 字段。按下按钮时执行的操作。
- Field options?: ButtonOptions . Additional configuration for the button.
- options(可选):ButtonOptions类 字段。按钮的额外配置。
- Class CustomForm .
- CustomForm类。
- New method multiButtonRow(buttons: ButtonData[], options?: MultiButtonRowOptions): CustomForm; . Adds a multi button row.'
- 新的multiButtonRow(buttons:ButtonData类数组, options(可选):MultiButtonRowOptions类)返回CustomForm类;方法。添加多按钮列。
- Parameter buttons is an array that allows maximum three elements.
- buttons参数为至多允许三个元素的数组。
- Parameter options contains additional configuration for the row, like visibility.
- options参数包含列的额外配置,比如可见性。
- Added support for multi button row at message box in beta. Button layout could be vertical or horizontal.
- 在测试版加入了对消息框多按钮列的支持。可以横向或竖向排列按钮。
- New interface MessageBoxOptions .
- 新的MessageBoxOptions接口。
- Field showHorizontalButtons: boolean; . Sets the desired layout for the buttons, true for horizontal, false for vertical. Default value is false.
- 包含showHorizontalButtons:布尔值;字段。设置期望的按钮排列方式:为真时横向,为假时竖向。默认为假。
- Class MessageBox .
- MessageBox类。
- New constructor optional parameter options?: MessageBoxOptions . '
- 新的options(可选):MessageBoxOptions类 构造器可选参数。
- New method button3WithOptions(label: ObservableString | ObservableUIRawMessage | string | UIRawMessage, options?: MessageBoxButtonOptions): MessageBox . Allows to add a third button to the message box.
- 新的button3WithOptions(label:ObservableString类 或 ObservableUIRawMessage类 或 字符串 或 原始文本(无计分板), options(可选): MessageBoxButtonOptions类)返回MessageBox类 方法。允许向消息框添加第三个按钮。
SERVER-UI
SERVER-UI
- Released version 2.3.0 of @minecraft/server-ui .
- 发布了@minecraft/server-ui的2.3.0版本。
- Added 2.4.0 beta of @minecraft/server-ui .
- 加入了@minecraft/server-ui的2.4.0测试版。
BLOCKS
方块
- Introducing a new block event that custom components can listen to, onNamedTick
- 引入自定义组件可监听的新方块事件:onNamedTick
- A block can schedule a named tick with Block.scheduleNamedTick, which takes a name and tick delay as parameters.
- 方块可通过以参数接收名称和刻延迟的Block.scheduleNamedTick规划命名的刻。
- A block can check if at least one named tick is already scheduled with Block.hasScheduledNamedTick, which takes a name as sole parameter.
- 方块可通过仅将名称接收为惟一参数的Block.hasScheduledNamedTick检查是否已至少规划了一个命名的刻。
- A block can remove all scheduled named ticks matching a name with removeScheduledNamedTick, which takes a name as sole parameter.
- 方块可通过仅将名称接收为惟一参数的removeScheduledNamedTick移除命中所选名称的所有规划的命名的刻。
- When handling the event from onNamedTick, BlockComponentNamedTickEvent.isName can be leveraged to filter out events based on their name.
- BlockComponentNamedTickEvent.isName可在处理来自onNamedTick的事件时,根据事件的名称过滤事件。
- Named ticks are grouped by content packs, two content packs can schedule the same named tick, but BlockComponentNamedTickEvent.isName will return differently based on the content pack calling the method.
- 命名的刻在不同内容包间独立,两个内容包可以规划相同命名的刻,但BlockComponentNamedTickEvent.isName将基于调用方法的内容包返回不同值。
- Up to 4 named ticks can be scheduled at a given time on the same block position.
- 同一方块位置在给定时间至多能规划4个命名的刻。
- The name of a scheduled named tick cannot be longer than 31 characters.
- 规划的命名的刻的名称不能超过31字符。
- Changing the block at a position wipes its scheduled named ticks.
- 改变某位置上的方块会擦除它所有命名的刻。
- Changing the permutation at a position does not wipe its scheduled named ticks.
- 改变某位置上的(方块)序列不会擦除它的命名的刻。
- The named tick API is behind beta.
- 命名的刻API仍处于测试版。
- minecraft:collision_box will no longer accept single box objects from v1.26.60 onwards in favor of only using arrays. For example, this component...
- 1.26.60版本及以后的minecraft:collision_box仅支持使用数组,不再接受单个箱体对象。例如此组件——
代码:
{
"format_version": "1.26.20",
"minecraft:block": {
"description": {
"identifier": "test:block_v1_26_20",
},
"components": {
"minecraft:collision_box": {
"origin": [ 0, 0, 0 ],
"size": [16, 24, 16]
}
}
}
}
... needs to be transformed into this format:
——需要转化为如下格式:
代码:
{
"format_version": "1.26.60",
"minecraft:block": {
"description": {
"identifier": "test:block_v1_26_60",
},
"components": {
"minecraft:collision_box": [
{
"origin": [ 0, 0, 0 ],
"size": [16, 24, 16]
}
]
}
}
}
- minecraft:collision_box now supports min/max coordinates in addition to origin/size with the "Upcoming Creator Features" experiment toggled.
- 现在开启“即将到来的创作者功能”实验子选项时,minecraft:collision_box同时支持最大最小和原点尺寸坐标。
- The engine will upgrade any origin/size coordinates into min/max internally.
- 引擎会将所有origin及size坐标内部转换为min及max坐标。
代码:
{
"format_version": "1.26.60",
"minecraft:block": {
"description": {
"identifier": "test:block_v1_26_60"
},
"components": {
"minecraft:collision_box": [
{
"min": [ 4, 0, 0 ],
"max": [16, 24, 8]
}
]
}
}
}
- Added a new boolean field entity_storage inside the minecraft:block_entity component, only supported with Experimental Upcoming Creator Features toggled ON
- 向minecraft:block_entity组件加入了新的entity_storage布尔字段,仅在开启实验性即将到来的创作者功能子选项时支持
- Added an optional title field to container in the minecraft:block_entity block component, accepting literal text or localization keys of 1 to 256 characters with Upcoming Creator Features enabled; omitting the field leaves the container heading blank
- 向minecraft:block_entity方块组件的container加入了title可选字段,启用了即将到来的创建者功能时,接受1至256个字符的文字文本或本地化密钥;省略该字段会使容器标题为空
- Data-driven container titles now stay on one line and truncate with ... when needed in Classic and Pocket UI, including after localization
- 现在数据驱动容器标题(包括本地化之后)将保持在一行内,并且在经典和携带版UI需要时用...截断
- Added the experimental minecraft:enchantment_power_transmitter block component, which defines whether a block can transmit enchantment power. If set to true and a block with this component is placed in the 1 block gap between an enchantment table and a bookshelf, the enchantment table will remain powered by the bookshelf
- 加入了定义方块是否允许附魔能量通过的minecraft:enchantment_power_transmitter实验性方块组件。设为真时,若具有该组件的方块被放置于附魔台和书架之间的一格间距内,书架仍可赋能附魔台
- Requires format version 1.26.60 and the Upcoming Creator Features experiment
- 需要格式版本1.26.60和即将到来的创作者功能实验子选项的支持
- Added the experimental minecraft:vibration_properties block component, which defines whether a custom block dampens or occludes vibrations through the dampen_vibrations and occlude_vibrations properties
- 加入了通过dampen_vibrations和occlude_vibrations属性定义方块是否能削减或吸收振动的minecraft:vibration_properties实验性方块组件
- Requires format version 1.26.60 and the Upcoming Creator Features experiment
- 需要格式版本1.26.60和即将到来的创作者功能实验子选项的支持
- Added the experimental minecraft:neighbor_change block component, which lets creators configure which neighboring block changes trigger the neighbor change after event for block custom components. Requires format version 1.26.60 and Upcoming Creator Features
- 加入了可让创作者配置哪些相邻方块的改变会为自定义方块组件触发相邻方块更改后事件的minecraft:neighbor_change实验性方块组件。需要格式版本1.26.60和即将到来的创作者功能实验子选项的支持
代码:
{
"format_version": "1.26.60",
"minecraft:block": {
"description": {
"identifier": "demo:neighbor_listener_all"
},
"components": {
"minecraft:neighbor_change": {
"neighbor_directions": ["all"] //也接受"up"、"down"、"north"、"west"、"east"、"south"
},
"demo:neighbor_change_listener": {}
}
}
}
- Added the beta onNeighborChanged event for custom block components
- 为自定义方块组件加入了onNeighborChanged测试版事件
- Use minecraft:neighbor_change.neighbor_directions to choose which neighboring directions trigger the event.
- 用minecraft:neighbor_change.neighbor_directions来选择哪一方向上的相邻方块会触发该事件。
- Call BlockComponentNeighborChangedAfterEvent.getChanges to get the neighboring block changes.
- 调用BlockComponentNeighborChangedAfterEvent.getChanges以获取相邻方块的更改。
- For each tick, the game queues one event for each listening block with neighbor changes. Changes from different ticks create separate events, even if delivery is delayed.
- 游戏每游戏刻将相邻方块有变的各监听方块的一个事件加入队列。即使延迟发送,也会在改变时从不同游戏刻创建离散的事件。
- Each chunk queues at most 4,096 events and delivers at most 100 events per tick. New events are dropped while the queue is full.
- 各区块的队列中至多有4,096个事件且每游戏刻至多发送100个事件。队列已满则丢弃新事件。
- BlockComponentNeighborChangedAfterEvent.getChanges returns one NeighborChange for each direction that changed during the tick.
- BlockComponentNeighborChangedAfterEvent.getChanges为该游戏刻每一发生更改的方向返回一个NeighborChange。
- If one direction changes more than once during a tick, previousPermutation contains the permutation before the first change and blockPermutation contains the permutation after the last change. Intermediate permutations are not included.
- 若某方向在一游戏刻发生了多次更改,会有包含第一次更改前的序列的previousPermutation,以及包含最后一次更改后的序列的blockPermutation。不包括其间的序列。
- NeighborChange.direction points from the listening block to the neighbor that changed.
- NeighborChange.direction从监听的方块指向改变的相邻方块。
- BlockComponentNeighborChangedAfterEvent.block is a live handle to the listening block. The permutations returned by getChanges are snapshots of the changed neighbor.
- BlockComponentNeighborChangedAfterEvent.block为监听的方块的实时句柄。由getChanges返回的序列是缓存的改变的相邻方块。
- If the block does not have minecraft:neighbor_change, changes from all neighboring directions can trigger the event.
- 若方块不具有minecraft:neighbor_change,任何方向上相邻方块的更改都可以触发该事件。
COORDINATE SYSTEM DIFFERENCES
坐标系差异
| | Origin/Size | Min/Max | | --- | --- | --- | | Reference point [0, 0, 0] | Bottom-middle on the front of the block | Bottom-left corner on the front of the block | | X and Z coordinate range | -8 to 8 | 0 to 16 | | Y coordinate range | 0 to 24 | 0 to 24 | | X-axis direction | Mirrored, follows geometry system | Not mirrored, follows voxel shape system |
[md]| | 原点及尺寸 | 最大最小值 | | --- | --- | --- | | 引用点[bgcolor=#f1edec][color=#7824c5][font=Unifont][0,0,0][/font][/color][/bgcolor] | 方块前的底部中点 | 方块前的底部左侧 | | XZ坐标区间 | [bgcolor=#f1edec][color=#7824c5][font=Unifont]-8[/font][/color][/bgcolor]至[bgcolor=#f1edec][color=#7824c5][font=Unifont]8[/font][/color][/bgcolor] | [bgcolor=#f1edec][color=#7824c5][font=Unifont]0[/font][/color][/bgcolor]至[bgcolor=#f1edec][color=#7824c5][font=Unifont]16[/font][/color][/bgcolor] | | Y坐标区间 | [bgcolor=#f1edec][color=#7824c5][font=Unifont]0[/font][/color][/bgcolor]至[bgcolor=#f1edec][color=#7824c5][font=Unifont]24[/font][/color][/bgcolor] | [bgcolor=#f1edec][color=#7824c5][font=Unifont]0[/font][/color][/bgcolor]至[bgcolor=#f1edec][color=#7824c5][font=Unifont]24[/font][/color][/bgcolor] | | X轴方向 | 遵循模型系统,反转 | 遵循体素形状系统,不反转 |[/md]
MANUAL CONVERSION
手动调整
- Center origin by shifting the original X and Z values by +8.
将初始的X和Z值加8来居中origin。 - Add size to the adjusted origin, normalize the results, and calculate the min and max points between both corners.
向调整后的原点加入size,将结果标准化,并根据对角计算min和max极点。 - The last step is to mirror both points on the X axis. a. Take the maximum X value from min and subtract it from 16. b. Take the minimum X value from max point and subtract it from 16.
最后一步是沿X轴反转两个极点。
a. 从min取X的最大值并减去16。
b. 从max点取X的最小值并减去16。
代码:
origin = [-8, 0, -8]
size = [12, 24, 8]
adjustedOrigin = origin + [8, 0, 8] = [0, 0, 0]
tempMin = min(adjustedOrigin, adjustedOrigin + size) = [0, 0, 0]
tempMax = max(adjustedOrigin, adjustedOrigin + size) = [12, 24, 8]
min = [16 - tempMax.x, tempMin.y, tempMin.z] = [4, 0, 0]
max = [16 - tempMin.x, tempMax.y, tempMax.z] = [16, 24, 8]
To verify the conversion, check that subtracting min from max equals the absolute value of the original size on each axis.
为了验证调整后的内容,检查各轴上的max减去min是否等于初始的size的绝对值。
COMMANDS
命令
Added new overloads to the /time command for more control of the Overworld clock under the Creator World Clocks Features experiment向/time命令加入了新重载,以在创作者世界时钟功能实验子选项支持更多对主世界时钟的调控/time pause - Pauses the Overworld clock/time pause:暂停主世界时钟/time resume - Resumes the Overworld clock/time resume:恢复暂停的主世界时钟/time query time - Outputs the Overworld clock's current time/time query time:输出主世界时钟的当前时间
Replaced /time set <TimeSpec> with /time set <TimeMarker> (next|previous|stay) under the Creator World Clocks Features experiment将创作者世界时钟功能实验子选项下的/time set <TimeSpec>替换为/time set <TimeMarker> (next|previous|stay)Sets the Overworld clock to the occurrence of the time marker. By default this is next and works the same as the old TimeSpec variation将主世界时钟对齐至时间标记。默认为next且与旧版TimeSpec变种的运行方式相同
CUSTOM DIMENSIONS
自定义维度
- Added the minecraft:clouds component, letting custom dimensions configure the height at which clouds render. No component means clouds do not render.
- 加入了minecraft:clouds组件,允许自定义维度配置云层渲染的高度。没有该组件意味着不渲染云层。
【冥王大大 译自Jay Wells 2026 年 10 月 27 日发布的 Minecraft: Bedrock Edition 26.60 Changelog】
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Converted at 2026-10-28 00:09 +0800
Converted at 2026-10-28 00:09 +0800
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