When the player's health is greater than 1 point (half a heart), the full amount of the creature/player attack damage is refunded (except for creepers) and the experience level of the same damage is deducted, while the damage to the attack is reduced by 50%
If the player's health is only 1, the damage to the player/mob attack is reduced by 100%
Concentrate:
Only players with the “LevelBlood” tag will perform anti-damage/de-injury operations.
If the attacked player's experience level is less than 10, no counter-injury/inhance action will be performed.
Fall damage (including impact damage during use of elytra), DeBuff, fire damage, suffocation damage, kill command, etc. that are not directly caused by the player/mob will not perform anti-damage/deactivation operations.