Hologramlib 全息投影统一渲染库

Python 原生 Hologramlib 全息投影统一渲染库 26.60.2

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[MD] HologramLib is a **protocol-layer display library** for Minecraft Bedrock dedicated servers: one set of APIs that puts shapes, holograms, items, entities and menus in front of the client — with no real entities spawned, nothing written to the save, and no server-side world state touched. The same capabilities run on **two platforms**, sharing one protocol encoder (the repo's `core/`): | Platform | Plugin form | Entry point | |---|---|---| | **LeviLamina** | C++ plugin `HologramLib.dll` | C++ interfaces · LSE scripts (`ll.import`) | | **Endstone** | Python plugin + `holo_core.dll` | Python attributes (`lib.holograms.add_line(...)`) | This site documents the LeviLamina build; see [Endstone edition](endstone/index.md) for the other one. | | | |---|---| | Plugin version | `26.60.1` | | API version | `1.35.0` (`HOLOGLIB_API_VERSION 0x012900`) | | Platform | LeviLamina 26.60 · Endstone 0.11 · BDS 1.26.60 (protocol 2225) | | Script prerequisite | `lrca` (LegacyRemoteCall, optional) | ## License MIT — see [LICENSE](LICENSE). The holographic-text "dynamic lines" feature (the `FloatingTextLine` content pool, rotation interval, per-line variable toggle, interval-modulo rotation, 0.5 s throttled refresh with per-player resend, and content deduplication) is derived from [Phantom](https://github.com/GroupMountain/Phantom) (a LeviLamina Bedrock hologram plugin, GNU Lesser General Public License v3.0). As required by LGPL-3.0, the origin is recorded here: that derived portion and its derivative works are distributed under LGPL-3.0, copyright the Phantom contributors (GroupMountain); the rest of the library remains MIT. Distributing a build that contains that portion means also satisfying LGPL-3.0 — keep the copyright and licence notices, provide the corresponding source (this repository does; origins are marked in the header of `src/FloatingTextManager.h`, above the relevant functions in `src/FloatingTextManager.cpp`, and in this README and `docs/versions/api-version-matrix.en.md`), and keep that portion replaceable / independently rebuildable. [/MD]
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