https://ce.gtemc.cn/zh-Hans/configuration/item/settings#掉落物显示名称
https://ce.gtemc.cn/zh-Hans/configuration/item/settings#发光颜色
https://ce.gtemc.cn/zh-Hans/configuration/item/settings#死亡保留概率
https://ce.gtemc.cn/zh-Hans/configuration/item/settings#死亡损毁概率
Diff:elements: - item: default:bench display-transform: none billboard: fixed position: 0.5,0,0 translation: 0,0.5,0 shadow-radius: 1 shadow-strength: 0.2 + glow-color: 0,0,255![]()
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- 修复了光线追踪丢失顶部采样点的问题。
- 修复了旋转家具采样点不精确的问题。
- 新增
/ce debug furniture指令以进入家具调试模式。- 家具现在支持调试棒交互。
- 为分类添加了 all-items 选项,用于显示所有物品。
- 为分类添加了可选的条件选项。
- 新增液体碰撞家具物品:
https://ce.gtemc.cn/zh-Hans/configuration/item/behaviors/liquid_collision_furniture_item- 新增条件类型:
https://ce.gtemc.cn/zh-Hans/reference/conditions#match_furniture_variant
https://ce.gtemc.cn/zh-Hans/reference/conditions#inventory_has_item- 新增事件函数类型:
https://ce.gtemc.cn/zh-Hans/reference/events#清理物品
https://ce.gtemc.cn/zh-Hans/reference/events#关闭容器
https://ce.gtemc.cn/zh-Hans/reference/events#旋转家具- 新增 CustomNameplates 帽子高度设置:
https://ce.gtemc.cn/zh-Hans/configuration/item/settings#hat-height (帽子高度,需要 CustomNameplates)家具调试模式
/ce debug furniture
图1: 展示隐形判定箱
图2: 展示错误放置
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调试棒
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关于家具旋转
这些配置已包含在新的默认配置文件中
Diff:items: default:example: behavior: type: furniture_item furniture: + events: + - template: default:rotatable_furniture_4YAML:templates: default:rotatable_furniture_4: on: right_click conditions: - type: expression expression: <arg:player.is_sneaking> functions: - type: rotate_furniture degree: 90 on-success: - type: swing_hand - type: play_sound sound: ${rotate_sound:-'minecraft:block.bamboo.place'} on-failure: - type: rotate_furniture degree: 180 on-success: - type: swing_hand - type: play_sound sound: ${rotate_sound:-'minecraft:block.bamboo.place'} on-failure: - type: rotate_furniture degree: 270 on-success: - type: swing_hand - type: play_sound sound: ${rotate_sound:-'minecraft:block.bamboo.place'} default:rotatable_furniture_8: on: right_click conditions: - type: expression expression: <arg:player.is_sneaking> - type: "!match_furniture_variant" variants: ${blacklist_variants:-null} functions: - type: rotate_furniture degree: 45 on-success: - type: swing_hand - type: play_sound sound: ${rotate_sound:-'minecraft:block.bamboo.place'} on-failure: - type: rotate_furniture degree: 90 on-success: - type: swing_hand - type: play_sound sound: ${rotate_sound:-'minecraft:block.bamboo.place'} on-failure: - type: rotate_furniture degree: 135 on-success: - type: swing_hand - type: play_sound sound: ${rotate_sound:-'minecraft:block.bamboo.place'}![]()
关于方块旋转
Diff:items: default:sofa: behavior: type: block_item block: + events: + - template: default:rotatable_blockYAML:templates: default:rotatable_block: on: right_click conditions: - type: expression expression: <arg:player.is_sneaking> functions: - type: update_interaction_tick - type: play_sound sound: ${rotate_sound:-'minecraft:block.bamboo.place'} - type: swing_hand - type: cycle_block_property property: facing rules: north: east east: south south: west west: north全物品分类
YAML:categories: craftengine:all: priority: -1000 name: <!i><white><l10n:category.all.name></white> icon: minecraft:command_block conditions: - type: permission permission: craftengine.admin all-items: true![]()
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附件
- 家具实体剔除现已可用
- 新增
keep_custom_data后处理器- 新增
drop_experience_block方块行为YAML:blocks: default:topaz_ore: behavior: type: drop_experience_block amount: 3~7 condition: type: enchantment predicate: minecraft:silk_touch<=0
- 家具格式变更。(旧格式在未来版本中仍保持兼容,但将不再在维基上列出)
此外,minimized参数已被移除。在下一个版本中,我将添加一个家具调试模式,以便在测试环境中更好地调试家具。主要变更有:
家具放置限制现在由家具物品行为决定,而不是由家具本身决定。
家具不再局限于原有的三种放置方式(地面、天花板、墙壁)。现在可以通过注册自定义家具放置行为来放置更多类型的变体。未来的家具行为也将支持在不同家具变体之间切换。
尽管本次更新几乎不涉及配置文件的改动,但整个家具系统已彻底重写。接下来几个版本将引入全新的家具行为与变体API,以及新的家具功能(如旋转家具和设置家具数据)。Diff:items: default:bench: material: nether_brick data: item-name: <!i><l10n:item.bench> model: minecraft:item/custom/bench behavior: type: furniture_item + rules: + ground: + rotation: four + alignment: center furniture: settings: item: default:bench sounds: break: minecraft:block.bamboo_wood.break place: minecraft:block.bamboo_wood.place - placement: + variants: ground: loot-spawn-offset: 0.5,0.5,0 - rules: - rotation: four - alignment: center elements: - item: default:bench display-transform: none billboard: fixed position: 0.5,0,0 translation: 0,0.5,0 shadow-radius: 1 shadow-strength: 0.2 hitboxes: - position: 0,0,0 type: shulker direction: east peek: 100 blocks-building: true interactive: true interaction-entity: true seats: - 0,0,-0.1 0 - 1,0,-0.1 0 loot: template: default:loot_table/furniture arguments: item: default:bench
建议将
- 改进了
entity-renderer的工作方式yaw/pitch替换为rotation,并将position替换为translation,因为本次更新后:
通过这种方式,在切换状态时方块将不会出现闪烁Diff:entity-renderer: item: default:sofa - yaw: 270 + rotation: 270 - position: 0,1,0 + translation: 0,1,0
- 修复实体剔除功能潜在的空指针问题
- 增加了更多实体剔除选项
- 为实体剔除添加了第三人称支持
- 修复了骑乘其他实体时无法破坏自定义方块的问题
- 新增可控制实体可视距离的命令
YAML:# [付费版专属] client-optimization: # 需要完全重启服务器才能生效。 entity-culling: enable: true # 使用服务端光线追踪算法来隐藏方块实体或家具,减轻客户端渲染压力。 ray-tracing: true # 根据距离剔除实体 view-distance: 64 # -1 = 无限制 # 设定执行这些光线追踪操作的线程数 threads: 1 # 限制单个玩家每 tick 内可见性发生变化的实体最大数量 # 这有助于减轻因大量实体突然出现而导致的客户端性能影响和服务端带宽激增。 rate-limiting: enable: true bucket-size: 1000 restore-per-tick: 25![]()
家具系统即将重构,新系统包含以下特性:
- 可选虚拟家具(服务端零实体占用)
- 虚拟碰撞箱
- 家具多变体支持
- 服务端不再残留元数据实体。这意味着即使卸载 CraftEngine,世界中也不会遗留任何家具实体。
- 家具剔除功能
- 修复因为实体剔除导致在第二次切换方块实体的状态时旧状态的实体未移除的问题
- 添加了更多模板参数类型
- 新增
set_levelset_expplay_totem_animation函数- 修复了混淆动态纹理的一个错误