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feat: implement sign block & item
refactor: refactor server stop
chores: remove unnecessary sync lock
refactor: some improvements on AllayServer
refactor: merge EntityPlayerHungerComponent into EntityPlayerAttributeComponent
fix: EntityDamageComponentImpl.checkCoolDown() should return false if player is in cooldown
feat: implement unbreaking enchantment
refactor: variable renaming
refactor: do not save food related data twice
feat: Fatal Poison, Instant Health, Instant Damage, Blindness, Wither and Slow Falling
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