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更新报告 Minecraft 基岩版 26.40 发布

包含Minecraft Java版与基岩版的更新内容报告。不包含版本预告。
|Minecraft 基岩版是指运行在移动平台(Android、iOS)、Windows 10/11、主机(Xbox One、Switch、PlayStation 4/5)上,使用「基岩引擎」(C++语言)开发的 Minecraft 版本。
|正式版是 Minecraft 基岩版经过一段时间的测试版测试之后得到的稳定版本,也是众多纹理、附加包和 Realms 会逐渐跟进的版本。与此同时 Google Play、Microsoft Store 等官方软件商店也会推送此次更新。
|本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址


Minecraft: Bedrock Edition 26.40
《我的世界:基岩版》26.40


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It's time for another Minecraft: Bedrock Edition update! This release brings a wide range of bug fixes, gameplay improvements, accessibility updates, and technical enhancements for creators. From boats requiring fewer hits to break, to minecarts back in order, there's plenty packed into this release. If you're keen to see what's coming next, you'll also find experimental features to try out, including the dappled forest, abandoned camps, cushions, and more. Let's dive in.
是时候介绍《我的世界:基岩版》的又一更新了!该正式版带来了广泛的漏洞修复,游戏玩法的改进,辅助功能升级,以及为创作者准备的技术支持。从需要更少受击数就能破坏的船,到恢复正常的矿车,还有很多打包进正式版的变化。假如你想知道后续更新的内容,也可以找到实验性内容试试看,其包括斑驳森林、废弃营地、坐垫等。一起深入了解一下吧。


KNOWN ISSUES
已知问题


  • Arrows shot downwards get stuck in the player's own hitbox (MCPE-240527)
  • 向下发射的箭会嵌入玩家的碰撞箱(MCPE-240527

DROP 3 EXPERIMENTAL FEATURES
第三次小更新实验性内容



ABANDONED CAMP
废弃营地


  • The Abandoned Camp structure is a new kind of structure which can be found in the following biomes:
  • 废弃营地结构是出现在以下生物群系的新的一类结构:
    • Meadow
    • 草甸
    • Cherry Grove
    • 樱花树林
    • Forest
    • 森林
    • Birch Forest
    • 桦木森林
    • Old Growth Birch Forest
    • 原始桦木森林
    • Flower Forest
    • 繁花森林
    • Windswept Forest
    • 风袭森林
    • Dappled Forest
    • 斑驳森林
    • Taiga
    • 针叶林
    • Snowy Taiga
    • 积雪针叶林
    • Old Growth Spruce Taiga
    • 原始云杉针叶林
    • Old Growth Pine Taiga
    • 原始松木针叶林
    • Sparse Jungle
    • 稀疏丛林
    • Bamboo Jungle
    • 竹林
    • Swamp
    • 沼泽
    • Savanna
    • 热带草原
    • Wooded Badlands
    • 疏林恶地
    • Pale Garden
    • 苍白之园
  • Each of these biomes has its own variant of the structure with design based on that biome
  • 以上各生物群系都有基于自己设计风格的结构变种
  • Certain structure pieces are generic for all biome variants of the structure
  • 某些结构片段是所有生物群系结构变种所通用的
  • Various Chests and Barrels with loot can be found at Abandoned Camps
  • 废弃营地中会出现带有战利品的各种箱子和木桶
  • Abandoned camp now generates in Pale Garden and Flower Forest biomes (MCPE-240024) (MCPE-240045)
  • 现在废弃营地将生成于苍白之园和繁花森林生物群系(MCPE-240024)(MCPE-240045
  • Straw Beds can now be found in Abandoned Camps
  • 现在废弃营地中会出现麦秆床
  • Updated Abandoned Camps to place procedural trees
  • 更新了废弃营地以按预期放置树
  • Fixed wrong potion names in the loot tables for the Abandoned Camp
  • 修复了废弃营地战利品表中的错误药水名称

DAPPLED FOREST
斑驳森林


  • The Dappled Forest is a new type of forest biome which can be found near cold biomes
  • 斑驳森林是出现在寒冷生物群系附近的新的森林类型
  • Poplar Trees and fallen Poplar Trees generate here
  • 此处生成杨树和倒下的杨树
  • Shelf Mushrooms can be found here, placed on Poplar Trees and fallen Poplar Trees
  • 层孔菇在此处附着于杨树和倒下的杨树出现
  • Red Shrubs generate here
  • 此处生成红灌木
  • The following passive and neutral mobs spawn in the Dappled Forest, using their cold variants where applicable:
  • 下列被动和中立生物将以相适的寒冷变种生成于斑驳森林:
    • Sheep
    • 绵羊
    • Chicken
    • Cow
    • Pig
    • Rabbit
    • 兔子
    • Fox
    • 狐狸
  • A Dappled Forest variant of the new Abandoned Camp structure can be found here
  • 新的废弃营地的斑驳森林变种将出现于此
  • Changed biome fog settings to match other forest biomes
  • 更改了生物群系雾设置以匹配其他森林生物群系
  • Updated Orange, Red & Yellow Poplar Leaves MERS textures
  • 更新了橙色、红色和黄色杨树树叶的MERS(镜反射、自发光、漫反射、次表面反射四通道)纹理

GRAPHICAL
图像


  • Added opaque versions to the Poplar leaves to fix black background issue (MCPE-240020)
  • 加入了杨树树叶的不透明版本以修复黑色背景问题(MCPE-240020
  • Added hinges to Poplar door icon. Also removed 3 pixels from top door texture that didn't match the palette
  • 在杨木门图标上加了铰链。还从顶部门纹理中移除了3个与调色板不匹配的像素
  • Fixed Poplar sign texture to follow other sign assets
  • 修复了杨木告示牌纹理与其他告示牌资产不一致的问题

POPLAR TREES
杨树


  • Added the Poplar Tree to the game
  • 游戏中加入了杨树
    • A new type of tree in the Dappled Forest which comes in three color variations:
    • 斑驳森林中有三个颜色变种的新的一类树:
    • Red Poplar Leaves
    • 红色杨树树叶
    • Orange Poplar Leaves
    • 橙色杨树树叶
    • Yellow Poplar Leaves
    • 黄色杨树树叶
  • Each variant of the tree has its own variant of falling leaf particles matching the color of the leaves
  • 各树变种都有匹配自己颜色的落叶粒子变种
  • Poplar Leaves drop Poplar Saplings which will randomly grow into any of the three different variants
  • 杨树树叶会掉落可随机长成三种不同变种中任意一个的杨树树苗
  • Poplar Saplings can be found in trades with Wandering Trader
  • 流浪商人会交易杨树树苗
  • Shelf Mushrooms and Leaf Litter naturally generates on and around Poplar Trees
  • 层孔菇和枯叶堆分别自然生成于杨树上或附近
  • The trunk of the trees are made of Poplar Logs
  • 树干由杨木原木构成
  • Poplar Logs can be crafted into a new set of Poplar wood blocks
  • 可用杨木原木生成新的一类杨木方块
  • Forest ambience sounds are tied to the Poplar Leaf blocks
  • 森林环境音效与杨树树叶方块绑定
  • Known issue: Some Vibrant Visuals settings are currently not being applied correctly to Poplar Leaf blocks
  • 已知问题:目前某些灵动视效设置不能正确应用于杨树树叶方块

RED SHRUB
红灌木


  • Red Shrub is a new type of decorative plant block that can be found in small patches in the Dappled Forest
  • 红灌木是出现在斑驳森林小斑块中的新的一种装饰植物方块
  • Can be used in the Composter
  • 可对着堆肥桶使用
  • Using Bone Meal on a Red Shrub grows a Red Shrub in a random adjacent space if possible
  • 在红灌木上用骨粉在旁边的随机可能空间里长出一株红灌木

SHELF MUSHROOM
层孔菇


  • A new type of mushroom that generates on Poplar Trees and fallen Poplar Trees
  • 生成于杨树和倒下的杨树上的新的一类蘑菇
  • Can be found in two sizes, small and large
  • 有大、小两种尺寸
  • A small Shelf Mushroom can be grown into a large Shelf Mushroom using Bone Meal
  • 对小层孔菇使用骨粉以使其长成大层孔菇
  • A large Shelf Mushroom drops two Shelf Mushroom items when broken
  • 破坏大层孔菇会掉落两个层孔菇物品
  • Can be used like other mushrooms to make Stews
  • 可像其他蘑菇一样制作为汤煲
  • Can be found in trades with Wandering Trader
  • 流浪商人将交易它
  • Shelf Mushroom has a slight bounciness when stepped on, similar to Beds
  • 踩在层孔菇上有与床类似的轻度弹性

SOUNDS
音效


  • Updated ambient sounds for Poplar leaf blocks
  • 更新了杨树树叶方块的环境音效
  • Added custom sound events for Red Shrubs and Poplar leaf blocks
  • 为红灌木和杨树树叶方块加入了自定义音效事件

BLOCKS
方块


  • Added Wool Stair blocks and Wool Slab blocks of the following colors:
  • 加入了以下颜色的羊毛楼梯方块和羊毛台阶方块:
    • Black
    • 黑色
    • Blue
    • 蓝色
    • Brown
    • 棕色
    • Cyan
    • 青色
    • Gray
    • 灰色
    • Green
    • 绿色
    • Light Blue
    • 浅蓝色
    • Light Gray
    • 浅灰色
    • Lime
    • 黄绿色
    • Magenta
    • 品红色
    • Orange
    • 橙色
    • Pink
    • 粉红色
    • Purple
    • 紫色
    • Red
    • 红色
    • White
    • 白色
    • Yellow
    • 黄色

CUSHION
坐垫


  • The Cushion is an item that the player can place in the world and interact with to sit on
  • 坐垫是玩家可放置于世界并通过交互坐于其上的物品
  • Can be crafted in 16 colored variants
  • 可合成为16个颜色变种
  • Cushions are crafted using 3 Wool Slabs of the same color
  • 使用3个相同颜色的羊毛合成坐垫
  • Known Issue: Cushions aren't currently generating in the Abandoned Camps, but can be found in the creative inventory
  • 已知问题:目前坐垫不能生成于废弃营地,但会出现在创造模式物品栏

CUSHION PLACEMENT RULES
坐垫放置规则


  • A cushion can be placed on any flat surface
  • 可在任意水平面放置坐垫
  • Cushions always align horizontally to the grid, but vertically sit on top of the supporting surface
  • 坐垫始终于网格水平对齐,但竖直方向上位于支撑物的上表面
  • Cushions cannot move
  • 坐垫无法移动
  • Cushions break if the supporting block is removed
  • 坐垫在移除支撑物时碎掉
  • Cushions do not have collision and can overlap with other objects (except other cushions)
  • 坐垫不会推挤其他生物,可以与其他物件重叠(其他坐垫除外)

STRAW BED
麦秆床


  • Straw Bed is a new type of bed which can be used to sleep through the night without setting your spawn point
  • 麦秆床是可令你跳过夜晚但不改变重生点的新的床类型
  • It can only be used once and will be destroyed after use
  • 只能使用一次且使用后即自毁
  • It can not be used in the Nether or The End and will be destroyed if you try to sleep on it there
  • 不能在下界或末地使用它,若你试着躺上它,那么它也会自毁
  • It is crafted using 3 Hay Bales and will give you 4 Straw Beds
  • 使用3个干草捆合成4个麦秆床

FEATURES AND BUG FIXES
特性和漏洞修复



ACCESSIBILITY FEATURES
辅助功能


  • Fixed text field narration restarting label and description on every keypress
  • 修复了文本框标签和描述在每一次按键时都重新进行朗读的问题
  • Text field now narrates its content when editing is stopped via keyboard or gamepad
  • 现在通过键盘或手柄停止编辑文本框时会朗读它的内容
  • Fixed a bug where Sweet Berry Bush damage did not produce closed captions (MCPE-238265)
  • 修复了甜浆果丛伤害不会产生隐藏字幕(声音提示字幕)的漏洞(MCPE-238265
  • Added a screen distortion option in the accessibility settings that controls how much the screen is distorted by the nausea effect and when going through Nether portals
  • 向可访问性设置加入了屏幕扭曲选项以控制反胃效果和穿越传送门造成的屏幕扭曲程度
  • Improved furnace screen narration of navigation tabs, toggles and smelting context of furnace slots
  • 改进了熔炉界面对导航选项卡、选项和熔炉槽位的烧炼情况的朗读
    • Hovered Items are no longer shown under search bar in recipe book (MCPE-237394)
    • 配方书中悬停的物品不再会显示于搜索栏之下(MCPE-237394
  • The screen no longer jitters when the Screen Distortion accessibility setting is changed (MCPE-239556)
  • 更改了屏幕扭曲设置项时屏幕不再振动(MCPE-239556
  • Fixed the focus indicator on the "More options" button on the start screen so it no longer relies on color alone, adding an underline when the button is focused
  • 修复了开始界面的“更多选项”按钮上的焦点指示器,以使其不再仅依赖于颜色,在聚焦按钮时添加下划线

BIOMES
生物群系


  • Water fog in Sulfur Caves is now more blue than green, to better match Java Edition (MCPE-238660)
  • 现在硫黄洞穴的水下迷雾更加强调蓝色而不是绿色,以与Java版趋同(MCPE-238660

BLOCKS
方块


  • Fixed an issue where a ghost block was being created when simultaneously releasing crouch and placing a block on an interactive block such as a Decorated Pot, Item Frame, or Chest (MCPE-189683) (MCPE-234423)
  • 修复了在对着如饰纹陶罐、物品展示框,或箱子之类的可互动方块放置方块的同时松开潜行会产生幽灵方块的问题(MCPE-189683)(MCPE-234423
  • Potent Sulfur can now erupt through flowing liquids
  • 现在烈性硫黄可穿过流动的液体喷发
  • Potent sulfur is located after sulfur instead of polished sulfur in the creative inventory
  • 创造模式物品栏中的烈性硫黄将位于硫黄后而不是磨制硫黄后
  • Custom stairs can now form corners with vanilla stairs outside of Beta
  • 现在自定义楼梯与原版楼梯形成转角的功能脱离测试
  • Removed Observer and Redstone Lamp from the Sulfur Cube's slow bouncy archetype so they are no longer absorbed by it
  • 移除了硫方怪侦测器和红石灯的缓弹性原型,因为它们不再能被硫方怪吸收
  • The smoke particles of the TNT block are now emitted less frequently to better match Java Edition (MCPE-239135)
  • 现在降低了TNT方块散发烟雾粒子的频率,以与Java版趋同(MCPE-239135
  • Limited how long the Sulfur Spikes can grow
  • 限制了硫黄尖锥能够生长的长度
  • Fences in pre-generated structures (Villages, Woodland Mansions, Ancient Cities, etc.) now connect correctly to their neighbors
  • 现在预生成结构(例如村庄、林地府邸、远古城市等)中的栅栏将正确连接相邻方块
  • Sulfur and Cinnabar Stairs no longer prevent Chests from opening (MCPE-239689)
  • 硫黄和朱砂楼梯不再阻挡箱子的开启(MCPE-239689
  • Fixed issue where air would not be replenished by air bubbles (MCPE-239551)
  • 修复了气泡柱不能填充呼吸计的问题(MCPE-239551
  • Azalea and Flowering Azalea are no longer see-through when viewed from below (MCPE-217896)
  • 不再能从下方透视杜鹃花丛和盛开的杜鹃花丛(MCPE-217896
  • Brown and Red Mushrooms can no longer be placed under the sky when it is dark
  • 棕色蘑菇和红色蘑菇不再能在天黑时放置在露天处
  • With the Minecraft Education features toggle enabled, it is possible to place charcoal again in the Lab Table (MCPE-240097)
  • 启用《我的世界:教育版》实验子选项时,再次可将木炭放入实验台(MCPE-240097
  • Fixed a miscolored pixel in one of the Sulfur Spike textures
  • 修复了硫黄尖锥的一个文中的一个错误颜色的像素

CHARACTER CREATOR
角色创建器


  • Fixed error message not showing when importing an invalid custom skin (MCPE-239136)
  • 修复了导入无效的自定义皮肤时不显示错误消息的问题(MCPE-239136
  • Exiting the dressing room no longer automatically saves your character if you have an unequipped color change.
  • 存在未装备的颜色更改时退出更衣室不再自动保存角色

GAMEPLAY
玩法


  • Minecart entity separation is now working as it previously did prior to 1.21.0 (MCPE-216837)
  • 现在矿车的分离机制与1.21.0时一致(MCPE-216837
  • Player names will now show as blue when in a party
  • 现在玩家加入队伍时名字会变蓝
  • Fixed an issue that prevented split-screen join on PlayStation when the primary player was signed in with a local account (MCPE-237456)
  • 修复了PlayStation平台上无法在主玩家使用本地账户登录时加入分屏游戏的问题(MCPE-237456
  • Fixed an issue where a friend's world could not be joined with the "A" button after dismissing the "Online play is not rated" warning screen
  • 修复了关闭“线上游戏未分级”警告弹窗后无法通过“A”键加入好友世界的问题
  • Fixed arm animation triggering when no block is affected
  • 修复了未对方块施加影响仍触发手臂动画的问题
  • Fixed an ID collision when adding split-screen guests on Nintendo Switch, allowing multiple guests to join reliably
  • 修复了在任天堂Switch平台上添加分屏访客时的ID冲突问题,允许多个访客可靠地加入
  • Fixed an issue where structure loot would differ on the same seed (MCPE-239951)
  • 修复了相同种子上生成不同结构战利品的问题(MCPE-239951

GENERAL
通用


  • Brown and Red Mushrooms now generate on Crimson Nylium and Warped Nylium no matter the brightness
  • 现在棕色蘑菇和红色蘑菇可无视亮度生成于绯红菌岩和诡异菌岩上

GRAPHICAL
图像


  • Guardian and Elder Guardian beams now render with their correct animated textures when Texture Streaming is enabled (MCPE-238393)
  • 现在启用纹理流时,守卫者和远古守卫者的激光会渲染为正确的动画纹理(MCPE-238393
  • End Crystal beams no longer appear as white cylinders when Texture Streaming is enabled (MCPE-238293)
  • 启用纹理流时,末地水晶的光柱不再显示为白色的圆柱(MCPE-238293
  • Fixed enchantment glint effect disappearing from items with texture streaming enabled after some time passes (MCPE-238317)
  • 修复了启用纹理流一段时间后,物品的附魔闪光消失的问题(MCPE-238317
  • Fixed high resolution textures from Texture Packs appearing blurred when Texture Streaming is enabled (MCPE-238380)
  • 修复了启用纹理流时,纹理包中的高分辨率纹理变模糊的问题(MCPE-238380
  • Fixed Anti-Aliasing not being applied when launching the title in fullscreen mode (MCPE-237155)
  • 修复了在全屏模式下启动游戏时不会应用抗锯齿的问题(MCPE-237155
  • Fixed a rare crash that could occur when relaunching the game near an End gateway beam after changing graphics mode.
  • 修复了更改图形模式后在末地折跃门光柱附近重启游戏时可能发生的罕见崩溃。
  • Custom dimension fog color matches the brightness depending on time of day (MCPE-238051)
  • 自定义维度迷雾颜色将匹配游戏日的时间改变亮度(MCPE-238051
  • Fixed an issue where cloud reflections in water were unusually bright for a few seconds after switching to midnight time in Vibrant Visuals. (MCPE-221546)
  • 修复了灵动视效下,将时间切入午夜后几秒钟内,水下云层反射亮度不正常的问题。(MCPE-221546
  • Fixed an issue where component-rendered custom blocks did not show emissive/MER effects when held, dropped, or displayed in item frames or shelves with Vibrant Visuals enabled. (MCPE-237517)
  • 修复了灵动视效下,组件渲染的自定义方块在启用的情况下被手持、丢弃或者放在物品展示框或展示架中时,该方块不会显示自发光或MER(镜反射、自发光、漫反射三通道)效果的问题。(MCPE-237517
  • Clouds, sun, moon, and stars now render when the camera is underwater in Vibrant Visuals
  • 现在灵动视效中,视角位于水下时,会渲染云、太阳、月亮,和星空
  • Fixed corrupted visuals on mobs when using Vibrant Visuals with PBR resource packs that include heightmap textures for actors
  • 修复了灵动视效下,使用包含行为体高度图纹理的PBR(物理渲染)资源包时,生物视效损坏的问题
  • Fixed thrown projectiles rendering as solid colors with Texture Streaming enabled (MCPE-239128)
  • 修复了启用纹理流时,抛出的弹射物渲染为实心色块的问题(MCPE-239128
  • Fixed a green outline that could appear on distant blocks when using Vibrant Visuals on some Android devices (MCPE-236296)
  • 修复了某些安卓设备启用灵动视效时,远处的方块出现绿色外框的问题(MCPE-236296
  • Fixed transparent blocks such as water and ice rendering in front of clouds when Vibrant Visuals is off
  • 修复了关闭灵动视效时,如水或冰之类的透明方块在云前不正确渲染的问题
  • Fixed an issue where insides of a block would not be rendered while taking a screenshot inside the block.
  • 修复了在方块内部截屏时不渲染方块内部的问题。
  • Fixed clouds rendering in front of transparent blocks such as Glass when Vibrant Visuals is enabled
  • 修复了启用灵动视效时,云在如玻璃之类的透明方块前不正确渲染的问题
  • Fixed an issue where colored light-emitting blocks no longer emitted light in worlds using the official RTX texture pack. (MCPE-218532)
  • 修复了使用官方RTX纹理包的世界中的彩色发光方块不再发光的问题。(MCPE-218532
  • Atlas composited textures for blocks now render correctly (MCPE-223126)
  • 现在会正确渲染方块的图集复合纹理(MCPE-223126
  • Fixed a rendering issue with Vibrant Visuals where some items and text could be invisible on certain Android GPUs
  • 修复了某些安卓GPU在灵动视效下,某些物品和文本隐形的渲染问题
  • Updated supported devices for Vibrant Visuals on Android
  • 更新了灵动视效支持的安卓设备

ITEMS
物品


  • Mobs released from a Bucket no longer carry over their state from before they were captured (MCPE-238275)
  • 从桶中放出的生物不再携带它被捕获前的状态(MCPE-238275
    • Mobs no longer take fall damage accumulated before being captured
    • 生物不再保留捕获前的累计摔落伤害
    • Mobs captured while on fire are no longer still burning when released
    • 捕获前燃烧的生物在放出后不再燃烧
    • Mobs captured while suffocating no longer take leftover suffocation damage when released
    • 捕获时受到窒息伤害的生物在放出后不再受到残余窒息伤害
    • Mobs captured shortly after using a Nether portal can now use one again immediately when released
    • 生物穿越下界传送门不久将其捕获再放出后可立即再次穿越传送门
    • Mobs no longer keep any status effects they had when captured
    • 生物不再保留捕获时拥有的任何状态效果
    • Mobs no longer immediately resume attacking their previous target when released
    • 生物不再于放出后立即攻击之前的目标
  • The "Bounce" music disc can now be found in abandoned mineshafts when the "Villager Trade Rebalancing" experiment is enabled
  • 现在开启“村民交易再平衡”实验子选项后可在废弃矿井找到“Bounce”音乐唱片
  • Mobs released from a Bucket no longer retain the movement they had when captured (MCPE-238275)
  • 从桶中放出的生物不再保留其被捕获时的运动状态(MCPE-238275
  • Thrown Eggs no longer cause their targets to jump extra high in the air (MCPE-238865)
  • 投掷出的鸡蛋不再使目标在空中过高跃起(MCPE-238865
  • Fixed shulker boxes not playing the pickup-pop animation in inventory slots (MCPE-239091)
  • 修复了潜影盒在物品栏槽位中不播放拾取弹出动画的问题(MCPE-239091
  • Fixed Bundles not reliably playing the pickup-pop animation in the Hotbar when picked up
  • 修复了拾取收纳袋时在快捷栏中不能稳定播放拾取弹出动画的问题
  • Update bed item sprites to match the appearance of their corresponding blocks (MCPE-49850)
  • 更新了床的物品图标,使其与对应方块的外观一致(MCPE-49850
  • Boats now require fewer hits to break, matching Java Edition (MCPE-62683)
  • 现在船需要更少的攻击次数就可以破碎,与Java版趋同(MCPE-62683
  • Boats now regenerate any damage accrued, matching Java Edition
  • 现在船会恢复所受到的所有伤害,与Java版趋同
  • Arrow damage now scales with velocity instead of being fully randomized (MCPE-161077)
  • 现在箭的伤害根据速度进行缩放,而不是完全随机(MCPE-161077
  • All arrows fired by mobs using a Crossbow now share the same damage behavior, regardless of the firing mob
  • 现在生物使用弩射出的所有箭具有相同的伤害行为,与发射箭的生物无关
    • Previously, arrows shot by Piglins were treated as if they were fired from a Bow
    • 此前,猪灵射出的箭被当作由弓射出来处理
  • Only arrows fired by mobs using a Bow (e.g. Skeletons and their variants) scale their damage with world difficulty
  • 只有使用弓的生物(如骷髅及其变种)射出的箭的伤害才会随世界难度缩放
    • Arrows fired by Players or other mobs are no longer affected by difficulty
    • 玩家或其他生物射出的箭不再受难度影响
  • The screen no longer flickers when drinking a Milk Bucket while the Nausea effect is active (MCPE-239698)
  • 屏幕不再于反胃效果生效且饮用奶桶时闪烁(MCPE-239698
  • Fixed issue where book and quill from pre-26.30 worlds freezes the game (MCPE-239753)
  • 修复了26.30之前版本世界中的书与笔会导致游戏卡死的问题(MCPE-239753
  • Arrows of Harming no longer bounce off entities and are now correctly removed on hit (MCPE-239756)
  • 现在伤害之箭不再从实体上弹开,在命中时会被正确移除(MCPE-239756

MARKETPLACE
市场


  • Updated Marketplace content cards with new pass and rating iconography, refreshed Minecoin visuals, and a notice badge treatment for surfaced states
  • 更新了市场内容显示卡,采用新的通行证和评分图标,刷新了Minecoin视觉效果,并为展示状态添加了通知徽标样式

CHARACTER CREATOR
角色创建器


  • Added toast notification when character creator fails to initalize on Realm join
  • 加入了角色创建器在加入Realms时初始化失败的弹窗通知
  • Fixed an issue where character creator changes could revert to their previous appearance after restarting the game.
  • 修复了角色创建器的更改在重启游戏后可能恢复为之前外观的问题。

MOBS
生物


  • Turtles can now be attached to Balloons with the EDU toggle on
  • 现在启用教育版选项后,可以给海龟拴上气球
  • Fixed leashed mobs being incorrectly pulled by Leash Knots (MCPE-237752)
  • 修复了拴绳结错误拉动被拴住生物的问题(MCPE-237752
    • This could happen to Sulfur Cubes being leashed to Fences, after being hit repeatedly with a Mace, making it look like the Sulfur Cube lost gravity
    • 这种情况可能发生在被拴在栅栏上的硫方怪身上,在被重锤反复击打后,看起来就像硫方怪失去了重力
  • Sulfur Cubes no longer push each other when placed on adjacent blocks
  • 放置在相邻方块上的硫方怪不再互相推挤
  • The Sulfur Cube no longer absorbs a block in the player's hand from further distance than 8 blocks
  • 硫方怪不再从超过8格的距离吸收玩家手中的方块
  • The item label for a Bucket of a named Sulfur Cube now includes its absorbed Block (MCPE-238162)
  • 现在已命名的硫方怪桶的物品标签会包含其吸收的方块(MCPE-238162
  • Sulfur Cubes with a block absorbed can no longer freeze
  • 吸收了方块的硫方怪不再静止不动
  • The Sulfur Cube and Slime no longer play step sounds when moving around
  • 硫方怪和史莱姆在移动时不再播放踩踏音效
  • The Sulfur Cube no longer destroys snow layers upon its spawning from a Bucket of Sulfur Cube
  • 硫方怪从硫方怪桶中生成时不再破坏雪
  • A Sulfur Cube that has absorbed a Magma block will no longer apply damage to actors wearing Frost Walker Enchanted Boots (MCPE-238662)
  • 吸收了岩浆块的硫方怪不再对穿着冰霜行者附魔靴子的实体造成伤害(MCPE-238662
  • Sulfur Cubes will now correctly take damage from Hot Sulfur Cubes if they don't have a block absorbed
  • 现在未吸收方块的硫方怪会正确受到高温硫方怪(吸收了岩浆块的硫方怪)的伤害
  • Sulfur cubes are no longer considered hostile:
  • 硫方怪不再被视为敌对生物:
    • They no longer prevent players from sleeping (MCPE-239139)
    • 它们不再阻止玩家睡觉(MCPE-239139
    • They no longer grant the Monster Hunter achievement when killed
    • 击杀它们不再获得怪物猎人成就
    • They are no longer attacked by conduits (MCPE-239180)
    • 它们不再被潮涌核心攻击(MCPE-239180
  • Sulfur cubes can now spawn on the surface when the biome is sulfur caves (MCPE-239038)
  • 现在硫方怪可以在生物群系为硫黄洞穴时于地表生成(MCPE-239038
  • Sulfur cubes can now spawn regardless of light level (MCPE-239039)
  • 现在硫方怪可以无视光照等级生成(MCPE-239039
  • Fixed bug where Sulfur Cubes would sink or not be able to move after ejecting their block
  • 修复了硫方怪在吐出方块后会下沉或无法移动的漏洞
  • Ender Dragon now deflects projectiles when perching (MCPE-44493)
  • 现在末影龙在栖息时会弹开弹射物(MCPE-44493
  • Blocked projectiles no longer bounce off targets too early
  • 被格挡的弹射物不再过早从目标上弹开
  • Sulfur cubes with a block absorbed now deflects projectiles
  • 现在吸收了方块的硫方怪会弹开弹射物
  • Creative players now deflect projectiles
  • 现在创造模式玩家会弹开弹射物
  • Blocks absorbed by a Sulfur Cube are now rendered with the same facing direction as in Java Edition (MCPE-238269)
  • 现在渲染硫方怪吸收的方块的朝向与Java版趋同(MCPE-238269
  • High levels of the Strength effect now correctly increase the distance at which a Sulfur Cube with an absorbed block is knocked back
  • 现在高等级的力量效果能正确增加击退吸收了方块的硫方怪的距离
  • Sulfur Cubes carrying an absorbed block now emit landing particles when they hit the ground (MCPE-239318)
  • 现在吸收了方块的硫方怪在落地时会散发着陆粒子效果(MCPE-239318
  • Players can no longer get soft-locked when standing inside a Sulfur Cube's or a Creaking's bounding box, as they are now able to interact with the entities and blocks around them through the mob
  • 玩家站在硫方怪或嘎枝的碰撞箱内时不再会软锁定,现在他们可以穿过该生物与其周围的实体和方块进行交互
    • Applies only when the entities are invulnerable (i.e., Sulfur Cube has a block absorbed, or Creaking has been spawned by a Creaking Heart)
    • 仅当实体处于无敌状态时适用(即硫方怪已吸收方块,或嘎枝由嘎枝之心生成)
    • Replaces the workaround where Creakings would despawn after blocking a player for too long
    • 取代了嘎枝在阻挡玩家过长时间后会消失的临时解决方案
  • Fixed issue where sheep do not eat grass after being sheared (MCPE-239548)
  • 修复了绵羊被剪毛后不吃草的问题(MCPE-239548

REALMS
REALMS


  • Added a Delete button on the Subscriptions tab for expired Realms
  • 在订阅标签页中为已过期的Realms添加了删除按钮
  • Removed the Realms Subscriptions from the Settings->Subscriptions page
  • 从设置->订阅页面中移除了Realms订阅
  • Updated terms on Realms purchase screen
  • 更新了Realms购买界面上的条款

REALMS HUB
REALMS大厅


  • Saves: Manage and restore your automatic and manually saved Realm worlds directly from the Realm Hub.
  • 存档:直接从Realms大厅管理和恢复你的自动及手动保存的Realms世界。
  • Realms Hub is now accessible from the In-game pause menu
  • 现在可以从游戏内暂停菜单访问Realms大厅
  • Fixed an error that occurred when opening Realms Hub without Admin permissions
  • 修复了在没有管理员权限时打开Realms大厅会出现的错误
  • Prevent Realm owners from modifying admin's gameplay permissions
  • 避免Realm所有者修改管理员的游戏玩法权限
  • When the client is outdated load the Realm list and allow access to Realms Hub, but the player will be unable to play until they update their game.
  • 当客户端版本过旧时,仍会加载Realms列表并允许访问Realms大厅,但玩家在更新游戏前无法进行游戏。
  • Fixed an issue where the profanity popup wouldn't show when using profanity in the Realm title or description
  • 修复了在Realms标题或描述中使用猥亵语言过滤时不显示不当用语弹窗的问题
  • Added in more Realms based tips
  • 添加了更多基于Realms的提示
  • Fixed an issue where content obtained from Marketplace while editing your Realm would not immediately appear in available items
  • 修复了在编辑Realms时从市场获取的内容不会立即出现在可用物品中的问题
  • Fixed an issue where downloading a world from the Realms hub slot screen vs. the Realms edit world screens would result in different names
  • 修复了从Realms大厅存档位界面与从Realms编辑世界界面下载世界会得到不同名称的问题
  • Fixed restart modal showing for region settings when no changes were made
  • 修复了在未做任何更改时区域设置仍显示重启弹窗的问题
  • Made various adjustments to the UI under Realms Hub->World->Slots to improve visual clarity and consistency
  • 对Realms大厅->世界->存档位下的UI进行了多项调整,以提升视觉清晰度和一致性

SOUNDS
音效


  • Fixed Shulker hurt sounds not playing due to mismatched audio file names
  • 修复了由于音频文件名不匹配导致不能播放潜影贝受伤音效的问题
  • Fixed Pillager celebrate sound not playing due to a typo in the sound definition (elebrate3 > celebrate3)
  • 修复了由于音效定义中的拼写错误(elebrate3 > celebrate3)导致不能播放掠夺者庆祝音效的问题
  • Fixed Panda idle, aggressive idle, and worried sounds referencing non-existent audio files, which could cause missing audio
  • 修复了熊猫的待机、好斗待机和担忧音效引用了不存在的音频文件可导致音频缺失的问题
  • Sulfur spikes now have their own dedicated block sounds and events
  • 现在硫黄尖锥拥有自己专属的方块音效和事件
  • Updated hurt and death sounds for one of the chicken sound variants
  • 更新了其中一种鸡声音变体的受伤和死亡音效
  • Main menu music will now start after the initial loading screen to prevent stuttering
  • 现在主菜单音乐会在初始加载画面之后开始播放,以防止卡顿
  • Background music will now stop when a player is close to a playing Jukebox (MCPE-31166)
  • 现在背景音乐会在玩家靠近正在播放的唱片机时停止(MCPE-31166
  • Fixed critical hit sounds and some jumping/landing sounds not being affected by the "Player" sounds volume control
  • 修复了暴击音效和一些跳跃或着陆音效不受“玩家”音效音量控制影响的问题
  • Music now plays in Lush Caves, Meadow, Stony Peaks, Snowy Slopes, Frozen Peaks and in Swamps
  • 现在音乐会在繁茂洞穴、草甸、裸岩山峰、积雪山坡、冰封山峰和沼泽中播放

STABILITY AND PERFORMANCE
性能与稳定性


  • Fixed a memory leak in the Character Creator that could cause crashes after extended use on memory-constrained platforms
  • 修复了角色创建器中的内存泄漏问题,该问题可能在内存受限的平台上长时间使用后导致崩溃
  • Fixed a bug where available storage was not being correctly measured when downloading resource packs to join multiplayer worlds.
  • 修复了下载资源包以加入多人世界时没有正确测量可用存储空间的问题。
  • When downloading resource packs to join multiplayer worlds with low available storage, unused cached packs from previous sessions will be cleared to make room for the incoming packs.
  • 当可用存储空间不足时下载资源包并加入多人世界,将清除之前会话中未使用的缓存包,为新资源包腾出空间。
  • When downloading resource packs to join multiplayer worlds with low available storage, packs will be downloaded one a time to compact the total required space.
  • 当可用存储空间不足时下载资源包并加入多人世界,资源包将逐个下载,以压缩总所需空间。
  • Fixed a potential rare crash related to dimension changes on PlayStation
  • 修复了在PlayStation上与维度切换相关的潜在罕见崩溃
  • Fixed an occasional crash when loading structures
  • 修复了加载结构时偶尔发生的崩溃
  • Added a limit of 512 nested entries in Nbt ListTags and Compound tags (same as Java), this fixed a crash that could occur when loading NBT data with excessively deep nesting of compound and list tags
  • 在NBT ListTags和Compound标签中添加了512个嵌套条目的上限(与Java版相同),这修复了加载Compound和List标签嵌套层级过深的NBT数据时可能发生的崩溃
  • Fixed an issue where game sessions were unable to be joined when the system clock was off by over a year.
  • 修复了系统时钟偏差超过一年时无法加入游戏会话的问题。
  • Fixed an issue where the game would crash when opening the game from an invite notification on Android.
  • 修复了在安卓平台上从邀请通知打开游戏时会崩溃的问题。
  • Fixed a crash that could occur when backing out of an NPC's Advanced Settings (MCPE-239589)
  • 修复了退出NPC高级设置时可能发生的崩溃(MCPE-239589
  • Fixed a crash that could occur when spawning more than one Iron Golem
  • 修复了生成多于一个铁傀儡时可能发生的崩溃
  • Game servers now attempt to self-repair some player connection issues
  • 现在游戏服务器会尝试自动修复一些玩家连接问题
  • Fixed a potential crash issue related to Concrete Powder blocks converting into Concrete.
  • 修复了与混凝土粉末方块转化为混凝土相关的潜在崩溃问题。
  • Fixed several crashes that could occur
  • 修复了几个可能发生的崩溃
  • Fixed a bug where an incorrect device tier was selected on some devices, preventing players from turning on Vibrant Visuals (MCPE-239742)
  • 修复了某些设备上选择了错误设备分级导致玩家无法开启灵动视效的漏洞(MCPE-239742
  • Skin and Character Creator packs installed while browsing the Marketplace catalog are now automatically cleaned up using a least-recently-used policy, reducing on-disk usage and improving load times (MCPE-239513)
  • 现在浏览市场目录时安装的皮肤和角色创建器包遵循最近最少使用自动清理策略,减少磁盘占用并提升加载速度(MCPE-239513

USER INTERFACE
用户界面


  • Added a specific error message when adding or editing an external server with an address and port that already exists
  • 现在添加或编辑地址和端口已存在的外部服务器时会显示特定的错误消息
  • Fixed missing localized text for the Follow Me, Over There, Simple Clap, and Wave emotes
  • 修复了“跟我来”“在那边”“简单鼓掌”和“挥手”动作缺少本地化文本的问题
  • The Marketplace Pass accordion is now hidden when the player is in any beta
  • 现在无论玩家处于任何测试版,市场通行证折叠面板都会被隐藏
    • When the player is in a beta on PlayStation, Nintendo or iOS, the "Get more" Marketplace button is hidden as well
    • 当玩家在PlayStation、Nintendo或iOS上处于测试版时,“获取更多”市场按钮也会被隐藏
  • Fixed missing Storage Location option in New Storage Tab for Android devices (MCPE-238935)
  • 修复了Android设备的新存储选项卡中缺少“存储位置”选项的问题(MCPE-238935
  • Fixed a bug that caused the New Settings Screen to display a deprecated warning modal when enabling text-to-speech while an unsupported language is selected
  • 修复了在选中不支持的语言时启用文本转语音,新的设置界面会显示已弃用的警告弹窗的漏洞
  • Fixed strikethrough alignment for sale prices
  • 修复了促销价格删除线的对齐问题
  • Fixed a bug where some pack configurations would load locally but not when uploaded to Realms.
  • 修复了一些包配置在本地可以加载,但上传到Realms后无法加载的漏洞。
  • Added new variant for Marketplace Bundle UI
  • 为市场捆绑包UI添加了新变体
  • Changed furnace tabs order; furnace recipes reordered
  • 更改了熔炉选项卡顺序;熔炉配方重新排序
  • Pressing "E" while hovering the mouse cursor over the recipe search bar, inputs the letter “E” instead of closing the screen at CraftingScreen and FurnaceScreen
  • 在合成界面和熔炉界面中,将鼠标光标悬停在配方搜索栏上时按“E”键,会输入字母“E”而不是关闭界面
  • Fixed Fullscreen mode to remember which screen it was last on
  • 修复了全屏模式无法记住上次所处屏幕模式的问题
  • The Marketplace Pass accordion is now hidden when the player is in any beta
  • 现在当玩家处于任意测试版时,将隐藏市场通行证折叠菜单
    • When the player is in a beta on PlayStation or iOS, the "Get more" Marketplace button is hidden as well
    • 当玩家在PlayStation或iOS上处于测试版时,“获取更多”市场按钮也会被隐藏
  • The fire overlay added to the player has been updated to more closely resemble Java: (MCPE-128988)
  • 更新了添加到玩家身上的火焰覆盖层,以与Java版趋同:(MCPE-128988
    • The overlay has been rotated 45 degrees to increase visibility in the center of the frame
    • 覆盖层旋转了45度,以增加画面中心的可见度
    • The overlay has been shifted down somewhat to increase visibility across the frame
    • 覆盖层向下移动了一些,以增加整个画面的可见度
  • Fixed a bug where selected resource and behavior packs were removed from the active list after viewing a pack's technical details when creating a new world.
  • 修复了在创建新世界时查看包的技术详情后,已选中的资源包和行为包会从激活列表中移除的漏洞。
  • Fix Controller Settings tab behavior when using a Gamepad with the Swap button option active (MCPE-238160)
  • 修复了在使用手柄且“交换按钮”选项激活时,控制器设置选项卡的行为问题(MCPE-238160
  • Fixed the side panel on the Report Player screen narrating itself as a story post instead of describing the player being reported
  • 修复了举报玩家界面的侧边栏会在简介中叙述自身,而不介绍被举报玩家的问题
  • Fixed an issue where non-operator players connected to a dedicated server could see the world seed in the Game Settings menu. The seed and copy-seed button are now hidden for non-operator clients on multiplayer servers
  • 修复了连接到专用服务器的非管理员玩家可以在游戏设置菜单中看到世界种子的问题。现在多人服务器上的非管理员客户端已隐藏种子和复制种子按钮
  • Hardcore icon is shown correctly on the Hardcore mode switch in the Settings menu (MCPE-239433)
  • 设置菜单的极限模式开关将正确显示极限模式图标(MCPE-239433
  • Renamed the Content tab header on the Marketplace Pass product page to "Included in Marketplace Pass", surfaced the "ALL PACKS" and "CHARACTER CREATOR SETS" buttons above the pack grid, and moved the descriptive content type block to the bottom of the tab
  • 将市场通行证产品页面上的“内容”选项卡标题重命名为“市场通行证包含的内容”,在包网格上方显示“全部包”和“角色创建器套装”按钮,并将描述性内容类型区块移至选项卡底部
  • Hovered Items are no longer shown under search bar in recipe book (MCPE-237394)
  • 悬停的物品不再显示在配方书的搜索栏下方(MCPE-237394
  • New social/friends drawer infrastructure with performance fixes.
  • 引入修复了性能问题的新的社交或好友抽屉式菜单基础设施。
  • Don't hide the tooltips option when any behavior pack is downloaded (MCPE-184669)
  • 下载任意行为包时不再隐藏小贴士选项(MCPE-184669
  • Improved performance when scrolling the Crafting Recipe Book (MCPE-231750) (MCPE-235811)
  • 改善了滚动浏览合成配方书时的性能(MCPE-231750)(MCPE-235811
  • Fixed a softlock where cancelling a resource pack download during a server transfer would leave the player stuck on the "Connecting to Server" modal
  • 修复了在服务器转移期间取消资源包下载时,玩家会卡在“正在连接到服务器”弹窗上的软锁定问题
  • Fixed rare crash that occurred when interacting with items in the UI
  • 修复了在用户界面中与物品交互时发生的罕见崩溃
  • Fixed 'Remove' button not eliminating blocks from Creative inventory in Pocket UI
  • 修复了在携带版UI中“移除”按钮无法从创造模式物品栏中移除方块的问题
  • Fixed a bug where text formatting codes in a resource pack's name carried over into the rest of the toast notification when the pack was activated or deactivated (MCPE-182130)
  • 修复了资源包名称中的文本格式代码在包被激活或停用时会蔓延到提示通知其余部分的漏洞(MCPE-182130
  • Updated the network disconnection message to direct players to enable 'Use Mobile Data' in general settings instead of profile settings
  • 更新了网络断开消息提示,引导玩家在常规设置而非个人资料设置中启用“使用移动数据”
  • Fixed a bug where button touch areas did not align with the buttons in windowed Android modes with a title bar, such as Samsung DeX and pop up view.
  • 修复了在带有标题栏的窗口化Android模式(如Samsung DeX和弹出视图)中,按钮触摸区域与按钮不对齐的漏洞。
  • The Pause Game setting is now rendered in the Main Menu (MCPE-237101)
  • 现在“暂停游戏”设置显示在主菜单中(MCPE-237101
  • Show "Game unpaused" notification over all screens when the pause screen is open (MCPE-229796)
  • 当暂停界面打开时,在所有界面上显示“游戏已取消暂停”提示(MCPE-229796
  • Fixed a soft-lock that prevented further join attempts after a party leader's Experience join was blocked by the party eligibility check
  • 修复了队长的体验加入被队伍资格检查阻止后会阻止进一步加入尝试的软锁定问题
  • Fixed the "How to Play" button being missing from the Settings menu in Minecraft Education
  • 修复了《我的世界:教育版》设置菜单中缺少“游戏指南”按钮的问题
  • Fixed Cloud sync storage banner to not show redundant information that storage is both full and almost full when cloud storage is full (MCPE-240036)
  • 修复了云同步存储横幅在云存储已满时显示存储已满和几乎已满的冗余信息的问题(MCPE-240036
  • Fixed the Beacon screen displaying a duplicated header in the Pocket UI
  • 修复了信标界面在携带版UI中显示重复标题的问题
  • Create New World list is loaded correctly after deleting world data through the "Manage Worlds" button (MCPE-239804)
  • 通过“管理世界”按钮删除世界数据后,创建新世界列表可以正确加载(MCPE-239804
  • Updated Nintendo Switch terminology for local wireless multiplayer
  • 更新了本地无线多人游戏的任天堂Switch术语
  • Fixed a problem that caused touch scrolling to be unresponsive in creative inventory. (MCPE-236783)
  • 修复了导致创造模式物品栏中滚动触屏无响应的问题。(MCPE-236783
  • Fixed an issue that prevented splitscreen players from interacting with Game Settings. (MCPE-237830)
  • 修复了阻止分屏玩家与游戏设置交互的问题。(MCPE-237830
  • Updated Marketplace badges to use semantic Tag styling for bordered and spacious variants, with refreshed Tag documentation and tests
  • 更新了市场标识,以对带边框和宽敞变种使用语义标签样式,附带翻新的标签文档和测试
  • Fixed skin info button not working on expanded skin pack page
  • 修复了展开的皮肤包页面上皮肤信息按钮无法使用的问题
  • After entering the side bar while spinning the character it will no longer continue to spin by itself
  • 在旋转角色时进入侧边栏后,角色将不再自行继续旋转
  • Players with multiplayer restricted skins can now enter worlds with multiplayer disabled
  • 现在拥有多人游戏受限皮肤的玩家可以进入已禁用多人游戏的世界
  • Removed space appearing between the chat tab and the social drawer (MCPE-239456)
  • 移除了聊天选项卡和社交抽屉式菜单之间出现的空隙(MCPE-239456

WORLD STORAGE
世界存储


  • Added OREUI Storage Settings: Storage Status and Management
  • 加入了OREUI存储设置:存储状态与管理
  • Added cloud backup of Windows worlds, more information can be found at aka.ms/aka.ms/cloudPC
  • 加入了Windows平台世界的云备份,更多信息可在aka.ms/aka.ms/cloudPC查看
  • Adds Cloud Sync support for World data on Windows, ensuring world data is backed up and accessible across devices on that platform.
  • 为Windows平台上的世界数据添加了云同步支持,确保世界数据在该平台的设备间可备份与访问。
  • Adding a specific error modal when upload to cloud fails due to full cloud storage (MCPE-239104)
  • 添加了因云存储已满导致上传到云端失败时的特定错误弹窗(MCPE-239104
  • Fix issue where banner presenting "Low Cloud Storage" was displayed briefly when duplicating worlds. (MCPE-239103)
  • 修复了复制世界时短暂显示“云存储空间不足”横幅的问题。(MCPE-239103
  • Updated old world conversion flows in the Storage Settings tab.
  • 更新了存储设置选项卡中的旧世界转换流程。

TECHNICAL UPDATES
技术性更新



ACTOR COMPONENTS
行为体组件


  • Made schemas for the following components stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.40 and newer.
  • 以下组件的方案在解析时将更加严格,并且将无法加载应用了1.26.40及以上格式版本、包含无效数据的实体JSON。
    • minecraft:cannot_be_attacked
    • minecraft:cannot_be_attacked
    • minecraft:ignore_cannot_be_attacked
    • minecraft:ignore_cannot_be_attacked
    • minecraft:floats_in_liquid
    • minecraft:floats_in_liquid
    • minecraft:wants_jockey
    • minecraft:wants_jockey

AI COMPONENTS
AI组件


  • Made schemas for the following components stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.40 and newer.
  • 以下组件的方案在解析时将更加严格,并且将无法加载应用了1.26.40及以上格式版本、包含无效数据的实体JSON。
    • minecraft:annotation.open_door
    • minecraft:annotation.open_door
    • minecraft:bucketable
    • minecraft:bucketable
    • minecraft:hide
    • minecraft:hide
    • minecraft:managed_wandering_trader
    • minecraft:managed_wandering_trader
    • minecraft:persistent
    • minecraft:persistent
    • minecraft:trade_resupply
    • minecraft:trade_resupply
    • minecraft:trust
    • minecraft:trust
  • Made schemas for the following components stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.40 and newer.
  • 以下组件的方案在解析时将更加严格,并且将无法加载应用了1.26.40及以上格式版本、包含无效数据的实体JSON。
    • minecraft:jump.dynamic
    • minecraft:jump.dynamic
    • minecraft:jump.static
    • minecraft:jump.static

AI GOALS
AI意向


  • Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.40 and newer.
  • 以下意向的方案在解析时将更加严格,并且将无法加载应用了1.26.40及以上格式版本、包含无效数据的实体JSON。
    • minecraft:behavior.leap_at_target
    • minecraft:behavior.leap_at_target
    • minecraft:behavior.silverfish_merge_with_stone
    • minecraft:behavior.silverfish_merge_with_stone
    • minecraft:behavior.silverfish_wake_up_friends
    • minecraft:behavior.silverfish_wake_up_friends
  • Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.40 and newer.
  • 以下意向的方案在解析时将更加严格,并且将无法加载应用了1.26.40及以上格式版本、包含无效数据的实体JSON。
    • minecraft:behavior.squid_dive
    • minecraft:behavior.squid_dive
    • minecraft:behavior.squid_flee
    • minecraft:behavior.squid_flee
    • minecraft:behavior.squid_idle
    • minecraft:behavior.squid_idle
    • minecraft:behavior.squid_move_away_from_ground
    • minecraft:behavior.squid_move_away_from_ground
    • minecraft:behavior.squid_out_of_water
    • minecraft:behavior.squid_out_of_water
  • Made the schema for minecraft:behavior.beg stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.40 and newer. Int Range field look_time now only accepts an object with min and max values. Other formats will fail to parse
  • 令minecraft:behavior.beg的方案在解析时更加严格,现在将无法加载应用了1.26.40及以上格式版本、包含无效数据的实体JSON。现在look_time整数阈值字段仅接受带有min和max属性值的对象。无法解析其他格式
  • Made the schema for minecraft:behavior.drink_potion stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.40 and newer
  • 令minecraft:behavior.drink_potion的方案在解析时更加严格,现在将无法加载应用了1.26.40及以上格式版本、包含无效数据的实体JSON
  • Made the schema for minecraft:behavior.float_wander stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.40 and newer. Float Range field float_duration now only accepts an object with min and max values. Other formats will fail to parse
  • 令minecraft:behavior.float_wander的方案在解析时更加严格,现在将无法加载应用了1.26.40及以上格式版本、包含无效数据的实体JSON。现在float_duration浮点阈值字段仅接受带有min和max属性值的对象。无法解析其他格式
  • Made the schema for minecraft:behavior.summon_entity stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.40 and newer
  • 令minecraft:behavior.summon_entity的方案在解析时更加严格,现在将无法加载应用了1.26.40及以上格式版本、包含无效数据的实体JSON
  • Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.40 and newer.
  • 以下意向的方案在解析时将更加严格,并且将无法加载应用了1.26.40及以上格式版本、包含无效数据的实体JSON。
    • minecraft:behavior.nap
    • minecraft:behavior.nap
    • minecraft:behavior.move_to_block
    • minecraft:behavior.move_to_block
    • minecraft:behavior.snacking
    • minecraft:behavior.snacking
    • minecraft:behavior.stalk_and_pounce_on_target
    • minecraft:behavior.stalk_and_pounce_on_target
  • Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.40 and newer.
  • 以下意向的方案在解析时将更加严格,并且将无法加载应用了1.26.40及以上格式版本、包含无效数据的实体JSON。
    • minecraft:behavior.charge_held_item
    • minecraft:behavior.charge_held_item
    • minecraft:behavior.eat_block
    • minecraft:behavior.eat_block
    • minecraft:behavior.knockback_roar
    • minecraft:behavior.knockback_roar
    • minecraft:behavior.ranged_attack
    • minecraft:behavior.ranged_attack
  • Actor goal minecraft:behavior.ranged_attack takes a float range for attack_interval instead of attack_interval_min and attack_interval_max for versions 1.26.40 and newer.
  • 对于1.26.40及更新版本,行为体意向minecraft:behavior.ranged_attack的attack_interval使用浮点阈值,而不是attack_interval_min和attack_interval_max。
  • Made schemas for the following actor components stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.40 and newer.
  • 以下行为体组件的方案在解析时将更加严格,并且将无法加载应用了1.26.40及以上格式版本、包含无效数据的实体JSON。
    • minecraft:on_death
    • minecraft:on_death
    • minecraft:on_friendly_anger
    • minecraft:on_friendly_anger
    • minecraft:on_hurt_by_player
    • minecraft:on_hurt_by_player
    • minecraft:on_hurt
    • minecraft:on_hurt
    • minecraft:on_ignite
    • minecraft:on_ignite
    • minecraft:on_start_landing
    • minecraft:on_start_landing
    • minecraft:on_start_takeoff
    • minecraft:on_start_takeoff
    • minecraft:on_target_acquired
    • minecraft:on_target_acquired
    • minecraft:on_target_escape
    • minecraft:on_target_escape
    • minecraft:on_wake_with_owner
    • minecraft:on_wake_with_owner
  • Fixed a bug where the on_kill event in the following behavior components was incorrectly mapped to the on_attack field, causing the event to never fire when an entity killed its target. The fix applies to entity definitions with format version 1.26.40 and above.
  • 修复了下面行为组件中的on_kill事件被错误地映射到on_attack字段,导致当实体击杀其目标时该事件永远不会触发的漏洞。此修复适用于格式版本为1.26.40及以上的实体定义。
    • minecraft:behavior.melee_attack
    • minecraft:behavior.melee_attack
    • minecraft:behavior.melee_box_attack
    • minecraft:behavior.melee_box_attack
    • minecraft:behavior.delayed_attack
    • minecraft:behavior.delayed_attack
    • minecraft:behavior.stomp_attack
    • minecraft:behavior.stomp_attack
    • minecraft:behavior.use_kinetic_weapon
    • minecraft:behavior.use_kinetic_weapon

API
API


  • Released @minecraft/server version 2.9.0
  • 发布了@minecraft/server的2.9.0版本
  • Added @minecraft/server version 2.10.0-beta
  • 加入了@minecraft/server的2.10.0-beta版本
  • Fixed invulnerable timer bypass when changing before hurt event damage below source amount
  • 修复了在将伤害前事件的伤害值修改为低于来源伤害量时无敌计时器被绕过的问题
  • Moved nameplateDepthTested and nameplateRenderDistance from beta to V2.8.0
  • 将nameplateDepthTested和nameplateRenderDistance从测试版移至2.8.0版本
  • Moved SoundInstance class from beta to V1.2.0.
  • 将SoundInstance类从测试版移至1.2.0版本。
  • Moved SoundInstance.stop from beta to V2.9.0.
  • 将SoundInstance.stop从测试版移至2.9.0版本。
  • Moved Player.playSound returning a SoundInstance from beta to V1.2.0.
  • 将返回SoundInstance的Player.playSound从测试版移至1.2.0版本。
  • Moved Dimension.playSound returning a SoundInstance from beta to V1.11.0.
  • 将返回SoundInstance的Dimension.playSound从测试版移至1.11.0版本。
  • Released Block.getParts from beta to scripts version 2.9.0
  • 将Block.getParts从测试版发布至脚本2.9.0版本
  • Changed EntityFogComponent -> FogSettings, EntityFogComponentError -> FogSettingsError, and added fogSettings property to Player in @minecraft/server beta. FogSettings is functionally identical to EntityFogComponent but is no longer accessed via Entity.getComponent, use Player.fogSettings instead.
  • 在@minecraft/server测试版中,将EntityFogComponent更改为FogSettings,EntityFogComponentError更改为FogSettingsError,并向Player类添加了fogSettings属性。FogSettings在功能上与EntityFogComponent完全相同,但不再通过Entity.getComponent访问,请改用Player.fogSettings。
  • Fixed issue where Dimension.fillBlocks would not work when called with a block filter
  • 修复了使用调用方块过滤器的Dimension.fillBlocks无法运行的问题
  • Released class PlayerStartBreakingBlockAfterEvent from beta to v2.9.0
  • 将PlayerStartBreakingBlockAfterEvent类从测试版发布至2.9.0版本
  • Released class PlayerStartBreakingBlockAfterEventSignal from beta to v2.9.0
  • 将PlayerStartBreakingBlockAfterEventSignal类从测试版发布至2.9.0版本
  • Released class PlayerCancelBreakingBlockAfterEvent from beta to v2.9.0
  • 将PlayerCancelBreakingBlockAfterEvent类从测试版发布至2.9.0版本
  • Released class PlayerCancelBreakingBlockAfterEventSignal from beta to v2.9.0
  • 将PlayerCancelBreakingBlockAfterEventSignal类从测试版发布至2.9.0版本
  • Released interface PlayerBreakingBlockEventOptions from beta to v2.9.0
  • 将PlayerBreakingBlockEventOptions接口从测试版发布至2.9.0版本
  • Renamed Dimension.findClosestBiome to Dimension.calculateClosestBiomeFromSeed and released from beta to scripts version 2.9.0
  • 将Dimension.findClosestBiome重命名为Dimension.calculateClosestBiomeFromSeed,并从测试版发布至脚本2.9.0版本
  • Released BiomeSearchOptions from beta to scripts version 2.9.0
  • 将BiomeSearchOptions从测试版发布至脚本2.9.0版本
  • Fixed minecraft:hopper_minecart to fire EntityItemPickupAfterEvent and EntityItemPickupBeforeEvent for items above the cart.
  • 修复了minecraft:hopper_minecart的问题,以使矿车上方的物品能触发EntityItemPickupAfterEvent和EntityItemPickupBeforeEvent。
  • Released LootItem.conditions in @minecraft/server v2.9.0 (moved from beta to stable)
  • 在@minecraft/server的2.9.0版本中发布了LootItem.conditions(从测试版移至稳定版)

DDUI
数据驱动用户界面


  • Added image method onto CustomForm in @minecraft/server-ui to allow showing images on CustomForms.
  • 在@minecraft/server-ui的CustomForm中添加了image方法,以允许在自定义表单上显示图像。
  • Fixed Images in CustomForms not being centered in the form
  • 修复了CustomForms中的图像在表单中未居中的问题
  • Added ImageOptions.onClick and ImageOptions.tooltip which allow for a callback on click of an image and a tooltip on images, for use with CustomForm.image
  • 添加了ImageOptions.onClick和ImageOptions.tooltip,允许在点击图像时进行回调以及为图像添加提示工具,供CustomForm.image使用

DIMENSION
维度


  • Significantly improved block search speed when using BlockVolume for 'fillBlocks' API.
  • 显著提升了使用BlockVolume进行“fillBlocks”API操作时的方块搜索速度。

BLOCKS
方块


  • Added "shelf" as an "item_display_transforms" offsets value inside geo.json
  • 在geo.json中加入了“shelf”,作为“item_display_transforms”的偏移值
    • This is to give the offsets when placed inside a Shelf Block
    • 用于在放置于展示架方块内时提供偏移值
    • Pre 1.26.40 blocks with a "fixed" value will have that value copied to "shelf"
    • 1.26.40之前带有“fixed”值的方块会将该值复制到“shelf”
    • New 1.26.40 blocks will be able to define "fixed" for Item Frame and "self" for Shelf Block
    • 新的1.26.40方块可以为物品展示框定义“fixed”,为货架方块定义“shelf”(原文有误)
  • Fixed custom blocks with the 'minecraft:tick' component ticking more than expected when placed via a structure with saved tick data (MCPE-236362)
  • 修复了带有'minecraft:tick'组件的自定义方块在通过带有已保存刻数据的结构放置时,刻计算超出预期的问题(MCPE-236362
  • Released minecraft:multi_block trait. However, for the field "direction" horizontal directions will still require Upcoming Creator Features experiment
  • 发布了minecraft:multi_block方块特征。但是,对于“direction”字段的水平方向仍需要“即将推出的创作者功能”实验性子选项支持
  • N-way rotation on geometry components no longer requires upcoming creator features experiment
  • 几何体组件上的N向旋转不再需要“即将推出的创作者功能”实验性子选项的支持
  • minecraft:sixteen_way_rotation state on placement direction block trait no longer requires upcoming creator features experiment
  • 放置方向方块特征上的minecraft:sixteen_way_rotation状态不再需要“即将推出的创作者功能”实验性子选项的支持
  • Align brightness sampling strategies between custom and vanilla blocks (MCPE-237493)
  • 统一了自定义方块和原版方块的亮度采样策略(MCPE-237493
  • Jigsaw Block replacement will now log when an invalid final_state is encountered
  • 现在拼图方块替换会在遇到无效的final_state时记录日志
  • Added new biome decoration feature "minecraft:multi_block_feature", which can be used exclusively to place blocks defined with the "minecraft:multi_block" trait
  • 加入了新的生物群系装饰性地物“minecraft:multi_block_feature”,可专门用于放置由“minecraft:multi_block”方块特征定义的方块
  • Released the minecraft:instrument_sound component from experimental.
  • 将minecraft:instrument_sound组件从实验性玩法中移出。

BLOCK COMPONENTS
方块组件


  • Vanilla blocks defined with shapes in the shapes/ folder now use voxel-shape based culling without requiring the Voxel Shapes experiment. This will allow custom blocks using voxel-shapes to attempt to cull against any vanilla block with a voxel-shape
  • 现在shapes/文件夹中定义了形状的原版方块将使用基于体素形状的剔除,无需“体素形状”实验性玩法。这将允许使用体素形状的自定义方块尝试在任何带有体素形状的原版方块的基础上进行剔除

FENCES
栅栏


  • Vanilla fence blocks now expose per-direction connection block states (minecraft:connection_north, minecraft:connection_east, minecraft:connection_south, minecraft:connection_west) reflecting which neighbors the fence connects to
  • 现在原版栅栏方块公开了按方向、反映栅栏连接到了哪些相邻方块的连接方块状态(minecraft:connection_north、minecraft:connection_east、minecraft:connection_south、minecraft:connection_west)
  • In 1.26.40+ worlds, fence connection changes now send server-side block updates to adjacent blocks. Older worlds keep legacy behavior for compatibility.
  • 现在1.26.40及以上的世界中,栅栏连接变化会向相邻方块发送服务器端方块更新。旧世界为保持兼容性而保留旧行为。

STAIRS
楼梯


  • Vanilla stair blocks now expose a minecraft:corner block state (none, inner_left, inner_right, outer_left, outer_right) reflecting the corner shape formed with adjacent stairs
  • 现在原版楼梯方块公开了反映与相邻楼梯形成的角落形状的minecraft:corner方块状态(none、inner_left、inner_right、outer_left、outer_right)
  • For new worlds (base game version 1.26.40 and later), stair corner-state changes now trigger neighbor block updates for parity with Java Edition; existing worlds keep the prior client-only update behavior
  • 现在对于新版世界(基础游戏版本1.26.40及以后),楼梯转角状态变化会触发相邻方块更新,以与Java版趋同;现有世界保留先前的仅客户端更新行为

CRAFTING
合成


  • "minecraft:recipe_smithing_transform" now accepts items tagged with "minecraft:transform_materials" in its "addition" field
  • 现在“minecraft:recipe_smithing_transform”的“addition”字段接受带有“minecraft:transform_materials”标签的物品

COMMANDS
命令


  • Allow using player name as target for commands (i.e. /tell) for non-operator players.
  • 允许非管理员玩家将玩家名称作为命令目标(如/tell)。
  • Allow self selection expansion when using commands (i.e. /tell) for non-operator players.
  • 允许非管理员玩家在使用命令(如/tell)时使用自身的选择器扩展。
  • Fixed clone command cloning partial beds, both parts must be fully inside cloning volume
  • 修复了clone命令复制半个床时的问题,现在床的两个部分都必须完全位于克隆范围内
  • Fixed the /fill command from improperly placing blocks defined with the minecraft:multi_block trait
  • 修复了/fill命令错误放置由minecraft:multi_block方块特征定义的方块的问题

DEDICATED SERVER
基岩版专用服务器


  • Fixed content-log-file-enabled option not creating log file when set to true (BDS-23033)
  • 修复了 content-log-file-enabled 选项设为真时未创建日志文件的问题(BDS-23033
  • Added CLI options to run the dedicated server in pack optimization mode, allowing creators to optimize packs for testing and distribution inside and outside Marketplace.
  • 添加了 CLI 选项以在包优化模式下运行专用服务器,使创作者能够在市场内外优化包以进行测试和分发。

EDITOR
基岩版编辑器


  • Builds no longer crash or incorrectly copies data out of the Shared 'minecraftWorlds' folder for worlds (with behavior / resource packs enabled) upon exiting the Edit Project screen using the Back / Resume buttons
  • 在启用行为包或资源包的世界中,通过"返回或回到游戏"按钮退出"编辑项目"界面时,构建不再崩溃或错误地从共享的"minecraftWorlds"文件夹中复制数据
  • Fixed an issue where the mouse cursor preview volume vanishes after toggling Vibrant Visuals on/off
  • 修复了在开启或关闭灵动视效后鼠标光标预览体积消失的问题
  • Added real-time chunk sync to the Biome Data Assignment Tool
  • 为生物群系数据分配工具添加了实时区块同步功能
  • The Vibrant Visuals generate resource pack button now exports any edited configurations to a resource pack with a folder link provided
  • 现在生成的灵动视效资源包按钮会将所有已编辑的配置导出为资源包,并提供文件夹链接
  • Renamed "Brush Paint" to "Brush" in the Editor UI
  • 在编辑器界面中将“画笔绘制”重命名为“画笔”
  • Added glTF and GLB file format support to the Custom Mesh Tool.
  • 为自定义网格工具添加了对 glTF 和 GLB 文件格式的支持。
  • The Dimensions dropdown menu now shows a checkmark next to the player's current dimension
  • 现在维度下拉菜单会在玩家当前所在维度旁显示勾选标记
  • Added Structures to the View menu
  • 在"视图"菜单中添加了"结构"
  • Added Keyboard Settings to the File menu
  • 在"文件"菜单中添加了"键盘设置"
  • Added Biome Data Assignment to the World menu
  • 在"世界"菜单中添加了"生物群系数据分配"
  • Added Dimensions Panel to the Dimensions submenu in the World menu
  • 在"世界"菜单的"维度"子菜单中添加了"维度面板"
  • Added a filterProfanity option to string property item so the editor's world export name field validates the input against a profanity filter, surfacing a warning modal and clearing the field when profanity is detected.
  • 为字符串属性项添加了 filterProfanity 选项,使编辑器的世界导出名称字段能够根据猥亵过滤器验证输入内容,在检测到脏话时弹出警告弹窗并清空该字段。
  • Fixed issue that leaves the instance in the layout after baking, instead of removing it.
  • 修复了在烘焙后实例仍留在布局中而非被移除的问题。
  • Fixed a crash that occurred when removing structures from a layout template when a template was placed into the world
  • 修复了在将模板放入世界后从布局模板中移除结构时发生的崩溃
  • Updating a structure from clipboard now opens a confirmation dialog before overwriting, and the option is disabled when the clipboard has no content
  • 现在从剪贴板更新结构会在覆盖前打开确认对话框,且当剪贴板无内容时该选项将被禁用
  • Added pagination and selector menu support for tabs
  • 为标签页添加了分页和选择器菜单支持
  • Using mouse wheel scroll on tool rail, action bar items and floating window tabs will now toggle between pages
  • 现在可以在工具栏、操作栏项目和浮动窗口标签页上使用鼠标滚轮滚动在页面之间切换
  • Added scrolling support for the menu bar and context submenus when they extend beyond the window size
  • 为菜单栏和上下文子菜单添加了滚动支持,当它们超出窗口大小时可以使用滚动
  • Fixed the cursor indicator from hiding transparent and semi-transparent blocks (e.g., water, glass, ice) behind it, which also caused a missing block in the Paste Preview at the cursor position
  • 修复了光标指示器遮挡其后方透明和半透明方块(如水、玻璃、冰)的问题,该问题还会导致粘贴预览中光标位置丢失方块
  • Fixed a bug that caused gameplay hotbar to display in Editor tool mode
  • 修复了在编辑器工具模式下显示游戏快捷栏的问题
  • Added a "Scale By" axis selector and a "Change Mesh" button to the Custom Mesh Tool, letting you size the mesh along its longest, width, height, or depth axis and swap in a different mesh file without leaving the tool.
  • 为自定义网格工具加入了“缩放”轴选择器和“更改网格”按钮,以能够沿着网格最长、宽度、高度或深度轴调整网格,以及在不离开工具的情况下交换不同的网格文件。
  • The Custom Mesh Tool now keeps the imported mesh loaded after placing or cancelling a placement, so you can place the same mesh multiple times without re-importing. The mesh and preview stay ready until you press Cancel while idle or change the mesh.
  • 现在自定义网格工具会在放置或取消放置后保持导入网格的加载状态,因此可以多次放置相同网格,而无需重新导入。网格和预览会保持就绪状态,直到在空闲或更改网格时按下取消为止。
  • Updated introduction floating window to be resizable
  • 更新了介绍悬浮窗口,使其可调整大小
  • Fixed a bug where deleting a world template locally and entering Edit World for that world caused potential data loss
  • 修复了在本地删除世界模板后进入该世界的"编辑世界"可能导致数据丢失的问题
  • Gizmo now maintains consistent on-screen size during zoom and improves interaction by hiding overlapping unselected gizmos
  • 现在微工具在缩放时保持一致的屏幕尺寸,并通过隐藏重叠的未选中微工具来改善交互体验
  • Added a timeline player component with a scrubbable timeline bar and playback controls for previewing time-based sequences
  • 添加了时间轴播放器组件,带有可拖动的时间轴条和播放控制,用于预览基于时间的序列
  • TransactionManager functions undo and redo will now be processed over time
  • 现在TransactionManager的undo和redo方法将按时间顺序逐步处理
  • Fixed a bug where an error appears within Vibrant Visuals Settings when selecting a config file that contains an uppercase letter ("Failed to transfer data from client - Could not retrieve setting for identifier ``")
  • 修复了在灵动视效设置中选择包含大写字母的设置文件时出现错误的问题【"Failed to transfer data from client - Could not retrieve setting for identifier ``"(无法从客户端转移数据——不能检索标识符为“”的设置)】
  • Fixed a bug that caused scripted modal dialogs to not be centered by default
  • 修复了脚本化模态对话框默认未居中显示的问题
  • Fixed a bug that caused Block Inspector tool to throw an error when selecting a block
  • 修复了方块检查器工具在选择方块时抛出错误的问题
  • Sulfur Spring minecraft:structure_template_feature definitions now reference their structure templates with the minecraft: namespace (MCPE-237893)
  • 现在硫黄涌泉的 minecraft:structure_template_feature 定义使用 minecraft: 命名空间引用其结构模板(MCPE-237893
  • Fixed a bug where copying and pasting a double chest with the Paste Preview or Structure tool pasted it as two separate single chests instead of a single double chest
  • 修复了使用粘贴预览或结构工具复制和粘贴大型箱子时,将其粘贴为两个单独的箱子而非一个大型箱子的问题
  • The Block Inspector tool now highlights the currently selected block with a bounding box, giving a clear visual indicator of which block is being inspected
  • 现在方块检查器工具使用边界框高亮显示当前选中的方块,为正在检查的方块提供清晰的视觉指示
  • Fixed the Primitives Tool preview and placement to follow the Fixed Distance cursor projection
  • 修复了基元工具的预览和放置,使其遵循固定距离光标投影
  • The Flood Tool no longer errors when pressing Ctrl+D to remove a preview that has already been removed
  • 洪水工具在按下 Ctrl+D 移除已移除的预览时不再报错
  • Editor property pane items no longer display an empty tooltip when there is no tooltip text to show, such as the Flood Tool progress bar
  • 编辑器属性面板项在没有可显示的小贴士文本时不再显示空的小贴士,例如洪水工具的进度条
  • The Dimensions tool now returns the player to their last-known position in the target dimension, or the origin on first visit
  • 现在维度工具会将玩家传送至目标维度中其上次已知的位置,首次访问时则传送至原点
  • The Farm Generator tool now offers Pale Oak, Dark Oak, Nether Brick, and Mangrove fence options
  • 现在农场生成器工具提供了苍白橡木、深色橡木、下界砖和红树木栅栏选项
  • Fixed a bug in the Biome Data Assignment tool where the Allow biome tag list was matched with a logical AND, so only biomes containing every allowed tag were eligible; allowed tags are now matched with a logical OR, so a biome is eligible if it has any of the allowed tags
  • 修复了生物群系数据分配工具中,之前允许生物群系标签列表使用逻辑"与"进行匹配,因此只有包含所有允许标签的生物群系才符合条件的错误;现在允许标签使用逻辑"或"进行匹配,因此生物群系只要包含任一允许标签即符合条件
  • Fixed a bug in the Vibrant Visuals color settings where dragging a timeline playhead no longer scrubbed the viewport time, so color and value keyframes could not be previewed across the day/night cycle
  • 修复了灵动视效颜色设置中拖动时间轴播放头不再刷新视口时间,导致无法在昼夜循环中预览颜色和值关键帧的错误
  • Fixed a bug that caused the sliders connected to any Vibrant Visuals "Enabled" checkbox to be manipulated with the checkbox toggled off
  • 修复了在灵动视效的“启用”复选框关闭时仍可操作与之关联的滑块的问题
  • Fixed a bug that caused incorrect theme color to display for disabled text field
  • 修复了禁用的文本字段显示错误主题颜色的问题
  • Added a Timeline panel to the Cinematic Tool for visualizing and editing keyframes along the camera path
  • 为电影工具添加了时间轴面板,用于可视化和编辑沿摄像机路径的关键帧
  • Renamed "Control Points" to "Keyframes" throughout the Cinematic Tool to align with standard animation terminology
  • 在电影工具中将“控制节点”统一重命名为“关键帧”,以与标准动画术语保持一致
  • Removed all transaction recording and management functionality from the TransactionManager API and moved it to the PendingTransaction object. Transactions are now created through createPendingTransaction function, while staged changes are finalized using the submit and discard methods
  • 从 TransactionManager API 中移除了所有事务记录和管理功能,并将其迁移到 PendingTransaction 对象。现在事务由 createPendingTransaction 函数创建,而暂存的更改使用 submit 和 discard 方法结束操作
  • Added pending transaction support for ClipboardItem.writeToWorld and BrushShapeManager APIs
  • 为 ClipboardItem.writeToWorld 和 BrushShapeManager API 添加了待处理事务支持
  • Added a drag handle to the cinematics timeline so the timeline duration can be adjusted directly in the editor
  • 为电影时间轴添加了拖动手柄,使时间轴时长可以直接在编辑器中调整
  • Fixed a bug that caused placeholder string in text field to be incorrectly styled
  • 修复了文本字段中占位符字符串样式不正确的问题
  • The Navigation panel's minimap now uses the new minimap control
  • 现在导航面板的小地图使用新的小地图控件
    • World locations are now stored per-dimension and shared across all clients
    • 现在世界位置按维度存储,并在所有客户端之间共享
    • Lowered the Nether's minimap scan Y-level so the map skips the bedrock ceiling
    • 降低了下界的小地图扫描 Y 级别,使地图跳过基岩天花板
  • Removed the "X" button from progress windows for the Custom Mesh, Primitive, and Flood tools
  • 从自定义网格、基元和洪水工具的进度窗口中移除了"X"按钮
  • Fixed a bug that appears in Layout Template Manager during 'Copy Template' operation when copying a template with structures. The template is copied along with name and display name. The fix is that the name and display name metadata are set from the caller.
  • 修复了在布局模板管理器中执行"复制模板"操作时,复制带有结构的模板时出现的错误。模板会连同名称和显示名称一起复制。修复方式为名称和显示名称元数据由调用方设置。
  • Fixed a bug where the custom cursor does not change from wait/load icon after canceling the flood operation
  • 修复了取消洪水操作后自定义光标保持为等待或加载图标的问题
  • Fixed a bug that caused Collection Tree UI element width to be incorrect
  • 修复了集合树 UI 元素宽度不正确的问题
  • Fixed incorrect example json for Height Difference Filter documentation
  • 修复了高度差过滤器文档中示例 JSON 不正确的问题

ENTITY COMPONENTS
实体组件


  • Added a new require_collision_overlap boolean field to minecraft:pushable_by_entity's presets:
  • 为 minecraft:pushable_by_entity 的 presets 加入了新的 require_collision_overlap 布尔值字段:
    • Determines whether the collision boxes of two entities must overlap for pushing to occur
    • 决定两个实体的碰撞箱是否必须重叠才能发生推动
    • For format versions 1.26.40 and higher, this field defaults to true
    • 当格式版本为1.26.40或更高,此字段默认为真
    • For format versions below 1.26.40, this field defaults to false
    • 当格式版本低于1.26.40,此字段默认为假
  • Made the following changes to the minecraft:apply_knockback_rules component:
  • 对 minecraft:apply_knockback_rules 组件进行了以下更改:
    • Renamed scale_previous_velocity to slowdown_scale
    • 将 scale_previous_velocity 重命名为 slowdown_scale
    • horizontal_power is no longer scaled by 0.4 internally
    • horizontal_power 不再在内部按 0.4 缩放
      • Similar values for horizontal_power and vertical_power now produce similar knockback on both axes
      • 现在horizontal_power和vertical_power的相似值会在两个轴上产生相似的击退效果
    • Deprecated the following fields:
    • 弃用了以下字段:
      • horizontal_hit_angle_scale
      • horizontal_hit_angle_scale
      • vertical_hit_angle_scale
      • vertical_hit_angle_scale
      • vertical_position_angle_scale
      • vertical_position_angle_scale
    • Added a new field, knockback_mode, which provides more intuitive control over how knockback is applied:
    • 添加了新字段 knockback_mode,提供对击退应用方式更直观的控制:
      • relative_horizontal (default): Applies knockback along the horizontal direction from attacker to target
      • relative_horizontal(默认):沿从攻击者到目标的水平方向施加击退
      • hit_direction: Applies knockback based on the hit direction and point of impact (for example, hits from below push upward, and hits on the left side push to the right)
      • hit_direction:根据击中方向和撞击点施加击退(例如,从下方击中会向上推,从左侧击中会向右推)
    • The component is no longer in Beta
    • 该组件不再处于测试阶段
  • Made the following changes to the impact_damage on_hit subcomponent of minecraft:projectile:
  • 对 minecraft:projectile 的 impact_damage on_hit 子组件进行了以下更改:
    • Added a ceil_pre_critical_damage boolean field that rounds the projectile's damage up to the next integer before the critical hit multiplier is applied
    • 添加了 ceil_pre_critical_damage 布尔值字段,在暴击倍率应用前将弹射物的伤害向上取整
    • power_multiplier is now applied regardless of the difficulty_randomization mode, so it can be used on its own to scale damage by the projectile's velocity
    • 现在无论difficulty_randomization模式为何都会应用power_multiplier,因此可以单独使用它以根据弹射物的速度缩放伤害
      • The resulting value is added to damage to define the projectile's base damage
      • 结果值会加到 damage 上,以定义弹射物的基础伤害
      • Its default value changed from 2 to 0 so that prior content remains unchanged when neither field is specified
      • 其默认值从 2 改为 0,以便在两个字段都未指定时保持旧版行为不变
    • Replaced the semi_random_diff_damage boolean field with difficulty_randomization, which controls how the world difficulty contributes to the final damage:
    • 用 difficulty_randomization 替换了 semi_random_diff_damage 布尔值字段,用于控制世界难度如何影响最终伤害:
      • none: difficulty is ignored (default)
      • none:忽略难度(默认)
      • additive: a difficulty-driven term is added to the base damage (matches the previous behavior when semi_random_diff_damage was true)
      • additive:将一个由难度驱动的项加到基础伤害上(与 semi_random_diff_damage 为 true 时的先前行为一致)
      • multiplicative: a difficulty-driven term is added to power_multiplier before it scales by the projectile's velocity
      • multiplicative:在 power_multiplier 按弹射物速度缩放之前,将一个由难度驱动的项加到 power_multiplier 上
    • Content authored against earlier format versions is automatically upgraded when loaded in 1.26.40 or later to preserve existing behavior2
    • 针对较早格式版本创建的内容在 1.26.40 或更高版本中加载时会自动升级,以保留现有行为。
  • Added the minecraft:not_pickable_from_inside entity component
  • 加入了 minecraft:not_pickable_from_inside 实体组件
    • When set, the entity cannot be targeted by a cursor hit-test while the picker's point of view lies inside the entity's collision box
    • 设置后,当选取者的视点位于实体碰撞箱内部时,该实体无法被光标命中检验选为目标
  • Made the should_bounce boolean field of the minecraft:projectile component into an enum:
  • 将 minecraft:projectile 组件的 should_bounce 布尔值字段改为枚举:
    • no: the projectile never bounces (default)
    • no:弹射物不会弹开(默认)
    • if_invulnerable: the projectile bounces only when the target is invulnerable to the damage source (e.g. creative mode, shield blocking)
    • if_invulnerable:弹射物仅在目标对该伤害来源免疫时弹开(如创造模式、盾牌格挡)
    • if_no_damage_dealt: the projectile bounces whenever no damage was dealt, regardless of the reason (invulnerability, damage sensor, invulnerability frames)
    • if_no_damage_dealt:弹射物在未造成伤害时弹开,无论原因为何(免疫、伤害传感器、无敌帧)
    • Content authored against earlier format versions is automatically upgraded when loaded in 1.26.40 or later: true becomes if_invulnerable and false becomes no
    • 针对较早格式版本创建的内容在 1.26.40 或更高版本中加载时会自动升级:真变为 if_invulnerable,假变为 no

FEATURES
地物


  • Added content error when loading features with identifiers that already exist within the same behavior pack
  • 添加了在加载同一行为包中已存在标识符的地物时的内容错误提示

GENERAL
通用


  • Fixed invulnerability bypass when changing damage of entity hurt before event during lethal damage
  • 修复了在致命伤害期间更改实体受伤前事件中的伤害时绕过无敌的问题
  • Fixed invulnerability timer floating-point cycling issue for very small damage diffs
  • 修复了极小伤害差值下的无敌计时器浮点循环问题

GRAPHICAL
图像


  • Optimized FrameGraph topological sorting algorithm by replacing DFS-based approach with Kahn's algorithm for improved performance and clarity
  • 通过将基于 DFS 的方法替换为 Kahn 算法优化了 FrameGraph 拓扑排序算法,以提升性能和代码清晰度
  • Tightened the anti-x-ray trigger box to avoid false-positive cases when riding a mob
  • 收紧了反透视触发框,以避免骑乘生物时的误报情况
  • Fixed custom blocks rendering a stray solid face that could bleed through textures when a model face was hidden by setting one of its UV size dimensions to zero
  • 修复了自定义方块在通过将 UV 尺寸的某一维度设为零来隐藏模型面时,渲染出多余的实体面并可能穿透纹理的问题
  • Fixed texture bleeding on custom blocks using automatic block face UV assignment with undersized textures
  • 修复了使用自动方块面 UV 分配且纹理过小时自定义方块的纹理渗透问题
  • The MERS textures for following baby mobs and Rabbits are now visible
  • 现在可见以下幼年生物和兔子的 MERS 纹理
    • Baby Humanoid Chainmail Armor
    • 幼年类人生物锁链盔甲
    • Baby Dolphin
    • 幼年海豚
    • Baby Fox
    • 幼年狐狸
    • Baby Goat
    • 幼年山羊
    • Baby Hoglin
    • 幼年疣猪兽
    • Baby Panda
    • 幼年熊猫
    • Baby Warm Pig
    • 幼年热带猪
    • Baby Zombie Piglin
    • 幼年僵尸猪灵
    • Rabbits
    • 兔子
    • Snifflet
    • 幼年嗅探兽
  • The tamed baby Wolf's collar now has a proper MERS texture
  • 现在驯服的幼年狼的项圈拥有正确的 MERS 纹理

ITEMS
物品


  • Fixed minecraft:shooter component not being able to shoot if no ammunition was defined
  • 修复了 minecraft:shooter 组件在未定义弹药时无法射击的问题
  • Items declared with a format_version of 1.26.30 or higher now require at least one entry under minecraft:item.components. Previously such items would silently fall back to legacy item parsing; they now fail to register with a content error.
  • 现在以 1.26.30 或更高 format_version 声明的物品要求 minecraft:item.components 下至少有一个条目。之前此类物品会静默回退到旧版物品解析;现在它们不能注册并报出内容错误。
  • Custom item definitions in resource packs now reliably override their Vanilla counterparts in two previously-broken cases:
  • 现在资源包中的自定义物品定义在以下两种先前存在问题的场景中能够可靠地覆盖其原版对应项:
    • A custom definition using an older format_version will now be applied on top of a Vanilla item that ships with format_version 1.16+ (previously the custom data was silently dropped). In Vanilla this only affects minecraft:apple and minecraft:breeze_rod.
    • 现在使用较早 format_version 的自定义定义会叠加到发布1.16及以上 format_version 的原版物品上(此前自定义数据会被静默丢弃)。在原版行为包中,这仅影响 minecraft:apple 和 minecraft:breeze_rod。
    • A custom definition targeting a Vanilla item by its flattened identifier (e.g. minecraft:enchanted_golden_apple) now correctly applies even when Vanilla defines the item under its legacy identifier (e.g. minecraft:appleEnchanted). (MCPE-185730)
    • 现在通过扁平化标识符(如 minecraft:enchanted_golden_apple)定位原版物品的自定义定义,即使原版行为包在旧版标识符(如 minecraft:appleEnchanted)下定义该物品也能正确应用。(MCPE-185730

ITEM COMPONENTS
物品组件


  • Updated item schema validation so minecraft:item.components now requires at least one component entry for item documents in v1_26_30 and beta
  • 更新了物品方案验证,现在minecraft:item.components要求1_26_30版本和测试版的物品文档至少包含一个组件条目

JSON SCHEMA
JSON方案


  • Updated the generated Minecraft JSON Schema files to use a more granular schema layout instead of producing one self-contained schema file per registered type. This reduces duplicated schema content and makes the generated schemas easier to consume with external tools.
  • 更新了生成的 Minecraft JSON 方案文件,改用更精细的方案布局,而非为每个注册类型生成一个独立的方案文件。这减少了重复的方案内容,使生成的方案更易于通过外部工具使用。
  • Added binary-protocol metadata to generated SharedTypes JSON Schemas, including ordinal index, control value type, underlying type, and serialization options. This gives tools more information about the binary layout of the objects described by the JSON Schemas.
  • 为生成的 SharedTypes JSON 方案添加了二进制协议元数据,包括序号索引、控制值类型、底层类型和序列化选项。这为工具提供了有关 JSON 方案所描述对象二进制布局的更多信息。

NETWORKING
网络


  • When connecting to a dedicated server, the client probes the server for NetherNet support with a 3 second timeout. WinHTTP does not honor this timeout in the following situation:
  • 连接到专用服务器时,客户端会以 3 秒超时探测服务器是否支持 NetherNet。WinHTTP 在以下情况下不遵守此超时设置:
    • The client connects to the server by URL instead of IP.
    • 客户端通过 URL 而非 IP 连接到服务器。
    • The server hostname's DNS record contains multiple IP addresses.
    • 服务器主机名的 DNS 记录包含多个 IP 地址。
    • The server is behind a firewall that drops the client's probe TCP packets instead of responding with an RST.
    • 服务器位于防火墙之后,防火墙丢弃客户端的探测 TCP 数据包而非响应 RST。
  • Instead of a 3 second timeout for the entire connection attempt, WinHTTP enforces a (3 seconds) * (number of IP addresses in DNS record) timeout.
  • WinHTTP 不再对整个连接试着使用 3 秒超时,而是强制执行 3 秒乘以 DNS 记录中的 IP 地址数量的超时。
  • This bug has been fixed by enforcing an overall 3 second timeout.
  • 此漏洞已通过强制执行总体 3 秒超时而修复。

PARTICLES
粒子效果


  • Particles using textures from the font folder no longer produces erroneous content log error (MCPE-238790)
  • 使用 font 文件夹中纹理的粒子效果不再产生错误的内容日志报错(MCPE-238790

SOUNDS
音效


  • Fixed the destroy block sound position to be at the center of the block instead of at the corner (MCPE-60799)
  • 修复了破坏方块音效的播放位置,使其位于方块中心而非角落(MCPE-60799

USER INTERFACE
用户界面


  • Refactor of ProfileSystem subscriptions for a speculative fix for profile fetches resulting in a crash due to stale reference
  • 重构了 ProfileSystem 订阅,作为对因过期引用导致配置文件获取崩溃的推测性修复
  • Small geometries using the "item_display_transforms" -> "gui" -> "fit_to_frame": false option will now be properly centered in format_version 1.21.130 and above (MCPE-234752)
  • 现在 format_version 1.21.130及以上版本中,将"item_display_transforms"下"gui"下的"fit_to_frame"选项设为假的小型模型会正确居中(MCPE-234752

EXPERIMENTAL TECHNICAL UPDATES
实验性技术性更新



ADD-ONS
附加包


  • Improved the experimental JSON document upgrader: configuration parsing errors are now surfaced through the upgrader's error logging, errors that abort an upgrade are recorded in the error log, and files found outside of a pack are ignored instead of failing the run
  • 改进了实验性 JSON 文档升级器:现在配置解析错误通过升级器的错误日志呈现,中止升级的错误会记录在错误日志中,包外发现的文件将被忽略而非导致运行失败

API
API


  • Added a new loot function CarryOverBlockEntityDataFunction with a single boolean field "dynamic_properties" behind beta
  • 在测试版中加入了新的战利品方法 CarryOverBlockEntityDataFunction,包含单个布尔值字段"dynamic_properties"
  • Added ItemBlockDynamicPropertiesComponent item component behind beta
  • 在测试版中加入了 ItemBlockDynamicPropertiesComponent 物品组件
    • It may be retrieved on an item that resulted from a carry_over_block_entity_data loot function
    • 可以在由 carry_over_block_entity_data 战利品函数生成的物品上检索该组件
    • It has two methods, get and totalByteCount which work like their block component counterparts
    • 它有两个方法:get 和 totalByteCount,其工作方式与方块组件的对应方法相同
  • Added EntityStartSneakingAfterEvent and EntityStartSneakingAfterEventSignal to beta.
  • 在测试版中加入了 EntityStartSneakingAfterEvent 和 EntityStartSneakingAfterEventSignal。
  • Added EntityStopSneakingAfterEvent and EntityStopSneakingAfterEventSignal to beta.
  • 在测试版中加入了 EntityStopSneakingAfterEvent 和 EntityStopSneakingAfterEventSignal。
  • Added clear() to AllowList in @minecraft/server-admin in beta
  • 在测试版中为 @minecraft/server-admin 的 AllowList 加入了 clear()
  • Added setVolume, setPitch, fade, and seekTo methods to SoundInstance in beta
  • 在测试版中为 SoundInstance 加入了 setVolume、setPitch、fade 和 seekTo 方法
  • Added loopCount option to PlayerSoundOptions and WorldSoundOptions in beta
  • 在测试版中为 PlayerSoundOptions 和 WorldSoundOptions 加入了 loopCount 选项
  • Infinitely-looping sounds (loopCount: -1) stop automatically when the last SoundInstance reference is dropped; retain the handle to keep the sound playing
  • 无限循环音效(loopCount为-1)在最后一个 SoundInstance 引用被释放时自动停止;保留句柄可保持音效继续播放
  • Added enum CameraShakeType to beta
  • 向测试版加入了CameraShakeType枚举
  • Added interface CameraShakeOptions to beta
  • 向测试版加入了CameraShakeOptions接口
  • Added function Camera.addShake to beta
  • 向测试版加入了Camera.addShake方法
  • Added function Camera.stopShaking to beta
  • 向测试版加入了Camera.stopShaking方法
  • Added class EntityTamedAfterEvent to beta
  • 向测试版加入了EntityTamedAfterEvent类
  • Added class EntityTamedAfterEventSignal to beta
  • 向测试版加入了EntityTamedAfterEventSignal类
  • Added interface EntityTamedEventFilter to beta
  • 向测试版加入了EntityTamedEventFilter接口
  • Added property WorldAfterEvents.entityTamed to beta
  • 向测试版加入了WorldAfterEvents.entityTamed属性
  • Added interface BlockQueryOptions to beta
  • 向测试版加入了BlockQueryOptions接口
  • Changed Dimension.getBlocks in beta to accept BlockQueryOptions instead of BlockFilter which adds support for closest, farthest, and location options
  • 令测试版中的 Dimension.getBlocks 放弃接受 BlockFilter 而转向 BlockQueryOptions,新增了对 closest、farthest 和 location 选项的支持
  • SoundInstance in beta now exposes a soundEventId property that reports the sound event the instance was started with
  • 现在测试版中的 SoundInstance 公开了 soundEventId 属性,用于报告实例启动时使用的声音事件
  • SoundInstance in beta now exposes a recipient property that returns the Player the sound was played for, or undefined for broadcast sounds
  • 现在测试版中的 SoundInstance 公开了 recipient 属性,返回播放音效的目标 Player,对于广播音效则返回 undefined
  • SoundInstance in beta now exposes a durationInfo property that returns a SoundDurationInfo when the underlying sound definition includes duration information, otherwise undefined
  • 现在测试版中的 SoundInstance 公开了 durationInfo 属性,当底层声音定义包含时长信息时返回 SoundDurationInfo,否则返回 undefined
  • Added SoundDurationInfo in beta with a duration property, an isActive property, and a getPlaybackPosition() getter that returns the elapsed playback time in seconds
  • 向测试版加入了 SoundDurationInfo,包含 duration 属性、isActive 属性和返回已播放时长(秒)的 getPlaybackPosition() 获取器
  • SoundInstance now exposes an id property that returns a unique identifier for the instance
  • 现在SoundInstance公开了id属性,返回该实例的唯一标识符
  • WorldAfterEvents in beta now exposes a soundCompleted signal with a soundInstanceId property that matches the id of the SoundInstance that completed that fires when a tracked sound's declared duration elapses
  • 现在测试版中的 WorldAfterEvents 公开了 soundCompleted 信号,带有 soundInstanceId 属性,该属性与完成的 SoundInstance 的 id 匹配,当被追踪声音的声明时长耗尽时触发
  • Added API for minecraft:instrument_sound component
  • 为 minecraft:instrument_sound 组件添加了 API
    • it has a getInstrumentName function to get the assigned instrument given a valid facing Direction
    • 包含 getInstrumentName 方法,以在给定有效朝向 Direction 的情况下获取分配的乐器
    • it has a playInstrumentSound function to play the instrument sound assinged to a given valid facing Direction
    • 包含 playInstrumentSound 方法,以播放分配给给定有效朝向 Direction 的乐器音效
    • the component can be obtained from any custom or vanilla block; if a block does not have the component explicitly defined, then a component with the default sounds will be returned
    • 该组件可以从任何自定义或原版方块获取;如果方块未显式定义该组件,则返回具有默认音效的组件
  • Fixed PlayerStartBreakingBlock and PlayerCancelBreakingBlock from firing when a block can't be broken by item in creative
  • 修复了在创造模式下方块无法被物品破坏时 PlayerStartBreakingBlock 和 PlayerCancelBreakingBlock 仍会触发的问题
  • Changed property name playfabId on Player class to persistentId in @minecraft/server in beta.
  • 在测试版中将 @minecraft/server 的 Player 类上的属性名 playfabId 更改为 persistentId。
  • Added property splitScreenSlot to @minecraft/server-admin's AsyncPlayerJoinBeforeEvent in beta
  • 在测试版中为 @minecraft/server-admin 的 AsyncPlayerJoinBeforeEvent 加入了 splitScreenSlot 属性
  • Added enum PlayerScriptScreenSlot to @minecraft/server in 2.9.0
  • 在@minecraft/server的2.9.0版本中加入了PlayerScriptScreenSlot枚举
  • Added method getSplitScreenSlot to @minecraft/server's Player in beta
  • 在测试版中为 @minecraft/server 的 Player 加入了 getSplitScreenSlot 方法
  • Changed beta method getPing of @minecraft/server's Player to have restricted execution privilege
  • 更改了 @minecraft/server 的 Player 的测试方法 getPing 以授予受限执行权限
  • Added BlockVolumeBase.getClosest to beta. Returns the closest N block positions in a volume to a given location sorted by distance
  • 向测试版加入了 BlockVolumeBase.getClosest。返回体积内距离给定位置最近的 N 个方块位置,按距离排序
  • Added BlockVolumeBase.getFarthest to beta. Returns the farthest N block positions in a volume from a given location sorted by distance
  • 向测试版加入了 BlockVolumeBase.getFarthest。返回体积内距离给定位置最远的 N 个方块位置,按距离排序
  • Added class EntityTamedBeforeEvent to beta
  • 向测试版加入了EntityTamedBeforeEvent类
  • Added class EntityTamedBeforeEventSignal to beta
  • 向测试版加入了EntityTamedBeforeEventSignal类
  • Added property WorldBeforeEvents.entityTamed to beta
  • 向测试版加入了WorldBeforeEvents.entityTamed属性
  • Added SoundDefinition class to beta with read-only soundEventId and durationInfo properties
  • 向测试版加入了带有soundEventId和durationInfo只读属性的SoundDefinition类
  • Added SoundDefinitionDurationInfo interface to beta with a duration property
  • 向测试版加入了带有duration属性的SoundDefinitionDurationInfo接口
  • Added SoundDefinitionFilter interface to beta with optional minDuration and maxDuration properties
  • 向测试版加入了带有minDuration和maxDuration可选属性的SoundDefinitionFilter接口
  • Added SoundDefinitionRegistry class to beta with a getDefinitions method that returns the loaded sound definitions, optionally narrowed by a filter
  • 向测试版加入了带有可选通过过滤器筛选、返回已加载的声音定义的getDefinitions方法的SoundDefinitionRegistry类
  • Added World.soundDefinitionRegistry property to beta that provides read-only access to the sound definitions loaded for the world
  • 向测试版加入了World.soundDefinitionRegistry属性,提供对世界加载的声音定义的只读访问
  • Player.playSound now accepts a SoundDefinition in addition to a sound id string in beta
  • 现在测试版中的Player.playSound除了接受声音标识符字符串外,还接受SoundDefinition
  • Added SoundDefinition class to beta with read-only soundEventId and durationInfo properties
  • 向测试版加入了带有soundEventId和durationInfo只读属性的SoundDefinition类
  • Added SoundDefinitionDurationInfo interface to beta with a duration property
  • 向测试版加入了带有duration属性的SoundDefinitionDurationInfo接口
  • Added SoundDefinitionFilter interface to beta with optional minDuration and maxDuration properties
  • 向测试版加入了带有minDuration和maxDuration可选属性的SoundDefinitionFilter接口
  • Added SoundDefinitionRegistry class to beta with a getDefinitions method that returns the loaded sound definitions, optionally narrowed by a filter
  • 向测试版加入了带有可选通过过滤器筛选、返回已加载的声音定义的getDefinitions方法的SoundDefinitionRegistry类
  • Added World.soundDefinitionRegistry property to beta that provides read-only access to the sound definitions loaded for the world
  • 向测试版加入了World.soundDefinitionRegistry属性,提供对世界加载的声音定义的只读访问
  • Player.playSound now accepts a SoundDefinition in addition to a sound id string in beta
  • 现在测试版中的Player.playSound除了接受声音标识符字符串外,还接受SoundDefinition
  • The minecraft:server_sound_definitions payload in sounds/sound_definitions.json now accepts an optional music_info block on each definition with optional genres (array of strings), moods (array of strings), artist (string), and title (string) fields that describe the music content of the sound
  • 现在sounds/sound_definitions.json中的minecraft:server_sound_definitions负载接受每个定义上的可选music_info区块,包含genres(字符串数组)、moods(字符串数组)、artist(字符串)和title(字符串)可选字段,用于描述音频的音乐内容
  • The minecraft:server_sound_definitions payload now accepts an optional tags map on each definition where each entry is a tag name mapped to either a single string value or an array of string values, letting behavior packs attach arbitrary metadata to a server sound definition
  • 现在minecraft:server_sound_definitions负载接受每个定义上的tags可选映射,其中各条目是映射到单个字符串值或字符串数组的标签名,允许行为包为服务器声音定义附加任意元数据
代码:
},
            "music_info": {
                "genres": ["electronic", "ambient"],
                "moods": ["calm"],
                "artist": "某某艺术家",
                "title": "我的潮流音乐"
            },
            "tags": {
                "category": "background",
                "regions": ["overworld", "nether"]
  • Added new beta interface SoundDefinitionMusicInfo with optional genres, moods, artist, and title properties describing the music content of a sound definition
  • 加入了带有genres、moods、artist和title可选属性的SoundDefinitionMusicInfo新测试版接口,用于描述声音定义的音乐内容
  • Added new optional beta property SoundDefinition.musicInfo exposing the music metadata declared on a server sound definition
  • 加入了新的SoundDefinition.musicInfo测试版可选属性,用于公开服务器声音定义上声明的音乐元数据
  • Added new optional beta property SoundDefinition.tags exposing the arbitrary tag metadata declared on a server sound definition
  • 加入了新的SoundDefinition.tags测试版可选属性,用于公开服务器声音定义上声明的任意标签元数据
  • Added new optional beta properties on SoundDefinitionFilter for filtering by music metadata and tags: genres, moods, artists, titles, and tags. All comparisons are case-insensitive. An omitted field does not filter; a non-empty array matches when any provided value overlaps the definition's values
  • 向SoundDefinitionFilter加入了新的测试版可选属性,用于按音乐元数据和标签:genres、moods、artists、titles和tags过滤。所有比对均不区分大小写。省略的字段不进行过滤;非空数组在任一提供的值与定义的值有重叠时匹配
  • Added getShapes method on PrimitiveShapesManager.
  • 为PrimitiveShapesManager加入了getShapes方法。
  • Added interface PrimitiveShapeQueryOptions for use with getShapes.
  • 加入了PrimitiveShapeQueryOptions接口,用于与getShapes配合使用。
  • Added AllowListEntry to @minecraft/server-admin with optional name and xuid properties in beta
  • 向@minecraft/server-admin的测试版加入了带有name和xuid可选属性的AllowListEntry
  • AllowList changes in @minecraft/server-admin all in beta
  • @minecraft/server-admin 中 AllowList 的更改(均在测试中)
    • Added entries: AllowListEntry[] property
    • 加入了entries:AllowListEntry类 数组属性
    • Changed add() to accept either a Player or AllowListEntry and removed accepting string as parameter. Adds InvalidArgumentError to this function when AllowListEntry has both name and xuid properties set to undefined.
    • 将 add() 从接受字符串参数改为接受 Player 或 AllowListEntry。当 AllowListEntry 的 name 和 xuid 属性都为 undefined 时,此函数会抛出 InvalidArgumentError。
    • Changed remove() to accept either a Player or AllowListEntry and removed accepting string as parameter. Adds InvalidArgumentError to this function when AllowListEntry has both name and xuid properties set to undefined.
    • 将 remove() 从接受字符串参数改为接受 Player 或 AllowListEntry。当 AllowListEntry 的 name 和 xuid 属性都为 undefined 时,此函数会抛出 InvalidArgumentError。
    • Changed contains() to accept either a Player or AllowListEntry and removed accepting string as parameter. Adds InvalidArgumentError to this function when AllowListEntry has both name and xuid properties set to undefined.
    • 将 contains() 从接受字符串参数改为接受 Player 或 AllowListEntry。当 AllowListEntry 的 name 和 xuid 属性都为 undefined 时,此函数会抛出 InvalidArgumentError。
  • Added new beta enum CloneMode with values Copy, ForceCopy, and Move that specifies how blocks are cloned between regions
  • 加入了包含Copy、ForceCopy和Move值的CloneMode新测试版枚举,用于指定区域之间方块的克隆方式

DIMENSION
维度


  • Added cloneBlocks method to beta that clones a region of blocks from one area of the dimension to another, with support for clone modes and an optional block filter
  • 向测试版加入了 cloneBlocks 方法,用于将一个区域的方块从维度的一个位置克隆到另一个位置,支持克隆模式和可选的方块过滤器

SOUNDDURATIONINFO
SoundDurationInfo类


  • The playback position now reflects calls to SoundInstance.seekTo
  • 现在(.getPlaybackPosition()返回的)播放位置是通过SoundInstance.seekTo调用的
  • While a sound is paused via SoundInstance.pause, the playback position no longer advances; SoundInstance.resume continues from where it was paused
  • 当通过 SoundInstance.pause 暂停音效时,播放位置不再前进;SoundInstance.resume 从暂停处继续播放

BLOCKS
方块


  • When applying a "minecraft:sixteen_way_rotation" value via console command, autocomplete suggestions will now correctly show numbers 0-15. Sixteen-way placement direction block trait now applies its rotation with the same orientation as existing Cardinal Direction and Facing Direction traits.
  • 现在通过控制台命令应用"minecraft:sixteen_way_rotation"值时,自动补全建议会正确显示数字 0-15。现在十六向放置方向方块特性以与现有水平朝向和朝向方块特征相同的朝向应用旋转。
  • Added some trait restrictions for blocks with the minecraft:multi_block trait
  • 为具有minecraft:multi_block方块特征的方块加入了一些方块特征限制
    • Cannot also define the minecraft:connection trait
    • 不能同时定义 minecraft:connection 方块特征
    • Cannot also define the minecraft:placement_position trait
    • 不能同时定义 minecraft:placement_position 方块特征
    • If the minecraft:placement_direction is defined, only the minecraft:cardinal_direction state is allowed to be enabled
    • 如果定义了 minecraft:placement_direction,则仅允许启用 minecraft:cardinal_direction 方块状态
    • The component minecraft:geometry cannot define n_way_visual_rotation for multi-blocks
    • minecraft:geometry 组件不能为多方块定义 n_way_visual_rotation
    • Cannot also define the minecraft:block_entity component
    • 不能同时定义 minecraft:block_entity 组件
  • Each pack now has its own 1KBytes block dynamic properties limit instead of being global
  • 现在每个包有自己的 1KBytes 方块自定义属性限制,而非全局限制
    • Storage structure was updated, your saved properties will be lost
    • 存储结构已更新,已保存的属性将丢失
  • Block-entity's dynamic-properties are now serialized in a readable NBT format, similar to their item-stack and entity counterparts
  • 现在方块实体的自定义属性以可读的 NBT 格式序列化,与其物品堆叠和实体对应项类似
  • Block-entity's dynamic-properties stored on an item-stack can now be modified through the new set method
  • 现在可以通过新的 set 方法修改存储在物品堆叠上的方块实体自定义属性
  • Block dynamic properties are now bucketed by manifest-UUID rather than module-UUID
  • 现在方块自定义属性按 manifest-UUID 而非 module-UUID 进行分桶
  • Added support for y_rotation_offset when using the minecraft:sixteen_way_rotation placement direction block trait.
  • 加入了在使用 minecraft:sixteen_way_rotation 放置方向方块特性时对 y_rotation_offset 的支持。
  • Added horizontal "direction" support for the minecraft:multi_block trait. These new directions "north", "south", "west", "east" still require Upcoming Creator Features experiment to be enabled. When placing horizontal multi-blocks if one or more parts go into an unloaded LevelChunk then the placement of all parts is delayed until both LevelChunks are loaded, delayed placement actions are persistent and saved to Level storage until they are executed. If placing the horizontal multi-block in a structure template, and then rotating the structure, the block parts will only rotate properly if the multi-block is also defined with the minecraft:placement_direction trait enabling the minecraft:cardinal_direction state, otherwise the multi-block parts will not respect the structures rotation
  • 为minecraft:multi_block方块特征加入了水平"direction"支持。这些新方向"north"、"south"、"west"、"east"仍需启用"即将到来的创作者功能"实验性选项。放置水平多方块时,如果一个或多个部分进入未加载的存档区块,则所有部分的放置将被延迟,直到两个存档区块都加载完成;延迟的放置操作将持续存在,会保存到存档存储中直到执行。如果在结构模板中放置水平多方块然后旋转结构,则仅当多方块同时定义了启用minecraft:cardinal_direction方块状态的minecraft:placement_direction方块特征时,方块部分才能正确旋转,否则多方块部分将不遵循结构的旋转

VOXEL SHAPES
体素形状


  • Added occlusion voxel shapes for one-arm, two-arm, three-arm, four-arm, and full-arm wall connections. These shapes will be applied to all Wall variations when the Voxel Shapes experiment is enabled. These shapes improve face culling so that hidden faces of custom blocks are correctly removed when attached to different Wall geometries: single posts, wall runs, corners, T-junctions, intersections, and wall clusters
  • 加入了单臂、双臂、三臂、四臂和全臂墙连接的遮挡体素形状。当启用体素形状实验性选项时,这些形状将应用于所有墙变体。这些形状改善了面剔除,使自定义方块在连接到不同墙几何体(单柱、墙段、拐角、T 型交叉、十字交叉和墙簇)时能正确移除隐藏面

DDUI
数据驱动用户界面


  • Fixing default behavior for close button bellow DDUI custom forms
  • 修复了数据驱动用户界面自定义表单下方关闭按钮的默认行为
    • Default visibility value is false
    • 默认可见性值为假

EDITOR
基岩版编辑器


  • Removed and replaced uses of minecraft/server CompoundBlockVolume in the Experimental API with the beta minecraft/server-editor RelativeVolumeListBlockVolume
  • 移除并替换了 minecraft/server 的实验性 API 中 CompoundBlockVolume 的使用,改用 minecraft/server-editor 的测试版中的 RelativeVolumeListBlockVolume

ITEMS
物品


  • Added a new loot function "carry_over_block_entity_data" with a single boolean field "dynamic_properties" defaulted to false
  • 加入了新的"carry_over_block_entity_data"战利品函数,带有单个布尔值字段"dynamic_properties",默认为假
    • When looting a block with a block-entity and dynamic-properties, it will try to carry its dynamic-properties over to the created item-stack
    • 当掉落具有方块实体和自定义属性的方块时,会尝试将其自定义属性传递到创建的物品堆叠中
    • Requires "Upcoming Creator Features Experiment"
    • 需要"即将到来的创作者功能"实验性子选项

JIGSAW STRUCTURES
拼图结构


  • A Jigsaw Structure's layout will now be persisted to disk if any intersecting chunks are saved. This makes partially saved Jigsaw Structures less prone to breaking because of configuration changes. The feature will be incrementally rolled out to online devices and Realms.
  • 现在如果有任何相交区块被保存,拼图结构的布局会被持久化到磁盘。这使得部分保存的拼图结构不太容易因配置更改而损坏。该功能将逐步推广到在线设备和Realms。

SOUNDS
音效


  • Added a new minecraft:server_sound_definitions payload to sounds/sound_definitions.json that lets behavior packs declare server-side sound definitions for sounds played from script
  • 在sounds/sound_definitions.json中加入了新的minecraft:server_sound_definitions负载,允许行为包为通过脚本播放的声音声明服务器端声音定义
  • Each definition can include an optional duration_info with a seconds length and a mode that controls how playback time is tracked
  • 各定义包含带有 seconds 时长和 mode 模式的可选 duration_info,用于控制播放时间的追踪方式
  • A mode of game_time means the duration is tracked by ticks
  • game_time 模式表示时长按游戏刻追踪
  • A mode of real_time means the duration is tracked by wall-clock time
  • real_time 模式表示时长按实际时间追踪
Example:
示例:
代码:
{
    "format_version": "beta",
    "minecraft:server_sound_definitions": [
        {
            "sound_event_name": "creatorpack:my_cool_song",
            "duration_info": {
                "mode": "game_time",
                "seconds": 180.0
            }
        },
        {
            "sound_event_name": "creatorpack:my_other_song",
            "duration_info": {
                "mode": "real_time",
                "seconds": 12.5
            }
        },
        {
            "sound_event_name": "creatorpack:ambient_loop"
        }
    ]
}
  • Fixed a crash that occurred when loading a behavior pack containing a sounds/sound_definitions.json file with the minecraft:server_sound_definitions payload
  • 修复了加载包含带有 minecraft:server_sound_definitions 负载的 sounds/sound_definitions.json 文件的行为包时发生的崩溃
  • Added minecaft:sound block component
  • 加入了 minecaft:sound 方块组件
    • it requires format version 1.26.20 and Experimental Upcoming Creator Features
    • 需要格式版本1.26.20和"即将到来的创作者功能"实验性子选项
    • it can be used to assign a set of sounds to block and its permutations similar to sound field in blocks.json
    • 可用于为方块及其序列分配一组音效,类似于 blocks.json 中的 sound 字段
    • blocks.json overrides values of minecraft:sound component, including values in all permutations
    • blocks.json 会覆盖 minecraft:sound 组件的值,包括所有序列中的值
代码:
{
    "format_version": "1.26.20",
    "minecraft:block": {
        "description": {
            "identifier": "test:test_block"
        },
        "components": {
            "minecraft:sound": {
                "sound": "glass"
            }
        }
    }
}

USER INTERFACE
用户界面


  • Removed the Point Light Shadow Quality slider and merged its functionality into the Point Light Quality slider. These sliders are available only when the "RenderDragon Features for Creators" experiment toggle is enabled for Vibrant Visuals.
  • 移除了点光源阴影质量滑块,并将其功能合并到点光源质量滑块中。这些滑块仅在为灵动视效启用"为创作者提供的渲染龙功能"实验性子选项时可用。


【冥王大大 译自feedback.minecraft.net 2026 年 7 月 31 日发布的 Minecraft: Bedrock Edition 26.40
【本文排版借助了:SPXXMB 用户脚本 v3.2.5】



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