|Minecraft Java 版是指 Windows、Mac OS 与 Linux 平台上,使用 Java 语言开发的 Minecraft 版本。
|每周快照是 Minecraft Java 版的测试机制,主要用于下一个正式版的特性预览。
|然而,每周快照主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。在快照中打开存档前请务必进行备份。适用于正式版的 Mod 不兼容快照,且大多数 Mod 都不对每周快照提供支持。
|Minecraft Java 版 26.4 仍未发布,26.4-snapshot6 为其第 6 个快照。
|本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址。
NEWS
It's getting chilly in here! This week's 26.4 Snapshot 6 brings snow bricks, a new set of building blocks for anyone who wants their builds to look even cooler ;) We're also adding a new archetype to the Sulfur Cube family: the Cold Sulfur Cube. It's a frosty little friend that knows a thing or two about ice.
这里越来越冷了!本周的 26.4 Snapshot 6 带来了雪砖,一套新的建筑方块,适合任何想让自己的建筑看起来更酷的人 ;) 我们还为硫方怪添加了一个新的原型:Cold 原型硫方怪。它是一个冰冷的小家伙,对冰略知一二。
Stay cool and happy building!
保持凉爽,建造快乐!
NEW FEATURES
新特性
SNOW BRICKS
雪砖
COLD SULFUR CUBE ARCHETYPE
COLD 硫方怪原型
CHANGES
更改
MINOR TWEAKS TO BLOCKS, ITEMS AND ENTITIES
方块,物品与实体的小幅调整
SOUNDS
音效
DEFAULT JVM OPTIONS
默认 JVM 选项
TECHNICAL CHANGES
技术性更改
DATA PACK VERSION 125.1
数据包版本 125.1
SULFUR CUBE ARCHETYPES
硫方怪原型
WORLD GENERATION
世界生成
DENSITY FUNCTIONS
密度函数
CHANGED GRADIENT
更改了 GRADIENT
ADDED DOMAIN_WARP
加入了 DOMAIN_WARP
Samples an input function by applying an offset to each sampled coordinate.
通过对每个采样坐标应用偏移量来对输入函数进行采样。
Note: if the offsets change rapidly by large amount, performance may degrade significantly. This function should be used sparingly.
注意:如果偏移量快速大幅变化,性能可能会显著下降。此函数应谨慎使用。
Format: object with fields:
格式:包含以下字段的对象:
必须指定 offset_x,offset_y,或 offset_z 中的至少一个。
STRUCTURE POOL ELEMENTS
结构池元素
ADDED OPTIONAL CORNER_CONSTRAINT FIELD
加入了可选的 CORNER_CONSTRAINT 字段
Limits the placement of a structure pool element this by sampling a Density Function at the corners of its bounding box.
通过在其边界箱的角点处采样密度函数来限制结构池元素的放置。
Format: list of objects with fields:
格式:包含以下字段的对象列表:
TAGS
标签
FLUID TAGS
流体标签
ITEM TAGS
物品标签
ENTITY TYPE TAGS
实体类型标签
RESOURCE PACK VERSION 101.0
资源包版本 101.0
BLOCK SPRITES
方块精灵图
SOUNDS
音效
BLOCK MODELS
方块模型
FIXED BUGS IN 26.4 SNAPSHOT 6
26.4 SNAPSHOT 6 修复的漏洞
【mxy333 译自Java Team 2026 年 10 月 27 日发布的 Minecraft 26.4 Snapshot 6】
【本文排版借助了:SPXXMB 用户脚本 v3.2.7】
|想了解更多游戏资讯?
|每周快照是 Minecraft Java 版的测试机制,主要用于下一个正式版的特性预览。
|然而,每周快照主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。在快照中打开存档前请务必进行备份。适用于正式版的 Mod 不兼容快照,且大多数 Mod 都不对每周快照提供支持。
|Minecraft Java 版 26.4 仍未发布,26.4-snapshot6 为其第 6 个快照。
|本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址。
NEWS
Minecraft 26.4 Snapshot 6
Minecraft 26.4 Snapshot 6
A Minecraft Java Snapshot
Minecraft Java 版 快照
It's getting chilly in here! This week's 26.4 Snapshot 6 brings snow bricks, a new set of building blocks for anyone who wants their builds to look even cooler ;) We're also adding a new archetype to the Sulfur Cube family: the Cold Sulfur Cube. It's a frosty little friend that knows a thing or two about ice.
这里越来越冷了!本周的 26.4 Snapshot 6 带来了雪砖,一套新的建筑方块,适合任何想让自己的建筑看起来更酷的人 ;) 我们还为硫方怪添加了一个新的原型:Cold 原型硫方怪。它是一个冰冷的小家伙,对冰略知一二。
Stay cool and happy building!
保持凉爽,建造快乐!
NEW FEATURES
新特性
- Added Snow Bricks
- 加入了雪砖
- Added new Cold Sulfur Cube archetype
- 加入了新的 Cold 硫方怪原型
SNOW BRICKS
雪砖
- Snow Bricks can be crafted from 2x2 Snow Blocks
- 雪砖可以由 2x2 雪块合成
- Snow Bricks have a Slab, Stair, and Wall variant
- 雪砖有台阶、楼梯和墙变种
- A Stonecutter cannot be used to craft Snow Brick Slabs, Stairs, and Walls
- 切石机不能用于合成雪砖台阶、雪砖楼梯和雪砖墙
- Snow Bricks belong to the Fast Sliding Sulfur Cube archetype
- 雪砖属于快速滑行硫方怪原型
- Snow Bricks only drop themselves if mined with a Shovel
- 雪砖只有在使用锹挖掘时才会掉落自身
COLD SULFUR CUBE ARCHETYPE
COLD 硫方怪原型
- A new Sulfur Cube archetype that belongs to the special archetype category
- 一个属于特殊原型的新硫方怪原型
- It has the same properties as the Fast Sliding archetype, but floats and replaces water below it with a disk of Frosted Ice when it moves, similar to the Frost Walker enchantment
- 它与快速滑行原型具有相同的属性,但会漂浮在水上,并在移动时将其下方的水替换为一片霜冰,类似于冰霜行者附魔
- Air blocks above the water block are required for Frosted Ice placement
- 生成霜冰需要水方块上方有空气
- Will only place Frosted Ice if the Sulfur Cube starts its movement while it is on ground
- 仅当硫方怪在地面上开始移动时,才会生成霜冰
- Used when the Sulfur Cube absorbs a Blue Ice block
- 当硫方怪吸收蓝冰时使用
CHANGES
更改
- Changed the default JVM options
- 更改了默认 JVM 选项
- Mobs falling through lava may take slightly less fall damage in some cases
- 在某些情况下,穿过熔岩的生物受到的摔落伤害可能会略微减少
MINOR TWEAKS TO BLOCKS, ITEMS AND ENTITIES
方块,物品与实体的小幅调整
- All Packed Ice Brick variants will now require a pickaxe to be mined in order to drop themselves
- 所有浮冰砖变种现在需要镐来挖掘才会掉落自身
- Brittle Ice will no longer crack when a Stray is standing on top of it
- 当流浪者站在脆冰上时,脆冰不再碎裂
SOUNDS
音效
- Added ambient sounds to Ice Crystals
- 为冰晶加入了环境音效
- An Ice crystal block has a chance of playing an ambient sound if it has a block of packed ice below
- 如果冰晶方块下方有一块浮冰,则有几率播放环境音效
DEFAULT JVM OPTIONS
默认 JVM 选项
- The game now automatically sets its Java heap size based on your system's RAM, using up to 25% with a maximum of 4 GB
- 游戏现在会根据您系统的内存自动设置其 Java 堆大小,最多使用 25%,上限为 4 GB
TECHNICAL CHANGES
技术性更改
- The Data Pack version is now 125.1
- 将数据包版本号更改为 125.1
- The Resource Pack version is now 101.0
- 将资源包版本号更改为 101.0
DATA PACK VERSION 125.1
数据包版本 125.1
SULFUR CUBE ARCHETYPES
硫方怪原型
- Added new location_based_effects field - an optional list of location-based effects
- 加入了新的 location_based_effects 字段 - 一个可选的基于位置的效果列表
- The format for each entry is exactly the same as a location-based enchantment effect
- 每个条目的格式与基于位置的魔咒效果完全相同
- Level-based values in this definition will always be evaluated with level 1
- 此定义中基于等级的值将始终使用等级 1 进行求值
WORLD GENERATION
世界生成
DENSITY FUNCTIONS
密度函数
CHANGED GRADIENT
更改了 GRADIENT
- The from_coordinate and to_coordinate fields now additionally accept a Vertical Anchor, as long as axis is y
- from_coordinate 和 to_coordinate 字段现在还会额外接受垂直锚点,只要 axis 为 y
ADDED DOMAIN_WARP
加入了 DOMAIN_WARP
Samples an input function by applying an offset to each sampled coordinate.
通过对每个采样坐标应用偏移量来对输入函数进行采样。
Note: if the offsets change rapidly by large amount, performance may degrade significantly. This function should be used sparingly.
注意:如果偏移量快速大幅变化,性能可能会显著下降。此函数应谨慎使用。
Format: object with fields:
格式:包含以下字段的对象:
- input - Density Function, the input function to sample
- input - 密度函数,采样所用的输入函数
- offset_x - Density Function, the offset to apply to sampled X coordinates
- offset_x - 密度函数,应用于采样 X 坐标的偏移量
- The result is implicitly truncated to an integer
- 结果会被隐式截断为整数
- If not specified, defaults to: 0.0
- 如果未指定,默认为:0.0
- offset_y - Density Function, the offset to apply to sampled Y coordinates
- offset_y - 密度函数,应用于采样 Y 坐标的偏移量
- The result is implicitly truncated to an integer
- 结果会被隐式截断为整数
- If not specified, defaults to: 0.0
- 如果未指定,默认为:0.0
- offset_z - Density Function, the offset to apply to sampled Z coordinates
- offset_z - 密度函数,应用于采样 Z 坐标的偏移量
- The result is implicitly truncated to an integer
- 结果会被隐式截断为整数
- If not specified, defaults to: 0.0
- 如果未指定,默认为: 0.0
必须指定 offset_x,offset_y,或 offset_z 中的至少一个。
STRUCTURE POOL ELEMENTS
结构池元素
ADDED OPTIONAL CORNER_CONSTRAINT FIELD
加入了可选的 CORNER_CONSTRAINT 字段
Limits the placement of a structure pool element this by sampling a Density Function at the corners of its bounding box.
通过在其边界箱的角点处采样密度函数来限制结构池元素的放置。
Format: list of objects with fields:
格式:包含以下字段的对象列表:
- density_function - the Density Function to sample at the bounding box' corner
- density_function - 在边界箱角处采样的密度函数
- acceptable_density - inclusive range of doubles, a corner's sampled density within this range counts as "inside"
- acceptable_density - 双精度浮点数的闭区间,角点的采样密度在此范围内即算作“内部”
- padding - integer between 0 and 8, the padding of the bounding box before sampling its corners
- padding - 介于 0 和 8 之间的整数,即在采样边界箱角点前该边界箱的填充量
- If not present, defaults to 0
- 如果不存在,默认为 0
- corners - one of all, top, or bottom, which corners to check
- corners - 以下之一:all、top 或 bottom,指定要检查哪些角
- If not present, defaults to all
- 如果不存在,默认为 all
- required_corners - range between 1 and 8, the number of corners that must be inside acceptable_density for the check to pass
- required_corners - 范围为 1 到 8,必须位于 acceptable_density 内才能通过检查的角点数量
TAGS
标签
FLUID TAGS
流体标签
- Added #swimmable for fluids that players can swim in
- 为玩家可在其中游泳的流体加入了 #swimmable
ITEM TAGS
物品标签
- Added #sulfur_cube_archetype/cold - items that can be placed inside the Sulfur Cube that turns it into a Cold Sulfur Cube archetype
- 加入了 #sulfur_cube_archetype/cold - 可被硫方怪吸收的物品,会将其转变为 Cold 硫方怪原型
ENTITY TYPE TAGS
实体类型标签
- Added #swimming - entity types that are considered swimming in water
- 加入了 #swimming - 被视为在水中游泳的实体类型
- Added #flying - entity types that are considered flying
- 加入了 #flying - 被视为飞行的实体类型
RESOURCE PACK VERSION 101.0
资源包版本 101.0
BLOCK SPRITES
方块精灵图
- Added new Block textures:
- 加入了新的方块纹理:
- block/snow_bricks.png
- block/snow_bricks.png
SOUNDS
音效
- Added new sound events:
- 加入了新的声音事件:
- block.ice_crystal.ambient
- block.ice_crystal.ambient
BLOCK MODELS
方块模型
- Removed Block Models:
- 移除了方块模型:
- block/cube_top
- block/cube_top
FIXED BUGS IN 26.4 SNAPSHOT 6
26.4 SNAPSHOT 6 修复的漏洞
- MC-127491 - Drowned, zombie villagers and zombified piglins have the DrownedConversionTime and InWaterTime tags
- MC-127491 - 溺尸、僵尸村民和僵尸猪灵拥有 DrownedConversionTime 和 InWaterTime 标签
- MC-269319 - Bringing the camera close to the player in third-person view underwater disables the water overlay and zoom effect
- MC-269319 - 在第三人称视角下于水下将相机靠近玩家会禁用水的着色和缩放效果
- MC-308361 - Small sulfur cubes that split from bucketed sulfur cubes can despawn
- MC-308361 - 从硫方怪桶中放出的硫方怪分裂出的小硫方怪会消失
- MC-311992 - The code used to join a Realm is inconsistently referred to as both an "Invite Code" and a "Join Code"
- MC-311992 - 用于加入 Realms 的代码被不一致地同时称为“Invite Code”和“Join Code”
- MC-311994 - Delayed block breaking completes early or stalls
- MC-311994 - 延迟方块破坏会提前完成或卡死1
- MC-312016 - The water overlay does not render when the player's head is against a block above them
- MC-312016 - 当玩家头部紧贴上方方块时,水着色效果不渲染
- MC-312270 - The game crashes when trying to open the inventory while spectating a mob
- MC-312270 - 在旁观生物时尝试打开物品栏会导致游戏崩溃
- MC-312384 - Standing in fire or lava while under the effect of Freezing spams the fire extinguishing sound
- MC-312384 - 在处于冰冻状态效果影响下时站在火或熔岩中会频繁播放灭火音效
- MC-312450 - Jumping right before breaking a block makes the block reappear for a short amount of time
- MC-312450 - 在破坏方块时跳跃会使方块短暂重新出现
- MC-312489 - The "How Did We Get Here?" advancement doesn't require the Freezing effect
- MC-312489 - “为什么会变成这样呢?”进度不要求冰冻状态效果
- MC-312490 - The "A Furious Cocktail" advancement doesn't require the Freezing effect
- MC-312490 - “狂乱的鸡尾酒”进度不要求冰冻状态效果
- MC-312501 - The multiplayer.other_players.not_available string is missing a verb and is improperly capitalized
- MC-312501 - multiplayer.other_players.not_available 字符串缺少动词且大小写不规范
- MC-312529 - The gui.player_options.unfriend.confirm string refers to the friends list as "your Friends", unlike similar strings
- MC-312529 - gui.player_options.unfriend.confirm 字符串将好友列表称为 "your Friends",与类似字符串不同
- MC-312530 - The options.hideMatchedNames.tooltip string refers to muted players as "hidden players", unlike similar strings
- MC-312530 - options.hideMatchedNames.tooltip 字符串将被屏蔽的玩家称为“hidden players”,与类似字符串不同
- MC-312531 - The gui.abuseReport.discard.draft.overwrite string uses the words "report draft" instead of "draft report", unlike similar strings
- MC-312531 - gui.abuseReport.discard.draft.overwrite 字符串使用了 "report draft" 而不是 "draft report",与类似字符串不同
- MC-312532 - Zombie villagers spawn as their plains variant in ice caves instead of the snowy one
- MC-312532 - 僵尸村民在冰封洞穴中生成的是平原变种,而不是雪地变种
- MC-312533 - The gui.abuseReport.draft.restart string uses the verb "Start" instead of "Create", unlike similar strings
- MC-312533 - gui.abuseReport.draft.restart 字符串使用了动词“Start”而不是“Create”,与类似字符串不同
- MC-312574 - Entities can crack and destroy brittle ice when the mob_griefing game rule is set to false
- MC-312574 - 当 mob_griefing 游戏规则设置为 false 时,实体可以使脆冰碎裂并将其破坏
- MC-312576 - Brittle ice can be cracked and destroyed by players inside spawn protection
- MC-312576 - 脆冰可以被处于出生点保护区域内的玩家碎裂并破坏
- MC-312579 - The game crashes when opening the inventory while a below_name scoreboard objective is active
- MC-312579 - 当 below_name 计分板目标处于启用状态时,打开物品栏会导致游戏崩溃
- MC-312584 - The chat messages report button claims chat is disabled or blocked when reporting friends from the title screen
- MC-312584 - 从主菜单举报好友时,聊天消息举报按钮提示聊天已禁用或被屏蔽
- MC-312589 - Frostbites, zombie villagers and zombified piglins have the FrostbiteConversionTime tag
- MC-312589 - 冻尸、僵尸村民和僵尸猪灵带有 FrostbiteConversionTime 标签
- MC-312592 - Gravel blobs generate in a different order than before, causing feature order cycles in data packs
- MC-312592 - 沙砾团簇的生成顺序与之前不同,导致数据包中出现地物顺序循环
- MC-312606 - Sculk sensors are activated upon jukeboxes automatically switching discs in playlists
- MC-312606 - 幽匿感测体在唱片机于播放列表中自动切换唱片时被激活
- MC-312610 - Shulkers do not crack brittle ice when standing on it
- MC-312610 - 潜影贝附着在脆冰上时不会使其破裂
- MC-312624 - Lily pads cannot be placed on brittle ice
- MC-312624 - 睡莲不能放置在脆冰上
- MC-312625 - Iron golems summoned by villagers can spawn on brittle ice
- MC-312625 - 由村民召唤的铁傀儡可以在脆冰上生成
- MC-312629 - Ice caves generate gravel, diorite, and andesite blobs twice
- MC-312629 - 冰封洞穴会生成两次沙砾、闪长岩和安山岩团块
- MC-312632 - Icicles and sulfur spikes are not part of the #dangerous_for_teleportation block tag, unlike pointed dripstone
- MC-312632 - 与滴水石锥不同,冰锥和硫黄尖锥不属于 #dangerous_for_teleportation 方块标签
- MC-312638 - Music discs ejected from jukeboxes with chests above them spawn inside the chests
- MC-312638 - 从上方有箱子的唱片机中弹出的音乐唱片会生成在箱子内部
- MC-312639 - Opening a screen while in a world automatically focuses a button if the tab or any of the arrow keys was used previously
- MC-312639 - 在世界中打开界面时,如果之前使用过 Tab 键或任意方向键,会自动聚焦某个按钮
- MC-312651 - The bottom face of a jukebox uses its new texture when the "Programmer Art" resource pack is enabled
- MC-312651 - 当启用“Programmer Art”资源包时,唱片机的底面使用了其新纹理
- MC-312665 - The game crashes in the pause menu when the music toast is on and a music track cannot be played
- MC-312665 - 当音乐弹窗已开启且无法播放音乐曲目时,游戏会在暂停菜单中崩溃
- MC-312678 - Spruce wall hanging signs use the oak map color on maps
- MC-312678 - 墙上的悬挂式云杉木告示牌在地图上使用橡木的地图颜色
- MC-312682 - Lava can start fires next to crimson and warped shelves
- MC-312682 - 岩浆可以点燃绯红木展示架和诡异木展示架的侧面
- MC-312775 - UI elements from screens behind popups can be hovered over with the mouse cursor
- MC-312775 - 弹窗后方界面的 UI 元素可以用鼠标光标悬停
- MC-312778 - Red and brown mushrooms can visually float on top of walls that have the up block state property set to false
- MC-312778 - 红色和棕色蘑菇可以在 up 方块状态属性设置为 false 的墙顶部视觉上悬浮
- MC-312780 - Oak, birch, spruce, and jungle trees no longer convert the block below their trunks into dirt
- MC-312780 - 橡树、白桦、云杉和丛林树不再将树干下方的方块转化为泥土
- MC-312783 - Consumable and equippable items lose their default sounds after upgrading worlds
- MC-312783 - 升级世界后,可消耗和可装备的物品丢失其默认音效
- MC-312801 - Magma cubes stop being visible at a shorter distance than slimes and sulfur cubes of the same size
- MC-312801 - 岩浆怪在比相同尺寸的史莱姆和硫方怪更短的距离处就变得不可见
- MC-312804 - Some villager trades still unexpectedly differ from 1.21.11
- MC-312804 - 一些村民交易仍然与 1.21.11 存在意外差异
【mxy333 译自Java Team 2026 年 10 月 27 日发布的 Minecraft 26.4 Snapshot 6】
【本文排版借助了:SPXXMB 用户脚本 v3.2.7】
Powered by SPXXMB 3.2.7 with love
Converted at 2026-10-28 01:23 +0800
Converted at 2026-10-28 01:23 +0800
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