|Minecraft Java 版是指 Windows、Mac OS 与 Linux 平台上,使用 Java 语言开发的 Minecraft 版本。
|每周快照是 Minecraft Java 版的测试机制,主要用于下一个正式版的特性预览。
|然而,每周快照主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。在快照中打开存档前请务必进行备份。适用于正式版的 Mod 不兼容快照,且大多数 Mod 都不对每周快照提供支持。
|Minecraft Java 版 26.4 仍未发布,26.4-snapshot4 为其第 4 个快照。
|本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址。
NEWS
With 26.4 Snapshot 4, we're breaking out a cool new block, introducing Brittle Ice! And Jukeboxes can now keep the music going with playlists by putting your music discs in a chest above them, making dance parties much easier. Just be careful not to dance on the Brittle Ice, as it'll start cracking under your feet...
在 26.4 Snapshot 4 中,我们推出了一个酷炫的新方块,引入了脆冰!而且唱片机现在可以通过将你的音乐唱片放在它们上方的箱子中,用播放列表让音乐持续播放,让舞会变得容易得多。只是要小心不要在脆冰上跳舞,因为它会在你脚下开始开裂……
Happy Dance Break!
快乐舞蹈时间!
NEW FEATURES
新特性
JUKEBOX PLAYLISTS
唱片机播放列表
BRITTLE ICE
脆冰
CHANGES
更改
MINOR TWEAKS TO BLOCKS, ITEMS AND ENTITIES
方块,物品与实体的小幅调整
SOUNDS
音效
TECHNICAL CHANGES
技术性更改
NETWORK PROTOCOL
网络协议
DATA PACK VERSION 124.0
数据包版本 124.0
SOUND EVENTS
声音事件
SULFUR CUBE ARCHETYPES
硫方怪原型
CHICKEN SOUND VARIANTS
鸡的音效变种
COW SOUND VARIANTS
牛的音效变种
CAT SOUND VARIANTS
猫的音效变种
PIG SOUND VARIANTS
猪的音效变种
WOLF SOUND VARIANTS
狼的音效变种
FLUID STATES
流体状态
PREDICATES
谓词
BLOCK PREDICATES
方块谓词
UPDATED MATCHING_FLUIDS
更新了 MATCHING_FLUIDS
Added a state field to match state properties
为匹配状态属性加入了 state 字段
Format:
格式:
ENCHANTMENTS
附魔
CHANGED MINECRAFT:EXPLODE ENCHANTMENT EFFECT
更改了 MINECRAFT:EXPLODE 魔咒效果
WORLD GENERATION
世界生成
FEATURES
地物
ADDED CREVASSE FEATURE TYPE
加入了 CREVASSE 地物类型
Carves a winding, tapered crevasse into exposed terrain. The crevasse follows the terrain surface, extends in opposite directions from its placement position and requires a minimum connected footprint before carving.
在裸露地形中雕凿出一条蜿蜒、渐窄的裂隙。该裂隙沿地形表面延伸,从其放置位置向相反方向延伸,并在雕凿前需要最小的连通足迹。
TAGS
标签
BLOCK TAGS
方块标签
ENTITY TYPE TAGS
实体类型标签
RESOURCE PACK VERSION 100.1
资源包版本 100.1
BLOCK SPRITES
方块精灵图
SOUNDS
音效
FIXED BUGS IN 26.4 SNAPSHOT 4
26.4 SNAPSHOT 4 修复的漏洞
【mxy333 译自Java Team 2026 年 10 月 13 日发布的 Minecraft 26.4 Snapshot 4】
【本文排版借助了:SPXXMB 用户脚本 v3.2.7】
|想了解更多游戏资讯?
|每周快照是 Minecraft Java 版的测试机制,主要用于下一个正式版的特性预览。
|然而,每周快照主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。在快照中打开存档前请务必进行备份。适用于正式版的 Mod 不兼容快照,且大多数 Mod 都不对每周快照提供支持。
|Minecraft Java 版 26.4 仍未发布,26.4-snapshot4 为其第 4 个快照。
|本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址。
NEWS
Minecraft 26.4 Snapshot 4
Minecraft 26.4 Snapshot 4
A Minecraft Java Snapshot
Minecraft Java 版 快照
With 26.4 Snapshot 4, we're breaking out a cool new block, introducing Brittle Ice! And Jukeboxes can now keep the music going with playlists by putting your music discs in a chest above them, making dance parties much easier. Just be careful not to dance on the Brittle Ice, as it'll start cracking under your feet...
在 26.4 Snapshot 4 中,我们推出了一个酷炫的新方块,引入了脆冰!而且唱片机现在可以通过将你的音乐唱片放在它们上方的箱子中,用播放列表让音乐持续播放,让舞会变得容易得多。只是要小心不要在脆冰上跳舞,因为它会在你脚下开始开裂……
Happy Dance Break!
快乐舞蹈时间!
NEW FEATURES
新特性
- Added Jukebox Playlists
- 加入了唱片机播放列表
- Added Brittle Ice
- 加入了脆冰
JUKEBOX PLAYLISTS
唱片机播放列表
- Place a single Chest, Trapped Chest, or any Copper Chest variant directly above a Jukebox to use its Music Discs as a playlist
- 将单个箱子、陷阱箱或任意铜箱子变种直接放置在唱片机上方,以将其中的音乐唱片用作播放列表
- Discs play in slot order, skipping empty slots and other non-music-disc items and looping back to the start
- 唱片按槽位顺序播放,跳过空槽位和其他非音乐唱片物品,并在播放完毕后循环回到开头
- When a disc finishes, the Jukebox swaps it with the next disc in the chest
- 当一张唱片播放完毕时,唱片机会将其与箱子中的下一张唱片交换
- If the chest has no Music Discs, the disc in the Jukebox plays again
- 如果箱子中没有音乐唱片,唱片机中的唱片会再次播放
- Ejecting the current disc skips to the next available disc
- 弹出当前唱片会跳到下一张可用唱片
BRITTLE ICE
脆冰
- Brittle Ice is a new block that can be found in Ice Caves
- 脆冰是一种新方块,可以在冰封洞穴中找到
- Once a player or mob steps on it, it will start to crack and eventually break
- 一旦玩家或生物踩到它,它就会开始产生裂纹并最终破碎
- The Frostbite mob can walk on Brittle Ice without breaking it
- 冻尸可以在脆冰上行走而不会将其破坏
- Brittle Ice only generates naturally in Ice Caves as part of the crevasse feature
- 脆冰仅作为 crevasse 地物的一部分自然生成于冰封洞穴中
- It is obtainable with Silk Touch
- 它可以通过精准采集获得
- It can also be created by water flowing onto a Blue Ice block
- 它也可以在水流到蓝冰方块上时生成
- Any water block that borders the Blue Ice block horizontally will turn into Brittle Ice
- 任何与蓝冰方块水平相邻的水方块都会变成脆冰
CHANGES
更改
MINOR TWEAKS TO BLOCKS, ITEMS AND ENTITIES
方块,物品与实体的小幅调整
- Frosted Ice now emits a vibration event when changing state
- 霜冰现在在状态改变时会发出振动事件
- Ice, Frosted Ice, and Brittle Ice will no longer show their inside block faces when placed next to each other
- 冰、霜冰和脆冰相邻放置时不再显示其内部的方块面
- Zombies, Drowned, and Husks are now immune to freezing and will not take damage from the Freezing effect
- 僵尸、溺尸和尸壳现在免疫冰冻,不会受到冰冻效果伤害
- Drowned now turn into a Zombie before converting into a Frostbite when they are in Powder Snow
- 溺尸现在会在细雪中先转化为僵尸,然后再转化为冻尸
SOUNDS
音效
- Added custom sounds for Ice, Packed Ice, Blue Ice and Frosted Ice blocks
- 为冰、浮冰、蓝冰和霜冰方块加入了自定义音效
- Renamed minecraft:amethyst block sound set to minecraft:amethyst_block to better match sound event names
- 将 minecraft:amethyst 方块声音集重命名为 minecraft:amethyst_block 以更好地匹配声音事件名称
TECHNICAL CHANGES
技术性更改
- The Data Pack version is now 124.0
- 将数据包版本号更改为 124.0
- The Resource Pack version is now 100.1
- 将资源包版本号更改为 100.1
NETWORK PROTOCOL
网络协议
- The server now more consistently disconnects clients when a packet they sent causes an error
- 当客户端发送的数据包导致错误时,服务器现在会更一致地断开客户端的连接
DATA PACK VERSION 124.0
数据包版本 124.0
SOUND EVENTS
声音事件
- Removed sound events:
- 移除了声音事件:
- minecraft:intentionally_empty
- minecraft:intentionally_empty
SULFUR CUBE ARCHETYPES
硫方怪原型
- Fields hit_sound and push_sound in sound_settings structure are now optional
- 字段 hit_sound 和 push_sound 在 sound_settings 结构中现在可选
CHICKEN SOUND VARIANTS
鸡的音效变种
- Fields ambient_sound, hurt_sound, death_sound, step_sound in adult_sounds and baby_sounds structures are now optional
- 在 adult_sounds 和 baby_sounds 结构中的 ambient_sound、hurt_sound、death_sound、step_sound 字段现在可选
COW SOUND VARIANTS
牛的音效变种
- Fields ambient_sound, hurt_sound, death_sound, step_sound are now optional
- 字段 ambient_sound, hurt_sound, death_sound, step_sound 现在可选
CAT SOUND VARIANTS
猫的音效变种
- Fields ambient_sound, stray_ambient_sound, hiss_sound, hurt_sound, death_sound, eat_sound, beg_for_food_sound, purr_sound, purreow_sound in adult_sounds and baby_sounds structures are now optional
- 在 adult_sounds 和 baby_sounds 结构中的 ambient_sound, stray_ambient_sound, hiss_sound, hurt_sound, death_sound, eat_sound, beg_for_food_sound, purr_sound, purreow_sound 字段现在可选
PIG SOUND VARIANTS
猪的音效变种
- Fields ambient_sound, hurt_sound, death_sound, step_sound, eat_sound in adult_sounds and baby_sounds structures are now optional
- 在 adult_sounds 和 baby_sounds 结构中的 ambient_sound、hurt_sound、death_sound、step_sound、eat_sound 字段现在可选
WOLF SOUND VARIANTS
狼的音效变种
- Fields ambient_sound, hurt_sound, death_sound, step_sound, growl_sound, pant_sound, whine_sound in adult_sounds and baby_sounds structures are now optional
- 在 adult_sounds 和 baby_sounds 结构中的 ambient_sound、hurt_sound、death_sound、step_sound、growl_sound、pant_sound、whine_sound 字段现在可选
FLUID STATES
流体状态
- Removed flowing_water and flowing_lava fluid types
- 移除了 flowing_water 和 flowing_lava 流体类型
- Fluid types now have the following properties
- 流体类型现在具有以下属性
- level: Integer; same as before, the level of fluid from 1 to 8
- level: 整数;与之前相同,流体等级从 1 到 8
- source: Boolean; true for source blocks, false otherwise
- source:布尔值;对于源方块为 true,否则为 false
PREDICATES
谓词
BLOCK PREDICATES
方块谓词
UPDATED MATCHING_FLUIDS
更新了 MATCHING_FLUIDS
Added a state field to match state properties
为匹配状态属性加入了 state 字段
Format:
格式:
- state: A map of name-value properties to be matched against the fluid state properties
- state: 一个名称-值属性映射,用于与流体状态属性匹配
- Value can be integer, boolean or string or object with optional min and max properties
- 值可以是整数、布尔值或字符串,或者是带有可选的 min 和 max 属性的对象
ENCHANTMENTS
附魔
CHANGED MINECRAFT:EXPLODE ENCHANTMENT EFFECT
更改了 MINECRAFT:EXPLODE 魔咒效果
- Fields small_particle, large_particle and sound are now optional
- 字段 small_particle, large_particle 和 sound 现在可选
WORLD GENERATION
世界生成
FEATURES
地物
ADDED CREVASSE FEATURE TYPE
加入了 CREVASSE 地物类型
Carves a winding, tapered crevasse into exposed terrain. The crevasse follows the terrain surface, extends in opposite directions from its placement position and requires a minimum connected footprint before carving.
在裸露地形中雕凿出一条蜿蜒、渐窄的裂隙。该裂隙沿地形表面延伸,从其放置位置向相反方向延伸,并在雕凿前需要最小的连通足迹。
- Format: object with fields:
- 格式:包含字段的对象:
- max_width - integer (between 2 and 8), maximum cross-section width in blocks
- max_width - 整数(介于 2 和 8 之间),以方块为单位的最大横截面宽度
- max_length - integer (between 4 and 16), maximum end-to-end length in blocks
- max_length - 整数(介于 4 和 16 之间),以方块为单位的最大端到端长度
- min_footprint - integer (between 1 and 32), minimum connected horizontal footprint required before carving
- min_footprint - 整数(介于 1 和 32 之间),雕刻前所需的最小连通水平覆盖范围
- cursor_surface_search_range - positive integer, maximum amount of blocks the cursor will scan downwards to find its next position
- cursor_surface_search_range - 正整数,光标向下扫描以寻找其下一个位置的最大方块数量
- column_surface_search_range - positive integer, maximum amount of blocks each carving will scan downwards to find a carvable surface
- column_surface_search_range - 正整数,每次雕刻向下扫描以寻找可雕刻表面的最大方块数量
- twistiness - float (between 0.0 and 16.0), amount of horizontal curvature
- twistiness - 浮点数(介于 0.0 和 16.0 之间),水平弯曲程度
- tapering - float (between 0.0 and 1.0), amount of tapering applied on each step of growing the crevasse
- tapering - 浮点数(介于 0.0 和 1.0 之间),在裂隙生长的每一步中应用的渐缩量
- turn_factor - float (between 0.0 and 1.0), intensity of rotation applied on each step of growing the crevasse
- turn_factor - 浮点数(介于 0.0 和 1.0 之间),在裂隙生长的每一步中应用的旋转强度
- carve_depth - int provider, carve depth below the origin terrain surface
- carve_depth - 整数提供器,雕刻深度低于原始地形表面
- fill_depth - int provider, fill depth below the origin terrain surface
- fill_depth - 整数提供器,原始地形表面下方的填充深度
- surface_block - Block state provider, block placed over the crevasse opening
- surface_block - 方块状态提供器,放置在裂隙开口上方的方块
- fill_block - Block state provider, block placed at or below the selected fill depth
- fill_block - 方块状态提供器,在选定填充深度处或以下放置的方块
- carvable_blocks - Block predicate, which blocks the crevasse is allowed to remove
- carvable_blocks - 方块谓词,用于指定裂隙允许移除哪些方块
- acceptable_barrier - Block predicate, which pre-existing blocks to accept as part of a barrier
- acceptable_barrier - 方块谓词,用于确定哪些已存在的方块可作为屏障的一部分被接受
TAGS
标签
BLOCK TAGS
方块标签
- Added block tag #jukebox_containers to describe all blocks usable by a Jukebox as a source for music disc playlists
- 加入了方块标签 #jukebox_containers 以描述所有可被唱片机用作音乐唱片播放列表来源的方块
- Added block tag #face_occluding_ice_blocks to describe all ice blocks that should enable face culling when placed next to each other
- 加入了方块标签 #face_occluding_ice_blocks 以描述所有在相邻放置时应启用面剔除的冰方块
ENTITY TYPE TAGS
实体类型标签
- Added the entity type tag #does_not_break_brittle_ice for mobs that do not break Brittle Ice blocks when stepping on them
- 为踩在脆冰上时不会将其破坏的生物加入了实体类型标签 #does_not_break_brittle_ice
RESOURCE PACK VERSION 100.1
资源包版本 100.1
BLOCK SPRITES
方块精灵图
- Updated the following Block textures:
- 更新了以下方块纹理:
- block/jukebox_side.png
- block/jukebox_side.png
- block/jukebox_top.png
- block/jukebox_top.png
- Added new Block textures:
- 加入了新的方块纹理:
- block/brittle_ice_0.png
- block/brittle_ice_0.png
- block/brittle_ice_1.png
- block/brittle_ice_1.png
- block/brittle_ice_2.png
- block/brittle_ice_2.png
- block/brittle_ice_3.png
- block/brittle_ice_3.png
- block/jukebox_bottom.png
- block/jukebox_bottom.png
SOUNDS
音效
- Added new sound events:
- 加入了新的声音事件:
- block.blue_ice.break
- block.blue_ice.break
- block.blue_ice.fall
- block.blue_ice.fall
- block.blue_ice.hit
- block.blue_ice.hit
- block.blue_ice.place
- block.blue_ice.place
- block.blue_ice.step
- block.blue_ice.step
- block.brittle_ice.break
- block.brittle_ice.break
- block.brittle_ice.fall
- block.brittle_ice.fall
- block.brittle_ice.hit
- block.brittle_ice.hit
- block.brittle_ice.place
- block.brittle_ice.place
- block.brittle_ice.step
- block.brittle_ice.step
- block.brittle_ice.crack
- block.brittle_ice.crack
- block.frosted_ice.break
- block.frosted_ice.break
- block.frosted_ice.fall
- block.frosted_ice.fall
- block.frosted_ice.hit
- block.frosted_ice.hit
- block.frosted_ice.place
- block.frosted_ice.place
- block.frosted_ice.step
- block.frosted_ice.step
- block.ice.ambient
- block.ice.ambient
- block.packed_ice.break
- block.packed_ice.break
- block.packed_ice.fall
- block.packed_ice.fall
- block.packed_ice.hit
- block.packed_ice.hit
- block.packed_ice.place
- block.packed_ice.place
- block.packed_ice.step
- block.packed_ice.step
- entity.drowned.converted_to_zombie
- entity.drowned.converted_to_zombie
FIXED BUGS IN 26.4 SNAPSHOT 4
26.4 SNAPSHOT 4 修复的漏洞
- MC-80827 - Mob statistics are missing space between the mob's name and the description
- MC-80827 - 生物统计信息中,生物名称与描述之间缺少空格
- MC-148455 - Dispensing an item with special behavior only plays the item's usage sound for certain cases
- MC-148455 - 发射具有特殊行为的物品时,在某些情况下只播放该物品的使用音效
- MC-149032 - Clicking non-button areas of the stonecutter block selection GUI plays a clicking sound
- MC-149032 - 点击切石机的选择方块GUI的无按钮区域会播放点击音效
- MC-163196 - Several blocks which can be placed on the sides of slime blocks cannot be placed on the sides of honey blocks
- MC-163196 - 多个可放置在黏液块侧面的方块无法放置在蜂蜜块的侧面
- MC-166792 - Attempting to navigate beyond the 100 page limit in a book and quill plays the page rustling sound
- MC-166792 - 尝试在书与笔中翻页超过100页上限时会播放翻页的沙沙声
- MC-195474 - Can't move focus away from the "Done" button after pressing Tab to focus on it in the sign editing screen
- MC-195474 - 在告示牌编辑界面按下Tab键将焦点移至“完成”按钮后,无法将焦点移开
- MC-207916 - Flint and steel and fire charges do not make a sound when igniting TNT
- MC-207916 - 打火石和火焰弹点燃TNT时不会发出音效
- MC-251040 - Several blocks which can be placed on top of slime blocks cannot be placed on top of honey blocks
- MC-251040 - 一些可以放置在黏液块上方的方块无法放置在蜂蜜块上方
- MC-251041 - Several blocks which can be placed on the bottom of slime blocks cannot be placed on the bottom of honey blocks
- MC-251041 - 一些可以放置在黏液块底面的方块无法放置在蜂蜜块底面
- MC-275975 - The "Unknown element name" codec error is missing a space
- MC-275975 - “Unknown element name”编解码器错误缺少一个空格
- MC-280455 - Items equippable on the saddle slot that have a custom equipping sound do not play the specified sound when saddling entities
- MC-280455 - 可装备在鞍槽且具有自定义装备音效的物品,在给实体装备时不会播放指定音效
- MC-280480 - The flint and steel clicking sound is not played when attempting to ignite TNT with a flint and steel when the tnt_explodes game rule is set to false
- MC-280480 - 当 tnt_explodes 游戏规则设置为 false 时,尝试用打火石点燃 TNT 不会播放打火石的音效
- MC-304895 - The overworld sky is no longer black in End biomes
- MC-304895 - 在末地生物群系中主世界的天空不再是黑色的
- MC-305544 - Using the middle mouse button in Survival/Creative/Adventure mode and switching to Spectator mode opens the Spectator mode hotbar
- MC-305544 - 在生存/创造/冒险模式下使用鼠标中键并切换到旁观模式会打开旁观模式快捷栏
- MC-307672 - The name_tag_distance attribute overrides the below_name_distance attribute
- MC-307672 - name_tag_distance 属性会覆盖 below_name_distance 属性
- MC-309335 - Any mouse button can be used to interact with entries in the world, server, and language selection screens
- MC-309335 - 任何鼠标按键均可用于与世界、服务器和语言选择屏幕中的条目进行交互
- MC-309336 - Any mouse button can be used to select and apply command autocomplete suggestions
- MC-309336 - 任意鼠标按键均可用于选择和采用命令自动补全建议
- MC-310088 - The taskbar icon displays the Java logo instead of the game's logo
- MC-310088 - 任务栏图标显示的是 Java 徽标而不是游戏的徽标
- MC-311312 - Endermen and entities eating chorus fruit can still pass through the world border
- MC-311312 - 末影人和食用紫颂果的实体仍可穿过世界边界
- MC-312200 - "Vegetation" is misspelled as "Vegitation" on the debug overlay
- MC-312200 - “Vegetation”在调试叠加层中被错拼为“Vegitation”
- MC-312201 - "Continents" is misspelled as "Contintents" on the debug overlay
- MC-312201 - "Continents" 在调试叠加层中被错拼为 "Contintents"
- MC-312242 - Mushrooms cannot be placed on thin blocks that provide central support, unlike in Bedrock Edition
- MC-312242 - 蘑菇不能放置在提供中心支撑的不完整方块上,与基岩版不同
- MC-312256 - Breaking an armor stand in one hit does not trigger sculk shriekers
- MC-312256 - 一击破坏盔甲架不会触发幽匿尖啸体
- MC-312273 - The placement sound is not played when a dispenser places an armor stand
- MC-312273 - 当发射器放置盔甲架时,不会播放放置音效
- MC-312362 - Frostbites throwing ice balls shows and plays the "Drowned throws Trident" sound in closed captions
- MC-312362 - 冻尸投掷冰球时显示并播放“溺尸:投掷三叉戟”音效,且该音效出现在隐藏式字幕中
- MC-312367 - The closed caption for hurting a frostbite says "hurts" instead of "is hurt"
- MC-312367 - 伤害冻尸时的隐藏式字幕显示为 "hurts" 而不是 "is hurt"
- MC-312378 - Ice caves are not part of the #is_cave biome tag
- MC-312378 - 冰封洞穴不属于 #is_cave 生物群系标签
- MC-312379 - Gravel blobs no longer generate in biomes they previously did
- MC-312379 - 沙砾团簇不再生成于它们之前生成的生物群系中
- MC-312382 - Husks and zombies take damage from powder snow before converting, unlike skeletons
- MC-312382 - 尸壳和僵尸在转化前会受到细雪的伤害,而骷髅则不会
- MC-312383 - Frostbites convert to themselves while in powder snow
- MC-312383 - 冻尸在细雪中转化为自身
- MC-312385 - Drowned die in powder snow instead of converting to frostbites
- MC-312385 - 溺尸在细雪中死亡,而不是转化为冻尸
- MC-312398 - Clicking on villagers with shears while they are holding out certain items causes the items to drop
- MC-312398 - 用剪刀对正在展示特定物品的村民使用会导致物品掉落
- MC-312415 - The closed caption for husks converting to zombies in powder snow is incorrect
- MC-312415 - 尸壳在细雪中转化为僵尸时的隐藏式字幕不正确
- MC-312456 - Mobs immune to freezing in powder snow can get the Freezing effect applied to them, unlike frostbites
- MC-312456 - 对细雪冰冻免疫的生物可以获得冰冻效果,这与冻尸不同
【mxy333 译自Java Team 2026 年 10 月 13 日发布的 Minecraft 26.4 Snapshot 4】
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Converted at 2026-10-14 00:05 +0800
Converted at 2026-10-14 00:05 +0800
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