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更新报告 Minecraft 基岩版 Beta & Preview 26.50.25

包含Minecraft Java版与基岩版的更新内容报告。不包含版本预告。
|Minecraft 基岩版是指运行在移动平台(Android、iOS)、Windows 10/11、主机(Xbox One、Switch、PlayStation 4/5)上,使用「基岩引擎」(C++语言)开发的 Minecraft 版本。
|测试版是 Minecraft 基岩版的测试机制,主要用于下一个正式版的特性预览。
|然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。
|如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。
|Minecraft 基岩版 26.50 仍未发布,Beta & Preview 26.50.25 为其第 4 个测试版。
|本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址


Minecraft Beta & Preview - 26.50.25
Minecraft 基岩版 Beta & Preview 26.50.25


INFORMATION ON MINECRAFT PREVIEW AND BETA:
Minecraft 预览版与测试版信息:


  • These work-in-progress versions can be unstable and may not be representative of final version quality
  • 这些开发中版本可能不稳定,并不代表最终版本的质量
  • Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at aka.ms/PreviewFAQ
  • Minecraft 预览版可在 Xbox、PlayStation、Windows 和 iOS 设备上使用。更多信息请访问 aka.ms/PreviewFAQ
  • The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
  • Beta 版在 Android (Google Play) 设备上可用。要加入或退出测试版,请参阅 aka.ms/JoinMCBeta 了解详细说明
It's time for another Preview and Beta release! For the full list of goodies, browse the changelog below. And as always, we're keen to get your feedback on these new features at feedback.minecraft.net, and you can report any bugs you find at bugs.mojang.com .
是时候发布新的预览版和测试版了!要查看完整的变更列表,请浏览下面的更新日志。一如既往,我们非常希望在 feedback.minecraft.net 获得您对这些新功能的反馈,您可以在 bugs.mojang.com 报告任何漏洞。

DROP 3 2026 FIXES AND FEATURES
2026 年第三次小更新内容与修复



ABANDONED CAMP
废弃营地


  • Seagrass in Abandoned Camps are now always waterlogged (MCPE-240331)
  • 废弃营地中的海草现在总是含水的 (MCPE-240331)
  • Removed duplicate entries of the Cushion in two campsite structures
  • 移除了两个营地结构中重复的坐垫条目
  • Barrels in the Abandoned Camp can now contain a White Cushion and Straw Bed
  • 废弃营地中的木桶现在可以包含白色坐垫和麦秆床
  • Firework Rockets are replaced with Gunpowder in the Abandoned Camps loot tables
  • 废弃营地战利品表中的烟花火箭被替换为火药
  • Explorer maps found in abandoned camps no longer lead to camps in the same biome that they were looted from
  • 在废弃营地中找到的探险家地图不再指向与其被掠夺处同一生物群系的营地

CUSHION
坐垫


  • Cushion can now occupy the same space as Honey Blocks and Sniffer Eggs (MCPE-240778)
  • 坐垫现在可以与蜂蜜块和嗅探兽蛋占据同一空间 (MCPE-240778)
    • The Honey Block and Sniffer Egg Block no longer offer support on the sides
    • 蜂蜜块和嗅探兽蛋不再提供侧面支撑
  • Chains are no longer treated as full blocks, so Cushions can now be placed in the same space as a Chain (MCPE-240466)
  • 铁链和铜链不再被视为完整方块,因此坐垫现在可以与铁链和铜链放置在同一空间中 (MCPE-240466)
    • Ladders, Vines and Twisting Vines can no longer be attached to Chains (MCPE-147584)
    • 梯子、藤蔓和缠怨藤不再能附着在铁链和铜链上 (MCPE-147584)
    • Lanterns and Bells can no longer be hung from the underside of horizontal Chains (MCPE-232536)
    • 灯笼和钟不再能悬挂在水平铁链和铜链的下方 (MCPE-232536)
  • Breaking particles from a Cushion are now spawned at the Cushion instead of in the block below it
  • 坐垫的破坏粒子现在生成在坐垫本身位置,而非其下方的方块中
  • The hint shown while sitting on a Cushion now reads "Press SHIFT to get up", matching Java Edition (MCPE-240477)
  • 坐在坐垫上时显示的提示文字现在为“按 SHIFT 起身”,与 Java 版一致 (MCPE-240477)
  • Cushions spawned without a color, such as with the /summon command, are now White instead of Black, matching Java Edition (MCPE-240780)
  • 未指定颜色生成的坐垫(例如通过 /summon 命令生成)现在为白色而非黑色,与 Java 版一致 (MCPE-240780)
  • The Cushion can no longer be destroyed by the player while in adventure mode (MCPE-241279)
  • 冒险模式下的玩家不再能破坏坐垫 (MCPE-241279)

EXPLORER MAPS
探险家地图


  • Poplar Leaves now show the correct color on the Explorer Maps
  • 杨树树叶现在在探险家地图上显示正确的颜色
  • Changed naming on Explorer Maps Buried Ancient City, Buried Mineshaft, Desert Pyramid, Warm Ocean Ruins
  • 更改了远古城市地图、废弃矿井地图、沙漠神殿地图和热带海底废墟地图的英文名称

STRAW BED
麦秆床


  • Straw Beds now breaks faster when using a Hoe
  • 麦秆床现在使用锄头时破坏速度更快

BLOCKS
方块


  • Wool and Concrete Stairs, Slabs and Double Slabs no longer always drop themselves when destroyed by an explosion and the tntExplosionDropDecay game rule is enabled
  • 在启用 tntExplosionDropDecay 游戏规则时,羊毛和混凝土楼梯、台阶及双层台阶被爆炸摧毁后不再总是掉落自身
  • Concrete Stairs and Concrete Slabs can now be crafted in the Stonecutter in all 16 colors (MCPE-241352)
  • 全部 16 种颜色的混凝土楼梯和混凝土台阶现在可以在切石机中合成 (MCPE-241352)
  • Wool stairs and slabs no longer produce vibrations when their item is dropped on the ground, matching full wool blocks (MCPE-240057)
  • 羊毛楼梯和台阶在其物品形式被丢在地上时不再产生振动,与完整羊毛方块一致 (MCPE-240057)
  • Wool Stairs and Wool Slabs can now be broken faster with Shears, matching Wool blocks (MCPE-240164)
  • 羊毛楼梯和羊毛台阶现在使用剪刀破坏速度更快,与羊毛方块一致 (MCPE-240164)

GRAPHICS
图形


  • Flowing water in the Dappled Forest biome is no longer opaque (MCPE-240501)
  • 斑驳森林生物群系中的流动水不再是不透明的 (MCPE-240501)
FEATURES AND BUG FIXES
特性和漏洞修复


BLOCKS
方块


  • Cherry, Pale Oak, and Poplar Saplings are no longer flammable, matching all other Saplings
  • 樱花树苗、苍白橡树树苗和杨树树苗不再可燃,与其他所有树苗一致
  • Fixed Saplings not growing when Leaves were above them (MCPE-240014)
  • 修复了树苗上方有树叶时无法生长的漏洞 (MCPE-240014)

GAMEPLAY
玩法


  • Lava lakes no longer replace nearby beds or doors with stone during world generation if a lake generates in a village
  • 若熔岩湖在村庄中生成,世界生成时不再将附近的床或门替换为石头

GRAPHICAL
图像


  • Fixed an issue that caused the sky to render incorrectly when seen through boats in Vibrant Visuals
  • 修复了在灵动视效下透过船观看时天空渲染不正确的问题
  • Changed the map color of the Red Shrub to Crimson Nylium
  • 将红灌木的地图颜色更改为绯红菌岩色
  • Changed the map color of the Shelf Mushroom to Terracotta Yellow
  • 将层孔菇的地图颜色更改为黄色陶瓦色

ITEMS
物品


  • Fixed issues that occurred when attempting to pick up a Small Sulfur Cube or a lit TNT Sulfur Cube with a Bucket (MCPE-239750)
  • 修复了尝试用桶拾取小型硫方怪或已点燃的 TNT 硫方怪时出现的问题 (MCPE-239750)
  • The targeted Sulfur Cube and water or lava sources, Powder Snow, or water from waterlogged blocks at the world origin no longer disappear
  • 世界原点处被选中的硫方怪和水或熔岩源、细雪,或含水方块中的水不再消失
  • Using a Bucket from a stack larger than eight no longer creates additional Buckets
  • 从数量大于 8 的堆叠中使用桶不再生成额外的桶

MOBS
生物


  • Chains no longer prevent mobs from spawning in the space underneath them (MCPE-190746)
  • 铁链和铜链不再阻止生物在其下方的空间中生成 (MCPE-190746)
  • Fixed issue where using a lava bucket on a cow produced a milk bucket.
  • 修复了对牛使用熔岩桶会产生奶桶的问题。
  • Husks and Zombies now retain their held and equipped items when transforming into Zombies and Drowned
  • 尸壳和僵尸在转化为僵尸和溺尸时,现在会保留其手持和穿戴的物品

SOUNDS
音效


  • Red shrub now plays the correct sound
  • 红灌木现在会播放正确的音效
  • Correct subtitle is shown when Straw Bed is used
  • 使用麦秆床时现在会显示正确的字幕
  • Cushion only produces "Cushion breaks" closed caption when broken
  • 坐垫被破坏时只会产生“坐垫被破坏”的隐藏式字幕
  • Multiple jukeboxes can now play the same record independently
  • 多个唱片机现在可以独立播放同一张唱片
  • Broadcast sounds such as jukebox records now play from the correct position for players who move into range or connect after the sound has started
  • 广播音效(如唱片机唱片)现在对于在音效开始后移入范围内或连接上的玩家,会从正确的位置播放

STABILITY AND PERFORMANCE
性能与稳定性


  • Fixed a crash that could occur when flying over or through water bodies with entities nearby
  • 修复了在附近有实体的情况下飞越或穿过水体时可能发生的崩溃
  • Reduced main thread work during world load by removing the redundant pre-caching of the world settings screen
  • 通过移除世界设置界面的冗余预缓存,减少了世界加载期间的主线程工作

USER INTERFACE
用户界面


  • GUI Scale modifier on PlayStation will now be respected on title launch (MCPE-89543)
  • PlayStation 上的 GUI 缩放修饰符现在会在标题启动时生效 (MCPE-89543)
  • Updated style of "Leave Boat" button in the "D-Pad & tap to interact" touch option (MCPE-235723)
  • 更新了“方向键与点击交互”触控选项中“离开船”按钮的样式 (MCPE-235723)
  • Achievement warnings are no longer displayed in Preview or Beta builds
  • 成就警告不再在预览版或 Beta 版中显示
  • Realms Plus subscribers who open Marketplace Pass from the Marketplace sidebar now go straight to the View All Packs screen instead of the subscription page
  • 从市场侧边栏打开市场通行证的 Realms Plus 订阅者现在会直接进入“查看所有包”屏幕,而非订阅页面
  • Improved inventory input mode switching between touch and mouse
  • 改进了物品栏在触控与鼠标之间的输入模式切换
  • Prevent gamepad button swapping for emotes
  • 表情动作的游戏手柄按键现在不会互换
  • Fixed an issue where block items held on the cursor could render behind other block items, such as a Shelf Mushroom appearing behind a Snow Layer, in the inventory (MCPE-240495)
  • 修复了在物品栏中,光标上持有的方块物品可能渲染在其他方块物品后方的问题,例如层孔菇出现在雪后方 (MCPE-240495)
  • Fixed double toast notification happening while importing an old world from PS4 preview to PS5 preview
  • 修复了将旧世界从 PS4 预览版导入 PS5 预览版时出现两个吐司通知的问题
TECHNICAL UPDATES
技术性更新



EDITOR
编辑器


  • Fixed a bug that caused the server to crash when regenerating chunks from the Chunk Management tool
  • 修复了从“区块管理”工具重新生成区块时导致服务器崩溃的漏洞
  • The Poplar Hanging Sign now has the correct name
  • 悬挂式杨木告示牌现在拥有正确的名称

ACTOR COMPONENTS
实体组件


  • Made the 'minecraft:barter' schema stricter when parsing and fail to load an entity json that has invalid data in versions 1.26.50 and newer.
  • 解析 minecraft:barter 的模式更加严格。在 1.26.50 及以上版本中,若实体 JSON 包含无效数据则加载失败

AI COMPONENTS
AI 组件


  • Made schema for the minecraft:preferred_path component stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.50 and newer.
  • 解析 minecraft:preferred_path 组件的模式更加严格。在 1.26.50 及以上版本中,若实体 JSON 包含无效数据则加载失败

AI GOALS
AI 意向


  • Updated "minecraft:behavior.follow_mob" : whenever the goal stops or is removed through a component group change, the mob's navigation is always interrupted.
  • 更新了 minecraft:behavior.follow_mob:无论该意向何时停止或通过组件组更改被移除,生物的导航都会被中断。

API
API


  • Fixed a bug where called the Player.playSound method could result in read-only errors when writing new properties to the player class afterwards.
  • 修复了调用 Player.playSound 方法后,再向 Player 类写入新属性时可能导致只读错误的漏洞

@MINECRAFT/SERVER-GRAPHICS
@MINECRAFT/SERVER-GRAPHICS


  • Released version 1.0.0 of @minecraft/server-graphics, promoting the module and all of its APIs out of beta
  • 发布了 @minecraft/server-graphics 的 1.0.0 版本,将该模块及其所有 API 移出了测试版
  • @minecraft/server-graphics version 1.0.0 requires version 2.3.0 or later of @minecraft/server
  • @minecraft/server-graphics 1.0.0 版本需要 @minecraft/server 2.3.0 或更高版本

PACK SETTINGS
包设置


  • Added a new multiselect pack setting type, letting pack authors declare a list of options
  • 加入了一种新的 multiselect包设置类型,允许包作者声明一个选项列表
    • Molang can query for active options in the multiselect via query.is_pack_setting_selected
    • Molang 可以通过 q.is_pack_setting_selected 查询 multiselect 中处于激活状态的选项
    • world.getPackSettings() now can return an array of strings for multiselect options in @minecraft/server beta
    • @minecraft/server 测试版中,world.getPackSettings() 现在可以为 multiselect 选项返回字符串数组
    • PackSettingsChangeAfterEvent.settingValue now can be an array of strings for multiselect options in @minecraft/server beta
    • @minecraft/server 测试版中,PackSettingsChangeAfterEvent.settingValue 现在可以为 multiselect 选项返回字符串数组

BLOCK COMPONENTS
方块组件


  • Fixed an issue where custom blocks and items without a display name component that use localization keys to chain translations displayed their text inconsistently depending on the presentation context. These blocks and items will now consistently display as raw text unless a display name component is used (MCPE-236819)
  • 修复了没有显示名称组件、使用本地化键指定翻译的自定义方块和物品,其文本会根据呈现上下文而显示不一致的问题。现在这些方块和物品将始终显示为原始文本,除非使用了显示名称组件 (MCPE-236819)
  • Update Block JSON loader to support future optimization and out of game upgrade
  • 更新了方块 JSON 加载器,以支持未来的优化和游戏外升级

LEAVES
树叶


  • All vanilla leaves blocks now carry the minecraft:leaves tag
  • 所有原版树叶方块现在都带有 minecraft:leaves 标签
  • Vanilla tree features match leaves through "tags": "query.any_tag('minecraft:leaves')" in may_replace instead of listing each leaves block by name, so a new leaves block no longer has to be added to every tree feature to be grown through
  • 原版树木地物现在通过 may_replace 中的 "tags": "query.any_tag('minecraft:leaves')" 来匹配树叶,而不再逐一列出每种树叶方块的名称,因此新的树叶方块不再需要添加到每个树木地物中才能被生长穿过

MINECRAFT:TAGS
MINECRAFT:TAGS


  • The minecraft:is_shears_item_destructible block tag now also grants the Shears breaking speed bonus, matching the behavior of the other is_*_item_destructible tags
  • minecraft:is_shears_item_destructible 方块标签现在也会给予剪刀的破坏速度加成,与其他 is_*_item_destructible 标签的行为一致

BLOCKS
方块


  • Released horizontal multi-blocks, these are blocks defined with the minecraft:multi_block trait with a direction field that is horizontal. Upcoming Creator Features experiment is still required for them if format_version is less than 1.26.50
  • 发布了水平多方块,即使用 minecraft:multi_block 特征且 direction 字段为水平方向的方块。若 format_version 低于 1.26.50,则仍需要“即将推出的创作者功能”实验性玩法
  • Chorus Plant
  • 紫颂植株
    • Chorus plant blocks now expose the minecraft:connection_north, minecraft:connection_east, minecraft:connection_south, minecraft:connection_west, minecraft:connection_up, and minecraft:connection_down block states reflecting which adjacent chorus plants and chorus flowers they connect to
    • 紫颂植株方块现在公开 minecraft:connection_north minecraft:connection_east minecraft:connection_south minecraft:connection_west minecraft:connection_upminecraft:connection_down 方块状态,用于反映它们连接到哪些相邻的紫颂植株和紫颂花
  • Fire
    • Fire blocks now expose the minecraft:connection_north, minecraft:connection_east, minecraft:connection_south, minecraft:connection_west, minecraft:connection_up, and minecraft:connection_down block states reflecting the flammable and supporting blocks around them
    • 火方块现在公开 minecraft:connection_north minecraft:connection_east minecraft:connection_south minecraft:connection_west minecraft:connection_upminecraft:connection_down 方块状态,用于反映其周围的可燃方块和支撑方块

EDITOR
编辑器


  • List view control actions can now declare a submenu, so the overflow menu renders nested menus and reports only the clicked leaf action
  • 列表视图控件操作现在可以声明 submenu,因此溢出菜单会渲染嵌套菜单,并仅报告被点击的最末端操作

PASTE PREVIEW
黏贴预览


  • Added a Move mode to the Paste Preview tool, which freezes the preview in place so it can be repositioned with a world gizmo or by typing exact coordinates
  • 为黏贴预览工具加入了移动模式,该模式会将预览固定在原位,以便通过世界控件或输入精确坐标来修改位置

ENTITY COMPONENTS
实体组件


  • Entities with the following runtime_identifiers will be upgraded to automatically have this component:
  • 具有以下运行时标识符的实体将被升级以自动拥有此组件:
  • Vulnerability to freezing damage from Powder Snow is no longer hardcoded at runtime and is instead defined by the minecraft:freezing_vulnerable component
  • 对细雪冰冻伤害的弱点不再在运行时硬编码,而是由 minecraft:freezing_vulnerable组件定义
    • Entities with the following runtime_identifiers will be upgraded to automatically have this component:
    • 具有以下运行时标识符的实体将被升级以自动拥有此组件:
      • "minecraft:blaze"
      • "minecraft:blaze"
      • "minecraft:magma_cube"
      • "minecraft:magma_cube"
      • "minecraft:strider" "minecraft:freezing_vulnerable": {}
      • "minecraft:strider" "minecraft:freezing_vulnerable": {}

GAMEPLAY
玩法


  • The minecraft:default_biome component in dimension JSON is now optional and only supported on custom dimensions; using it on a vanilla dimension now produces a content error instead of being silently accepted
  • 维度 JSON 中的 minecraft:default_biome 组件现在为可选,且仅支持自定义维度;在原版维度上使用它现在会产生内容错误,而不再被静默接受
  • Added the minecraft:default_biome component to custom dimension JSON, allowing creators to configure the biome a custom dimension generates with
  • 为自定义维度 JSON 加入了 minecraft:default_biome 组件,允许创作者配置自定义维度生成时所使用的生物群系
  • Added support for defining custom dimensions with JSON and configuring custom dimension heights
  • 加入了使用 JSON 定义自定义维度以及配置自定义维度高度的支持

JSON SCHEMA
JSON 模式


  • The JSON document upgrader now differentiates base game JSON from creator JSON, so base game content may use the minecraft: namespace while creator content continues to be validated against creator namespace rules
  • JSON 文档升级器现在会区分基础游戏 JSON 和创作者 JSON,因此基础游戏内容可以使用 minecraft: 命名空间,而创作者内容将继续根据创作者命名空间规则进行验证

PACKS


  • System packs that fail to load their manifest file, or fail to execute their script plugin (if available), will now stop dedicated server
  • 无法加载其清单文件或无法执行其脚本插件(若有)的系统包,现在会导致专用服务器停止运行

SOUNDS
音效


  • Added allow_concurrent_streaming to sound objects in sound_definitions.json, allowing streamed ordinary sound events to play independent simultaneous instances. The field defaults to true in format version 1.26.50 and later
  • sound_definitions.json 的音效对象中加入了 allow_concurrent_streaming,允许流式普通音效事件播放独立的同步实例。该字段在格式版本 1.26.50 及以后默认为 true

STABILITY AND PERFORMANCE
性能与稳定性


  • Minor improvements to allocator performance and out-of-memory handling
  • 对分配器性能和内存不足处理进行了轻微改进

USER INTERFACE
用户界面


  • Fixed an error when deeplinking from the subscribe now button from the Marketplace Pass site while client is closed
  • 修复了客户端关闭时从市场通行证网站的“立即订阅”按钮进行深度链接时发生的错误
EXPERIMENTAL TECHNICAL UPDATES
实验性技术更新


API
API


  • Scripting websockets no longer send a ping packet to the socket server every second, this now send every 45 seconds.
  • 脚本 WebSocket 不再每秒向套接字服务器发送 ping 数据包,现在改为每 45 秒发送一次。
  • The minecraft:server_sound_definitions payload in sounds/sound_definitions.json now accepts an optional broadcast_range field on each definition specifying an xz range in blocks. When set, a broadcast play sound is delivered to players within this range of the sound
  • minecraft:server_sound_definitions 负载在 sounds/sound_definitions.json 中现在接受每个定义上的可选 broadcast_range 字段,用于指定以方块为单位的 xz 范围。设置后,广播播放音效将传送给该音效范围内的所有玩家


【Cat_Anchor 译自feedback.minecraft.net 2026 年 8 月 11 日发布的 Minecraft Beta & Preview - 26.50.25
【本文排版借助了:SPXXMB 用户脚本 v3.2.7】



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