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更新报告 Minecraft 基岩版 Beta & Preview 26.50.20 发布

包含Minecraft Java版与基岩版的更新内容报告。不包含版本预告。
|Minecraft 基岩版是指运行在移动平台(Android、iOS)、Windows 10/11、主机(Xbox One、Switch、PlayStation 4/5)上,使用「基岩引擎」(C++语言)开发的 Minecraft 版本。
|测试版是 Minecraft 基岩版的测试机制,主要用于下一个正式版的特性预览。
|然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。
|如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。
|Minecraft 基岩版 26.50 仍未发布,Beta & Preview 26.50.20 为其第 1 个测试版。
|本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址


Minecraft Beta & Preview - 26.50.20
Minecraft 基岩版 Beta & Preview 26.50.20


INFORMATION ON MINECRAFT PREVIEW AND BETA:
Minecraft 预览版与测试版信息:


  • These work-in-progress versions can be unstable and may not be representative of final version quality
  • 这些开发中版本可能不稳定,并不代表最终版本的质量
  • Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at aka.ms/PreviewFAQ
  • Minecraft 预览版可在 Xbox、PlayStation、Windows 和 iOS 设备上使用。更多信息请访问 aka.ms/PreviewFAQ
  • The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
  • Beta 版在 Android (Google Play) 设备上可用。要加入或退出测试版,请参阅 aka.ms/JoinMCBeta 了解详细说明
47534782337805
It's time for another Preview and Beta release! For the full list of goodies, browse the changelog below. And as always, we’re keen to get your feedback on these new features at feedback.minecraft.net, and you can report any bugs you find at bugs.mojang.com .
是时候发布新的预览版和测试版了!要查看完整的变更列表,请浏览下面的更新日志。一如既往,我们非常希望在 feedback.minecraft.net 获得您对这些新功能的反馈,您可以在 bugs.mojang.com 报告任何漏洞。

Please note - the Preview on iOS will be rolling out later than other platforms this week.
请注意:本周 iOS 上的预览版将晚于其他平台推出。


DROP 3 EXPERIMENTAL FEATURES
第三次小更新实验性内容



ABANDONED CAMP
废弃营地


  • Cushions now generate inside Abandoned Camps with the correct position, rotation, and color
  • 坐垫现在会在废弃营地中正确生成,且位置、旋转和颜色均正确
  • Abandoned Camps now generate the variant matching their biome instead of the generic Forest variant in specialized forest biomes
  • 废弃营地现在会在特殊森林生物群系中生成与其生物群系匹配的变种,而非通用的森林变种
  • Secret Chests in Abandoned Camps can now contain their intended Diamond and Potion loot and no longer generate Oxidized Copper Chains instead
  • 废弃营地中的秘密箱子现在会包含预期的钻石和药水战利品,不再生成氧化的铜链

ACCESSIBILITY
辅助功能


  • Added localized closed captions for jumping and landing on Poplar Leaves (MCPE-240465)
  • 加入了在杨树树叶上跳跃和着陆的本地化隐藏式字幕 (MCPE-240465)

BLOCKS
方块


  • Poplar Saplings can now be composted (MCPE-240015)
  • 杨树树苗现在可以堆肥 (MCPE-240015)
  • Shelf Mushrooms now burn correctly when exposed to lava
  • 层孔菇现在接触熔岩时会正确燃烧
  • Wool Stairs and Wool Slabs no longer conduct Redstone signals (MCPE-240018)
  • 羊毛楼梯和羊毛台阶不再传导红石信号 (MCPE-240018)
  • Fixed the stretched mining/cracking overlay when mining a Straw Bed (MCPE-240484)
  • 修复了挖掘麦秆床时挖掘 / 裂纹叠加层被拉伸的问题 (MCPE-240484)
  • Players will no longer fall through a Shelf Mushroom when growing it whilst standing upon it
  • 玩家站在层孔菇上使其生长时,不再会从层孔菇中掉落
  • Red Shrubs can now be snowlogged
  • 红灌木现在可以含雪
  • Added breaking particles to the Shelf Mushroom
  • 为层孔菇加入了破坏粒子

CUSHION
坐垫


  • Players can now place Cushions next to each other when aiming the crosshair close to an already placed Cushion
  • 玩家现在将准星对准已放置的坐垫附近时,可以在其旁边放置坐垫
  • Players are no longer moved into the ground when a Cushion they are sitting on is destroyed by Lava
  • 玩家坐在坐垫上时,若坐垫被熔岩破坏,玩家不再会移动进地面
  • Collecting any ingredient from a Cushion recipe now unlocks it in the Recipe Book and displays the recipe unlock Toast notification
  • 收集坐垫配方中的任意材料后,现在会解锁配方书中的对应配方,并显示配方解锁的弹窗通知
  • Cushion name is now correctly translated (MCPE-240461)
  • 坐垫的名称现在能正确翻译 (MCPE-240461)
  • Nudged the Cushion placement downwards slightly (MCPE-240468)
  • 略微将坐垫的放置位置向下调整 (MCPE-240468)
  • Increased the sitting height on the Cushion by one texel (MCPE-240499)
  • 将坐垫上的坐高提升了一个纹理像素 (MCPE-240499)

GRAPHICAL
图像


  • Fixed poplar sign UI texture to be in parity with Java
  • 修复了杨木告示牌的 UI 纹理,使其与 Java 版一致
  • Fixed Hay Bale to be symmetrical (MCPE-240723)
  • 修复了干草捆纹理不对称的问题 (MCPE-240723)
  • Fixed Poplar log top to have the correct color palette
  • 修复了杨树原木顶部色系不正确的问题

MOBS
生物


  • Wolves spawned in Dappled Forests now use the Pale Wolf variant
  • 斑驳森林中现在会生成苍狼
  • Wandering Traders can now offer Poplar Logs
  • 流浪商人现在会出售杨树原木
FEATURES AND BUG FIXES
特性和漏洞修复



ACCESSIBILITY FEATURES
辅助功能


  • The "Text to Speech with Device Settings" option has been removed. Text to speech can still be turned on or off through the accessibility settings, and a first time TTS discovery is still done on all devices as before.
  • 移除了“使用设备设置的文字转语音”选项。文字转语音仍然可以通过辅助功能设置开启或关闭,并且首次 TTS 发现仍会像之前一样在所有设备上执行。
  • A green vignette now appears while the nausea effect is active when screen distortion is turned all the way off via accessibility settings (MCPE-239554)
  • 通过辅助功能设置完全关闭屏幕扭曲后,在反胃效果生效期间现在会显示绿色晕影 (MCPE-239554)

GAMEPLAY
玩法


  • Fixed Hoppers unintentionally collecting items on its side at large coordinates (MCPE-99462)
  • 修复了漏斗在坐标过大时会意外收集其侧面物品的漏洞 (MCPE-99462)
  • Fixed Droppers facing east or south inserting items into containers below them instead of ejecting items forward (MCPE-167490)
  • 修复了朝东或朝南的投掷器会将物品注入下方容器,而非向前投掷物品的漏洞 (MCPE-167490)

GRAPHICAL
图像


  • Fixed missing Baby Fox texture (MCPE-240546)
  • 修复了幼年狐狸纹理缺失的问题 (MCPE-240546)
  • Fixed clouds rendering as bright white spots after switching to Vibrant Visuals in-game with low cloud render distance
  • 修复了在游戏中切换到灵动视效且云渲染距离较低时,云会渲染为亮白色斑点的问题

ITEMS
物品


  • Updated Sulfur Cube Spawn Egg icon's MERS (MCPE-237771)
  • 更新了硫方怪刷怪蛋图标的 MERS (MCPE-237771)

MOBS
生物


  • Reduced stuttering that can occur when a mob is far away (MCPE-1647478)
  • 减少了生物距离较远时可能出现的卡顿 (MCPE-1647478)
  • Endermen will now always attempt to teleport away before being hit by a projectile (MCPE-117298)
  • 末影人现在在被弹射物击中前总会尝试传送离开 (MCPE-117298)

PACK SETTINGS
包设置


  • Fixed a bug when a pack's dependency packs would not load pack settings properly.
  • 修复了附加包的依赖包不能正确加载包设置的漏洞。

REALMS
Realms


  • Fixed an issue where players would sometimes not respawn at their bed or respawn anchor after dying in a different dimension on a Realm (REALMS-14459)
  • 修复了在 Realms 上于不同维度死亡后,玩家有时不会在床或重生锚处重生的问题 (REALMS-14459)
  • Fixed in-game realms system performance regression
  • 修复了游戏内 Realms 系统性能回退的问题
  • Disable an expired Realm's Renew button when renewal is not supported on current device
  • 当前设备不支持续期时,禁用了已过期 Realms 的“续期”按钮
  • Users are warned when applying custom packs to their realm and how they will appear when profanity filter is enabled & custom pack names and descriptions are filtered when viewing in Edit World when profanity filter is enabled
  • 将自定义包应用到 Realm 时,用户会收到警告,告知其在启用脏话过滤时的显示方式;同时在启用脏话过滤时,在“编辑世界”中查看时自定义包的名称和描述会被过滤
  • Added support for realm name changed and realm description changed admin log events
  • 加入了支持 Realm 名称更改和 Realm 描述更改的管理员日志事件
  • Add different default values for some subscription details information that can come back null from Realms Services to avoid blocking players from viewing subscription related screens with an error modal , 1617936
  • 为某些可能从 Realms 服务返回 null 的订阅详情信息添加不同的默认值,以避免玩家因错误弹窗而无法查看订阅相关界面
  • Added guards for cases where callbacks are fired after facet goes out of scope in create new world flow
  • 在“创建新世界”流程中,为 facet 超出作用域后回调被触发的情况加入了防护

STABILITY AND PERFORMANCE
性能与稳定性


  • Fixed a rare crash that could occur while ticking block entities
  • 修复了在更新方块实体时可能发生的罕见崩溃
  • Fixed a crash that can occur when failing to parse certain resource pack contents.
  • 修复了解析某些资源包内容失败时可能发生的崩溃
  • Fixed an issue where updates to chunks would sometimes not save correctly when the same chunk was unloaded and loaded rapidly
  • 修复了当同一区块快速卸载和加载时,区块更新有时无法正确保存的问题

USER INTERFACE
用户界面


  • New social/friends drawer infrastructure with performance fixes.
  • 新的社交 / 好友抽屉式菜单基础架构,并带有性能修复。
  • The profile achievements screen now mentions "Beta" instead of "Preview" when on a Beta build (MCPE-186514)
  • 在 Beta 版本上,个人资料成就界面现在会显示 Beta 而非 Preview (MCPE-186514)
  • Added high-resolution Korean font support and fixed Korean text showing as question marks on mobile
  • 加入了高分辨率韩文字体支持,并修复了移动设备上韩文文本显示为问号的问题
  • Fix mouse wheel input sometimes not registering on Windows platform (MCPE-234311)
  • 修复了在 Windows 平台上鼠标滚轮输入有时无法注册的问题 (MCPE-234311)
  • Fixed a bug where bold text inside a book would extend beyond the page margins (MCPE-235450)
  • 修复了书内粗体文本会超出页边距的漏洞 (MCPE-235450)
  • Fixed an issue where players could continue playing after the trial had expired by switching the game mode (MCPE-228663)
  • 修复了玩家在试用期结束后通过切换游戏模式仍能继续游玩的问题 (MCPE-228663)
  • Added missing translation text to layout button of Achievements screen
  • 为成就界面的布局按钮加入了缺失的翻译文本
  • Selecting a Featured Item from the Dressing Room no longer requires 2 clicks to select the item
  • 从更衣室选择精选物品不再需要点击 2 次才能选中
  • Ported the party eligibility check when joining multiplayer from JSON to the OreUI
  • 将加入多人游戏时的队伍资格检查从 JSON 迁移到了 OreUI
  • Added a Clear Layout Cache action to Storage settings for cached Server tab content
  • 为存储设置中缓存的“服务器”选项卡内容加入了“清除布局缓存”操作
  • Added a new grid option for viewing achievements and some general UX improvements
  • 加入了用于查看成就的新网格选项,并做了一些常规用户体验改进
  • Updated the inventory panel in the Loom, Stonecutter, Cartography Table, Villager, and Wandering Trader screens in Pocket UI to match the header style used by the Inventory and Crafting Table screens
  • 更新了携带版 UI 中织布机、切石机、制图台、村民和流浪商人界面中的物品栏面板,使其与物品栏和工作台界面的标题样式一致
  • Added Acquired Date as the default sort option for the Owned by Me tab in Create from template, showing the most recently acquired templates first
  • 在“从模板创建”中的“我拥有的”选项卡中,将“获取日期”添加为默认排序选项,优先显示最近获取的模板

MARKETPLACE
市场


  • Migrated the Marketplace Wishlist flow to the OreUI factory pattern
  • 将市场心愿单流程迁移到了 OreUI 工厂模式

PLAY SCREEN
游戏界面


  • Remove flickering icon and world card texture on layout change in Play screen. Additionally, the column layout now alternate between 4, 3 and 2 columns depending on screen size.
  • 移除了游戏界面布局更改时,图标和世界卡纹理的闪烁问题。此外,列布局现在会根据屏幕大小在 4 列、3 列和 2 列之间切换

SETTINGS
设置


  • The Tick Speed can now be set to 0 inside Game Settings Tab. (MCPE-238556)
  • 游戏设置选项卡中的“游戏刻速度”现在可以设为 0。(MCPE-238556)

STORAGE
存储


  • Updated old world conversion flow in Ore UI Storage Settings Tab.
  • 更新了 Ore UI 存储设置选项卡中的旧世界转换流程。
  • Ported in OreUI the Modal connected to the "Sync Old World" action in the Storage tab
  • 在 OreUI 中迁移了与存储选项卡中“同步旧世界”操作关联的模态框

TECHNICAL UPDATES
技术性更新



ACTOR COMPONENTS
实体组件


  • Made the 'minecraft:anger_level' schema stricter when parsing and fail to load an entity json that has invalid data in versions 1.26.50 and newer.
  • 解析 minecraft:anger_level 的模式更加严格。在 1.26.50 及以上版本中,若实体 JSON 包含无效数据则加载失败。

AI COMPONENTS
AI 组件


  • Made schemas for the following components stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.50 and newer.
  • 解析以下组件的模式更加严格。在 1.26.50 及以上版本中,若实体 JSON 包含无效数据则加载失败。
    • minecraft:boss
    • minecraft:boss
    • minecraft:collision_box
    • minecraft:collision_box
    • minecraft:damage_over_time
    • minecraft:damage_over_time
    • minecraft:exhaustion_values
    • minecraft:exhaustion_values
    • minecraft:flocking
    • minecraft:flocking
  • Made schemas for the following components stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.50 and newer.
  • 解析以下组件的模式更加严格。在 1.26.50 及以上版本中,若实体 JSON 包含无效数据则加载失败。
    • minecraft:game_event_movement_tracking
    • minecraft:game_event_movement_tracking
    • minecraft:grows_crop
    • minecraft:grows_crop
    • minecraft:home
    • minecraft:home
    • minecraft:trade_table
    • minecraft:trade_table
    • minecraft:physics
    • minecraft:physics
  • Made schemas for minecraft:interact stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.50 and newer.
  • 解析 minecraft:interact 的模式更加严格。在 1.26.50 及以上版本中,若实体 JSON 包含无效数据则加载失败。
    • interactions, spawn_entities, and play_sounds fields has changed to only take arrays
    • interactions spawn_entities 和 play_sounds 字段现在仅接受数组
  • Made schema for minecraft:projectile stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.50 and newer.
  • 解析 minecraft:projectile 的模式更加严格。在 1.26.50 及以上版本中,若实体 JSON 包含无效数据则加载失败。
    • Alternate names for fields are no longer valid
    • 字段的别名不再有效
    • first_spawn_chance and second_spawn_chance fields under spawn_chance now take floats in the range 0.0 - 1.0
    • spawn_chance 下的 first_spawn_chance 和 second_spawn_chance 字段现在接受 0.0 至 1.0 范围内的浮点数
    • anchor field now takes the following string values instead of integers: "origin", "eye_height", "middle"
    • anchor 字段现在接受以下字符串值而非整数:origin eye_height middle
    • damage field under impact_damage now takes an object with min and max fields
    • impact_damage 下的 damage 字段现在接受包含 min 和 max 字段的对象
    • effects field under mob_effects now now takes an array of mob instances
    • mob_effects 下的 effects 字段现在接受生物实例数组

API
API


  • Fixed EffectTypes.get() and EffectTypes.getAll() so they can be called from before events
  • 修复了 EffectTypes.get() 和 EffectTypes.getAll(),使其可以在 before 事件中调用
  • Released @minecraft/server version 2.10.0
  • 发布了 @minecraft/server 2.10.0 版本
  • Added @minecraft/server version 2.11.0-beta
  • 加入了 @minecraft/server 2.11.0-beta 版本
  • SoundInstance now exposes an id property that returns a unique identifier for the instance
  • SoundInstance 现在公开了 id 属性,用于返回该实例的唯一标识符
  • SoundInstance now exposes a soundEventId property that reports the sound event the instance was started with
  • SoundInstance 现在公开了 soundEventId 属性,用于报告该实例启动时所使用的音效事件
  • SoundInstance now exposes a recipient property that returns the Player the sound was played for, or undefined for broadcast sounds
  • SoundInstance 现在公开了 recipient 属性,用于返回音效播放的目标玩家;对于广播音效则返回 undefined
  • SoundInstance now exposes a durationInfo property that returns a SoundDurationInfo when the underlying sound definition includes duration information, otherwise undefined
  • SoundInstance 现在公开了 durationInfo 属性,底层音效定义包含持续时间信息时返回 SoundDurationInfo,否则返回 undefined
  • Added SoundDurationInfo with a duration property, an isActive property, and a getPlaybackPosition() getter that returns the elapsed playback time in seconds
  • 加入了 SoundDurationInfo,包含 duration 属性、isActive 属性,以及返回已播放时间(秒)的 getPlaybackPosition() 获取器
  • WorldAfterEvents now exposes a soundCompleted signal with a soundInstanceId property that matches the id of the SoundInstance that completed, which fires when a tracked sound's declared duration elapses
  • WorldAfterEvents 现在公开了 soundCompleted 信号,其 soundInstanceId 属性与已完成的 SoundInstance 的 id 匹配;该信号会在被跟踪音效的声明持续时间结束时触发
  • Released interface BlockQueryOptions from beta to v2.10.0
  • 将接口 BlockQueryOptions 从测试版发布到 v2.10.0
  • Changed function Dimension.getBlocks to use BlockQueryOptions in v2.10.0
  • 在 v2.10.0 中将函数 Dimension.getBlocks 改为使用 BlockQueryOptions
  • Released function BlockVolumeBase.getClosest from beta to v2.10.0
  • 将函数 BlockVolumeBase.getClosest 从测试版发布到 v2.10.0
  • Released function BlockVolumeBase.getFarthest from beta to v2.10.0
  • 将函数 BlockVolumeBase.getFarthest 从测试版发布到 v2.10.0
  • Released function Camera.addShake from beta to V2.10.0
  • 将函数 Camera.addShake 从测试版发布到 v2.10.0
  • Released function Camera.stopShaking from beta to V2.10.0
  • 将函数 Camera.stopShaking 从测试版发布到 v2.10.0
  • Released interface CameraShakeOptions from beta to V2.10.0
  • 将接口 CameraShakeOptions 从测试版发布到 v2.10.0
  • Released enum CameraShakeType from beta to V2.10.0
  • 将枚举 CameraShakeType 从测试版发布到 v2.10.0
  • Renamed EntityTamedEventFilter to EntityTamedEventOptions for consistency
  • 为保持一致,将 EntityTamedEventFilter 重命名为 EntityTamedEventOptions
  • Released class EntityTamedEventOptionsfrom beta to v2.10.0
  • 将类 EntityTamedEventOptions 从测试版发布到 v2.10.0
  • Released class EntityTamedAfterEvent from beta to v2.10.0
  • 将类 EntityTamedAfterEvent 从测试版发布到 v2.10.0
  • Released class EntityTamedAfterEventSignal from beta to v2.10.0
  • 将类 EntityTamedAfterEventSignal 从测试版发布到 v2.10.0
  • Released class EntityTamedBeforeEvent from beta to v2.10.0
  • 将类 EntityTamedBeforeEvent 从测试版发布到 v2.10.0
  • Released class EntityTamedBeforeEventSignal from beta to v2.10.0
  • 将类 EntityTamedBeforeEventSignal 从测试版发布到 v2.10.0
  • Released interface EntityTamedEventOptions from beta to v2.10.0
  • 将接口 EntityTamedEventOptions 从测试版发布到 v2.10.0
  • Released property WorldAfterEvents.entityTamed from beta to v2.10.0
  • 将属性 WorldAfterEvents.entityTamed 从测试版发布到 v2.10.0
  • Released property WorldBeforeEvents.entityTamed from beta to v2.10.0
  • 将属性 WorldBeforeEvents.entityTamed 从测试版发布到 v2.10.0
  • Moved BlockInstrumentComponent from beta into 2.10.0.
  • 将 BlockInstrumentComponent 从测试版移动到了 2.10.0。

DDUI
数据驱动用户界面


  • Fixed a bug where large Images in CustomForms cause the background of the form to be invisible for an extended period of time.
  • 修复了 CustomForms 中大型图片会导致表单背景长时间不可见的漏洞。
  • Added fixedFormatDigits to SliderOptions within @minecraft/server-ui so the slider display can format to a certain decimal point.
  • 在 @minecraft/server-ui 的 SliderOptions 中加入了 fixedFormatDigits,使滑块显示可以格式化到特定小数位数。

SERVER-UI
SERVER-UI 模块


  • Released version 2.2.0 of @minecraft/server-ui
  • 发布了 @minecraft/server-ui 2.2.0 版本

EDITOR
编辑器


  • Fixed a bug where images and GIFs shown in Editor tooltips were rendered at a fixed small size instead of scaling to span the full width of the tooltip
  • 修复了编辑器工具提示中显示的图片和 GIF 会以固定小尺寸渲染,而非缩放至工具提示完整宽度的漏洞
  • Fixed a bug in the Flood tool where applying it in an invalid location could continue the previous operation, and it now provides feedback when a valid liquid level has not been set
  • 修复了“填充”工具中在无效位置应用时可能继续执行先前操作的漏洞;现在当未设置有效液面时会提供反馈
  • Added missing keycodes to the KeyboardKey enum, enabling them to be selected as shortcuts in Keyboard Settings
  • 向 KeyboardKey 枚举加入了缺失的键码,使其可以在键盘设置中被选为快捷键
  • Mitigated a possible crash scenario where the user unlocks their PC after being idle for > 10 minutes while in a Realm
  • 缓解了用户在 Realm 中闲置超过 10 分钟后解锁 PC 时可能发生的崩溃
  • Added the Color Block List UI to the Custom Mesh Tool so creators can review detected mesh colors, replace suggested blocks, and delete color rows before color-aware placement
  • 向“自定义网格”工具加入了颜色方块列表 UI,使创作者可以在进行颜色感知放置之前查看检测到的网格颜色、替换建议方块以及删除颜色行
  • The Selection Tool's Hollow trim option now uses a dedicated hollow-cube icon
  • 选择工具的“空心”修剪选项现在使用专用的空心立方体图标
  • Updated labels for Sort Type Options to '0-9, A-z' and 'z-A, 9-0' in List Pane. Also implemented natural sort algorithm.
  • 更新了列表窗格中排序类型选项的标签为“0-9,A-z”和“z-A,9-0”,同时实现了自然排序算法。
  • Added TransactionHandler API for a better way to track transaction events. Transaction operation handlers will now get created from this object
  • 加入了 TransactionHandler API,用于更好地追踪事务事件。事务操作处理器现在将从该对象创建
  • Added PendingTransaction.addVolumeListOperation and VolumeListTransactionOperationHandler APIs for more performant volume transactions
  • 加入了 PendingTransaction.addVolumeListOperation 和 VolumeListTransactionOperationHandler API,以实现更高性能的区域事务
  • Improved transaction handling for large Selection volumes
  • 改进了大选区的事务处理
  • Enabled Editor Test World reloads via /reload all without a vanilla connection
  • 启用了通过 /reload all 在无原版连接的情况下重载编辑器测试世界
  • Implemented support for relative JSON paths ./ to resolve issues with the Vibrant Visuals Schema
  • 实现了对相对 JSON 路径 ./ 的支持,以解决灵动视效模式的相关问题
  • This PR adds support to set a tool in a 'staging' mode. Tool in staging mode is not shown in the Tool Rail.
  • 本次提交加入了将工具设置为“暂存”模式的支持。处于暂存模式的工具不会显示在工具轨道中。

ENTITY COMPONENTS
实体组件


  • Added projectile-hit teleportation fields to the minecraft:teleport component
  • 向 minecraft:teleport 组件加入了弹射物命中传送字段
    • teleports_on_projectile_hit determines whether the entity attempts to teleport away from an incoming projectile and defaults to false
    • teleports_on_projectile_hit 决定实体是否尝试从来袭弹射物处传送离开,默认为 false
    • projectile_filter defines the conditions an incoming projectile must meet to trigger a teleport attempt
    • projectile_filter 定义了来袭弹射物必须满足哪些条件才能触发传送尝试
  • Added type families to vanilla projectile entities
  • 向原版弹射物实体加入了类型族
    • All vanilla projectile entities now include the projectile family
    • 所有原版弹射物实体现在都包含 projectile 族
    • Each projectile includes a type-specific family, such as arrow, snowball, or wither_skull
    • 每种弹射物都包含一个类型特定的族,例如 arrow snowball 或 wither_skull
  • The multiple_targets field on the minecraft:projectile component is now defaulted to false with format version 1.26.50 and above while remaining defaulted to true otherwise.
  • minecraft:projectile 组件上的 multiple_targets 字段在格式版本 1.26.50 及以上时默认值为 false,其他情况下仍默认为 true
  • Made the schema for minecraft:insomnia stricter for format version 1.26.50 and later
  • 在格式版本 1.26.50 及以后,minecraft:insomnia 的模式更加严格

FEATURES
地物


  • Added the minecraft:conditional_list feature which places features based on a collection of conditions evaluated in order
  • 加入了 minecraft:conditional_list 地物,该地物会按顺序评估一组条件并根据条件放置地物
    • The conditional_features field is an array of objects, each containing a places_feature reference and an optional Molang condition expression
    • conditional_features 字段是一个对象数组,每个对象包含一个 places_feature 引用和一个可选的 Molang 条件表达式
    • The early_out_scheme field controls when evaluation stops: condition_success stops at the first condition that passes, placement_success stops at the first successful placement, and none (default) evaluates all entries without stopping early
    • early_out_scheme 字段控制何时停止评估:condition_success 在第一个通过的条件处停止,placement_success 在第一次成功放置时停止,而 none(默认值)会评估所有条目且不会提前停止
  • Added the multipart_block_column_feature that places an ordered column made of 1–4 block types: tip_block, frustum_block, middle_block, and base_block.
  • 加入了 multipart_block_column_feature,用于放置由 1 至 4 种方块类型组成的有序柱体:tip_block frustum_block middle_block 和 base_block
  • Its default growth direction is UP.
  • 其默认生长方向为 UP。
  • The blocks used depend on the generated column height:
  • 所使用的方块取决于生成的柱体高度:
    • 1 block: tip_block
    • 1 格:tip_block
    • 2 blocks: frustum_block + tip_block
    • 2 格:frustum_block + tip_block
    • 3 blocks: base_block + frustum_block + tip_block
    • 3 格:base_block + frustum_block + tip_block
    • 4+ blocks: base_block + one or more middle_block + frustum_block + tip_block
    • 4 格及以上:base_block + 一个或多个 middle_block + frustum_block + tip_block
  • The restrictions include: may_place_on which restricts valid placement surfaces and may_replace to restrict which existing blocks may be replaced (omit to allow any).
  • 限制条件包括:may_place_on 用于限制有效的放置表面,may_replace 用于限制哪些现有方块可以被替换(省略则允许任意方块)。

EXAMPLE
示例


{
"format_version": "1.13.0",
"minecraft:multipart_block_column_feature": {
"description": {
"identifier": "example:ice_cream_lolly"
},
"tip_block": "minecraft:red_wool",
"frustum_block": "minecraft:yellow_wool",
"middle_block": "minecraft:green_wool",
"base_block": "minecraft:oak_planks",
"height_range": {
"range_min": 4,
"range_max": 9
},
"direction": "UP",
"may_place_on": [
"minecraft:ice",
"minecraft:snow"
]
}
}

GRAPHICS
图形


  • Fixed MERS not applying to assets in multiple Vanilla content slices
  • 修复了 MERS 未应用于多个原版内容切片中资源的问题
    • 1.21.120 Copper Chest
    • 1.21.120 铜箱子
    • 1.21.120 gray, green, light blue, silver dye items
    • 1.21.120 灰色、绿色、淡蓝色、淡灰色染料物品
    • 1.26.20 Baby Bee
    • 1.26.20 幼年蜜蜂
    • 1.26.20 Baby Fox
    • 1.26.20 幼年狐狸
  • Fixed .texture_set.json not being compatible with certain JSON tools
  • 修复了 .texture_set.json 与某些 JSON 工具不兼容的问题
  • Fixed texture bleeding on custom blocks using automatic block face UV assignment with undersized textures
  • 修复了自定义方块在自动分配方块面 UV 且纹理尺寸过小时出现的纹理溢出问题
  • Updated Point Light Quality to Block Light Quality in Video Settings
  • 在视频设置中将“点光源质量”更新为“方块光源质量”
  • Moved Block Light Quality Video Settings out of the RenderDragon Features for Creators Experiment
  • 将“方块光源质量”视频设置移出了“创作者的渲染龙功能”实验性玩法
    • Some options still require the RenderDragon Features for Creators Experiment
    • 部分选项仍需要“创作者的渲染龙功能”实验性玩法
    • Some options may be hidden depending on device capabilities and resource pack configuration
    • 部分选项可能会根据设备性能和资源包配置被隐藏
  • Fixed the alignment of the Spruce Shelf MERS texture
  • 修复了云杉木展示架 MERS 纹理的对齐问题
  • Fixed an issue which sometimes caused materials/entity.material from resource packs to have no effect.
  • 修复了有时会导致资源包中的 materials/entity.material 无效的问题。

MOLANG
MOLANG


  • Added query.has_all_biome_tags world generation Molang query that returns 1.0 if the biome at the current placement position has all of the specified tags
  • 加入了 q.has_all_biome_tags 世界生成 Molang 查询,若当前放置位置的生物群系拥有所有指定标签则返回 1.0
  • Added query.has_any_biome_tags world generation Molang query that returns 1.0 if the biome at the current placement position has at least one of the specified tags
  • 加入了 q.has_any_biome_tags 世界生成 Molang 查询,若当前放置位置的生物群系拥有至少一个指定标签则返回 1.0

PACKS


  • Dedicated server's system packs not loading pack settings has been fixed
  • 修复了专用服务器的系统包无法加载包设置的问题
  • System packs are now sorted into alpha-numeric ordering before being added to the stack
  • 系统包现在会在添加到堆栈之前按字母数字顺序排序

STABILITY AND PERFORMANCE
性能与稳定性


  • Fixed an issue where transferring to another server with the same resource pack at a different version would cause players to load in with no resource pack applied.
  • 修复了转移到另一个使用版本不同的相同资源包的服务器时,会导致玩家加载后未应用任何资源包的问题。

EXPERIMENTAL TECHNICAL UPDATES
实验性技术更新


API
API


  • Added lineHeightOverride property to both TextPrimitive and DebugText. .
  • 为 TextPrimitive 和 DebugText 加入了 lineHeightOverride 属性。

DDUI
数据驱动用户界面


Added support to show icons for buttons.
加入了为按钮显示图标的支持。

  • Changed interface DropdownOptions
  • 修改了接口 DropdownOptions
    • Added property tooltip in betatooltip?: ObservableString | ObservableUIRawMessage | string | UIRawMessage
    • 加入了属性 tooltip(测试版)tooltip?: ObservableString | ObservableUIRawMessage | string | UIRawMessage
  • Changed interface SliderOptions
  • 修改了接口 SliderOptions
    • Added property tooltip in betatooltip?: ObservableString | ObservableUIRawMessage | string | UIRawMessage
    • 加入了属性 tooltip(测试版)tooltip?: ObservableString | ObservableUIRawMessage | string | UIRawMessage
  • Changed interface TextFieldOptions
  • 修改了接口 TextFieldOptions
    • Added property tooltip in betatooltip?: ObservableString | ObservableUIRawMessage | string | UIRawMessage
    • 加入了属性 tooltip(测试版)tooltip?: ObservableString | ObservableUIRawMessage | string | UIRawMessage
  • Changed interface TextOptions
  • 修改了接口 TextOptions
    • Added property tooltip in betatooltip?: ObservableString | ObservableUIRawMessage | string | UIRawMessage
    • 加入了属性 tooltip(测试版)tooltip?: ObservableString | ObservableUIRawMessage | string | UIRawMessage
  • Changed interface ToggleOptions
  • 修改了接口 ToggleOptions
    • Added property tooltip in betatooltip?: ObservableString | ObservableUIRawMessage | string | UIRawMessage
    • 加入了属性 tooltip(测试版)tooltip?: ObservableString | ObservableUIRawMessage | string | UIRawMessage
  • Changed class MessageBox
  • 修改了类 MessageBox
    • Added function button1WithOptionsbutton1WithOptions(label: ObservableString | ObservableUIRawMessage | string | UIRawMessage, options?: MessageBoxButtonOptions): MessageBox
    • 加入了函数 button1WithOptionsbutton1WithOptions(label: ObservableString | ObservableUIRawMessage | string | UIRawMessage, options?: MessageBoxButtonOptions): MessageBox
    • Added function button2WithOptionsbutton2WithOptions(label: ObservableString | ObservableUIRawMessage | string | UIRawMessage, options?: MessageBoxButtonOptions): MessageBox
    • 加入了函数 button2WithOptionsbutton2WithOptions(label: ObservableString | ObservableUIRawMessage | string | UIRawMessage, options?: MessageBoxButtonOptions): MessageBox
  • Changed interface ButtonOptions
  • 修改了接口 ButtonOptions
    • Added property imageDetailsimageDetails?: ImageDetails
    • 加入了属性 imageDetailsimageDetails?: ImageDetails
  • Added interface ImageDetailsexport interface ImageDetails {
    imagePackId: ObservableString | string;
    imageSrc: ObservableString | string;
    }
  • 加入了接口 ImageDetailsexport interface ImageDetails {
    imagePackId: ObservableString | string;
    imageSrc: ObservableString | string;
    }
  • Added interface MessageBoxButtonOptionsexport interface MessageBoxButtonOptions {
    imageDetails?: ImageDetails;
    tooltip?: ObservableString | ObservableUIRawMessage | string | UIRawMessage;
    }
  • 加入了接口 MessageBoxButtonOptionsexport interface MessageBoxButtonOptions {
    imageDetails?: ImageDetails;
    tooltip?: ObservableString | ObservableUIRawMessage | string | UIRawMessage;
    }

SOUNDDURATIONINFO
声音时长信息


  • The playback position now restarts at the beginning of each iteration when a looping sound repeats, and a looping sound's duration is only considered complete after all of its iterations have played
  • 循环音效重复时,播放位置现在会从每次循环的开始处重新播放;循环音效仅在所有循环播放完成后才被视为结束

BLOCKS
方块


  • Blocks defined with the minecraft:multi_block trait cannot also define the minecraft:random_offset component if the multi-block direction field is horizontal :
  • multi_block 的方向字段为水平方向时,使用 minecraft:multi_block 特征定义的方块不能同时定义 minecraft:random_offset 组件

GAMEPLAY
玩法


  • Added the 'Creator World Clocks Features' experiment toggle
  • 加入了“创作者的世界时钟功能”实验性玩法


【Cat_Anchor 译自feedback.minecraft.net 2026 年 7 月 21 日发布的 Minecraft Beta & Preview - 26.50.20
【本文排版借助了:SPXXMB 用户脚本 v3.2.7】



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