|Minecraft 基岩版是指运行在移动平台(Android、iOS)、Windows 10/11、主机(Xbox One、Switch、PlayStation 4/5)上,使用「基岩引擎」(C++语言)开发的 Minecraft 版本。
|测试版是 Minecraft 基岩版的测试机制,主要用于下一个正式版的特性预览。
|然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。
|如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。
|Minecraft 基岩版 26.20 仍未发布,Beta & Preview 26.20.20 为其第 1 个测试版。
|本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址。
INFORMATION ON MINECRAFT PREVIEW AND BETA:
Minecraft 预览版与测试版信息:
是时候发布新的预览版和测试版了!要查看完整的变更列表,请浏览下面的更新日志。一如既往,我们非常希望在 feedback.minecraft.net 获得您对这些新功能的反馈,您可以在 bugs.mojang.com 报告任何漏洞。
FEATURES AND BUG FIXES
特性和漏洞修复
ACHIEVEMENTS
成就
方块
玩法
图像
物品
生物
REALMS
音效
用户界面
技术性更新
AI GOALS
AI 意向
API
方块
|测试版是 Minecraft 基岩版的测试机制,主要用于下一个正式版的特性预览。
|然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。
|如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。
|Minecraft 基岩版 26.20 仍未发布,Beta & Preview 26.20.20 为其第 1 个测试版。
|本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址。
Minecraft Beta & Preview - 26.20.20
Minecraft 基岩版 Beta & Preview 26.20.20
Minecraft 基岩版 Beta & Preview 26.20.20
INFORMATION ON MINECRAFT PREVIEW AND BETA:
Minecraft 预览版与测试版信息:
- These work-in-progress versions can be unstable and may not be representative of final version quality
- 这些开发中版本可能不稳定,并不代表最终版本的质量
- Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at aka.ms/PreviewFAQ
- Minecraft 预览版可在 Xbox、PlayStation、Windows 和 iOS 设备上使用。更多信息请访问 aka.ms/PreviewFAQ
- The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
- Beta 版在 Android (Google Play) 设备上可用。要加入或退出测试版,请参阅 aka.ms/JoinMCBeta 了解详细说明
- This update will be rolling out to the various platforms as they become available, so please allow time for the update to reach you.
- 此更新将在各大平台上陆续推出,请耐心等待更新。
是时候发布新的预览版和测试版了!要查看完整的变更列表,请浏览下面的更新日志。一如既往,我们非常希望在 feedback.minecraft.net 获得您对这些新功能的反馈,您可以在 bugs.mojang.com 报告任何漏洞。
FEATURES AND BUG FIXES
特性和漏洞修复
ACHIEVEMENTS
成就
- Fixed the Time Played stat briefly showing "-1 hours" on the Achievements screen while loading (MCPE-230285)
- 修复了加载时“已游玩时间”统计数据在成就界面短暂显示为“-1 小时”的漏洞 (MCPE-230285)
方块
- Grass Blocks can now spawn Tall Grass when bone mealed
- 对草方块使用骨粉现在可以生成高草丛
玩法
- Fixed knockback effect to behave more like Java edition (MCPE-190868)
- 修复了击退效果的表现与 Java 版不一致的漏洞 (MCPE-190868)
- Fixed an issue that caused players camera to rotate while interacting with blocks when using Full Keyboard Mode (MCPE-235656)
- 修复了在使用全键盘模式时,与方块交互会导致玩家视角旋转的问题的漏洞 (MCPE-235656)
图像
- Fixed an issue where Spyglass and Carved Pumpkin overlay were not being hidden while taking a screenshot in Vibrant Visuals. (MCPE-219934)
- 修复了在 Vibrant Visuals 下,使用望远镜和雕刻南瓜时其覆盖层不会隐藏的问题的漏洞 (MCPE-219934)
- Fixed a bug where MERS textures were visible on the front of shields with banner patterns in Vibrant Visuals. (MCPE-235081)
- 修复了在 Vibrant Visuals 下,带有旗帜图案的盾牌正面会显示 MERS 纹理的漏洞 (MCPE-235081)
- Fixed a bug where emissive, metalness, and roughness values would not be loaded properly when switching to the Ray Traced graphics mode while in a world.
- 修复了在世界中切换到光线追踪图形模式时,自发光、金属度和粗糙度值无法正确加载的漏洞
- Added Sky Flashing effect in The End for Fancy graphics mode.
- 为精美图形模式下的末地加入了天空闪烁(末地闪光)效果
- Added Vibrant Visuals support for all Shelf blocks
- 为所有展示架方块加入了 Vibrant Visuals 支持
物品
- Baby Mobs no longer show green growth particles when being fed while their growth is stopped by a Golden Dandelion
- 幼年生物在因金蒲公英而停止生长时,被喂食将不再显示绿色的生长粒子
- The Torch recipe is now unlocked by acquiring a Stick, Coal, Charcoal, or a Pickaxe of any type
- 火把的配方现在通过获得木棍、煤炭、木炭或任意种类的镐来解锁
生物
- Added Vibrant Visual support for Nautilus Armors
- 为鹦鹉螺铠加入了 Vibrant Visuals 支持
- Baby Squid hitbox correctly bounds the mob
- 幼年鱿鱼的碰撞箱现在能正确包裹生物
- Baby Turtle now has swimming animations
- 幼年海龟现在拥有游泳动画
- Baby Glow Squid hitbox correctly bounds the mob
- 幼年发光鱿鱼的碰撞箱现在能正确包裹生物
- Baby Striders are no longer floating above ground (MCPE-236393)
- 修复了幼年炽足兽漂浮在地面之上的漏洞 (MCPE-236393)
- Villagers move at correct speed when moving to workstations (MCPE-236656)
- 修复了村民前往工作站时移动速度不正确的漏洞 (MCPE-236656)
- Fixed Baby Zombie Piglin snout texture to be front facing
- 修复了幼年僵尸猪灵鼻部纹理的朝向问题
- Fixed adult Rabbit textures which had a line under their head
- 修复了成年兔子头部下方有条纹的纹理问题
- Got rid of extra pixels in Warm Baby Pig texture
- 去除了温暖幼年猪纹理中的多余像素
- Fixed Baby Hoglin's crest texture so its on both sides
- 现在幼年疣猪兽的两侧都有鬓毛纹理
- Updates the Brown Baby Panda texture to be more consistant with the other's
- 更新了棕色幼年熊猫的纹理,使其与其他幼年熊猫更一致
- Got rid of the dark stripe on the back of the Baby Panda's heads
- 去除了幼年熊猫头后部的深色条纹
- Fixed underside texture of Baby Goat and Baby Snifflet to be consistant with the adults. Fixed back of Baby Dolphin's head which had inconsistent pixels
- 修复了幼年山羊和幼年嗅探兽的底部纹理,使其与成年个体一致。修复了幼年海豚头后部像素不一致的问题
- Updated the top of the Chainmail Baby Armor Helmet to match the adult's
- 更新了锁链盔甲头盔幼年模型的顶部,使其与成年个体匹配
- Mobs now correctly bounce after making contact with Slime Blocks and Beds, instead of bouncing mid-air before impact
- 生物现在在与黏液块和床接触后正确弹起,而不是在撞击前于半空中弹起
- Mobs now emit a vibration of frequency 2 when bouncing on Beds and Slime Blocks
- 生物现在在床和黏液块上弹跳时会发出频率为 2 的振动
REALMS
- Fixed an issue where the save world modal would remain active after use.
- 修复了保存世界对话框在使用后仍保持活跃的问题的漏洞
- Fixed 'Create on Realms' button in the create new world screen
- 修复了创建新世界界面中“在 Realms 上创建”按钮的漏洞
- Removed subscriptions tabs from in-game Realms settings
- 移除了游戏内 Realms 设置中的订阅选项卡
音效
- Adult Pigs and Baby Pig now have eating sounds
- 成年猪和幼年猪现在拥有进食音效
- Trumpet note block instrument is now added to all Copper variants
- 小号音符盒乐器现在被加入所有铜质变种方块
用户界面
- Fixed PS4/5 store logo not appearing after navigating to the sidebar pages
- 修复了导航至侧边栏页面后 PS4/5 商店徽标不显示的漏洞
技术性更新
AI GOALS
AI 意向
- Made the schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.20 and newer
- 在解析时以下 AI 意向的模式更加严格,并且在 1.26.20 及更高版本中,将无法加载包含无效数据的实体 JSON
- minecraft:behavior.hide
- minecraft:behavior.hide
- minecraft:behavior.mingle
- minecraft:behavior.mingle
- minecraft:behavior.move_to_poi
- minecraft:behavior.move_to_poi
- minecraft:behavior.move_to_village
- minecraft:behavior.move_to_village
- minecraft:behavior.sleep
- minecraft:behavior.sleep
- minecraft:behavior.stroll_towards_village
- minecraft:behavior.stroll_towards_village
- Made the schema for minecraft:behavior.equip_item stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.20 and newer
- 在解析时 minecraft:behavior.equip_item 的模式更加严格,并且在 1.26.20 及更高版本中,将无法加载包含无效数据的实体 JSON
- Made the schema for minecraft:behavior.move_outdoors stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.20 and newer
- 在解析时 minecraft:behavior.move_outdoors 的模式更加严格,并且在 1.26.20 及更高版本中,将无法加载包含无效数据的实体 JSON
- Made the schema for minecraft:behavior.move_indoors stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.20 and newer
- 在解析时 minecraft:behavior.move_indoors 的模式更加严格,并且在 1.26.20 及更高版本中,将无法加载包含无效数据的实体 JSON
- Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.20 and newer.
- 在解析时以下 AI 意向的模式更加严格,并且在 1.26.20 及更高版本中,将无法加载包含无效数据的实体 JSON。
- minecraft:behavior.admire_item
- minecraft:behavior.admire_item
- minecraft:behavior.barter
- minecraft:behavior.barter
- minecraft:behavior.eat_carried_item
- minecraft:behavior.eat_carried_item
- The sound_interval float range field in minecraft:behavior.admire_item now only accepts an object with min and max values. Other formats will fail to parse
- minecraft:behavior.admire_item 中的浮点数范围字段 sound_interval 现在仅接受包含 min 和 max 值的对象。其他格式将解析失败
API
- Released @minecraft/server version 2.7.0.
- 发布了 @minecraft/server 2.7.0。
- Added @minecraft/server version 2.8.0-beta.
- 加入了 @minecraft/server 2.8.0-beta。
- Released AimAssistCategory from beta to v2.6.0
- 将 AimAssistCategory 从 beta 移动到了 v2.6.0
- Released AimAssistCategorySettings from beta to v2.6.0
- 将 AimAssistCategorySettings 从 beta 移动到了 v2.6.0
- Released AimAssistPreset from beta to v2.6.0
- 将 AimAssistPreset 从 beta 移动到了 v2.6.0
- Released AimAssistPresetSettings from beta to v2.6.0
- 将 AimAssistPresetSettings 从 beta 移动到了 v2.6.0
- Released AimAssistRegistry from beta to v2.6.0
- 将 AimAssistRegistry 从 beta 移动到了 v2.6.0
- Released PlayerAimAssist from beta to v2.6.0
- 将 PlayerAimAssist 从 beta 移动到了 v2.6.0
- Released PlayerAimAssistSettings from beta to v2.6.0
- 将 PlayerAimAssistSettings 从 beta 移动到了 v2.6.0
- Released AimAssistTargetMode from beta to v2.6.0
- 将 AimAssistTargetMode 从 beta 移动到了 v2.6.0
- Released World.getAimAssist from beta to v2.6.0
- 将 World.getAimAssist 从 beta 移动到了 v2.6.0
- Released Player.getAimAssist from beta to v2.6.0
- 将 Player.getAimAssist 从 beta 移动到了 v2.6.0
- A new field embed_in_surface has been added to the schema of snap_to_surface_feature, which allows specifying whether the snapped feature should be embedded in the located surface. Defaults to false
- 一个新的字段 embed_in_surface 已被加入至 snap_to_surface_feature 的模式中,用于指定吸附后的地物是否应嵌入到定位的表面中。默认值为 false
方块
- Fixed issue causing items with item lock component to be put in decorated pots (MCPE-184636)
- 修复了带有物品锁组件的物品能被放入饰纹陶罐的漏洞 (MCPE-184636)
- For format_version >= 1.26.20 the component minecraft:redstone_producer cannot be defined in the permutations array without defining it in the base components object as well (MCPE-234647)
- 对于 format_version >= 1.26.20 的版本,组件 minecraft:redstone_producer 不能在未于基础 components 对象中定义的情况下,仅定义在 permutations 数组中 (MCPE-234647)
- Removed the warning message if the optional property strongly_powered_face of component minecraft:redstone_producer is not defined (MCPE-234635)
- 移除了当组件 minecraft:redstone_producer 的可选属性 strongly_powered_face 未定义时的警告信息 (MCPE-234635)
- Custom block with an icon item will now correctly display the icon in setblock command. (MCPE-235787)
- 修复了带有图标物品的自定义方块在 setblock 命令中无法正确显示图标的问题。(MCPE-235787)
- Fixed "minecraft:placement_filter" for blocks with trait minecraft:multi_block
- 修复了具有 minecraft:multi_block 特征的方块的 minecraft:placement_filter 组件的漏洞
- If no value is given for the "texture" field in "minecraft:destruction_particles", the "down" or "" texture will be used from "minecraft:material_instances" instead of the dirt texture. (MCPE-234708)
- 修复了当未在 minecraft:destruction_particles 中为 texture 字段提供值时,会使用泥土纹理而非 minecraft:material_instances 中的 down 或 * 纹理的问题。(MCPE-234708)
- Fixed custom blocks with the 'minecraft:tick' component ticking more than expected when placed via a structure (MCPE-236362)
- 修复了带有 'minecraft:tick' 组件的自定义方块通过结构放置时,触发计划刻超出预期的漏洞 (MCPE-236362)
- Fixed minecraft:block_placer component's replace_block_item property. The block will now properly use the overridden block item. (MCPE-236314)
- 修复了 minecraft:block_placer 组件的 replace_block_item 属性的漏洞。该方块现在将正确使用被覆写的方块物品。(MCPE-236314)
- Fixed y-offset for 'flower_pottable' blocks in flower pots to match vanilla for versions 1.26.20+ (MCPE-234585)
- 为 1.26.20+ 的版本修复了花盆内“可盆栽”方块的 Y 轴偏移,以匹配原版 (MCPE-234585)
- We are fully enabling the block schema parsing update that was tested during 1.26.10 previews. These changes will be shipping as part of 1.26.20 and start with this first preview.
- 我们将全面启用已在 1.26.10 测试版中测试的方块模式解析更新。这些变更将作为 1.26.20 版本的一部分发布,并从本次首个测试版开始生效。
- The custom block json api has the following changes that will affect loading of block json with format version 1.26.20 and up.
- 自定义方块 JSON 的 API 有以下变更,将影响格式版本为 1.26.20 及更高版本的方块 JSON 的加载。
- General
- 常规
- Namespace constraints have been tweaked but everything permitted before should still be valid.
- 调整了命名空间约束,但此前允许的所有内容应仍然有效。
- This can affect the identifiers used for the block, states and menu category groups.
- 这可能会影响用于方块、状态和菜单类别组的标识符。
- Block Traits
- 方块特征
- "placement_direction" trait, validation change: The rotation offset does not accept a 0.5 tolerance anymore.
- placement_direction 特征的验证变更:旋转偏移不再接受 0.5 的容差。
- Input value must be a multiple of 90.0
- 输入值必须是 90.0 的倍数
- The value must be in the range 0.0 to 360.0 inclusive.
- 该值必须在 0.0 到 360.0 的范围内(含)。
- "blocks_to_corner_with" now requires "minecraft:corner_and_cardinal_direction" to be one of the "enabled_states" for the "placement_direction" trait.
- blocks_to_corner_with 现在要求 minecraft:corner_and_cardinal_direction 是 placement_direction 特性的 enabled_states 之一。
- Category
- 分类
- "menu_category", validation change: An empty "group" value is not allowed.
- menu_category 验证变更:不允许使用空的 group 值。
- The "group" field can either exist with a non-empty value or not exist at all.
- group 字段要么以非空值存在,要么完全不存在。
- "category" is now a required field, when using "menu_category". This is strictly enforced now.
- 使用 menu_category 时,category 现在是必需字段。此项现在会被严格执行。
- Components
- 组件
- "minecraft:flower_pottable", validation change: It is restricted outside of root components object.
- minecraft:flower_pottable 验证变更:它在根 components 对象之外受到限制。
- "minecraft:geometry", validation change: The constraint on "culling_shape" identifier is strictly enforced now.
- minecraft:geometry 验证变更:对 culling_shape 标识符的约束现在会被严格执行。
- When using the minecraft namespace, the only currently available culling shape identifiers are : "minecraft:empty" or "minecraft:unit_cube".
- 当使用 minecraft 命名空间时,当前可用的剔除形状标识符仅为:minecraft:empty 或 minecraft:unit_cube。
- When using no namespaces or a custom one, the names must start and end with an alpha-numeric character.
- 不使用命名空间或使用自定义命名空间时,名称必须以字母数字字符开头和结尾。
- "minecraft:light_dampening" and "minecraft:light_emission", validation change: They now strictly enforce the value to be between 0 and 15 inclusive.
- minecraft:light_dampening" 和 "minecraft:light_emission 验证规则变更:现在它们严格限制值的范围在 0 到 15 之间(含)。
- There is a breaking change to how tags are defined.
- 标签的定义方式有破坏性变更。
- As of version 1.26.20, tags cannot freely live as top level entities in the components array.
- 从版本 1.26.20 开始,标签不能作为顶层元素自由存在于组件数组中。
- They must live inside the "minecraft:tags" component, which accepts an array of tags of the format :
- 它们必须位于 minecraft:tags 组件内,该组件接受一个如下格式的标签数组:
- "minecraft:tags": ["minecraft:crop", "custom:custom_tag"] .
- "minecraft:tags": ["minecraft:crop", "custom:custom_tag"] 。
- The values must have the format "<namespace>:<tag_name>".
- 值必须采用 <命名空间>:<标签名> 的格式。
- They no longer need to be prefixed with tag:
- 它们不再需要以 tag: 作为前缀
命令- Fixed issue where player could still auto-jump after using the /inputPermissions command to disable jumping (MCPE-235573)
- 修复了使用 /inputPermissions 命令禁用跳跃后,玩家仍能自动跳跃的问题的漏洞 (MCPE-235573)
组件- Fixed issue with mob projectile accuracy going negative on higher difficulty settings
- 修复了在更高难度设置下,生物投掷物精准度变为负数的问题的漏洞
- Fixed bug in "minecraft:interact" where combining "drop_item_slot" and "equip_item_slot" would not equip the given item
- 修复了 minecraft:interact 中,结合使用 drop_item_slot 和 equip_item_slot 时无法装备指定物品的漏洞
- The "minecraft:damage_sensor" component's "deals_damage" field now supports an additional value:
- minecraft:damage_sensor 组件的 deals_damage 字段现在支持一个附加值:
- "no_but_entity_effects_apply":
- no_but_entity_effects_apply:
- Damage is not applied to the entity
- 不对实体应用伤害
- Knockback and enchantments are applied
- 仍应用击退和魔咒
- The attacker's weapon is used as normal
- 攻击者的武器照常使用
- The entity does not flash red
- 实体不会闪烁红色
- Descriptions for custom blocks with minecraft:display_name now return correct values (MCPE-236308)
- 修复了带有 minecraft:display_name 的自定义方块的描述无法返回正确值的漏洞 (MCPE-236308)
编辑器- Fixed a bug in Terrain Flatten mode where adjusting the brush height made the brush harder to use
- 修复了在“平整地形”模式下,调整画笔高度会导致画笔难以使用的漏洞
- Changed default X and Z axis mirror keybindings for Paste Preview to use SHIFT + CTRL modifiers
- 更改了“黏贴预览”的默认 X 轴和 Z 轴镜像按键绑定,现在使用 SHIFT + CTRL 组合键
- Changed default axis lock keybinding for Ruler tool to use SHIFT + CTRL modifiers
- 更改了“标尺”工具的默认轴锁定按键绑定,现在使用 SHIFT + CTRL 组合键
- Added unbound keybindings for core panels
- 为核心面板加入了未绑定的按键绑定
- Fixed a bug where can't undo/redo the operations of deselect and replace blocks from manifest table in Marquee and Freehand mode.
- 修复了在“选框”和“手绘”模式下,无法撤消 / 重做从清单表中取消选择和替换方块操作的漏洞
- Fixed Vector3 Timeline bug to avoid time values beyond neighboring nodes' time bounds in the edit popup
- 修复了 Vector3 时间轴的一个漏洞,以避免在编辑弹出窗口中出现时间值超出相邻节点时间范围的情况
- Added optional drag and drop support for ICollectionTreePropertyItem API entries
- 为 ICollectionTreePropertyItem API 条目加入了可选的拖放支持
- Added location to IRootPropertyPaneOptions to display root panes over the viewport instead of within a drawer
- 向 IRootPropertyPaneOptions 加入了 location,用于在视口上方而非抽屉内显示根窗格
- Added view control pane API support for ICollectionTreePropertyItem
- 为 ICollectionTreePropertyItem 加入了视图控制窗格 API 支持
- The Local Lights and Shadow configurations in the Vibrant Visuals pane no longer has a non functioning plus button and is disabled
- Vibrant Visuals 窗格中的“局部光源和阴影”配置不再有无功能且处于禁用状态的加号按钮
实体组件- The behavior of the minecraft:friction_modifier component now matches its description
- minecraft:friction_modifier 组件的行为现在与其描述一致
- The higher its value, the more friction affects an entity:
- 其值越高,摩擦力对实体的影响越大:
- 0.0 means no friction
- 0.0 表示无摩擦力
- 1.0 means regular friction
- 1.0 表示常规摩擦力
- 2.0 means double friction
- 2.0 表示双倍摩擦力
- The component now affects ground friction only, and no longer partially affects air or liquid drag
- 该组件现在仅影响地面摩擦力,不再部分影响空气或液体阻力
- The legacy incorrect behavior can be re-enabled by adding the minecraft:uses_legacy_friction component
- 通过添加 minecraft:uses_legacy_friction 组件,可以重新启用之前的错误行为
- This component is automatically added to all entities with a format version lower than 1.26.20, to ensure their behavior stays unaltered
- 该组件会自动添加到所有格式版本低于 1.26.20 的实体上,以确保其行为保持不变
- The component now properly works on players, and on other client-predicted entities
- 该组件现在能正确作用于玩家和其他客户端预测的实体上
- Added the minecraft:uses_uniform_air_drag component
- 加入了 minecraft:uses_uniform_air_drag 组件
- When present, air drag is applied uniformly on both the vertical and horizontal axes, instead of being biased toward horizontal movement
- 存在此组件时,空气阻力将均匀应用于垂直轴和水平轴,而不再偏向于水平移动
- Added the "minecraft:on_equipment_changed" component, which allows executing entitiy events when items are equipped or unequipped in specific equipment slots
- 加入了 minecraft:on_equipment_changed 组件,可以在特定装备槽位装备或卸下物品时执行实体事件
- Contains a "slots" field with a list of entries, each with:
- 包含 slots 字段,其中包含条目列表,每个条目包含:
- "slot", the equipment slot to monitor
- slot,要监控的装备槽位
- "on_equip", event to fire when a non-empty item is placed in the slot
- on_equip,非空物品放入槽位时触发的事件
- "on_unequip", event to fire when the slot is cleared
- on_unequip,槽位清空时触发的事件
- When equipment changes, the first matching slot entry is used
- 当装备发生变化时,会使用第一个匹配的槽位条目
- Does not apply to "minecraft:inventory" slots, use "minecraft:equippable" instead
- 不适用于 minecraft:inventory 槽位,请改用 minecraft:equippable
实体过滤器- Added "has_equipment_block_tag" entity filter
- 加入了 has_equipment_block_tag 实体过滤器
- Added "has_same_equipment_in_slot_as" entity filter
- 加入了 has_same_equipment_in_slot_as 实体过滤器
地物- Added a boolean "rotate_around_center" field to the "minecraft:structure_template_feature" feature
- 为 minecraft:structure_template_feature 地物加入了布尔字段 rotate_around_center
- When set to "true", it rotates the structure around its center when placing it in the world
- 设为 true 时,在将结构放置到世界中时会围绕其中心进行旋转
- Defaults to "false" if omitted
- 如果省略,则默认为 false
物品- Items that have their "item_lock" mode set to either "lock_in_inventory" or "lock_in_slot" can no longer be placed in shelf blocks (MCPE-230341)
- item_lock 模式设置为 lock_in_inventory 或 lock_in_slot 的物品现在不再可以被放入展示架方块 (MCPE-230341)
- Fixed pickblock overriding items in hotbar with item_lock (MCPE-706240)
- 修复了选取方块功能会覆盖快捷栏中带有 item_lock 的物品的漏洞 (MCPE-706240)
生物- Fixed a bug where the summon_cap for custom entities was ignored
- 修复了自定义实体的 summon_cap 被忽略的漏洞
脚本- Values returned by localizationKey on Block, BlockPermutation, and BlockType will now correctly respect minecraft:display_name keys for custom blocks.(MCPE-235802)
- Block BlockPermutation 和 BlockType 上的 localizationKey 返回值现在遵循自定义方块的 minecraft:display_name 键 (MCPE-235802)
性能与稳定性- Fixed crash loading level with incomplete explorer map (MCPE-226793)
- 修复了加载包含不完整探险家地图的存档时发生的崩溃 (MCPE-226793)
- Improved sign-in speed on most platforms by triggering authentication earlier during game startup
- 通过在游戏启动期间更早触发身份验证,提升了大多数平台上的登录速度
用户界面- Fixed a bug where entering custom settings of a behavior pack screen disables the pack.
- 修复了进入行为包界面的自定义设置会禁用该包的漏洞。
世界生成- Can now use minecraft:feature_pool_element in Jigsaw Structure Template Pools in order to place Features
- 现在可以在拼图结构模板池中使用 minecraft:feature_pool_element 来放置地物
- feature s can now connect to a Jigsaw Block with any Target Name, rather than only minecraft:bottom
- feature 现在可以连接到具有任何目标名称的拼图方块,而不仅仅是 minecraft:bottom
实验性技术性更新
API
API- Adjusted GameTest to no longer run call backs from methods such as succeedWhen and failIf after the test has already completed.
- 调整了 GameTest,使其不再在测试完成后运行来自 succeedWhen 和 failIf 等方法的回调
- Changed color property of DebugShape (in @minecraft/debug-utilities) from RGB to RGBA .
- 将 DebugShape (位于 @minecraft/debug-utilities 中)的 color 属性从 RGB 更改为 RGBA
- Added depthTest property to DebugText (in @minecraft/debug-utilities).
- 向 DebugText (位于 @minecraft/debug-utilities 中)加入了 depthTest 属性
- Added backgroundColorOverride property to DebugText (in @minecraft/debug-utilities).
- 向 DebugText (位于 @minecraft/debug-utilities 中)加入了 backgroundColorOverride 属性
- Added useRotation property to DebugText (in @minecraft/debug-utilities).
- 向 DebugText (位于 @minecraft/debug-utilities 中)加入了 useRotation 属性
- Added kickPlayer() to the @minecraft/server-admin module in beta
- 在测试版中向 @minecraft/server-admin 模块加入了 kickPlayer() 方法
- Added new tech to support 3D world text objects and rendering to @minecraft/server .
- 向 @minecraft/server 加入了新技术以支持 3D 世界文本对象和渲染。
- Added new beta PrimitiveShapesManager class used to add and remove text primitives to the world.
- 加入了新的 PrimitiveShapesManager 测试版类,用于向世界添加和移除文本基元。
- Added new beta PrimitiveShape base class used to repesent 3D shape objects in the world.
- 加入了新的 PrimitiveShape 测试版基类,用于表示世界中的 3D 形状对象。
- Added new beta TextPrimitive class used to render 3D text shape objects in the world.
- 加入了新的 TextPrimitive 测试版类,用于在世界中渲染 3D 文字形状对象。
- Added new beta primitiveShapesManager property to World .
- 向 World 加入了新的 primitiveShapesManager 测试版属性。
- Added localization support to DebugText .
- 向 DebugText 加入了本地化支持。
- DebugText constructor changed allow using either RawMessage or string for the text paramter.
- DebugText 构造函数的更改,允许使用 RawMessage 或字符串作为文本参数。
- DebugText.text changed to be a readonly property.
- DebugText.text 更改为只读属性。
- DebugText.setText method added which allows using either RawMessage or string.
- 加入了 DebugText.setText 方法,允许使用 RawMessage 或字符串。
- DebugText.rawText readonly property added to get the text if RawMessage is used via setText .
- 加入了只读属性 DebugText.rawText ,用于在通过 setText 使用 RawMessage 时获取文本。
- Changes to error types in @minecraft/server-net in beta
- 测试版 @minecraft/server-net 中错误类型的更改
- HttpRequestBodyTooLargeError has been renamed to RequestBodyTooLargeError
- HttpRequestBodyTooLargeError 重命名为 RequestBodyTooLargeError
- HttpRequestNotAllowedError has been renamed to UriNotAllowedError
- HttpRequestNotAllowedError 重命名为 UriNotAllowedError
- HttpsOnlyError has been renamed to TLSOnlyError
- HttpsOnlyError 重命名为 TLSOnlyError
- MalformedHttpRequestError has been renamed to MalformedUriError
- MalformedHttpRequestError 重命名为 MalformedUriError
- @minecraft/server-net configuration module permissions parameter 'force_https' has been renamed to 'force_tls'
- 将 @minecraft/server-net 配置模块权限参数 'force_https' 重命名为 'force_tls'
- Added interface ContainerAccessSource to beta
- 向 beta 加入了 interface ContainerAccessSource
- Added interface ContainerAccessSourceFilter to beta
- 向 beta 加入了 interface ContainerAccessSourceFilter
- Added class EntityContainerClosedAfterEvent to beta
- 向 beta 加入了 class EntityContainerClosedAfterEvent
- Added class EntityContainerClosedAfterEventSignal to beta
- 向 beta 加入了 class EntityContainerClosedAfterEventSignal
- Added class EntityContainerOpenedAfterEvent to beta
- 向 beta 加入了 class EntityContainerOpenedAfterEvent
- Added class EntityContainerOpenedAfterEventSignal to beta
- 向 beta 加入了 class EntityContainerOpenedAfterEventSignal
- Added interface EntityContainerAccessEventOptions to beta
- 向 beta 加入了 interface EntityContainerAccessEventOptions
- Added class BlockContainerClosedAfterEvent to beta
- 向 beta 加入了 class BlockContainerClosedAfterEvent
- Added class BlockContainerClosedAfterEventSignal to beta
- 向 beta 加入了 class BlockContainerClosedAfterEventSignal
- Added class BlockContainerOpenedAfterEvent to beta
- 向 beta 加入了 class BlockContainerOpenedAfterEvent
- Added class BlockContainerOpenedAfterEventSignal to beta
- 向 beta 加入了 class BlockContainerOpenedAfterEventSignal
- Added interface BlockContainerAccessEventOptions to beta
- 向 beta 加入了 interface BlockContainerAccessEventOptions
- Added StructureManager.getPackStructureIds to beta .
- 向 beta 加入了 StructureManager.getPackStructureIds。
- Added EntityEnderInventoryComponent for accessing a player's EnderChest container contents to beta
- 向 beta 加入了 EntityEnderInventoryComponent 以访问玩家的末影箱容器内容
DDUI
Added support for localization for dropdown items.
为下拉菜单项加入了本地化支持。- Changed interface DropdownItem
- 更改了接口 DropdownItem
- Changed type for description from string to UIRawMessage | string
- 将 description 的类型从 string 更改为 UIRawMessage | string
- New Signature: description?: UIRawMessage | string
- 新签名:description?: UIRawMessage | string
- Old Signature: description?: string
- 旧签名:description?: string
- Changed type for label from string to UIRawMessage | string
- 将 label 的类型从 string 更改为 UIRawMessage | string
- New Signature: label: UIRawMessage | string
- 新签名:label: UIRawMessage | string
- Old Signature: label: string
- 旧签名:label: string
- Fixed issue where text input areas are covered by the virtual keyboard at some platforms like Android.
- 修复了在某些平台(如 Android)上,虚拟键盘会遮挡文本输入区域的问题
- Fix for players getting stuck when DDUI screen is open and server crashes.
- 修复了 DDUI 界面打开且服务器崩溃时,玩家会卡住的问题
- Fixed buttons getting clipped when in a focused state.
- 修复了按钮在处于聚焦状态时被裁剪的漏洞。
- Fixed an issue where showing forms (CustomForm or MessageBox) back to back resulted in the second form not showing
- 修复了连续显示表单(CustomForm 或 MessageBox)时,第二个表单无法显示的问题
图像- Added new version for the water configuration JSON file.
- 为水纹理配置 JSON 文件加入了新版本
- new format version is "1.26.20".
- 新格式版本为 1.26.20
- fields "minecraft:water_settings" and "minecraft:water_settings/description" are now required.
- 字段 minecraft:water_settings 和 minecraft:water_settings/description 现在为必填项
- Removed point lights visually fading out once past a certain distance from the camera
- 移除了点光源在距离相机超过一定距离后视觉上淡出的效果
【Cat_Anchor 译自feedback.minecraft.net 2026 年 3 月 10 日发布的 Minecraft Beta & Preview - 26.20.20】
【本文排版借助了:SPXXMB 用户脚本 v3.2.5】
Powered by SPXXMB 3.2.5 with love
Converted at 2026-03-11 06:03 +0800
|想了解更多游戏资讯?
- 内容版权许可
- CC BY-NC-SA 署名-非商业性使用-相同方式共享