- 查看: 416
- 回复: 1
|Minecraft 基岩版是指运行在移动平台(Android、iOS)、Windows 10/11、主机(Xbox One、Switch、PlayStation 4/5)上,使用「基岩引擎」(C++语言)开发的 Minecraft 版本。
|测试版是 Minecraft 基岩版的测试机制,主要用于下一个正式版的特性预览。
|然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。
|如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。
|Minecraft 基岩版 26.10 仍未发布,Beta & Preview-26.10.21 为其第 2 个测试版。
|本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址。
INFORMATION ON MINECRAFT PREVIEW AND BETA:
关于测试版的信息:
Beware! Seven floofy and feral baby mobs with deceivingly snuggly new looks are on the loose in testing. From the icy tundra to the sandy deserts – few biomes are safe from their cuteness! Plus, test the golden dandelion, too! As always, we’re keen to get your feedback on these new features at feedback.minecraft.net, and you can report any bugs you find at bugs.mojang.com .
当心!七只毛茸茸且野性十足的幼年生物,带着极具欺骗性的、看起来很好抱的新外观,正在测试版本中四处游荡。从冰冷的冻原到炎热的沙漠——没几个生物群系能逃过它们的可爱!此外,也别忘了测试一下金色的蒲公英!和往常一样,我们非常期待您在feedback.minecraft.net上对这些新功能提出反馈,您也可以在bugs.mojang.com上报告发现的任何漏洞。
FEATURES AND BUG FIXES
特性和漏洞修复
DROP 1 2026
2026年第一次小更新
GOLDEN DANDELION
金蒲公英
BABY MOBS
幼年生物
Added the following updated baby mobs!
加入了以下更新后的幼年生物!
ACCESSIBILITY
辅助功能
CRASH
崩溃
GRAPHICAL
图像
ITEMS
物品
MOBS
生物
REALMS
REALMS
USER INTERFACE
用户界面
技术性更新
API
API
COMMANDS
命令
CHARACTER CREATOR
角色创建器
AI GOALS
AI目标
BLOCKS
方块
EDITOR
编辑器
SCRIPTING
脚本
USER INTERFACE
用户界面
ENTITY COMPONENTS
实体组件
实验性技术性更新
API
API
USER INTERFACE
用户界面
【mxy333 译自feedback.minecraft.net 2026 年 2 月 3 日发布的 Minecraft Beta & Preview - 26.10.21】
【本文排版借助了:SPXXMB 用户脚本 v3.2.5】
|想了解更多游戏资讯?
|测试版是 Minecraft 基岩版的测试机制,主要用于下一个正式版的特性预览。
|然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。
|如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。
|Minecraft 基岩版 26.10 仍未发布,Beta & Preview-26.10.21 为其第 2 个测试版。
|本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址。
Minecraft Beta & Preview - 26.10.21
Minecraft Beta & Preview - 26.10.21
Minecraft Beta & Preview - 26.10.21
INFORMATION ON MINECRAFT PREVIEW AND BETA:
关于测试版的信息:
- Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at aka.ms/PreviewFAQ
- Minecraft Preview 现已在 Xbox、PlayStation、Windows 和 iOS 设备上推出。更多信息可在 aka.ms/PreviewFAQ 找到
- This update will be rolling out to the various platforms as they become available, so please allow time for the update to reach you.
- 本次更新将在各平台陆续推送,还请耐心等待更新。
当心!七只毛茸茸且野性十足的幼年生物,带着极具欺骗性的、看起来很好抱的新外观,正在测试版本中四处游荡。从冰冷的冻原到炎热的沙漠——没几个生物群系能逃过它们的可爱!此外,也别忘了测试一下金色的蒲公英!和往常一样,我们非常期待您在feedback.minecraft.net上对这些新功能提出反馈,您也可以在bugs.mojang.com上报告发现的任何漏洞。
FEATURES AND BUG FIXES
特性和漏洞修复
DROP 1 2026
2026年第一次小更新
GOLDEN DANDELION
金蒲公英
- Introduced Golden Dandelion as a new type of flower that can be used to stop baby mobs from aging
- 加入了金蒲公英,一种新的花,可用于阻止幼年生物成长
- Can be crafted using a Dandelion and Gold Nuggets
- 可使用蒲公英和金粒合成
- Enabled the Golden Dandelion effect on the following Baby Mobs:
- 为以下幼年生物可受金蒲公英作用:
- Baby Armadillo
- 幼年犰狳
- Baby Axolotl
- 幼年美西螈
- Baby Bee
- 幼年蜜蜂
- Baby Camel
- 幼年骆驼
- Baby Cat
- 幼年猫
- Baby Chicken
- 幼年鸡
- Baby Cow
- 幼年牛
- Baby Dolphin
- 幼年海豚
- Baby Donkey
- 幼年驴
- Baby Fox
- 幼年狐狸
- Ghastling
- 小恶魂
- Baby Hoglin
- 幼年疣猪兽
- Baby Goat
- 幼年山羊
- Baby Horse
- 幼年马
- Baby Llama
- 幼年羊驼
- Baby Mooshroom
- 幼年哞菇
- Baby Mule
- 幼年骡子
- Baby Nautilus
- 幼年鹦鹉螺
- Baby Ocelot
- 幼年豹猫
- Baby Panda
- 幼年熊猫
- Baby Pig
- 幼年猪
- Baby Polar Bear
- 幼年北极熊
- Baby Rabbit
- 幼年兔
- Baby Sheep
- 幼年羊
- Baby Sniffer
- 幼年嗅探兽
- Baby Strider
- 幼年炽足兽
- Baby Trader Llama
- 幼年行商羊驼
- Baby Turtle
- 幼年海龟
- Baby Wolf
- 幼年狼
- Tadpole
- 蝌蚪
- Known issues:
- 已知问题:
- On-use particles and sounds are currently not implemented
- 使用时的粒子效果与音效目前尚未实装
- Golden Dandelion can't be used to craft Suspicious Stew
- 金蒲公英不能用于制作迷之炖菜
- Golden Dandelion can't be used to craft Yellow Dye
- 金蒲公英不能用于制作黄色染料
- Can't be picked up by mobs who can pick up items, including Endermen
- 不能被能够拾取物品的生物拾取,包括末影人
- Can't be used to distract Piglins
- 无法用于分散猪灵的注意力
BABY MOBS
幼年生物
Added the following updated baby mobs!
加入了以下更新后的幼年生物!
- Polar Bear
- 北极熊
- Goat
- 山羊
- Fox
- 狐狸
- Added new baby-specific animations for the Fox
- 为狐狸添加了新的幼年变种专属动画
- Camel
- 骆驼
- Added new baby-specific animations for the Camel
- 为骆驼添加了新的幼年变种专属动画
- Armadillo
- 犰狳
- Added new baby-specific animations for the Armadillo
- 为犰狳添加了新的幼年变种专属动画
- Llama
- 羊驼
- Trader Llama
- 行商羊驼
- Bee
- 蜜蜂
ACCESSIBILITY
辅助功能
- Fixed issue where text to speech doesn't get enabled on launch despite the 'Text To Speech For UI' toggle being enabled
- 修复了启动时“UI文字转语音输出”开关已启用但文本转语音功能未启用的问题
CRASH
崩溃
- Fixed a crash that sometimes happened when players were climbing
- 修复了玩家攀爬时偶尔发生的崩溃问题
GRAPHICAL
图像
- Fix player flickering when flying at high speed towards the camera (MCPE-23451)
- 修复玩家高速飞向相机视角时的闪烁问题 (MCPE-23451)
- Began rollout of a new texture streaming feature available in Preview for some selected devices
- 开始向部分选定设备的预览版本推送新的纹理流式加载功能
- Toggling on this feature will reduce the GPU memory for certain textures, especially when multiple add-ons or packs are in use
- 启用此功能将减少特定纹理的GPU内存占用,尤其是在使用多个附加组件或资源包时
- This feature is toggled off by default and can be found in Video Settings
- 此功能默认关闭,可在视频设置中找到
- Note that the availability of this toggle for devices may change over subsequent releases
- 请注意,此开关对设备的可用性可能会在后续版本中发生变化
ITEMS
物品
- Bundle and Wolf Armor no longer have larger scale with textures bigger than 16x (MCPE-225207)
- 收纳袋和狼铠不再因纹理大于16x而拥有更大的尺寸(MCPE-225207)
MOBS
生物
- Mooshroom head mushroom is now correctly placed on top of the Mooshroom's head (MCPE-234684)
- 哞菇头上的蘑菇现在被正确地放置在哞菇的头顶上 (MCPE-234684)
- Baby Polar Bear now attacks Foxes (MCPE-48072)
- 幼年北极熊现在会攻击狐狸 (MCPE-48072)
- Zombie Horses no longer flee from sunlight
- 僵尸马不再躲避阳光
- This aligns them with the behavior of regular Zombies
- 这使它们与普通僵尸的行为保持一致
- Baby Skeleton Horses no longer grow up (MCPE-234733)
- 幼年骷髅马不再长大 (MCPE-234733)
- Adjusted which blocks Zombie Horses, Skeleton Horses and Camel Husks try to avoid:
- 调整了僵尸马、骷髅马和骆驼尸壳会试图避开的方块:
- They try to avoid water
- 它们会尝试避开水
- They try to avoid dangerous blocks
- 它们会尝试避开危险的方块
- They do not try to avoid rails
- 它们不会尝试避开铁轨
REALMS
REALMS
- Fixed crash when opening Realms tab with 150+ joined realms
- 修复了在打开Realms标签页时,若已加入超过150个Realms会导致崩溃的问题
USER INTERFACE
用户界面
- Add a few missing characters to the default font (MCPE-183866)
- 为默认字体添加一些缺失的字符 (MCPE-183866)
- Fixed a crash caused by High-Data-Volume text in Books (MCPE-235419)
- 修复了由书本中的高数据量文本导致的崩溃问题 (MCPE-235419)
- Added an option to disable pausing the game when the application loses focus (desktop only)
- 添加了在应用程序失去焦点时禁用游戏暂停的选项(仅限PC版)
- Fix a bug where the opacity of the pick block button could not be adjusted (MCPE-191027)
- 修复了选取方块按钮透明度无法调整的漏洞(MCPE-191027)
- Fixed a bug that caused the "Go to Settings" button from the Skin Type modal to navigate to the JSON UI Settings (MCPE-235400)
- 修复了一个导致“皮肤类型”窗口中的“前往设置”按钮跳转至 JSON UI 设置的漏洞(MCPE-235400)
- Updating the inventory and SDL screens to properly reflect purchases made when navigating back to it from a related page
- 更新库存和SDL屏幕,以正确反映从相关页面导航返回时已完成的购买
- Updated the interact button design for touch controls
- 更新了触摸控制的交互按钮设计
技术性更新
API
API
- Adding isSuperset parameter to world.containsBiomes
- 为 world.containsBiomes 添加 isSuperset 参数
- Moving world.containsBiomes to stable
- 将 world.containsBiomes 移至 stable
- Removing superset property from BiomeFilter
- 从 BiomeFilter 中移除 superset 属性
- Moving ScriptBiomeFilter to stable
- 将 ScriptBiomeFilter 移至 stable
- Released BlockComponentRedstoneUpdateEvent.previousPowerLevel from beta to v2.6.0
- 已将 BlockComponentRedstoneUpdateEvent.previousPowerLevel 从 beta 发布至 v2.6.0
- Released property ItemDurabilityComponent.unbreakable from beta to v2.6.0
- 已将属性 ItemDurabilityComponent.unbreakable 从 beta 发布至 v2.6.0
COMMANDS
命令
- Chat command completion on iOS keyboard no longer produces "ō" or "ō" and suggestion, it will properly autocomplete a suggestion (MCPE-158584)
- iOS键盘上的聊天命令补全不再产生"ō"或"ō"和建议,它会正确地自动补全 (MCPE-158584)
CHARACTER CREATOR
角色创建器
- Added check for usage of banned skin in persona delegate and added case to display default appearance and inform user when banned skin is detected
- 在角色代理中添加了对禁用皮肤的检测,并在检测到禁用皮肤时显示默认外观并通知用户
- Exiting the game after changing your appearance will immediately cache all changes
- 更改外观后退出游戏将立即缓存所有更改
AI GOALS
AI目标
- Made the schema for minecraft:behavior.ram_attack stricter when parsing, now will fail to load an entity json that has invalid data in versions 26.10 and newer
- 在解析时使 minecraft:behavior.ram_attack 的模式更加严格,现在在 26.10 及更高版本中,如果实体 JSON 包含无效数据将无法加载
- Float Range field cooldown_range now only accepts an object with min and max values. Other formats will fail to parse
- 浮点范围字段 cooldown_range 现在仅接受包含 min 和 max 值的对象。其他格式将无法解析
- Made the schema for minecraft:behavior.celebrate stricter when parsing, now will fail to load an entity json that has invalid data in versions 26.10 and newer
- 在解析时使 minecraft:behavior.celebrate 的模式更加严格,现在在 26.10 及更高版本中,将无法加载包含无效数据的实体 JSON
- Float Range fields sound_interval and jump_interval now only accepts an object with min and max values
- 浮点范围字段 sound_interval 和 jump_interval 现在仅接受包含 min 和 max 值的对象
- Other formats will fail to parse
- 其他格式将无法解析
BLOCKS
方块
- Fixed client crash on world load from out of bounds minecraft:geometry in the minecraft:item_visual component
- 修复了因 minecraft:item_visual 组件中越界的 minecraft:geometry 导致的世界加载时客户端崩溃问题
EDITOR
编辑器
- Fixed a bug where players could not use the Enter key in the Terrain tool
- 修复了玩家无法在地形工具中使用回车键的错误
- Added ICollectionTreePropertyItem API to display a tree view of nested folders and sequential entries
- 添加了 ICollectionTreePropertyItem API 以显示嵌套文件夹和顺序条目的树状视图
- Added Vector3 Timeline Control
- 添加了 Vector3 时间轴控制
- New timeline type for editing Vector3 values over time, complementing existing Number and Color timelines
- 新增用于随时间编辑 Vector3 值的时间轴类型,补充现有的数值和颜色时间轴
- Nodes are draggable along the X-axis (time) only; Vector3 values can be edited via the node popup by double-clicking a node
- 节点仅可沿X轴(时间)拖动;通过双击节点可在节点弹出窗口中编辑 Vector3 值
- Timeline slider displays current time position rather than interpolated values
- 时间轴滑块显示当前时间位置而非插值
- Updated text selection and caret colors for default themes
- 为默认主题更新了文本选择和光标颜色
- The Vibrant Visuals pane can now update globally configured Local Lights properly
- Vibrant Visuals 面板现在可以正确更新全局配置的局部光源了
- Added structure display name to the dropdowns for jigsaw pieces
- 为拼图方块的下拉菜单添加了结构显示名称
- Sorted the jigsaw piece list alphabetically
- 按字母顺序排列了拼图方块列表
- Fixed UX to expand correctly when pane is stretched so that you can read dropdowns and labels
- 修复了在面板拉伸时正确扩展的UX,以便您能阅读下拉菜单和标签
SCRIPTING
脚本
- Added new widget render primitive types to the @minecraft/server-editor module:
- 为 @minecraft/server-editor 模块添加了新的小部件渲染图元类型:
- WidgetComponentRenderPrimitiveTypeCylinder - Cylinder primitive with elliptical cross-section (radiusX, radiusZ, height)
- WidgetComponentRenderPrimitiveTypeCylinder - 具有椭圆横截面的圆柱体图元 (radiusX, radiusZ, height)
- WidgetComponentRenderPrimitiveTypeCone - Cone primitive with elliptical base (radiusX, radiusZ, height)
- WidgetComponentRenderPrimitiveTypeCone - 具有椭圆形底面的圆锥体图元 (radiusX, radiusZ, height)
- WidgetComponentRenderPrimitiveTypeCuboid - Cuboid primitive with independent dimensions (lengthX, lengthY, lengthZ)
- WidgetComponentRenderPrimitiveTypeCuboid - 具有独立尺寸(lengthX、lengthY、lengthZ)的长方体图元
- WidgetComponentRenderPrimitiveTypePyramid - Pyramid primitive with rectangular base (xWidth, zWidth, height)
- WidgetComponentRenderPrimitiveTypePyramid - 具有矩形底面(xWidth, zWidth, height)的金字塔图元
- WidgetComponentRenderPrimitiveTypeEllipsoid - Ellipsoid primitive with Vector3 radii
- WidgetComponentRenderPrimitiveTypeEllipsoid - 具有 Vector3 半径的椭球体图元
- Added corresponding PrimitiveType enum values: Cylinder, Cone, Cuboid, Pyramid, Ellipsoid
- 添加了对应的 PrimitiveType 枚举值:Cylinder、Cone、Cuboid、Pyramid、Ellipsoid
- All new primitives support optional rotation (Vector3) and transparency parameters
- 所有新的图元都支持可选的旋转(Vector3)和透明度参数
USER INTERFACE
用户界面
- Updated the default Editor UI zoom level from 75% to 100% for improved out-of-box accessibility and readability
- 将默认编辑器界面缩放等级从75%更新至100%,以提升开箱即用的可访问性和可读性
- Users with previously saved preferences are unaffected—their saved zoom level will continue to be restored
- 先前保存偏好的用户不受影响——他们保存的缩放等级保持不变
ENTITY COMPONENTS
实体组件
- Added the ability to pause and reset growth of entities in minecraft:ageable using specified items
- 添加了使用指定物品暂停和重置 minecraft:ageable 中实体生长的能力
- Introduced field "pause_growth_items", which is a list of items that can be fed to the entity to pause growth for baby entities
- 引入了字段 "pause_growth_items",一个物品列表,可以喂给实体以暂停幼年实体的生长
- Introduced field "reset_growth_items", which is a list of items that can be fed to the entity to reset growth for baby entities
- 引入了字段 "reset_growth_items",一个物品列表,可以喂给该实体以重置幼年实体的生长进度
- Introduced ActorDefinitionTrigger field "reset_growth" to trigger an event when aging is reset for baby entities
- 引入了ActorDefinitionTrigger字段"reset_growth",用于在幼年实体的生长进度被重置时触发一个事件
- Introduced ActorDefinitionTrigger field "pause_growth" to trigger an event when aging is paused for baby entities
- 引入了 ActorDefinitionTrigger 字段 "pause_growth" 以在幼年生物的生长暂停时触发事件
实验性技术性更新
API
API
- This release introduces new UI capabilities called Data-Driven UI (DDUI)
- 此版本引入了名为数据驱动用户界面(DDUI)的新用户界面功能
- These APIs introduce a new way to create modal forms with new capabilities and an all new look
- 这些API引入了一种创建模态表单的新方式,具备新功能和全新的外观
- New modal forms is the first step in our UI journey for creators, stay tuned for more features in future updates!
- 新模态表单是我们为创作者开启UI之旅的第一步,敬请期待未来更新中的更多功能!
- More information can be found here: Introduction to the Data-Driven UI (DDUI) Framework
- 更多信息可在此处找到: 数据驱动UI (DDUI) 框架介绍
- Known Issues:
- 已知问题:
- You need to wait a tick between programmatically closing a CustomForm/MessageBox and opening another.
- 在通过编程方式关闭一个 CustomForm/MessageBox 与打开另一个之间,你需要等待一个游戏刻。
- Showing a CustomForm/MessageBox while UI is already up "queues" the UI to show up instead of failing like the previous form APIs.
- 当UI已显示时,显示 CustomForm/MessageBox 会将该UI"排队"等待显示,而不是像之前的表单API那样失败。
- CustomForms will only update after being shown via Observables, you cannot add a new button/dropdown/slider/etc while the form is shown.
- CustomForms 仅在通过 Observables 显示后才会更新,你无法在表单显示时添加新的按钮/下拉菜单/滑块等。
- Reload command now closes all the Data Driven UI screens as part of the execution
- 重载命令现在会在执行过程中关闭所有数据驱动UI界面
- ScriptSetBannerDetailsFunction now includes base color and pattern data
- ScriptSetBannerDetailsFunction 现在包含基础颜色和图案数据
- Fixed an issue with DebugBox where the position was being used as the bottom-left corner, instead of the centre
- 修复了 DebugBox 中位置被用作左下角而非中心点的问题
- Fixed an issue with DebugShape.attachedTo where the attachment position was unintentionally using the height offset of the entity
- 修复了 DebugShape.attachedTo 的一个问题,即附着位置意外地使用了实体的高度偏移量
USER INTERFACE
用户界面
- Added the correct icon for Party settings (MCPE-235095)
- 为派对设置添加了正确的图标 (MCPE-235095)
【mxy333 译自feedback.minecraft.net 2026 年 2 月 3 日发布的 Minecraft Beta & Preview - 26.10.21】
【本文排版借助了:SPXXMB 用户脚本 v3.2.5】
Powered by SPXXMB 3.2.5 with love
Converted at 2026-02-04 10:53 +0800
Converted at 2026-02-04 10:53 +0800
|想了解更多游戏资讯?
- 内容版权许可
- CC BY-NC-SA 署名-非商业性使用-相同方式共享