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资源 FixCopyItem——通用刷物修护-无限方块|区块漏斗|UI|垂滴叶|收纳袋|下落方块|区块羊毛|三叉戟|活塞箱子 加强区块漏斗刷物修护

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can the half loaded double chest with hopper dupe be fixed? (half of the chest is in different chunk). i haven't tested it myself but apparently someone made a video on how to do it on 1.21.114. i'd appreciate it if someone can confirm that this glitch couldn't be reproduced on the latest LL (1.21.111 bds)
do you have video link for this method :)
 
indeed,but FixCopyItem plugin has this fixer. both are ok
Hmm i might be wrong, but i think this plugin checks whether a hopper is in an unloaded chunk, if it is, it would cancel the search/push, while the method in the video puts the hopper in a loaded chunk, it's just the other chest that's in an unloaded one, and i think FixCopyItem doesn't check this
 
Hmm i might be wrong, but i think this plugin checks whether a hopper is in an unloaded chunk, if it is, it would cancel the search/push, while the method in the video puts the hopper in a loaded chunk, it's just the other chest that's in an unloaded one, and i think FixCopyItem doesn't check this
actually, FixCopyItem does check for hopper events occurring outside the simulation distance (i.e., in chunks with a simulation distance of -1).
 
actually, FixCopyItem does check for hopper events occurring outside the simulation distance (i.e., in chunks with a simulation distance of -1).
this issue can actually be caught and fixed by FixCopyItem.
 
actually, FixCopyItem does check for hopper events occurring outside the simulation distance (i.e., in chunks with a simulation distance of -1).
I mean, in the video, i believe the hopper is actually inside the simulation distance, the only thing outside of simulation distance is the one half chest of the double chest. So if the plugin only cancels for hoppers *outside* of sim dist, this method used in the video might bypass it since the hopper is *inside* the simulation distance
 
Sorry if i didn't get my point across properly, i'm not a native english speaker myself
 
I mean, in the video, i believe the hopper is actually inside the simulation distance, the only thing outside of simulation distance is the one half chest of the double chest. So if the plugin only cancels for hoppers *outside* of sim dist, this method used in the video might bypass it since the hopper is *inside* the simulation distance
i understand, but in fact, FixCopyItem will check the range outside the simulated distance minus one. For example, if a server's simulated distance is 4, then FixCopyItem will actually check the range outside the simulated distance of approximately 3.
 
i understand, but in fact, FixCopyItem will check the range outside the simulated distance minus one. For example, if a server's simulated distance is 4, then FixCopyItem will actually check the range outside the simulated distance of approximately 3.
Ohh that makes sense. But does this mean every hopper in the distance of 3 wouldn't work at all?
 
Ohh that makes sense. But does this mean every hopper in the distance of 3 wouldn't work at all?
you are true,but i think that iis ok. if you found some questions,you can tell me
 
the InfiniteBlockFixer seems to cause the server to crash when a player joins on the latest version (1.7.1 LL, 1.21.120 BDS, 0.16.0 LegacyScriptEngine#quickjs), this might not happen on every world though
 
the InfiniteBlockFixer seems to cause the server to crash when a player joins on the latest version (1.7.1 LL, 1.21.120 BDS, 0.16.0 LegacyScriptEngine#quickjs), this might not happen on every world though
fixed the feeling reminder in the new version,pending review approval
 
我真的服了,排查半天原来这个更新问题
 

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