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请问为什么重生时位置和设置不同
死亡后实际重生位置是100.5, 257, 19.5
我实际需要重生到100.5, 217, 19.5
已尝试 /setworldspawn 无效
并且我还希望重生点无法更改,永远在100.5, 217, 19.5,应该如何设置?
以下是我CMI的配置文件
ReSpawn:
# Time in seconds to make player immortal after he respawns
# Can be used to prevent respawn camping
# Set to 0 if you want to disable it
# Max 60 seconds
Immortality: 3
# If you want 3rd party plugin to handle player respawning, simply set this to false and reload plugin
Enabled: true
Global:
# Defines respawn order if defined world is not present in Specific list
# Possible respawn locations: anchor, bedLocation, spawn, homeLocation, worldSpawn, warp![warpName]
# Spawn is preset spawnlocation with /cmi setspawn command, that location should have RespawnLocation set to true
# bedLocation is location set by interacting with bed, BedInteraction should be set to false and players requires cmi.bedhome to set bed location
# homeLocation is location set by player which is with default (Home) name, if that one doesnt exist then first in the list will be used if possible
# worldSpawn is location preset to this world, this is not CMI location but default world spawn location
# anchor is location defined by interacting with respawn anchor. This in general will only apply when you die in nether world, otherwise bed location is used
# warp![warpName] can be any valid warp you set for players to be teleported, they will bypass any requirements for that warp
PriorityOrder:
- spawn
# Defines respawn order for defined worlds
# Set respawn priority to [] or to random respawn criteria if you want to leave respawn handling for server or 3rd party plugin
Specific:
world:
- spawn
world_nether:
- spawn
world_the_end:
- spawn
Spawn:
# Forces players to login in defined spawn point when logging into server
# Can be bypasses with cmi.spawnonjoin.bypass permission node
SpawnOnJoin: false
# List of worlds which should be ignored and players joining in those servers will not be teleported to appropriate spawn point but will login at their log out location
IgnoredWorlds: []
# Defines players spawn point after death if set to true, if not, then it will be used only for /cmi spawn command
# RespawnLocation will indicate if you want to use this location as possible respawn point for player after death
# TeleportFrom will indicate list of worlds from which player should be teleported to this spawn point
Main:
Location: world;100.5;217;19.5;-180;0
RespawnLocation: true
Rng: 0
TeleportFrom: []
# Defines players first spawn point when he logs into server for the first time
FirstSpawn:
Use: true
Location: world;100.5;217;19.5;-180;0
死亡后实际重生位置是100.5, 257, 19.5
我实际需要重生到100.5, 217, 19.5
已尝试 /setworldspawn 无效
并且我还希望重生点无法更改,永远在100.5, 217, 19.5,应该如何设置?
以下是我CMI的配置文件
ReSpawn:
# Time in seconds to make player immortal after he respawns
# Can be used to prevent respawn camping
# Set to 0 if you want to disable it
# Max 60 seconds
Immortality: 3
# If you want 3rd party plugin to handle player respawning, simply set this to false and reload plugin
Enabled: true
Global:
# Defines respawn order if defined world is not present in Specific list
# Possible respawn locations: anchor, bedLocation, spawn, homeLocation, worldSpawn, warp![warpName]
# Spawn is preset spawnlocation with /cmi setspawn command, that location should have RespawnLocation set to true
# bedLocation is location set by interacting with bed, BedInteraction should be set to false and players requires cmi.bedhome to set bed location
# homeLocation is location set by player which is with default (Home) name, if that one doesnt exist then first in the list will be used if possible
# worldSpawn is location preset to this world, this is not CMI location but default world spawn location
# anchor is location defined by interacting with respawn anchor. This in general will only apply when you die in nether world, otherwise bed location is used
# warp![warpName] can be any valid warp you set for players to be teleported, they will bypass any requirements for that warp
PriorityOrder:
- spawn
# Defines respawn order for defined worlds
# Set respawn priority to [] or to random respawn criteria if you want to leave respawn handling for server or 3rd party plugin
Specific:
world:
- spawn
world_nether:
- spawn
world_the_end:
- spawn
Spawn:
# Forces players to login in defined spawn point when logging into server
# Can be bypasses with cmi.spawnonjoin.bypass permission node
SpawnOnJoin: false
# List of worlds which should be ignored and players joining in those servers will not be teleported to appropriate spawn point but will login at their log out location
IgnoredWorlds: []
# Defines players spawn point after death if set to true, if not, then it will be used only for /cmi spawn command
# RespawnLocation will indicate if you want to use this location as possible respawn point for player after death
# TeleportFrom will indicate list of worlds from which player should be teleported to this spawn point
Main:
Location: world;100.5;217;19.5;-180;0
RespawnLocation: true
Rng: 0
TeleportFrom: []
# Defines players first spawn point when he logs into server for the first time
FirstSpawn:
Use: true
Location: world;100.5;217;19.5;-180;0
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