block-network-ids-are-hashes=false
# If true, the server will send hashed block network ID's instead of id's that start from 0 and go up. These id's are stable and won't change regardless of other block changes.
# ---
# 区块网络 ID 是哈希值=false
# 如果为true,服务器将发送哈希块网络 ID,而不是从 0 开始向上的 ID。 这些 id 是稳定的,不会随着其他块的变化而改变。
disable-persona=false
# ---
# 禁用角色=false
disable-custom-skins=false
# Client avatar personalization options
# ---
# 禁用自定义皮肤=false
# 客户端头像个性化选项
server-build-radius-ratio=Disabled
# Allowed values: "Disabled" or any value in range [0.0, 1.0]
# If "Disabled" the server will dynamically calculate how much of the player's view it will generate, assigning the rest to the client to build.
# Otherwise from the overridden ratio tell the server how much of the player's view to generate, disregarding client hardware capability.
# ---
# 服务器构建半径比=Disabled
# 允许值:“Disabled”或范围 [0.0, 1.0] 中的任何值
# 如果“Disabled”,服务器将动态计算它将生成多少玩家视图,将其余部分分配给客户端构建。
# 否则从重写比率告诉服务器生成多少玩家视图,忽略客户端硬件能力。