- 版权类型
- 原创
- 插件中文名称
- 货币转换插件
- 插件英文名称
- MTCurrencyConvert
- 原帖地址
- #
- 支持的核心(服务端)
- Spigot
- Paper
- Folia
- Purpur
- PufferFish
- SpongeVanilla
- Leaves
- 其他核心
- 语言支持
- 中文(简体)
- 前置组件
- Vault https://www.spigotmc.org/resources/vault.34315/
PlayerPoints https://www.spigotmc.org/resources/playerpoints.80745/
- 适配版本(Java)
- 1.21
- 1.20
- 1.19
- 1.18
- 1.17
- 1.16
- 1.15
- 1.14
- 1.13
- 1.12
- 1.11
- 1.10
- 1.9
- 1.8
- 1.7
- 1.6
YAML:
# MTCurrencyConvert 配置文件
# 作者: 馒头(QQ33731789)
# 金币设置
gold:
enabled: true
tiers:
100:
cost: 100
amount: 1
name: ""
lore: []
500:
cost: 500
amount: 1
name: ""
lore: []
1000:
cost: 1000
amount: 1
name: ""
lore: []
item:
material: GOLD_INGOT
name: "&6❆ 实体金币 &e{amount}枚"
lore:
- "&7━━━━━━━━━━━━━━━━"
- "&f 右键使用可兑换"
- "&6 &f{amount} &6金币"
- "&7━━━━━━━━━━━━━━━━"
- "&8[MTCurrencyConvert]"
value: 100
# 点券设置
points:
enabled: true
tiers:
100:
cost: 100
amount: 1
name: ""
lore: []
500:
cost: 500
amount: 1
name: ""
lore: []
1000:
cost: 1000
amount: 1
name: ""
lore: []
item:
material: DIAMOND
name: "&b❆ 实体点券 &3{amount}张"
lore:
- "&7━━━━━━━━━━━━━━━━"
- "&f 右键使用可兑换"
- "&b &f{amount} &b点券"
- "&7━━━━━━━━━━━━━━━━"
- "&8[MTCurrencyConvert]"
value: 100
# GUI设置
gui:
title: "&8[ &6货币转换 &8]"
gold-name: "&6★ &e{tier} &6金币"
gold-lore:
- "&7=================="
- "&f 消耗: &e{cost} &f金币"
- "&f 获得: &e{amount} &f个金锤"
- "&f 每锤: &e{each} &f金币"
- "&7=================="
- "&f 余额: &e{balance}"
- "{status}"
- "&7=================="
- "&7点击兑换"
points-name: "&b★ &3{tier} &b点券"
points-lore:
- "&7=================="
- "&f 消耗: &b{cost} &f点券"
- "&f 获得: &b{amount} &f个钒石"
- "&f 每颗: &b{each} &f点券"
- "&7=================="
- "&f 余额: &b{balance}"
- "{status}"
- "&7=================="
- "&7点击兑换"
gold-status-ok: "&a✔ 可兑换"
gold-status-fail: "&c✘ 金币不足"
points-status-ok: "&a✔ 可兑换"
points-status-fail: "&c✘ 点券不足"
# 税率设置(实体物品右键兑换回货币时扣除)
tax:
# 金币税率百分比(0 = 不扣税,10 = 扣除10%)
gold: 5
# 点券税率百分比
points: 5
# 是否启用免税权限(拥有 mtcc.notax 权限的玩家不扣税)
bypass-permission: true
# 声音设置 (留空则不播放)
sounds:
open: BLOCK_CHEST_OPEN
success: ENTITY_EXPERIENCE_ORB_PICKUP
fail: ENTITY_VILLAGER_NO
use-item: ENTITY_ITEM_PICKUP
# 粒子效果
particles:
enabled: true
type: VILLAGER_HAPPY


