非常丝滑的KB并提供自定义调节:
# Set false, or run /kb off, to leave knockback to Nukkit-MOT.
# 设置为false,或运行/kb off,以将击退效果留给Nukkit-MOT。```。
enabled: true
# Player melee only. Knockback is allowed again halfway through this (10 ticks when this is 20).
# 仅限玩家近战攻击。在此期间中途(当此值为20时,10个刻)允许击退。
hit-delay: 20
# Cancel PlayerInvalidMoveEvent for this many ticks after a knockback packet.
# 在击退数据包后,取消玩家无效移动事件的持续时长(以刻计)。
invalid-move-window-ticks: 40
# Standing push. Over one hit interval a still target slides about one walk step.
#站着推。在一个命中间隔内,静止目标会滑动一步左右。
melee-strength: 0.49275
# Vertical of the knockback packet. 2891/8000 from the grounded capture. Sprint does not add to it.
#击退的垂直方向。2891/8000从地面捕获。Sprint没有添加。
melee-vertical: 0.361375
# Extra horizontal along look. The first hit of a sprint uses sprint-first.
#额外的横向增加。sprint的第一次点击使用sprint first。
# Later hits of that same sprint use sprint-later. The later value replaces the first. It does not add onto it.
#同一个sprint的后续点击使用sprint Later。后一个值将替换第一个值固定。不会递增。
sprint-first: 0.2955
sprint-later: 0.14775
# Console lines for clicks, hits, motion packets, and invalid moves.
# 调试
debug: false
# Airborne hits only. Below sync-ping-offset the packet is unchanged.
# A ping jump of sync-spike-threshold or more uses the previous sample.
sync-enabled: true
sync-offground: true
sync-spike-threshold: 20
sync-ping-offset: 25
# Set false, or run /kb off, to leave knockback to Nukkit-MOT.
# 设置为false,或运行/kb off,以将击退效果留给Nukkit-MOT。```。
enabled: true
# Player melee only. Knockback is allowed again halfway through this (10 ticks when this is 20).
# 仅限玩家近战攻击。在此期间中途(当此值为20时,10个刻)允许击退。
hit-delay: 20
# Cancel PlayerInvalidMoveEvent for this many ticks after a knockback packet.
# 在击退数据包后,取消玩家无效移动事件的持续时长(以刻计)。
invalid-move-window-ticks: 40
# Standing push. Over one hit interval a still target slides about one walk step.
#站着推。在一个命中间隔内,静止目标会滑动一步左右。
melee-strength: 0.49275
# Vertical of the knockback packet. 2891/8000 from the grounded capture. Sprint does not add to it.
#击退的垂直方向。2891/8000从地面捕获。Sprint没有添加。
melee-vertical: 0.361375
# Extra horizontal along look. The first hit of a sprint uses sprint-first.
#额外的横向增加。sprint的第一次点击使用sprint first。
# Later hits of that same sprint use sprint-later. The later value replaces the first. It does not add onto it.
#同一个sprint的后续点击使用sprint Later。后一个值将替换第一个值固定。不会递增。
sprint-first: 0.2955
sprint-later: 0.14775
# Console lines for clicks, hits, motion packets, and invalid moves.
# 调试
debug: false
# Airborne hits only. Below sync-ping-offset the packet is unchanged.
# A ping jump of sync-spike-threshold or more uses the previous sample.
sync-enabled: true
sync-offground: true
sync-spike-threshold: 20
sync-ping-offset: 25