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MovingLight - 移动光源

资源 MovingLight - 移动光源 2.3.1

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[StackTrace] Function abort at 0x7FFF2736F5D0 [ucrtbase.dll<6.2.22621.608>]
[StackTrace] Function terminate at 0x7FFF2736ED10 [ucrtbase.dll<6.2.22621.608>]
[StackTrace] Function gsl::details::terminate at 0x7FF6B2F2BFD0 [bedrock_server_mod.exe<1.19.61.01>]
[StackTrace] Function Actor::getPersistentComponent<ActorUniqueIDComponent const > at 0x7FF6B3EB6AB0 [bedrock_server_mod.exe<1.19.61.01>]
[StackTrace] Function Actor::getUniqueID at 0x7FF6B3ED86F0 [bedrock_server_mod.exe<1.19.61.01>]
[StackTrace] Function onPostInit at 0x7FFF0F6A5FA0 [MovingLight.dll]
[StackTrace] Function entt::basic_storage<ActorOwnerComponent,EntityId,std::allocator<ActorOwnerComponent>,void>::pop at 0x7FF6B30F5EA0 [bedrock_server_mod.exe<1.19.61.01>]
[StackTrace] Function entt::basic_registry<EntityId,std::allocator<EntityId> >::destroy at 0x7FF6B343BA70 [bedrock_server_mod.exe<1.19.61.01>]
[StackTrace] Function EntityRegistry::_destroyEntity at 0x7FF6B343BA30 [bedrock_server_mod.exe<1.19.61.01>]
[StackTrace] Function OwnerStorageEntity::~OwnerStorageEntity at 0x7FF6B32EFEC0 [bedrock_server_mod.exe<1.19.61.01>]
[StackTrace] Function ActorGarbageCollector::update at 0x7FF6B43A0AD0 [bedrock_server_mod.exe<1.19.61.01>]
[StackTrace] Function Level::tick at 0x7FF6B419F970 [bedrock_server_mod.exe<1.19.61.01>]
[StackTrace] Function ServerLevel::tick at 0x7FF6B379C430 [bedrock_server_mod.exe<1.19.61.01>]
[StackTrace] Function ???????? at 0x7FFECBFB284E [LiteLoader.Js.dll<2.10.0.0>]
[StackTrace] Function ???????? at 0x7FFECB6056B0 [LiteLoader.Lua.dll<2.10.0.0>]
[StackTrace] Function Schedule::nextTick at 0x7FFECDC76D30 [LiteLoader.dll<2.10.0.0>]
[StackTrace] Function GameSession::tick at 0x7FF6B40A0350 [bedrock_server_mod.exe<1.19.61.01>]
[StackTrace] Function Minecraft::update at 0x7FF6B3E83AD0 [bedrock_server_mod.exe<1.19.61.01>]
[StackTrace] Function ServerInstance::_update at 0x7FF6B3719C30 [bedrock_server_mod.exe<1.19.61.01>]
[StackTrace] Function <lambda_eea4b55ce73e04688a1edc3fabfb52cb>::operator() at 0x7FF6B3717FC0 [bedrock_server_mod.exe<1.19.61.01>]
[StackTrace] Function std:?:_Invoke<std::tuple<<lambda_eea4b55ce73e04688a1edc3fabfb52cb> >,0> at 0x7FF6B3714480 [bedrock_server_mod.exe<1.19.61.01>]
[StackTrace] Function recalloc at 0x7FFF273192C0 [ucrtbase.dll<6.2.22621.608>]
[StackTrace] Function BaseThreadInitThunk at 0x7FFF27BC26A0 [KERNEL32.DLL<6.2.22621.1194>]
[StackTrace] Function RtlUserThreadStart at 0x7FFF299ADF90 [ntdll.dll<6.2.22621.900>]
已经崩服
 
[StackTrace] Function abort at 0x7FFF2736F5D0 [ucrtbase.dll<6.2.22621.608>]
[StackTrace] Function terminate at 0x7FFF2736ED10 [ucrtbase.dll<6.2.22621.608>]
[StackTrace] Function gsl::details::terminate at 0x7FF6B2F2BFD0 [bedrock_server_mod.exe<1.19.61.01>]
[StackTrace] Function Actor::getPersistentComponent<ActorUniqueIDComponent const > at 0x7FF6B3EB6AB0 [bedrock_server_mod.exe<1.19.61.01>]
[StackTrace] Function Actor::getUniqueID at 0x7FF6B3ED86F0 [bedrock_server_mod.exe<1.19.61.01>]
[StackTrace] Function onPostInit at 0x7FFF0F6A5FA0 [MovingLight.dll]
[StackTrace] Function entt::basic_storage<ActorOwnerComponent,EntityId,std::allocator<ActorOwnerComponent>,void>::pop at 0x7FF6B30F5EA0 [bedrock_server_mod.exe<1.19.61.01>]
[StackTrace] Function entt::basic_registry<EntityId,std::allocator<EntityId> >::destroy at 0x7FF6B343BA70 [bedrock_server_mod.exe<1.19.61.01>]
[StackTrace] Function EntityRegistry::_destroyEntity at 0x7FF6B343BA30 [bedrock_server_mod.exe<1.19.61.01>]
[StackTrace] Function OwnerStorageEntity::~OwnerStorageEntity at 0x7FF6B32EFEC0 [bedrock_server_mod.exe<1.19.61.01>]
[StackTrace] Function ActorGarbageCollector::update at 0x7FF6B43A0AD0 [bedrock_server_mod.exe<1.19.61.01>]
[StackTrace] Function Level::tick at 0x7FF6B419F970 [bedrock_server_mod.exe<1.19.61.01>]
[StackTrace] Function ServerLevel::tick at 0x7FF6B379C430 [bedrock_server_mod.exe<1.19.61.01>]
[StackTrace] Function ???????? at 0x7FFECBFB284E [LiteLoader.Js.dll<2.10.0.0>]
[StackTrace] Function ???????? at 0x7FFECB6056B0 [LiteLoader.Lua.dll<2.10.0.0>]
[StackTrace] Function Schedule::nextTick at 0x7FFECDC76D30 [LiteLoader.dll<2.10.0.0>]
[StackTrace] Function GameSession::tick at 0x7FF6B40A0350 [bedrock_server_mod.exe<1.19.61.01>]
[StackTrace] Function Minecraft::update at 0x7FF6B3E83AD0 [bedrock_server_mod.exe<1.19.61.01>]
[StackTrace] Function ServerInstance::_update at 0x7FF6B3719C30 [bedrock_server_mod.exe<1.19.61.01>]
[StackTrace] Function <lambda_eea4b55ce73e04688a1edc3fabfb52cb>::operator() at 0x7FF6B3717FC0 [bedrock_server_mod.exe<1.19.61.01>]
[StackTrace] Function std:?:_Invoke<std::tuple<<lambda_eea4b55ce73e04688a1edc3fabfb52cb> >,0> at 0x7FF6B3714480 [bedrock_server_mod.exe<1.19.61.01>]
[StackTrace] Function recalloc at 0x7FFF273192C0 [ucrtbase.dll<6.2.22621.608>]
[StackTrace] Function BaseThreadInitThunk at 0x7FFF27BC26A0 [KERNEL32.DLL<6.2.22621.1194>]
[StackTrace] Function RtlUserThreadStart at 0x7FFF299ADF90 [ntdll.dll<6.2.22621.900>]
已经崩服
已修复,请用1.9.1
 
我希望能够增加玩家穿戴某装备发光的自定义功能
 
1.19.81能正常使用当前版本的movelight吗?:开车:
 

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