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问题 求一份NeigeItem的随机品质数值

Azath

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2021/04/11
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如题 求一份NeigeItem的随机品质数值参考一下
随机品质 每个品质不同lore 只要一个参考就行
 
# NeigeItems 随机品质数值配置文件
# 本配置文件定义了物品的品质系统和随机数值范围
# Author:FiveSummer MineBBS
# 品质等级配置
qualities:
# 普通品质
common:
name: "§7普通"
weight: 50 # 权重,数值越高掉落概率越大
color: "§7"
prefix: "§7[普通] "
stats:
damage:
min: 1
max: 5
defense:
min: 1
max: 3
health:
min: 0
max: 10
speed:
min: 0.00
max: 0.02
critical:
min: 0
max: 5

# 优秀品质
uncommon:
name: "§a优秀"
weight: 30
color: "§a"
prefix: "§a[优秀] "
stats:
damage:
min: 5
max: 12
defense:
min: 3
max: 8
health:
min: 10
max: 25
speed:
min: 0.02
max: 0.05
critical:
min: 5
max: 12

# 稀有品质
rare:
name: "§9稀有"
weight: 15
color: "§9"
prefix: "§9[稀有] "
stats:
damage:
min: 12
max: 25
defense:
min: 8
max: 18
health:
min: 25
max: 50
speed:
min: 0.05
max: 0.08
critical:
min: 12
max: 20

# 史诗品质
epic:
name: "§5史诗"
weight: 4
color: "§5"
prefix: "§5[史诗] "
stats:
damage:
min: 25
max: 45
defense:
min: 18
max: 35
health:
min: 50
max: 100
speed:
min: 0.08
max: 0.12
critical:
min: 20
max: 35

# 传说品质
legendary:
name: "§6传说"
weight: 1
color: "§6"
prefix: "§6[传说] "
stats:
damage:
min: 45
max: 80
defense:
min: 35
max: 60
health:
min: 100
max: 200
speed:
min: 0.12
max: 0.20
critical:
min: 35
max: 50

# 神话品质
mythic:
name: "§d§l神话"
weight: 0.5
color: "§d"
prefix: "§d§l[神话] "
stats:
damage:
min: 80
max: 150
defense:
min: 60
max: 100
health:
min: 200
max: 500
speed:
min: 0.20
max: 0.30
critical:
min: 50
max: 80

# 附加属性配置(可选随机附加)
additional_stats:
# 生命窃取
life_steal:
name: "§c生命窃取"
weight: 20
value:
min: 1
max: 10
suffix: "%"

# 攻击速度
attack_speed:
name: "§e攻击速度"
weight: 25
value:
min: 5
max: 20
suffix: "%"

# 魔法伤害
magic_damage:
name: "§b魔法伤害"
weight: 15
value:
min: 10
max: 50
suffix: ""

# 韧性
tenacity:
name: "§7韧性"
weight: 20
value:
min: 5
max: 25
suffix: "%"

# 闪避
dodge:
name: "§a闪避"
weight: 10
value:
min: 2
max: 15
suffix: "%"

# 格挡
block:
name: "§9格挡"
weight: 15
value:
min: 5
max: 20
suffix: "%"

# 品质Lore模板配置
lore_templates:
stats_format: "§7{name}: §f{value}{suffix}"
separator: "§8§m-------------------"
quality_display: "{prefix}{item_name}"

# 随机数值设置
random_settings:
# 是否启用随机数值
enable: true

# 数值浮动范围(百分比)
variance: 10 # 在min-max基础上再浮动±10%

# 小数位数
decimal_places:
damage: 0
defense: 0
health: 0
speed: 2
critical: 0

# 附加属性数量随机范围
additional_stats_count:
min: 0
max: 3

# 是否允许重复附加属性
allow_duplicate_stats: false

# 物品示例配置
example_items:
legendary_sword:
material: DIAMOND_SWORD
base_quality: legendary # 固定品质
display_name: "§6龙牙之剑"
lore:
- "{quality_display}"
- "{separator}"
- "{stats}"
- "{separator}"
- "§7一把由远古巨龙牙齿锻造的神剑"

random_armor:
material: DIAMOND_CHESTPLATE
random_quality: true # 随机品质
display_name: "勇者胸甲"
lore:
- "{quality_display}"
- "{separator}"
- "{stats}"
- "{additional_stats}"
- "{separator}"
- "§7传说中勇者佩戴的铠甲"
 
# NeigeItems 随机品质数值配置文件
# 本配置文件定义了物品的品质系统和随机数值范围
# Author:FiveSummer MineBBS
# 品质等级配置
qualities:
# 普通品质
common:
name: "§7普通"
weight: 50 # 权重,数值越高掉落概率越大
color: "§7"
prefix: "§7[普通] "
stats:
damage:
min: 1
max: 5
defense:
min: 1
max: 3
health:
min: 0
max: 10
speed:
min: 0.00
max: 0.02
critical:
min: 0
max: 5

# 优秀品质
uncommon:
name: "§a优秀"
weight: 30
color: "§a"
prefix: "§a[优秀] "
stats:
damage:
min: 5
max: 12
defense:
min: 3
max: 8
health:
min: 10
max: 25
speed:
min: 0.02
max: 0.05
critical:
min: 5
max: 12

# 稀有品质
rare:
name: "§9稀有"
weight: 15
color: "§9"
prefix: "§9[稀有] "
stats:
damage:
min: 12
max: 25
defense:
min: 8
max: 18
health:
min: 25
max: 50
speed:
min: 0.05
max: 0.08
critical:
min: 12
max: 20

# 史诗品质
epic:
name: "§5史诗"
weight: 4
color: "§5"
prefix: "§5[史诗] "
stats:
damage:
min: 25
max: 45
defense:
min: 18
max: 35
health:
min: 50
max: 100
speed:
min: 0.08
max: 0.12
critical:
min: 20
max: 35

# 传说品质
legendary:
name: "§6传说"
weight: 1
color: "§6"
prefix: "§6[传说] "
stats:
damage:
min: 45
max: 80
defense:
min: 35
max: 60
health:
min: 100
max: 200
speed:
min: 0.12
max: 0.20
critical:
min: 35
max: 50

# 神话品质
mythic:
name: "§d§l神话"
weight: 0.5
color: "§d"
prefix: "§d§l[神话] "
stats:
damage:
min: 80
max: 150
defense:
min: 60
max: 100
health:
min: 200
max: 500
speed:
min: 0.20
max: 0.30
critical:
min: 50
max: 80

# 附加属性配置(可选随机附加)
additional_stats:
# 生命窃取
life_steal:
name: "§c生命窃取"
weight: 20
value:
min: 1
max: 10
suffix: "%"

# 攻击速度
attack_speed:
name: "§e攻击速度"
weight: 25
value:
min: 5
max: 20
suffix: "%"

# 魔法伤害
magic_damage:
name: "§b魔法伤害"
weight: 15
value:
min: 10
max: 50
suffix: ""

# 韧性
tenacity:
name: "§7韧性"
weight: 20
value:
min: 5
max: 25
suffix: "%"

# 闪避
dodge:
name: "§a闪避"
weight: 10
value:
min: 2
max: 15
suffix: "%"

# 格挡
block:
name: "§9格挡"
weight: 15
value:
min: 5
max: 20
suffix: "%"

# 品质Lore模板配置
lore_templates:
stats_format: "§7{name}: §f{value}{suffix}"
separator: "§8§m-------------------"
quality_display: "{prefix}{item_name}"

# 随机数值设置
random_settings:
# 是否启用随机数值
enable: true

# 数值浮动范围(百分比)
variance: 10 # 在min-max基础上再浮动±10%

# 小数位数
decimal_places:
damage: 0
defense: 0
health: 0
speed: 2
critical: 0

# 附加属性数量随机范围
additional_stats_count:
min: 0
max: 3

# 是否允许重复附加属性
allow_duplicate_stats: false

# 物品示例配置
example_items:
legendary_sword:
material: DIAMOND_SWORD
base_quality: legendary # 固定品质
display_name: "§6龙牙之剑"
lore:
- "{quality_display}"
- "{separator}"
- "{stats}"
- "{separator}"
- "§7一把由远古巨龙牙齿锻造的神剑"

random_armor:
material: DIAMOND_CHESTPLATE
random_quality: true # 随机品质
display_name: "勇者胸甲"
lore:
- "{quality_display}"
- "{separator}"
- "{stats}"
- "{additional_stats}"
- "{separator}"
- "§7传说中勇者佩戴的铠甲"
格式有问题吗 用不了
 
待强化3:
material: 352
name: "<品质>·完美之刃"
lore:
- "§7▎ 品质: <品质>"
- "§7▎ 完美度: <完美度>%"
- "§a▎ 最终属性:"
- "§a ▪ 物理伤害: <总攻击>"
- "§a ▪ 魔力值: <总魔力>"
- "§7(包含品质加成+完美度加成)"
- ""
- "§6=== 随机词条 ==="
- "<随机词条>"
- ""
- "§8===================="
sections:
# ===== 1. 品质系统 =====
品质:
type: weight
values:
- '1::§6传说'
- '2::§5史诗'
- '3::§2稀有'
- '4::§f普通'

# ===== 2. 属性配置(合并了品质加成) =====
属性:
§6传说:
基础攻击: <number::25_40_0>
基础魔力: <number::50_100_0>
品质攻击加成: 15
品质魔力加成: 50
§5史诗:
基础攻击: <number::15_25_0>
基础魔力: <number::30_50_0>
品质攻击加成: 10
品质魔力加成: 20
§2稀有:
基础攻击: <number::10_15_0>
基础魔力: <number::20_30_0>
品质攻击加成: 5
品质魔力加成: 10
§f普通:
基础攻击: <number::5_10_0>
基础魔力: <number::10_20_0>
品质攻击加成: 0
品质魔力加成: 0
# ===== 3. 完美度系统 =====
基础完美度:
type: number
min: 0
max: 100
fixed: 0

完美度: <calculation::<基础完美度>_0>

完美颜色:
type: check
value: <基础完美度>
actions:
- condition: value >= 90;result:"§6"
- condition: value >= 70;result:"§a"
- condition: value >= 40;result:"§e"
- condition: value >= 0;result:"§c"

# ===== 4. 完美度加成 =====
完美度攻击加成:
type: calculation
formula: <基础完美度>*0.5
fixed: 1

完美度魔力加成:
type: calculation
formula: <基础完美度>*0.8
fixed: 1
# ===== 5. 总属性计算(合并所有加成) =====
总攻击:
type: calculation
formula: <属性.<品质>.基础攻击> + <属性.<品质>.品质攻击加成> + <完美度攻击加成>
fixed: 1

总魔力:
type: calculation
formula: <属性.<品质>.基础魔力> + <属性.<品质>.品质魔力加成> + <完美度魔力加成>
fixed: 1
# ===== 6. 随机词条系统 =====
随机词条:
type: weightjoin
list:
- "1::§c暴击率: <number::5_10_0>"
- "1::§c暴击伤害: <number::5_10_0>"
- "2::§a攻击力: <number::5_10_0>"
- "2::§a攻击百分比: <number::5_10_0>"
- "3::§9防御力: <number::5_10_0>"
- "3::§9防御百分比: <number::5_10_0>"
- "4::§d生命值: <number::5_10_0>"
- "4::§d生命百分比: <number::5_10_0>"
amount: 3
shuffled: true
separator: "\\n"
prefix: '"'
postfix: '"'
 
待强化3:
material: 352
name: "<品质>·完美之刃"
lore:
- "§7▎ 品质: <品质>"
- "§7▎ 完美度: <完美度>%"
- "§a▎ 最终属性:"
- "§a ▪ 物理伤害: <总攻击>"
- "§a ▪ 魔力值: <总魔力>"
- "§7(包含品质加成+完美度加成)"
- ""
- "§6=== 随机词条 ==="
- "<随机词条>"
- ""
- "§8===================="
sections:
# ===== 1. 品质系统 =====
品质:
type: weight
values:
- '1::§6传说'
- '2::§5史诗'
- '3::§2稀有'
- '4::§f普通'

# ===== 2. 属性配置(合并了品质加成) =====
属性:
§6传说:
基础攻击: <number::25_40_0>
基础魔力: <number::50_100_0>
品质攻击加成: 15
品质魔力加成: 50
§5史诗:
基础攻击: <number::15_25_0>
基础魔力: <number::30_50_0>
品质攻击加成: 10
品质魔力加成: 20
§2稀有:
基础攻击: <number::10_15_0>
基础魔力: <number::20_30_0>
品质攻击加成: 5
品质魔力加成: 10
§f普通:
基础攻击: <number::5_10_0>
基础魔力: <number::10_20_0>
品质攻击加成: 0
品质魔力加成: 0
# ===== 3. 完美度系统 =====
基础完美度:
type: number
min: 0
max: 100
fixed: 0

完美度: <calculation::<基础完美度>_0>

完美颜色:
type: check
value: <基础完美度>
actions:
- condition: value >= 90;result:"§6"
- condition: value >= 70;result:"§a"
- condition: value >= 40;result:"§e"
- condition: value >= 0;result:"§c"

# ===== 4. 完美度加成 =====
完美度攻击加成:
type: calculation
formula: <基础完美度>*0.5
fixed: 1

完美度魔力加成:
type: calculation
formula: <基础完美度>*0.8
fixed: 1
# ===== 5. 总属性计算(合并所有加成) =====
总攻击:
type: calculation
formula: <属性.<品质>.基础攻击> + <属性.<品质>.品质攻击加成> + <完美度攻击加成>
fixed: 1

总魔力:
type: calculation
formula: <属性.<品质>.基础魔力> + <属性.<品质>.品质魔力加成> + <完美度魔力加成>
fixed: 1
# ===== 6. 随机词条系统 =====
随机词条:
type: weightjoin
list:
- "1::§c暴击率: <number::5_10_0>"
- "1::§c暴击伤害: <number::5_10_0>"
- "2::§a攻击力: <number::5_10_0>"
- "2::§a攻击百分比: <number::5_10_0>"
- "3::§9防御力: <number::5_10_0>"
- "3::§9防御百分比: <number::5_10_0>"
- "4::§d生命值: <number::5_10_0>"
- "4::§d生命百分比: <number::5_10_0>"
amount: 3
shuffled: true
separator: "\\n"
prefix: '"'
postfix: '"'
自用定制的
 

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