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|Minecraft Java 版是指 Windows、Mac OS 与 Linux 平台上,使用 Java 语言开发的 Minecraft 版本。
|预发布版是 Minecraft Java 版的测试机制,如果该版本作为正式版发布,那么预发布版的游戏文件将与启动器推送的正式版完全相同。
|然而,预发布版主要用于服主和 Mod 制作者的预先体验,如果发现重大漏洞,该预发布版会被新的预发布版代替。因此建议普通玩家持观望态度。
|Minecraft Java 版 26.2 仍未发布,26.2-pre3 为其第 3 个预发布版。
|本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址。
NEWS
Today we are shipping the third pre-release for 26.2, with a few changes and fixes!
今天我们发布了 26.2 的第三个预发布版,包括了多项更改与问题修复!
With today's pre-release we're reverting a fix that patched an exploit, known as "Attribute Swapping", for unrelated reasons. Please note that this does not mean "Attribute Swapping" is a supported functionality - it will instead be fixed in a future snapshot.
本次预发布因故撤回了针对“属性互换”的漏洞的修复。请注意官方并不认可该玩法为合规功能,后续快照版本中会重新修复此漏洞。
译者注:“属性交换”为 PvP 的常用技巧之一,允许玩家在使用时快速切换到另一个物品,从而将物品的属性转移到另一个物品上。
Happy Mining!
挖矿快乐!
CHANGES
更改
SULFUR CUBE MOB
硫方怪
UI
用户界面
TELEMETRY
遥测
NEW PROPERTY IN WORLD EVENTS
世界事件中的新属性
The following change was missing from the changelog for 26.2 Pre-Release 2:
以下改动此前未写入 26.2 Pre-Release 2 的更新日志:
FIXED BUGS IN 26.2 PRE-RELEASE 3
26.2-pre3 修复的漏洞
【mxy333 译自Java Team 2026 年 6 月 2 日发布的 Minecraft 26.2 Pre-Release 3】
【本文排版借助了:SPXXMB 用户脚本 v3.2.5】
|想了解更多游戏资讯?
|预发布版是 Minecraft Java 版的测试机制,如果该版本作为正式版发布,那么预发布版的游戏文件将与启动器推送的正式版完全相同。
|然而,预发布版主要用于服主和 Mod 制作者的预先体验,如果发现重大漏洞,该预发布版会被新的预发布版代替。因此建议普通玩家持观望态度。
|Minecraft Java 版 26.2 仍未发布,26.2-pre3 为其第 3 个预发布版。
|本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址。
NEWS
Minecraft 26.2 Pre-Release 3
Minecraft 26.2 Pre-Release 3
A Minecraft Java Pre-Release
Minecraft Java版 预发布版
Today we are shipping the third pre-release for 26.2, with a few changes and fixes!
今天我们发布了 26.2 的第三个预发布版,包括了多项更改与问题修复!
With today's pre-release we're reverting a fix that patched an exploit, known as "Attribute Swapping", for unrelated reasons. Please note that this does not mean "Attribute Swapping" is a supported functionality - it will instead be fixed in a future snapshot.
本次预发布因故撤回了针对“属性互换”的漏洞的修复。请注意官方并不认可该玩法为合规功能,后续快照版本中会重新修复此漏洞。
译者注:“属性交换”为 PvP 的常用技巧之一,允许玩家在使用时快速切换到另一个物品,从而将物品的属性转移到另一个物品上。
Happy Mining!
挖矿快乐!
CHANGES
更改
SULFUR CUBE MOB
硫方怪
- The block inside a Sulfur Cube now only aligns vertically with the block grid when the Sulfur Cube is invisible
- 当硫方怪隐身时,其内部吸收的方块现在仅与方块网格垂直对齐
- The squish animation will no longer be played when a Sulfur Cube has a block inside
- 当硫方怪内含方块时,将不再播放挤压动画
UI
用户界面
- The tooltip for the "Exclusive Fullscreen" video setting now mentions that Adaptive Sync (Nvidia G-Sync, AMD FreeSync) should work when it is enabled and will not work when it is disabled
- “独占全屏”视频设置的提示信息现在会提到当启用自适应同步(Nvidia G-Sync、AMD FreeSync)时,它应该正常工作,而禁用时则无法工作。
TELEMETRY
遥测
NEW PROPERTY IN WORLD EVENTS
世界事件中的新属性
The following change was missing from the changelog for 26.2 Pre-Release 2:
以下改动此前未写入 26.2 Pre-Release 2 的更新日志:
- server_session_id a unique identifier for a multiplayer session, shared across all players in that session
- server_session_id 一个多人游戏会话的唯一标识符,在该会话的所有玩家之间共享
FIXED BUGS IN 26.2 PRE-RELEASE 3
26.2-pre3 修复的漏洞
- MC-268008 - Players' sneaking state can sometimes desync
- MC-268008 - 玩家的潜行状态有时会不同步
- MC-301325 - Menu music starts for a brief moment during the creation of a new world
- MC-301325 - 在创建新世界时,主菜单音乐会短暂响起
- MC-307713 - The noxious_gas_08 particle texture has a resolution of 16x15
- MC-307713 - noxious_gas_08粒子纹理的分辨率为16x15
- MC-307794 - Sulfur cubes with absorbed primed TNT cannot be hit with spears
- MC-307794 - 吸收了已激活的TNT的硫方怪无法被矛击中
- MC-307822 - Geysers are less effective on players riding other entities
- MC-307822 - 间歇泉对骑乘实体的玩家的效果减弱
- MC-307860 - The animation of the dark overlay in the advancements screen is slower on lower framerates
- MC-307860 - 在较低帧率下,进度界面中深色覆盖层的动画速度变慢
- MC-307884 - Characters in the Unicode font have uneven gaps between them
- MC-307884 - Unicode 字体中的字符之间存在不均匀的间距
- MC-307899 - Adding large animated textures to atlases causes the Vulkan rendering backend to run out of memory
- MC-307899 - 向纹理图集中添加大型动画纹理导致 Vulkan 渲染后端内存不足
- MC-307916 - Explosions caused by sulfur cubes with absorbed TNT do not drop every destroyed block
- MC-307916 - 由吸收了TNT的硫方怪引发的爆炸不会掉落所有被破坏的方块
- MC-307969 - Log spam when attempting to render a monster spawner in Peaceful difficulty
- MC-307969 - 尝试在和平难度下渲染怪物刷怪笼时日志持续输出
- MC-308036 - Attempting to send a friend request to yourself silently fails with no user feedback
- MC-308036 - 尝试向自己发送好友请求时静默失败,无任何用户反馈
- MC-308042 - CTRL+NUM within the friends menu requires the buttons to be focused in order to function, unlike other menus
- MC-308042 - 在好友列表中,CTRL+NUM需要按钮获得焦点才能生效,与其他菜单不同
- MC-308065 - When placing a bed, the head part takes an extra frame to appear
- MC-308065 - 放置床时,床头部分需要额外一帧才会出现
- MC-308092 - Disconnecting from the network on the friends screen and exiting the game causes the JVM to crash
- MC-308092 - 在好友列表断开网络连接并退出游戏会导致 JVM 崩溃
- MC-308107 - The border around the text under the listed friends in the friends menu disappears when pressing Enter and exiting the link confirmation screen
- MC-308107 - 在好友列表中,按下回车键并退出链接确认屏幕时,列出的好友下方文本周围的边框会消失
- MC-308133 - Geysers take away boats' horizontal momentum
- MC-308133 - 间歇泉会移除船的水平动量
- MC-308152 - Hitting sulfur cubes that are hanging in mid air near the top now causes them to gain a lot more height
- MC-308152 - 现在击打悬挂在半空中的硫方怪会使它们到达更高的高度
- MC-308245 - Partially transparent flower textures produce ghosting artifacts when mipmapped
- MC-308245 - 半透明的花的纹理在生成 mipmap 时会产生重影
- MC-308426 - Setting a movement key bind and the "Debug Modifier" key bind to the same key lets you move while an inventory is open
- MC-308426 - 将移动按键绑定与“调试修饰键”按键绑定设置为同一按键后,可在打开物品栏时移动
- MC-308436 - Blocks absorbed by small sulfur cubes are displayed incorrectly
- MC-308436 - 被小型硫方怪吸收的方块显示不正确
- MC-308448 - The block outline on banners is white
- MC-308448 - 旗帜的方块轮廓线为白色
- MC-308475 - The depth clear value is ignored in GlCommandEncoder.createRenderPass()
- MC-308475 - 在GlCommandEncoder.createRenderPass()中忽略了深度清除值
- MC-308476 - The timeout passed into glClientWaitSync is in milliseconds instead of nanoseconds
- MC-308476 - 传入glClientWaitSync的超时时间单位是毫秒而非纳秒
- MC-308477 - The vertex buffer slot is hardcoded to 0 in VulkanRenderPass.drawMultipleIndexed()
- MC-308477 - 顶点缓冲区槽位在VulkanRenderPass.drawMultipleIndexed()中被硬编码为 0
- MC-308484 - VulkanRenderPass: scissor is never set when renderArea is null
- MC-308484 - VulkanRenderPass: 当renderArea为null时,从未设置裁剪矩形
- MC-308533 - JVM crash when two shaders fail to compile when using Vulkan
- MC-308533 - 使用 Vulkan 时两个着色器编译失败导致 JVM 崩溃
- MC-308537 - The game can crash due to certain race conditions in multiplayer
- MC-308537 - 游戏可能因多人模式中的某些竞态条件而崩溃
- MC-308541 - You can still swap the blocks inside of a sulfur cube whilst their TNT is about to explode
- MC-308541 - 仍然可以在硫方怪内部的TNT即将爆炸时替换其内部的方块
【mxy333 译自Java Team 2026 年 6 月 2 日发布的 Minecraft 26.2 Pre-Release 3】
【本文排版借助了:SPXXMB 用户脚本 v3.2.5】
Powered by SPXXMB 3.2.5 with love
Converted at 2026-06-02 23:14 +0800
Converted at 2026-06-02 23:14 +0800
|想了解更多游戏资讯?
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