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社区新闻 [官方测试版更新]Minecraft Beta - 1.17.30.21更新!

glorydark

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Minecraft Beta - 1.17.30.21 (Xbox One/Windows 10/Android)


请在体验测试版前阅读一下本次更新摘要
PLEASE READ before participating in the Minecraft Beta

加入测试版将会覆盖您安装的《我的世界》。
在预览测试版时,您将无法访问Realms,也不能加入非测试版玩家。
在测试版中游玩的任何世界都不能在以前的游戏版本中打开,所以请记得备份一下你的地图存档以防丢失。
测试版本可能不稳定,且不代表最终的版本质量。

测试版本仅适用于Xbox One、Windows 10和Android(Google Play)。要加入或退出测试版体验,请参阅aka.ms/JoinMCBeta了解详细步骤
  • Joining the beta will replace your game with a work in progress version of Minecraft
  • You will not have access to Realms and will not be able to join non-beta players while you're previewing the beta
  • Any worlds played while in the beta cannot be opened in previous versions of the game so please make copies of worlds to prevent losing them
  • Beta builds can be unstable and are not representative of final version quality
  • The beta is available only on Xbox One, Windows 10, and Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
又到了基岩版测试版本更新的时候了!
请记得常在https://aka.ms/CavesCliffsFeedback的帖子中向我们发送您的反馈,并在 此处 反馈您在游戏中遇到的任何新的“特性”(bug)!

It's time for another Bedrock Beta update!
Please continue to send us your feedback in the threads at https://aka.ms/CavesCliffsFeedback, and search and report any new bugs you may encounter at https://bugs.mojang.com.


特性 及 bug 修复 - Features and Bug Fixes

稳定性和性能方面 - Stability and Performance

修复一些可能在游戏中遇到的游戏闪退
修复了在市场中下载较大世界资源可能导致的闪退
修复了 安卓11 可能导致的游戏闪退和无法加载和进入世界的问题

Fixed several crashes that could occur during gameplay.
Fixed an issue that could cause a crash when downloading large marketplace worlds.
Fixed an issue that could cause a crash or prevented worlds from being accessed or opened on some Android 11 devices (MCPE-137652)


原版特性匹配 - Vanilla Parity
现在游戏会尝试避免在玩家从床上醒来或重生时会位于会造成伤害的方块上。
现在游戏会尝试让玩家从床上醒来时出生在进入床前所在的一侧。
刷怪笼不再会发光了(与Java版保持一致)

Matched respawn from bed behavior with Java by attempting to avoid placing the player on damage dealing blocks when waking up from a bed
Matched respawn from bed behavior with Java by attempting to place the player on the side of the bed they entered from when waking up from a bed (MCPE-118654)
Mob spawners no longer emit light (Java parity)

生物 - Mobs

靠近细雪方块不会使亡灵生物免受来自阳光照射的伤害
Staying close to Powder Snow doesn't protect undead mobs from burning under sunlight (MCPE-131005)

角色创建器 - Character Creator
已修复在编辑角色界面的皮肤包描述部分点击“查看商店中的包”按钮会无限加载的问题。
Infinite loading no longer appears after selecting the "See pack in store" button within the skin pack description section of the dressing room.

UI & HUD - User Interface and HUD
修复了在资源包中更改项目类别文本颜色时,项目类别文本颜色与项目文本颜色不匹配的问题。
修复了在使用某些纹理包时,织布机中的旗帜图案无法正确显示的问题
Fixed an issue where the item category text color did not match the item text color if it was changed in resource packs
Fixed an issue where patterns in the loom would not display correctly with some texture packs.


技术性更新 - Technical Updates
数据驱动方块(实验功能)
Data Driven Blocks - Experimental Features

新增 BlockPartVisibilityComponent

允许创建者为json骨骼文件中枚举的每个“骨骼”指定Molang条件,可根据方块状态打开/关闭骨骼。
必须启用实验性功能才可使用

Adds BlockPartVisibilityComponent
Allows creators to specify Molang conditions for each “bone” listed in the geometry JSON that turn on/off bones based on the block state
Must have experimental toggle on to use

Molang

'query.bone_orientation_trs' 现在会有正确的Y轴平移和缩放结果。
MoLang查询功能新增 'block_neighbor_has_any_tags' 和 'block_neighbor_has_all_tags'。
需要方块的相对位置和一组标签,返回0/1。
必须启用实验性切换才能使用!
Fixed experimental query.bone_orientation_trs to have correct translation Y and scale results
Adds experimental block_neighbor_has_any_tags and block_neighbor_has_all_tags MoLang queries
Takes a block relative position and a set of tags
Returns 0/1

Must have experimental toggle on to use

图形 - Graphics
添加了DragonFX的材质,以支持光栅化g-buffer预传的光线追踪资源
Added DragonFX materials to support rasterized g-buffer prepass of raytracing resources

数据驱动物品 - Data Driven Items

已更新 DamageableItemComponent 文档
Updated documentation for DamageableItemComponent

Molang
当使用包含'query.armor_color_lot'的自定义资源包进入世界时,将不再发生崩溃。
将实验性Molang查询功能 (不包括与角色属性有关的内容) 移至新的“Molang实验性功能”开关处

Crash will no longer occur when entering a world with a custom resource pack that contains query.armor_color_slot (MCPE-106437)
Moved experimental Molang queries (other than those related to Actor Properties) to a new 'Experimental Molang Features' toggle


UI - User Interface

修复了编辑NPC对话时的控制器支持部分。
现在解析UI界面的json字段“ignored”,如果无效时会抛出 CONTENT_ERROR。

Fixed controller support when editing NPC dialog
Parsing of UI json field "ignored" now throws a content_error if it is invalid.


本贴原文出自 Minecraft Beta - 1.17.30.21 (Xbox One/Windows 10/Android)
翻译者 Glorydark,参考网络校准了部分内容。
很多翻译是根据游戏内给予的官方翻译进行的调整,大部分根据了腾讯翻译+个人修改
如有问题,请下方cue我!
 
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