|Minecraft 基岩版是指运行在移动平台(Android、iOS)、Windows 10/11、主机(Xbox One、Switch、PlayStation 4/5)上,使用「基岩引擎」(C++语言)开发的 Minecraft 版本。
|测试版是 Minecraft 基岩版的测试机制,主要用于下一个正式版的特性预览。
|然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。
|如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。
|Minecraft 基岩版 26.20 仍未发布,Beta & Preview 26.20.26 为其第 5 个测试版。
|本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址。
INFORMATION ON MINECRAFT PREVIEW AND BETA:
Minecraft 预览版与测试版信息:
是时候发布新的预览版和测试版了!要查看完整的变更列表,请浏览下面的更新日志。一如既往,我们非常希望在 feedback.minecraft.net 获得您对这些新功能的反馈,您可以在 bugs.mojang.com 报告任何漏洞。
FEATURES AND BUG FIXES https://feedback.minecraft.net/hc/en-us/articles/features-and-bug-fixes
特性和漏洞修复https://feedback.minecraft.net/hc/en-us/articles/features-and-bug-修复
AUDIO https://feedback.minecraft.net/hc/en-us/articles/audio
音频 https://feedback.minecraft.net/hc/en-us/articles/audio
方块 https://feedback.minecraft.net/hc/en-us/articles/blocks
玩法 https://feedback.minecraft.net/hc/en-us/articles/gameplay
生物 https://feedback.minecraft.net/hc/en-us/articles/mobs
Realms https://feedback.minecraft.net/hc/en-us/articles/realms
性能与稳定性 https://feedback.minecraft.net/hc/en-us/articles/stability-and-performance
用户界面 https://feedback.minecraft.net/hc/en-us/articles/user-interface
技术性更新 https://feedback.minecraft.net/hc/en-us/articles/technical-updates
ACCOUNTS https://feedback.minecraft.net/hc/en-us/articles/accounts
账户 https://feedback.minecraft.net/hc/en-us/articles/accounts
AI 意向 https://feedback.minecraft.net/hc/en-us/articles/ai-goals
方块组件https://feedback.minecraft.net/hc/en-us/articles/方块-组件
方块https://feedback.minecraft.net/hc/en-us/articles/方块
编辑器https://feedback.minecraft.net/hc/en-us/articles/编辑器
实体组件https://feedback.minecraft.net/hc/en-us/articles/实体-组件
生物https://feedback.minecraft.net/hc/en-us/articles/生物
实验性技术性更新https://feedback.minecraft.net/hc/en-us/articles/experimental-technical-updates
API https://feedback.minecraft.net/hc/en-us/articles/api
API https://feedback.minecraft.net/hc/en-us/articles/api
数据驱动用户界面 https://feedback.minecraft.net/hc/en-us/articles/ddui
方块https://feedback.minecraft.net/hc/en-us/articles/方块
体素形状
实体 https://feedback.minecraft.net/hc/en-us/articles/entities
实体组件https://feedback.minecraft.net/hc/en-us/articles/实体-组件
图像https://feedback.minecraft.net/hc/en-us/articles/graphical
【Cat_Anchor 译自feedback.minecraft.net 2026 年 4 月 8 日发布的 Minecraft Beta & Preview - 26.20.26】
【本文排版借助了:SPXXMB 用户脚本 v3.2.5】
|想了解更多游戏资讯?
|测试版是 Minecraft 基岩版的测试机制,主要用于下一个正式版的特性预览。
|然而,测试版主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。使用测试版打开存档前请务必备份。适用于正式版的领域服务器与测试版不兼容。
|如果在测试版中遇到旧版存档无法使用的问题,测试版将允许你将存档上传以供开发团队查找问题。
|Minecraft 基岩版 26.20 仍未发布,Beta & Preview 26.20.26 为其第 5 个测试版。
|本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址。
Minecraft Beta & Preview - 26.20.26
Minecraft 基岩版 Beta & Preview 26.20.26
Minecraft 基岩版 Beta & Preview 26.20.26
INFORMATION ON MINECRAFT PREVIEW AND BETA:
Minecraft 预览版与测试版信息:
- These work-in-progress versions can be unstable and may not be representative of final version quality
- 这些开发中版本可能不稳定,并不代表最终版本的质量
- Minecraft Preview is available on Xbox, PlayStation, Windows, and iOS devices. More information can be found at aka.ms/PreviewFAQ
- Minecraft 预览版可在 Xbox、PlayStation、Windows 和 iOS 设备上使用。更多信息请访问 aka.ms/PreviewFAQ
- The beta is available on Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions
- Beta 版在 Android (Google Play) 设备上可用。要加入或退出测试版,请参阅 aka.ms/JoinMCBeta 了解详细说明
- This update will be rolling out to the various platforms as they become available, so please allow time for the update to reach you.
- 此更新将在各大平台上陆续推出,请耐心等待更新。
是时候发布新的预览版和测试版了!要查看完整的变更列表,请浏览下面的更新日志。一如既往,我们非常希望在 feedback.minecraft.net 获得您对这些新功能的反馈,您可以在 bugs.mojang.com 报告任何漏洞。
FEATURES AND BUG FIXES https://feedback.minecraft.net/hc/en-us/articles/features-and-bug-fixes
特性和漏洞修复https://feedback.minecraft.net/hc/en-us/articles/features-and-bug-修复
AUDIO https://feedback.minecraft.net/hc/en-us/articles/audio
音频 https://feedback.minecraft.net/hc/en-us/articles/audio
- Fixed placement sound not playing when placing waterloggable blocks in water (MCPE-236601)
- 修复了在水中放置可含水方块时不播放放置声音的漏洞 (MCPE-236601)
方块 https://feedback.minecraft.net/hc/en-us/articles/blocks
- Blocks can now only be placed above a flowerpot when crouching (MCPE-237222)
- 现在潜行时可以将方块放置在花盆上方 (MCPE-237222)
- Fixed interacting with a Jukebox or Composter while holding armor creating a ghost item (MCPE-227535)
- 修复了手持盔甲与唱片机或堆肥桶交互时产生幽灵物品的漏洞 (MCPE-227535)
玩法 https://feedback.minecraft.net/hc/en-us/articles/gameplay
- Smelting damaged armor now outputs nuggets (MCPE-237404)
- 烧炼损坏的盔甲现在会产出对应金属粒 (MCPE-237404)
生物 https://feedback.minecraft.net/hc/en-us/articles/mobs
- When the Sulfur Cube is hit by a Player its knockback is now affected by the attacker's hit angle, position and damage:
- 玩家攻击硫黄怪时,其击退效果现在受攻击者命中角度、位置和伤害的影响:
- When it is hit on the left it moves to the right and vice versa
- 从左侧击打时向右移动,反之亦然
- When it is hit on the top it moves along the ground
- 从顶部击打时沿地面移动
- When it is hit on the bottom it moves higher upwards
- 从底部击打时向上移动得更高
- When it is hit with a greater damage it is knocked back more
- 伤害越高,击退距离越远
- When the attacker is positioned higher it moves downwards
- 攻击者位置较高时向下移动
- When the attacker is positioned lower it moves upwards
- 攻击者位置较低时向上移动
Realms https://feedback.minecraft.net/hc/en-us/articles/realms
- Realms Admin log has been added to the new Realms Hub. Please share feedback from the link in Realms Hub, accessed from the Realms play screen.
- 向新的 Realms 中心加入了 Realms 管理员日志。请通过 Realms 游玩界面进入 Realms 中心,点击其中的链接提供反馈。
- fixed crash in Realms Stories for high member count Realms
- 修复了成员数量较多的 Realms 中 Realms 故事发生崩溃的漏洞
- Fixed issue in Realms Stories where the Members tab did not load in correctly
- 修复了 Realms 故事中“成员”选项卡无法正确加载的问题
性能与稳定性 https://feedback.minecraft.net/hc/en-us/articles/stability-and-performance
- Syncing of Xbox world data now occurs when specific world is selected
- 现在会在选中特定世界时进行 Xbox 世界数据同步
用户界面 https://feedback.minecraft.net/hc/en-us/articles/user-interface
- Added two missing strings that are only shown for a brief moment
- 加入了两个仅短暂显示的缺失字符串
- Fixed a bug where emojis were not rendering at the small text tooltip when selecting an item in the HUD's hotbar
- 修复了在 HUD 快捷栏中选中物品时,表情符号无法在小文本提示框中渲染的漏洞
- Fixed the Delayed Breaking Blocks setting visibility for the "Joystick & tap to interact" and "D-Pad & tap to interact" control modes of the Touch Tab of the New Settings Screen. (MCPE-236872)
- 修复了新设置界面触摸标签页中“摇杆并点击交互”和“方向键并点击交互”控制模式下“延迟破坏方块”设置项可见性的漏洞 (MCPE-236872)
技术性更新 https://feedback.minecraft.net/hc/en-us/articles/technical-updates
ACCOUNTS https://feedback.minecraft.net/hc/en-us/articles/accounts
账户 https://feedback.minecraft.net/hc/en-us/articles/accounts
- Add platform subscription checks as part of multiplayer allowance check and return new platform-subscription-specific permission deny reasons if the check failed.
- 在多人游戏许可检查中加入了平台订阅检查,若检查失败则返回新的平台订阅特定权限拒绝原因。
AI 意向 https://feedback.minecraft.net/hc/en-us/articles/ai-goals
- Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.20 and newer
- 解析以下意向的模式更加严格,对于 1.26.20 及以上版本,如果实体 JSON 包含无效数据,将无法加载
- minecraft:behavior.random_hover
- minecraft:behavior.random_hover
- minecraft:behavior.random_sitting
- minecraft:behavior.random_sitting
- minecraft:behavior.random_stroll
- minecraft:behavior.random_stroll
- The hover_height field in minecraft:behavior.random_hover now only accepts an object with min and max values. Other formats will fail to parse
- minecraft:behavior.random_hover 中的 hover_height 字段现在仅接受包含 min 和 max 值的对象。其他格式将无法解析
- Made the schema for minecraft:behavior.go_home stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.20 and newer
- 现在解析 minecraft:behavior.go_home 的模式更加严格,在版本 1.26.20 及以上,将无法加载含有无效数据的实体 JSON
- Made the schema for minecraft:behavior.go_and_give_items_to_owner stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.20 and newer
- 现在解析 minecraft:behavior.go_and_give_items_to_owner 的模式更加严格,在版本 1.26.20 及以上,将无法加载含有无效数据的实体 JSON
- Made the schema for minecraft:behavior.go_and_give_items_to_noteblock stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.20 and newer
- 现在解析 minecraft:behavior.go_and_give_items_to_noteblock 的模式更加严格,在版本 1.26.20 及以上,将无法加载含有无效数据的实体 JSON
方块组件https://feedback.minecraft.net/hc/en-us/articles/方块-组件
- Released the component minecraft:chest_obstruction from experimental for block format versions 1.26.20 or higher
- 将组件 minecraft:chest_obstruction 从实验性功能中发布出来,适用于方块格式版本 1.26.20 及以上
方块https://feedback.minecraft.net/hc/en-us/articles/方块
- Fixed content warning regarding texture variations for block components minecraft:item_visual and minecraft:embedded_visual
- 修复了方块组件 minecraft:item_visual 和 minecraft:embedded_visual 关于纹理变种的内容警告的漏洞
- Added content warning for component minecraft:item_visual trying to use texture variations. Variation textures are not supported for this component
- 加入了针对试图使用纹理变种的组件 minecraft:item_visual 的内容警告。该组件不支持纹理变种
- The "minecraft:selection_box" component will correctly give an error again when the y is over the 16 limit
- minecraft:selection_box 组件现在会在 y 值超过 16 限制时再次正确报错
- Fixed legacy tag: entries in block permutations being silently dropped when upgrading to format version 1.26.20, which could cause scripts relying on permutation-specific tags to fail
- 修复了升级到格式版本 1.26.20 时,方块排列中的旧版 tag: 条目被静默丢弃的漏洞,这可能导致依赖特定排列标签的脚本失效
- Items with "replace_block_item" set to true will no longer take the planted block in a flowerpot (MCPE-237222)
- 修复了 replace_block_item 为 true 的物品会取走花盆中种植的方块的漏洞 (MCPE-237222)
编辑器https://feedback.minecraft.net/hc/en-us/articles/编辑器
- Ensure proper offsets are applied when switching flatten modes in the Terrain Tool
- 在地形工具中切换整平模式时,现在会应用正确的偏移量
- Fixed issue where Flatten Up was sampling too far into the ground
- 修复了向上整平模式采样点过深的问题的漏洞
- Fixed an error that occurred when running the /reload command from tool mode chat shortcut
- 修复了通过工具模式聊天快捷键运行 /reload 命令时发生的错误
- Fixed Jigsaw Collection names allowing case-variant duplicates which caused file conflicts and potential data loss on case-insensitive file systems
- 修复了允许拼图集名称存在大小写变种重复的漏洞,在不区分大小写的文件系统上,此漏洞会导致文件冲突和潜在数据丢失
实体组件https://feedback.minecraft.net/hc/en-us/articles/实体-组件
- Non-Ocelot and non-Cat mobs can now use "minecraft:behavior.ocelotattack" (MCPE-237713)
- 非豹猫和非猫生物现在可以使用 minecraft:behavior.ocelotattack (MCPE-237713)
- The component "minecraft:apply_knockback_rules" now takes an array of presets
- 组件 minecraft:apply_knockback_rules 现在接受一个预设数组
- "presets" is an array of elements with the same parameters as "minecraft:apply_knockback_rules" had previously
- presets 是一个元素数组,这些元素具有与 minecraft:apply_knockback_rules 先前相同的参数
- The preset elements have the following new field:
- 预设元素具有以下新字段:
- "filter" is an actor filter with the default syntax
- filter 是一个使用默认语法的实体过滤器
- Add filters parameter to minecraft:spawn_on_death
- 为 minecraft:spawn_on_death 加入了 filters 参数
生物https://feedback.minecraft.net/hc/en-us/articles/生物
- Fixed player friction not resetting for older content
- 修复了旧内容中玩家摩擦力未重置的漏洞
实验性技术性更新https://feedback.minecraft.net/hc/en-us/articles/experimental-technical-updates
API https://feedback.minecraft.net/hc/en-us/articles/api
API https://feedback.minecraft.net/hc/en-us/articles/api
- Fixed a bug where in-flight http requests could freeze the game when the http client is destroyed in scripting
- 修复了在脚本中销毁 HTTP 客户端时,正在传输的 HTTP 请求可能导致游戏卡死的漏洞
- Changed the maximum length of the text param of setText on TextPrimitive, to be 128 lines and 128 characters per line
- 更改了 TextPrimitive 上 setText 的 text 参数的最大长度,现为 128 行,每行 128 个字符
- Fixed issue that caused websockets to not complete their connection with the server
- 修复了 WebSocket 无法完成与服务器连接的问题
- Fixing a bug with Debug Drawing and Primitive Shapes where they could get into a bad state when used with Simulated Players
- 修复了调试绘制(Debug Shape)和基元形状(Primitive Shape)在与模拟玩家(Simulated Player)一起使用时可能进入错误状态的漏洞
- Class DimensionRegistry
- 类 DimensionRegistry
- Added method registerCustomDimension to allow registrations of new custom dimensions in beta
- 加入了方法 registerCustomDimension 以允许在测试版中注册新的自定义维度
- Startup event
- Startup 事件
- Added the ability to register custom dimensions during the before startup event
- 加入了在 before startup 事件期间注册自定义维度的能力
数据驱动用户界面 https://feedback.minecraft.net/hc/en-us/articles/ddui
- Adding support for multiline texts for MessageBox.body, CustomForm.label, CustomForm.header using \n
- 为 MessageBox.body CustomForm.label CustomForm.header 加入了使用 \n 创建多行文本的支持
方块https://feedback.minecraft.net/hc/en-us/articles/方块
- Fixed minecraft:replaceable to work with all parts of a multi-block . Also the component can no longer be defined in the permutations array, only allowed in the base components object
- 修复了 minecraft:replaceable 无法作用于多方块(multi-block)所有部分的漏洞。同时该组件不再能在 permutations 数组中定义,仅允许在基础 components 对象中定义
- Fixed selection outline for multi-blocks using minecraft:random_offset . Also for multi-blocks minecraft:random_offset can no longer be defined in the permutations array only in the base components object (MCPE-237071)
- 修复了使用 minecraft:random_offset 的多方块选中轮廓的漏洞。同时对于多方块,minecraft:random_offset 不能再在 permutations 数组中定义,仅允许在基础 components 对象中定义 (MCPE-237071)
- Fix minecraft:placement_filter not working for block with trait minecraft:multi_block (MCPE-237498)
- 修复了 minecraft:placement_filter 对带有 minecraft:multi_block 特征的方块不起作用的漏洞 (MCPE-237498)
- Multi-blocks that don't have a minecraft:selection_box component will now default to a full block outline shape for each part (MCPE-237089)
- 没有 minecraft:selection_box 组件的多方块的每个部分将默认使用完整方块的轮廓形状 (MCPE-237089)
体素形状
- Added non-unit-cube voxel shapes for 19 Vanilla blocks when the Voxel Shapes experiment is enabled. These shapes improve face culling so that hidden faces between adjacent blocks are correctly removed
- 在启用体素形状实验性功能时,为 19 种原版方块加入了非单位立方体的体素形状。这些形状优化了面剔除,使相邻方块之间的隐藏面能被正确移除
- Cake shapes (1 block): 7 bite-counter shapes for each slice of cake
- 蛋糕形状(1 种方块):对应蛋糕每一片的 7 种切片形状
- Candle Cake shape (17 blocks)
- 带蜡烛的蛋糕形状(17 种方块)
- Composter shapes (1 block): 8 fill-level shapes for each stage of composting
- 堆肥桶形状(1 种方块):对应堆肥每个阶段的 8 种填充等级形状
实体 https://feedback.minecraft.net/hc/en-us/articles/entities
- Added a new entity_version description field to entity behavior definitions that enables per-entity versioning and upgrade handling
- 为实体行为定义加入了新的 entity_version 描述字段,支持按实体进行版本管理和升级处理
- The entity_version field is a JSON object containing an upgrades array, where each entry specifies an integer upgrade_to version and a name string referencing an upgrade handler defined in a new top-level upgrades section of the entity definition
- entity_version 字段是 JSON 对象,包含 upgrades 数组,其中每个条目指定一个整数 upgrade_to 版本和一个字符串 name,该名称引用实体定义中新的顶层 upgrades 部分中定义的升级处理器
- Upgrade versions must start at 1 and be contiguous (e.g., 1, 2, 3), gaps or duplicates are rejected with a content error
- 升级版本必须从 1 开始且连续(例如 1, 2, 3),出现空缺或重复将被拒绝并抛出内容错误
- Version 0 is reserved for entities that have no version set ("versionless"), which is the default for all existing entities
- 版本 0 为未设置版本的实体(无版本)而保留,这是所有现有实体的默认值
- When an entity is loaded with a version older than the current definition version, all upgrade handlers between the entity's saved version and the current version are executed sequentially
- 加载的实体版本低于当前定义版本时,将按顺序执行实体保存版本与当前版本之间的所有升级处理器
- Newly spawned entities are set directly to the latest version without running any upgrade handlers.
- 新生成的实体直接设置为最新版本,不运行任何升级处理器
- Upgrade handlers reuse the existing event system but are defined in a separate upgrades section, keeping them distinct from regular events
- 升级处理器复用现有事件系统,但在独立的 upgrades 部分中定义,使其与常规的 events 区分开
- The entity's version is persisted and loaded/saved automatically
- 实体的版本会被持久化,并自动加载或保存
- This feature is gated behind the Upcoming Creator Features experiment toggle
- 此功能受“即将到来的创作者功能”实验性玩法的开关控制
实体组件https://feedback.minecraft.net/hc/en-us/articles/实体-组件
- The following fields have been added to the preset element exclusively in the beta version of "minecraft:apply_knockback_rules":
- 将以下字段加入到测试版 minecraft:apply_knockback_rules 的预设元素中:
- "scale_previous_velocity" scales the previous velocity of the target when hit
- scale_previous_velocity 会在击中时缩放目标先前的速度
- "horizontal_hit_angle_scale" scales the horizontal angle response of the target when hit based on the attacker's aim direction
- horizontal_hit_angle_scale 会根据攻击者的瞄准方向,缩放被击中目标的水平角度响应
- "vertical_hit_angle_scale" scales the vertical angle response of the target when hit based on the attacker's aim direction
- vertical_hit_angle_scale 会根据攻击者的瞄准方向,缩放被击中目标的垂直角度响应
- "vertical_position_angle_scale" scales the vertical angle response of the target when hit based on the attacker's relative feet position
- vertical_position_angle_scale 会根据攻击者的相对脚部位置,缩放被击中目标的垂直角度响应
- "scale_with_damage" enables scaling the magnitude of knocback based on the inverse square of the damage
- scale_with_damage 可根据伤害的平方倒数缩放击退的强度
- There is currently a known issue where knockback is applied twice
- 目前存在一个已知问题:击退会被应用两次
- the first is the custom knockback defined by "minecraft:apply_knockback_rules"
- 第一次是由 minecraft:apply_knockback_rules 定义的自定义击退
- the second is the default knockback with the custom "horizontal_power", "vertical_power" and "vertical_velocity_cap" defined by "minecraft:apply_knockback_rules"
- 第二次是默认击退,并使用了由 minecraft:apply_knockback_rules 定义的自定义 horizontal_power vertical_power 和 vertical_velocity_cap
图像https://feedback.minecraft.net/hc/en-us/articles/graphical
- Added static_light shading to weather
- 为天气加入了 static_light 着色
【Cat_Anchor 译自feedback.minecraft.net 2026 年 4 月 8 日发布的 Minecraft Beta & Preview - 26.20.26】
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Converted at 2026-04-09 06:04 +0800
Converted at 2026-04-09 06:04 +0800
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