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资讯 [MCBE Update]1.18.32.02更新 [安卓渲染龙]

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1.18.32是基岩版的一次次要更新,仅发布到Android平台,发布于2022年5月5日,提升了游戏性能。[1]


修复
提升了部分Android设备上的游戏性能。(MCPE-142934)
参考
↑ Minecraft - 1.18.32 (Android) — Minecraft Feedback,2022年5月5日。
此次更新目测仅限于安卓平台更新,但是服务端也同步更新了
解决了一个关于渲染龙的反馈[MCPE-142934]
原文
Many people that play on Windows 10 install the x86 build of Minecraft Bedrock because it has no render dragon (Until 1.18.30 existed). The main reason many play on this version is because of the blatant performance issues, and input delay for literally any version with render dragon in it. The game just simply feels significantly laggier, especially on most servers. I have a pretty good pc, but I have an extremely noticeably weaker performance on any version with render dragon. In the attachment, I test and compare the performances of 1.16.100 (A version without render dragon), 1.16.200 (the first render dragon release), and 1.17.30 (the latest release as of the publishing of this report). Each version will be tested on the same server with the same map, a single-player infinite world, and a world with absolutely nothing in it, all with the exact same video settings. The FPS averages will be at the end of the video. Hopefully, there are ways to either fix render dragon to get better performance or to get rid of it.

A possible solution: It's understandable why render dragon is useful in some ways, but on most devices (99% of them), it remains pretty useless as they aren't able to run RTX (The main purpose of the engine change). That's why I think that there should be a choice to play which version, or something along the lines of that. This can help many players have a better overall experience with certain activities, like playing on servers. Because both engines display 99.9% of things similarly, I don't see how this could be much of an issue when both are commonly used.

1.18.30 UPDATE: Render dragon now runs on all builds including the x86. Many have said that they have even worse performance on this update. Ever since render dragon was first released, in December 2020, there has been no noticeable improvements in render dragon's performance, and pink glitch. In fact, my FPS and performance have gotten worse over the updates. Will our voices ever be heard
翻译如下[来自谷歌生草机]
许多在 Windows 10 上玩的人安装了 Minecraft Bedrock 的 x86 版本,因为它没有渲染龙(直到 1.18.30 才存在)。许多人在这个版本上玩的主要原因是因为明显的性能问题,以及几乎任何带有渲染龙的版本的输入延迟。游戏只是感觉明显滞后,尤其是在大多数服务器上。我有一台相当不错的电脑,但在任何带有渲染龙的版本上,我的性能都非常显着下降。在附件中,我对1.16.100(无渲染龙的版本)、1.16.200(渲染龙的第一个版本)和1.17.30(截至本报告发布的最新版本)的性能进行了测试和比较。每个版本都将在同一服务器上进行测试,使用相同的地图、一个单人无限世界和一个完全没有任何内容的世界,所有这些都具有完全相同的视频设置。 FPS 平均值将在视频末尾。希望有办法修复渲染龙以获得更好的性能或摆脱它。

一个可能的解决方案:可以理解为什么渲染龙在某些方面很有用,但在大多数设备(其中 99%)上,它仍然毫无用处,因为它们无法运行 RTX(引擎更改的主要目的)。这就是为什么我认为应该选择播放哪个版本,或者类似的东西。这可以帮助许多玩家在某些活动中获得更好的整体体验,例如在服务器上玩。因为这两个引擎显示 99.9% 的内容相似,所以当两者都被普遍使用时,我看不出这会是一个多大的问题。

1.18.30 更新:渲染龙现在可以在包括 x86 在内的所有版本上运行。许多人说他们在这次更新中的表现更差。自从渲染龙于 2020 年 12 月首次发布以来,渲染龙的性能并没有明显的改进,出现粉红色故障。事实上,我的 FPS 和性能在更新后变得更糟了。我们的声音会被听到吗


修复
提升了部分Android设备上的游戏性能。(MCPE-142934)
参考
↑ Minecraft - 1.18.32 (Android) — Minecraft Feedback,2022年5月5日。
 
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