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LLAntiCheat - 社区驱动的强大反作弊插件

资源 LLAntiCheat - 社区驱动的强大反作弊插件 Archived

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LLAntiCheat - 社区驱动的免费的反作弊插件

## Description
LiteLoaderBDS 2的免费反作弊插件
由社区驱动,并处于持续更新中

## 功能
- 反矿物透视
- 反刷经验球
- 修复漏斗刷物品BUG
- 防止非法使用命令方块和结构方块
- 防杀戮光环
- 防非法附魔

## 支持的版本
Bedrock Dedicated Server 1.18.* with LiteLoaderBDS 2.0.2

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I am using server 1.18.1, I use 2 versions below nether and the block result below nether is still unresolved, can see through (ancient debris, nether gold ore, quartz) at will under nether
 
I am using server 1.18.1, I use 2 versions below nether and the block result below nether is still unresolved, can see through (ancient debris, nether gold ore, quartz) at will under nether
I am sorry that anti xray for Nether is Work In Progress, as I didn't find a good solution that won't cause tps drop for a long time yet
 
I am sorry that anti xray for Nether is Work In Progress, as I didn't find a good solution that won't cause tps drop for a long time yet
I do believe i will finished it during winter holidays
 
Tôi tin rằng tôi sẽ hoàn thành nó trong kỳ nghỉ đông
yes, for test case with llanticheat, it's like this: "I use windows 11 computer and open server and play minecraft on same computer, when i read description in resource section i used one more the phone has a toolbox and also downloads horion on my computer (forgot to mention, my server is currently at version 1.18.1) Then as usual, I tried using the 2 devices above and went to server only 2 accounts = 2 player/40player A problem happened, don't know why but the account on my windows 11 pc device when entering the server happened TPS problem dropped. I thought that because my pc account was using toolbox, anticheat was not able to detect the location when entering the server and misjudged the player data, but that's not the case.First I tried with the no obfs version and it still worked. it was like this and then i removed it and put it in llanti pre7 version and it still had the same problem I asked, i turned off horion and out and then on I tried the server many times but I just need to use the computer device without horion, I will get the error "Going to the server will lose TPS". Miraculously, the android device(toolbox) had no problem getting in and out of the server, very smooth. After I tried many times, I doubtedly concluded that LLanti error "wrongly evaluated minecraft windows client data". If the dev doesn't understand it, please reply back to me to make a separate video about the error to give you a better understanding of it.
 
yes, for test case with llanticheat, it's like this: "I use windows 11 computer and open server and play minecraft on same computer, when i read description in resource section i used one more the phone has a toolbox and also downloads horion on my computer (forgot to mention, my server is currently at version 1.18.1) Then as usual, I tried using the 2 devices above and went to server only 2 accounts = 2 player/40player A problem happened, don't know why but the account on my windows 11 pc device when entering the server happened TPS problem dropped. I thought that because my pc account was using toolbox, anticheat was not able to detect the location when entering the server and misjudged the player data, but that's not the case.First I tried with the no obfs version and it still worked. it was like this and then i removed it and put it in llanti pre7 version and it still had the same problem I asked, i turned off horion and out and then on I tried the server many times but I just need to use the computer device without horion, I will get the error "Going to the server will lose TPS". Miraculously, the android device(toolbox) had no problem getting in and out of the server, very smooth. After I tried many times, I doubtedly concluded that LLanti error "wrongly evaluated minecraft windows client data". If the dev doesn't understand it, please reply back to me to make a separate video about the error to give you a better understanding of it.
I am sorry for llac's bad performance. Well it's not UWP Minecraft's fault, but Minecraft clients running on powerful devices will load more chunks which will be generate by server, causing server to get obfuscate more of them. As for now, ore remove and chunk obfuscate is based on Minecraaft API. To improve the performance we still need to spend more time to figure how BDS serialize chunks into bytes that could be send over internet. Therefor we can provide a better solution based on network packet for AntiXray.
 
I am sorry for llac's bad performance. Well it's not UWP Minecraft's fault, but Minecraft clients running on powerful devices will load more chunks which will be generate by server, causing server to get obfuscate more of them. As for now, ore remove and chunk obfuscate is based on Minecraaft API. To improve the performance we still need to spend more time to figure how BDS serialize chunks into bytes that could be send over internet. Therefor we can provide a better solution based on network packet for AntiXray.
Don't rush, let's edit it little by little like how everyone calmly waits for LL to release the official version. I look forward to the complete 2.0 release. Thanks to all the Devs of LL. Like
 
Don't rush, let's edit it little by little like how everyone calmly waits for LL to release the official version. I look forward to the complete 2.0 release. Thanks to all the Devs of LL. Like
I try for a while and i found some magic may make it become faster. In my test case, Server TPS won't dorp below 15.
 
I try for a while and i found some magic may make it become faster. In my test case, Server TPS won't dorp below 15.
i have a case of extreme tps drop. Just in the server over 14 people. That's the case I usually use. Will it pass this ability test case?
 
hmmmm may be i will should do more test, And since Mojang's network handler is non-thread safe, maybe it's better to modify network packet
 
Version 15 causes lag at first for computer devices when entering the server
 
Hmm. I can't reproduce the issue
 

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