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修改群系 ~ BiomeEditor

Resources 修改群系 ~ BiomeEditor 1.2.1

cometwind

【 Lv: 2 】
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Sep 8, 2021
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cometwind 提交新资源:

修改群系 ~ BiomeEditor - 修改生物群系

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当前支持版本:1.19.10
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开门见山,指令介绍:
/be biome get [pos] [dimID]
获取某一坐标的群系​
/be biome set_id [pos] [dimId] [biomeId]
由id设置某一坐标的群系​
/be biome set_name [pos] [dimId] [biomeName]
由名称设置某一坐标的群系​
/be biomes replace [startPos] [endPos] [dimId] [originId] [replaceId]
将某一长方体区域内,群系id为originId的群系替换为[replaceId]对应的群系。originId为-1时替换所有。​
/be biomes replace [startPos] [endPos] [dimId]...

阅读关于此资源更多信息...
 

Caldron

【 Lv: 1 】
Feb 13, 2022
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Code:
16:02:11 FATAL [BiomeEditor] Dir "plugins/WheatBuilder" make failed.
16:02:11 FATAL [BiomeEditor] Dir "plugins/WheatBuilder/Biomes" make failed.
Why do i get these errors?
 

cometwind

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Code:
16:02:11 FATAL [BiomeEditor] Dir "plugins/WheatBuilder" make failed.
16:02:11 FATAL [BiomeEditor] Dir "plugins/WheatBuilder/Biomes" make failed.
Why do i get these errors?
This is a floder for saving biome map to files which has not been finished yet.
Although it said "dir make failed", these two directories have actually been created, so it is a bug that does not affect usage, don't worry about its impact. :evil:
 

Caldron

【 Lv: 1 】
Feb 13, 2022
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This is a floder for saving biome map to files which has not been finished yet.
Although it said "dir make failed", these two directories have actually been created, so it is a bug that does not affect usage, don't worry about its impact. :evil:
Oh i see. I'm still wondering how do i change the biome? I did /be biome set_name to change the biome i was standing to desert then i stopped the server and rejoined but there were still no sand. Am i doing it wrong or this plugin doesn't change the blocks in the biome?
 

cometwind

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Oh i see. I'm still wondering how do i change the biome? I did /be biome set_name to change the biome i was standing to desert then i stopped the server and rejoined but there were still no sand. Am i doing it wrong or this plugin doesn't change the blocks in the biome?
Biome would not affects what blocks are after blocks has been generated, it affects how blocks looks like, for example, grass and leaves look more yellow in the desert. You can explore it on wiki: https://minecraft.fandom.com/wiki/Biome
 

cometwind

【 Lv: 2 】
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Oh i see. I'm still wondering how do i change the biome? I did /be biome set_name to change the biome i was standing to desert then i stopped the server and rejoined but there were still no sand. Am i doing it wrong or this plugin doesn't change the blocks in the biome?
(It also affects which animal/mobs could spawn)
 

cometwind

【 Lv: 2 】
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cometwind 升级了 修改群系 ~ BiomeEditor 的新版本:

1.2.1

增加指令/mva generate,用于加载并保存一片区块。

另附:配合amulet移区块的办法
使用amulet生成的空区块会使临近的未生成区块误以为空区块的高度是-64,导致大裂谷的出现,并且生物群系也和原来的区块不同。
BiomeEditor提供了自动加载和保存一片区块的功能,只需要在群系保存指令“/mvc save”中将[save]设为true,会保存所有保存过程中读取的区块到存档;或者使用群系加载指令“/mvc load”,会保存所有加载过程中读取的区块。这些区块自然生成,因此不会导致大裂谷的出现。
以移动存档A的区块到存档B为例,大致的流程是:
1. 使用服务器加载存档A和BiomeEditor插件,执行指令/mvc 0 0 10 10 0 test true;
2. 更换服务器存档为存档B,执行指令/mvc 0 0 0 test;
3. 使用amulet移动存档A的方块到存档B,起点是0 -64 0,终点是 175 319 175,粘贴坐标是88 128 88。(粘贴坐标为起点到终点连线的中点)

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