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教程,非本人
转发自GitHub。
由国外大佬
RavinMaddHatter Mad Hatter制作
功能强大,,能看出来这棵树是透明的,没错,这个软件就是将盔甲架通过更改材质,来引导玩家,便于快速完成工程。正因如此,任何版本,任何设备都可以使用。目前多用于生电服务器。
已有案例,像java的TIS。基岩版的BCR,悠然国际(youranis)等。简单易上手。明天我会出一期教程,敬请期待。或者去B站搜。
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国外作者简介
This tool is inspired by Litematica. It is a tool that generates Resource packs from .mcstructure files. In this resource pack the armor stands were modified to render when off screen, and have all the blocks from your structure file as bones in their model. Thes "ghost blocks" are used to show the user where to place the real blocks.

Next configure the structure using the GUI, selecte every block you wish to have in your armor stand. Note the larges size suported by a signel structure block is 64x64x64
Next click the export button at the bottom to produce a save prompt, this will allow you to save the structure to a file. Name it whatever you want and not the location, you will need it later. 
Next bows for your exported structure from earlier using browse button, or type the path in manually.
Enter a name for you structura pack.
** if you mistakenly name two files the same it will show you the prompt below to rename it
If everything worked you should now have an mcpack file 
The structure will appear around every armor stand in the worlds you load. It is how we are able to make it work on any world. So get out an armor stand and place it down to see your structure.
You can go through a structure layer by layer if you like by shift right clicking on the stand. This will minimize all layers except the "active" ones. I cant add poses without adding a behavior pack so for large structures there will be mutiple layers displayed at a time (12 blocks apart)
教程,非本人
由国外大佬
功能强大,,能看出来这棵树是透明的,没错,这个软件就是将盔甲架通过更改材质,来引导玩家,便于快速完成工程。正因如此,任何版本,任何设备都可以使用。目前多用于生电服务器。
已有案例,像java的TIS。基岩版的BCR,悠然国际(youranis)等。简单易上手。明天我会出一期教程,敬请期待。或者去B站搜。
———————————————————————————————
国外作者简介
This tool is inspired by Litematica. It is a tool that generates Resource packs from .mcstructure files. In this resource pack the armor stands were modified to render when off screen, and have all the blocks from your structure file as bones in their model. Thes "ghost blocks" are used to show the user where to place the real blocks.
Generating an .mcstructure file
First you must get a structure block, as this is typically done from a creative copy with cheats enabled, simply execute /give @s structure_block to get a structure block
Converting a structure into a .mcpack file
First you will need to download the current release of Structura. Extract the zip file, and launch executable. once it is launched you should see something like the image below.Using the pack
This pack is like any texture pack. To use it you must make sure it is active, enabling it in your global resources works well.