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Cores BeeCloud - Proxy 1.0.0

Source of resources
Original
Copyright link
https://github.com/rainbow188/BeeCloud-Proxy
API
1.0.0
Language
Chinese(Simplified)

BeeCloud Proxy


BeeCloud Minecraft Bedrock Edition proxy server software with UDP protocol.

简体中文

How to use?


Download the proxy file and use "java -jar beecloud(fileName).jar" to run the proxy.Download BeeCloudAPI plugin and put it into your server.

Java CI: http://bbs.fapixel.com:8080 Download BeeCloudAPI: https://github.com/rainbow188/BeeCloudNukkitAPI

Implement functions


  • The number of multiple Nukkit servers is synchronized.
  • Develop BeeCloud Proxy's own plug-in.
  • A plurality of Nukkit servers send DataPacket to each other and carry out string communication.

How to use BeeCloud plugins?


  • put all plugins into BeeCloud/plugins/ and run your proxy server.
  • Make sure that your plugin has a plugin.yml file in your first packege folder but not src folder.
name:ExamplePlugin
main:net.fap.beecloud.example.Main

For developer


Plugin for Nukkit


Depend your Nukkit plugins on BeeCloudAPI and use Event Listener (@BeeCloudPacketEvent) to send packet and get back the packet.

Plugin for BeeCloud Proxy


ExamlplePlugin: https://github.com/rainbow188/ExamplePlugin

Example Main class


Extends your main class with PluginBase and implements PluginCase Use function:

  • public void onLoad();
  • public void onEnable();
package net.fap.beecloud.example;

import net.fap.beecloud.Server;
import net.fap.beecloud.console.ServerLogger;
import net.fap.beecloud.plugin.PluginBase;
import net.fap.beecloud.plugin.PluginCase;

/**
* BeeCloud 实例插件
*
* @author catrainbow
*/

//插件必须 implements PluginCase 并调用onLoad和onEnable入口方法
//插件可以 extends PluginBase 并使用相关方法
public class Main extends PluginBase implements PluginCase {

/**
* 当插件被加载时会触发
*/
public void onLoad()
{
ServerLogger.info("开始加载插件");
Server server = this.getServer();

/**
* 自定义命令
* @SEE MyCommand
*/
server.registerCommand(new MyCommand());

/**
* 自定义监听器方法一
*
* 覆写核心自带监听器
* Server.reloadListener(Listener);
*
* @SEE MyListener
*/
//server.reloadListener(new MyListener());

/**
* 自定义监听器方法二
* 多开监听器方法
*
* Server.registerListeners(Listener)
*
* @SEE MyListener
*/
server.registerListeners(this,new MyListener());



}

/**
* 当插件被开启时会触发
*/
public void onEnable()
{
ServerLogger.info("欢迎使用!!!");
}

}

Custom Command


Extends your class with CommandHandler And register it by "Server.getServer.register(CommandHandler);"

package net.fap.beecloud.example;

import net.fap.beecloud.console.ServerLogger;
import net.fap.beecloud.console.simple.CommandHandler;

/**
* 自定义命令
*/

public class MyCommand extends CommandHandler {

public MyCommand()
{
commandStr = "mycmd";
commandUsage = "自定义命令";
this.setCommandStr(commandStr,commandUsage);
}

@Override
public void setCommandStr(String commandStr, String commandUsage) {
super.setCommandStr(commandStr, commandUsage);
}

@Override
public void runCommand() {

ServerLogger.info("自定义命令执行成功");

super.runCommand();
}
}

Custom Listener


package net.fap.beecloud.example;

import net.fap.beecloud.console.ServerLogger;
import net.fap.beecloud.event.Event;
import net.fap.beecloud.event.Listener;
import net.fap.beecloud.event.player.PlayerJoinEvent;

/**
* 自定义监听器类
* 用于监听服务器事件
*/

public class MyListener implements Listener {

public void call(Event event)
{
if (event instanceof PlayerJoinEvent)
{
SynapsePlayer player = SynapsePlayer.getPlayer(((PlayerJoinEvent) event).getPlayer());
player.sendMessage("§c欢迎来到我们服务器!!!");
player.sendTitle("§c生存服务器","§b大区1",2,200,2);
}
}

}

BeeCloud Proxy


基于UDP协议的Minecraft基岩版Nukkit服务器群组软件
English

怎么使用


下载服务端并使用命令 "java -jar beecloud(文件名).jar" 去运行它并安装BeeCloudAPI到所有Nukkit子服务器上面
Java CI: http://bbs.fapixel.com:8080 下载 BeeCloudAPI: https://github.com/rainbow188/BeeCloudNukkitAPI

实现功能


  • 群组服务器人数同步
  • 开放的开发环境,可以为BeeCloud自创扩展插件
  • 多个Nukkit服务器之间相互发送数据包并进行字符串通信

怎么使用 BeeCloud 的插件?


  • 放所有插件到 BeeCloud/plugins/ 并运行你的服务器
  • 确保你的插件的主包下有plugin.yml而不是在src目录下
name:ExamplePlugin
main:net.fap.beecloud.example.Main

对于开发者


开发Nukkit插件


将你的插件依赖到 BeeCloudAPI 并 使用监听器 (@BeeCloudPacketEvent) 去发送 和接收数据包

开发 BeeCloud Proxy 插件


例子插件: https://github.com/rainbow188/ExamplePlugin

主类例子


继承到 PluginBase 并 implements PluginCase 使用函数:
  • public void onLoad();
  • public void onEnable();
package net.fap.beecloud.example;

import net.fap.beecloud.Server;
import net.fap.beecloud.console.ServerLogger;
import net.fap.beecloud.plugin.PluginBase;
import net.fap.beecloud.plugin.PluginCase;

/**
* BeeCloud 实例插件
*
* @author catrainbow
*/

//插件必须 implements PluginCase 并调用onLoad和onEnable入口方法
//插件可以 extends PluginBase 并使用相关方法
public class Main extends PluginBase implements PluginCase {

/**
* 当插件被加载时会触发
*/
public void onLoad()
{
ServerLogger.info("开始加载插件");
Server server = this.getServer();

/**
* 自定义命令
* @SEE MyCommand
*/
server.registerCommand(new MyCommand());

/**
* 自定义监听器方法一
*
* 覆写核心自带监听器
* Server.reloadListener(Listener);
*
* @SEE MyListener
*/
//server.reloadListener(new MyListener());

/**
* 自定义监听器方法二
* 多开监听器方法
*
* Server.registerListeners(Listener)
*
* @SEE MyListener
*/
server.registerListeners(this,new MyListener());



}

/**
* 当插件被开启时会触发
*/
public void onEnable()
{
ServerLogger.info("欢迎使用!!!");
}

}

自定义命令


继承类到 CommandHandler 并使用 "Server.getServer.register(CommandHandler);" 注册命令
package net.fap.beecloud.example;

import net.fap.beecloud.console.ServerLogger;
import net.fap.beecloud.console.simple.CommandHandler;

/**
* 自定义命令
*/

public class MyCommand extends CommandHandler {

public MyCommand()
{
commandStr = "mycmd";
commandUsage = "自定义命令";
this.setCommandStr(commandStr,commandUsage);
}

@Override
public void setCommandStr(String commandStr, String commandUsage) {
super.setCommandStr(commandStr, commandUsage);
}

@Override
public void runCommand() {

ServerLogger.info("自定义命令执行成功");

super.runCommand();
}
}

自定义监听器


package net.fap.beecloud.example;

import net.fap.beecloud.console.ServerLogger;
import net.fap.beecloud.event.Event;
import net.fap.beecloud.event.Listener;
import net.fap.beecloud.event.player.PlayerJoinEvent;

/**
* 自定义监听器类
* 用于监听服务器事件
*/

public class MyListener implements Listener {

public void call(Event event)
{
if (event instanceof PlayerJoinEvent)
{
SynapsePlayer player = SynapsePlayer.getPlayer(((PlayerJoinEvent) event).getPlayer());
player.sendMessage("§c欢迎来到我们服务器!!!");
player.sendTitle("§c生存服务器","§b大区1",2,200,2);
}
}

}
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Author
Catrainbow
Downloads
83
Views
913
First release
Last update
Rating
5.00 star(s) 2 ratings

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Latest updates

  1. 增加Player方法

    见Github changelogs

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