- 版权类型
- 原创
- 语言支持
- 中文(简体)
- 适配版本(基岩)
- 26.x
一个精灵球模组,可以用于捕捉和释放生物
合成方式:
配置文件:BDS\plugins\B-PokeBall\config\config.json
JSON:
{
"pokeBallName": "§d§l精灵球§r", // 精灵球的名称
// 允许被捕捉的生物列表
"capturableCreatures": {
"minecraft:pig": "猪",
"minecraft:cow": "牛",
"minecraft:mooshroom": "哞菇",
"minecraft:allay": "悦灵",
"minecraft:sheep": "绵羊",
"minecraft:camel": "骆驼",
"minecraft:creeper": "苦力怕",
"minecraft:chicken": "鸡",
"minecraft:turtle": "海龟",
"minecraft:wolf": "狼",
"minecraft:villager": "旧版村民",
"minecraft:villager_v2": "新版村民",
"minecraft:zombie_villager": "旧版僵尸村民",
"minecraft:zombie_villager_v2": "新版僵尸村民",
"minecraft:panda": "熊猫",
"minecraft:parrot": "鹦鹉",
"minecraft:shulker": "潜影贝",
"minecraft:horse": "马",
"minecraft:mule": "猪",
"minecraft:cat": "猫",
"minecraft:ocelot": "豹猫",
"minecraft:iron_golem": "铁傀儡",
"minecraft:axolotl": "美西螈",
"minecraft:sniffer": "嗅探兽",
"minecraft:snow_golem": "雪傀儡",
"minecraft:strider": "炽足兽",
"minecraft:frog": "青蛙",
"minecraft:bee": "蜜蜂",
"minecraft:dolphin": "海豚",
"minecraft:fox": "狐狸",
"minecraft:llama": "羊驼",
"minecraft:polar_bear": "北极熊",
"minecraft:piglin": "猪灵",
"minecraft:drowned": "溺尸",
"minecraft:armadillo": "犰狳",
"minecraft:happy_ghast": "快乐恶魂",
"minecraft:breeze": "旋风人"
},
"playerNormalSuccessPercent": 0.65, // 玩家正常情况下捕捉成功的概率(百分比)
"dispenserNormalSuccessPercent": 0.65, // 发射器正常情况下捕捉成功的概率(百分比)
"damageRate": 0.70, // 捕捉失败时精灵球有一定概率消失(百分比)
"entityIsAngrySuccessPercent": 0.25, // 生物生气时捕捉成功的概率
"consumeItem": false, // 捕捉成功/失败后是否消耗精灵球物品(不可重复利用)
"autoReturnItem": true, // 当捕捉生物后(无论是否捕捉成功)是否自动给予物品到玩家手中,如果为false,则生成精灵球掉落物
"autoReturnItemWhenTargetEmpty": true, // 当弹射物命中的目标为空时自动返回物品
"judgeEntityHealthPercent": { // 是否判断生物血量
"enable": false,
"successHealthPercent": 0.9 // 当生物的血量小于此生物的血量的百分之90时才会被捕捉
},
"globalLandJudge": false, // 是否判断领地(目前仅兼容iland和PLand)
"releaseEntityNeedsLandPerm": true, // 在他人领地内释放生物是否需要领地权限
"releaseEntityIsNeedPlayerIsSneaking": true, // 释放生物时是否需要玩家潜行
"judgeEntityCustomName": true, // 是否判断生物自定义名称(如果生物被重命名则无法被捕捉)
"judgeEntityIsSleeping": true, // 是否判断生物正在睡觉(如果生物正在睡觉则无法被捕捉)
"judgeEntityIsTrading": true, // 是否判断生物正在交易中(如果生物正在交易中则无法被捕捉)
"judgePlayerGameModeIsSurvival": true, // 是否判断玩家模式(如果玩家不是生存模式则无法捕捉生物)
"judgePlayerIsSneaking": false, // 捕捉生物时是否需要玩家潜行
"judgeEntityIsTamedByPlayer": false // 玩家仅可捕捉信任玩家的生物
}