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PowerNukkitX 高性能、富原版特性、高拓展性的独立服务端核心

内核 PowerNukkitX 高性能、富原版特性、高拓展性的独立服务端核心 2023/12/25-15:38:00

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feat: 1.20.50 +u (#1441)
* 1.20.50 Modifications from KoshakMineDEV (#1437)
minimal support for 1.20.50
Co-authored-by: Koshak_Mine <52908036+KoshakMineDEV@users.noreply.github.com>
* restore legacy_item_ids.json
* update bedrock data
* 1.20.50 protocol update
* attempt to repair block ids
* fix
* fix item mapping of stone & planks
* update data that not updated yet
* update unupdated data
* fixing item mapping
* update
* update unupdated data
* revert item_mapping.json
* incorrect ways but should work
* remove new ids mapping for planks and stone
* 1.20.50-r1
* update crafting data
---------
Co-authored-by: LT_Name <45508179+lt-name@users.noreply.github.com>
Co-authored-by: Koshak_Mine <52908036+KoshakMineDEV@users.noreply.github.com>
Co-authored-by: LT_Name <572413378@qq.com>
Co-authored-by: OwoNico <nicoytwastaken@gmail.com>
refactor: new chunk interface
Fixed sheep wool color and sheared state persistence issues (#1434)
* Fixed Sheep color and sheared state persistence issues.
* Expanded sheared and color2 into EntityComponents with respective memories.
* Fixed dispensers damaging shears when shearing did not succeed.
Minor JavaDoc Organizing and Typo Fixes (#1433)
* Moved `ItemEchoShard` out of `randomitem` as it's not related to random item selection.
* JavaDoc typos and cleanup.
Fix dispenser potion not working (#1432)
fix: ore & stone types generation (#1429)
* fix: ore & stone types generation
* fix: deeplsate ore generation
Improvement PopulatorSugarcane (#1431)
Add playersSleepingPercentage GameRule (#1430)
fix: SkullSherd package & feat: more boats (#1427)
* fix: ItemSkullPotterySherd package
* feat: more boats
fix: arrow does not disappear (#1428)
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