var priority = 13
var combatPower = 5.0
var attributeName = "魔法伤害"
var attributeType = "ATTACK"
var placeholder = "magic_damage"
function onLoad(attr) {
return attr
}
function runAttack(attr, attacker, entity, handle) {
var damage = attr.getRandomValue(attacker, "魔法伤害", handle)...